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Latest Posts by marco.polo
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need help with a sound script
Call of Duty : CoD Level Design
you can call firesound with fx effect.you must find a fire effect in pak5.pk3.than create new folder main/fx/fire, put copy of this effect in and rename.open it in notepad and at the end write: Sound { sounds [ soundalias name ] } you must de... [more]
7 478 May 1, 2005 08:06 pm
by marco.polo
adding explosion fx
Call of Duty : CoD Level Design
stock fx explosion are in pak5.pk3 and tut for adding fx is Here... [more]
2 365 Apr 30, 2005 07:33 pm
by marco.polo
Water: Reflective/Transparent
Call of Duty : CoD Level Design
you can do the reflective water with own shader and textures.you must call the texturename of watercolor and environment textures in this shader.try to look into stock cod shaders in main/scripts/water.shader for better understanding.and tut for custom wa... [more]
2 412 Apr 30, 2005 07:23 pm
by marco.polo
Looking for Audio Clip Sources
Call of Duty : CoD Level Design
this is the best one which i found thousands of sounds... [more]
4 354 Mar 30, 2005 06:39 pm
by marco.polo
Ideas for map makers (lots of pics)
Call of Duty : CoD General Gaming
azz comes with something new and interesting everytimes.you are truly strenuous man ... [more]
5 849 Mar 26, 2005 01:32 pm
by marco.polo
rotate question
Call of Duty : CoD Level Design
i readed tut about moving brushes.i need rotate some brushes and models together now,but i can't connect them to one script.when i try make script_brushmodels for brushes and script_models for models,i don't know how making same move for models if i can't... [more]
2 448 Mar 23, 2005 07:43 pm
by marco.polo
some error
Call of Duty : CoD Level Design
i have some compile error which is unknown for me.when flare start during compilation,it makes this error several times: one over min intensity: 127.5 hemicube edge size: 10 surface light step world: 64 surface light step sky:... [more]
1 319 Mar 22, 2005 03:23 pm
by marco.polo
texture or something other?
Call of Duty : CoD Level Design
is possible to make something like animated texture in cod?i mean that it looks like .gif file...or flash...i hope that you will understand me ... [more]
4 537 Mar 15, 2005 03:51 pm
by marco.polo
Where are you all CoD:ers from??
Call of Duty : CoD General Gaming
Czech Republic,right in the middle Europe... [more]
56 1779 Mar 8, 2005 04:49 am
by marco.polo
W.I.P UO MP map From Azz -- Weardale Railway
Call of Duty : CoD and CoDUO Custom Map Releases
hi azz,i need explain how you syncronized train with barriers... [more]
12 1565 Mar 7, 2005 02:13 pm
by marco.polo
Problem Compiling Map
Call of Duty : CoD Level Design
you must take off all custom .pk3 files from cod/main folder like codam.pk3... [more]
6 749 Mar 7, 2005 01:43 pm
by marco.polo
flag
Call of Duty : CoD Level Design
right click in 2d view, select misc/models close window with path, hit the 'N' key type this in key-model value-xmodel/shipflag2 it's only static flag in editor,but flag will wave in the wind after compilation hope this is what you ... [more]
3 599 Mar 6, 2005 05:41 am
by marco.polo
MOH models into COD and COD UO
Call of Duty : CoD Level Design
MOH models and textures... [more]
3 418 Feb 28, 2005 08:17 pm
by marco.polo
Funcition door rotate
Call of Duty : CoDUO Level Design
all clear,thanks... [more]
7 727 Feb 23, 2005 05:05 pm
by marco.polo
Funcition door rotate
Call of Duty : CoDUO Level Design
Make a func_door_rotating brush with it`s origin, give it a target key and a targetname key. sorry but how can i do it?... [more]
7 727 Feb 23, 2005 05:44 am
by marco.polo
PTRS41_Antitank_Rifle
Call of Duty : CoDUO Level Design
look here... [more]
8 665 Feb 15, 2005 06:30 am
by marco.polo
fx problem
Call of Duty : CoD Level Design
i have a problem with effect.i created small fire with sound and when i test map from console in game it look fine.but when i put all to .pk3 and start game from list of maps-too much fires are in one line to sky.it looks like this fire shoots to the sky ... [more]
29 673 Feb 12, 2005 04:21 am
by marco.polo
question for rEdrUmMDK
Call of Duty : CoD Level Design
many thanks-i will wait... [more]
3 322 Feb 11, 2005 06:37 pm
by marco.polo
question for rEdrUmMDK
Call of Duty : CoD Level Design
The pond in this tute map is mostly shallow with a small deep part. When going into the deep part there is a hurt trigger but while under water it looks like you are just in a hole. So the water I will make is just going to be shallow. Pretty cool though.... [more]
3 322 Feb 11, 2005 11:18 am
by marco.polo
ball
Call of Duty : CoD Level Design
i tried it-but it don't working for good looking ball. but i created fine ball after some testing.so this tut is good idea but need some development thanks for answer...and for my ball lol ... [more]
3 436 Feb 10, 2005 02:27 pm
by marco.polo
ball
Call of Duty : CoD Level Design
is here a way to make simply brush like a ball?... [more]
3 436 Feb 7, 2005 05:10 am
by marco.polo
sound problem
Call of Duty : CoD Level Design
really nobody know it?... [more]
6 721 Feb 6, 2005 08:38 am
by marco.polo
developer set
Call of Duty : CoD Level Design
i found answer in forum.when i use his function-i have too much errors in console now.like couldn't load shader,image for shader,etc.but 30 times!!!!!!!is it normal?... [more]
2 302 Feb 5, 2005 07:05 pm
by marco.polo
frames per second
Call of Duty : CoD Level Design
StrYdeR writes...Quote:use the command cg_drawfps 1 when i use this command,message about enable is in corner of screen for a moment...and nothing.where can i see my fps?... [more]
9 706 Feb 5, 2005 06:36 pm
by marco.polo
developer set
Call of Duty : CoD Level Design
how can i test new maps with developer set to 1 in the shortcut?... [more]
2 302 Feb 5, 2005 04:50 pm
by marco.polo
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