| |
Topic |
Replies |
Views |
Last Post |
 |
need help with a sound scriptCall of Duty : CoD Level Designyou can call firesound with fx effect.you must find a fire effect in
pak5.pk3.than create new folder main/fx/fire, put copy of this effect in
and rename.open it in notepad and at the end write:
Sound
{
sounds
[
soundalias name
]
}
you must de... [ more] |
7 |
478 |
May 1, 2005 08:06 pm by marco.polo |
 |
adding explosion fxCall of Duty : CoD Level Designstock fx explosion are in pak5.pk3 and tut for adding fx is Here... [ more] |
2 |
365 |
Apr 30, 2005 07:33 pm by marco.polo |
 |
Water: Reflective/TransparentCall of Duty : CoD Level Designyou can do the reflective water with own shader and textures.you must call
the texturename of watercolor and environment textures in this shader.try
to look into stock cod shaders in main/scripts/water.shader for better
understanding.and tut for custom wa... [ more] |
2 |
412 |
Apr 30, 2005 07:23 pm by marco.polo |
 |
Looking for Audio Clip SourcesCall of Duty : CoD Level Designthis is the best one which i found
thousands of sounds... [ more] |
4 |
354 |
Mar 30, 2005 06:39 pm by marco.polo |
 |
Ideas for map makers (lots of pics)Call of Duty : CoD General Gamingazz comes with something new and interesting everytimes.you are truly
strenuous man ... [ more] |
5 |
849 |
Mar 26, 2005 01:32 pm by marco.polo |
 |
rotate questionCall of Duty : CoD Level Designi readed tut about moving brushes.i need rotate some brushes and models
together now,but i can't connect them to one script.when i try make
script_brushmodels for brushes and script_models for models,i don't know
how making same move for models if i can't... [ more] |
2 |
448 |
Mar 23, 2005 07:43 pm by marco.polo |
 |
some errorCall of Duty : CoD Level Designi have some compile error which is unknown for me.when flare start during
compilation,it makes this error several times:
one over min intensity: 127.5
hemicube edge size: 10
surface light step world: 64
surface light step sky:... [ more] |
1 |
319 |
Mar 22, 2005 03:23 pm by marco.polo |
 |
texture or something other?Call of Duty : CoD Level Designis possible to make something like animated texture in cod?i mean that it
looks like .gif file...or flash...i hope that you will understand me ... [ more] |
4 |
537 |
Mar 15, 2005 03:51 pm by marco.polo |
 |
Where are you all CoD:ers from??Call of Duty : CoD General GamingCzech Republic,right in the middle Europe... [ more] |
56 |
1779 |
Mar 8, 2005 04:49 am by marco.polo |
 |
W.I.P UO MP map From Azz -- Weardale RailwayCall of Duty : CoD and CoDUO Custom Map Releaseshi azz,i need explain how you syncronized train with barriers... [ more] |
12 |
1565 |
Mar 7, 2005 02:13 pm by marco.polo |
 |
Problem Compiling MapCall of Duty : CoD Level Designyou must take off all custom .pk3 files from cod/main folder like codam.pk3... [ more] |
6 |
749 |
Mar 7, 2005 01:43 pm by marco.polo |
 |
flagCall of Duty : CoD Level Designright click in 2d view, select misc/models
close window with path, hit the 'N' key
type this in key-model
value-xmodel/shipflag2
it's only static flag in editor,but flag will wave in the wind after
compilation
hope this is what you ... [ more] |
3 |
599 |
Mar 6, 2005 05:41 am by marco.polo |
 |
MOH models into COD and COD UOCall of Duty : CoD Level DesignMOH models and textures... [ more] |
3 |
418 |
Feb 28, 2005 08:17 pm by marco.polo |
 |
Funcition door rotateCall of Duty : CoDUO Level Designall clear,thanks... [ more] |
7 |
727 |
Feb 23, 2005 05:05 pm by marco.polo |
 |
Funcition door rotateCall of Duty : CoDUO Level DesignMake a func_door_rotating brush with it`s origin, give it a target key and
a targetname key.
sorry but how can i do it?... [ more] |
7 |
727 |
Feb 23, 2005 05:44 am by marco.polo |
 |
PTRS41_Antitank_RifleCall of Duty : CoDUO Level Designlook here... [ more] |
8 |
665 |
Feb 15, 2005 06:30 am by marco.polo |
 |
fx problemCall of Duty : CoD Level Designi have a problem with effect.i created small fire with sound and when i
test map from console in game it look fine.but when i put all to .pk3 and
start game from list of maps-too much fires are in one line to sky.it looks
like this fire shoots to the sky
... [ more] |
29 |
673 |
Feb 12, 2005 04:21 am by marco.polo |
 |
question for rEdrUmMDKCall of Duty : CoD Level Designmany thanks-i will wait... [ more] |
3 |
322 |
Feb 11, 2005 06:37 pm by marco.polo |
 |
question for rEdrUmMDKCall of Duty : CoD Level DesignThe pond in this tute map is mostly shallow with a small deep part. When
going into the deep part there is a hurt trigger but while under water it
looks like you are just in a hole. So the water I will make is just going
to be shallow. Pretty cool though.... [ more] |
3 |
322 |
Feb 11, 2005 11:18 am by marco.polo |
 |
ballCall of Duty : CoD Level Designi tried it-but it don't working for good looking ball.
but i created fine ball after some testing.so this tut is good idea but
need some development
thanks for answer...and for my ball lol ... [ more] |
3 |
436 |
Feb 10, 2005 02:27 pm by marco.polo |
 |
ballCall of Duty : CoD Level Designis here a way to make simply brush like a ball?... [ more] |
3 |
436 |
Feb 7, 2005 05:10 am by marco.polo |
 |
sound problemCall of Duty : CoD Level Designreally nobody know it?... [ more] |
6 |
721 |
Feb 6, 2005 08:38 am by marco.polo |
 |
developer setCall of Duty : CoD Level Designi found answer in forum.when i use his function-i have too much errors in
console now.like couldn't load shader,image for shader,etc.but 30
times!!!!!!!is it normal?... [ more] |
2 |
302 |
Feb 5, 2005 07:05 pm by marco.polo |
 |
frames per second Call of Duty : CoD Level DesignStrYdeR writes...Quote:use the command cg_drawfps 1
when i use this command,message about enable is in corner of screen for a
moment...and nothing.where can i see my fps?... [ more] |
9 |
706 |
Feb 5, 2005 06:36 pm by marco.polo |
 |
developer setCall of Duty : CoD Level Designhow can i test new maps with developer set to 1 in the shortcut?... [ more] |
2 |
302 |
Feb 5, 2005 04:50 pm by marco.polo |