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Player start
CoD:WW Single Pl.. Posts: (8) Views: (101) by techno2sl
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Latest Posts by AXD
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minefield convenience (hopefully)
Call of Duty : CoDUO Level Design
sweet, thanx m8, will give that a try soon as i get back home and let u know if it worked, and once again thanx for all the help guys :) ... [more]
7 215 Oct 10, 2005 09:48 am
by AXD
minefield convenience (hopefully)
Call of Duty : CoDUO Level Design
thanx for the swift replies guys, and if you figure it please can u post straight forward instructions as i am only a novice (ish) mapper. i have developed a base assault map (and after many many hours got it to actually work!!) and think it would do well... [more]
7 215 Oct 8, 2005 03:55 pm
by AXD
minefield convenience (hopefully)
Call of Duty : CoDUO Level Design
Hi, i was wondering if any of u budding mappers / scripters out there can tell me if there is a way to make a minefield that would only exist in, say, a team deathmatch mode of my custom map and not in a deathmatch or base assault version. wud i be right ... [more]
7 215 Oct 8, 2005 02:33 pm
by AXD
Graydient Problems
Call of Duty : CoDUO Level Design
Hi Caretaker, sorry for asking questions when the answer is as simple as me being stupid and not looking wat i was doing. it appears i had everything set up correctly but i had made a patch mesh in NoDraw to sit behind an identical alpha patch mesh and wh... [more]
3 228 Sep 24, 2005 07:57 am
by AXD
Graydient Problems
Call of Duty : CoDUO Level Design
Hi, i have recently reinstalled windows, and cod/coduo and graydient etc etc, and now when i compile my maps all i get when compiling is the warning no collision map for etc warnings (althought i have followed the set up tuts to the letter) and also my co... [more]
3 228 Sep 14, 2005 02:41 am
by AXD
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