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Latest Posts by elemenz
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Ambient sound too low
Valve's Source : HL2 Level Design
ermmmmm... it's an entity ? the only env_spxxx i can find is _spark _splash _sprite _spritetrail.... no env_speaker that i can see ??? ... [more]
6 315 Oct 10, 2007 01:12 pm
by elemenz
Ambient sound too low
Valve's Source : HL2 Level Design
good i found this old one, dont have to start a new post :D so what about marking the areas where to hear the rain ? it shudnt be heard indoors... any dynamic play option for it ? i need to do many rain perpuation brushes fitting the outdoor areas,... [more]
6 315 Oct 10, 2007 03:00 am
by elemenz
Coop Map Help
Valve's Source : Source General Gaming
I bumped only recently into the HL2 coop mod, puzzles and coop shooting quests, and frankly I like the idea. Now how do I get started... I need some basic info how to spawn creatures, aliens, zombies, how to give them certain amount of life, change th... [more]
2 324 Aug 15, 2007 03:56 am
by elemenz
Classic maps to view ?
Valve's Source : HL2 Level Design
i want the office map in a format to open and edit it in hammer so i can study...... possible ? how ? ... [more]
2 294 Jun 10, 2007 06:30 am
by elemenz
Sunlight effects
Valve's Source : HL2 Level Design
How you do them with freestyle brushes, not using the train map model for sunlight beams ? And the little dust smoke glitter in the light ? ... [more]
2 395 May 26, 2007 04:39 pm
by elemenz
S.T.A.L.K.E.R. - Take 2
General Gaming Topics : General Gaming
wow bad idea posting this one here, dead silent forum.. comments are welcome you know....... [more]
5 530 May 16, 2007 02:00 pm
by elemenz
S.T.A.L.K.E.R. - Take 2
General Gaming Topics : General Gaming
What happens when I wake up due to insomnia at 3am without a working connection ? Well, I think something like this: I dig up S.T.A.L...... f**k the dots, just call it STALKER, and decide to give it a second try. The first one didn't go so well. All the ... [more]
5 530 May 9, 2007 11:44 am
by elemenz
Spotlight follow a brush ?
Valve's Source : HL2 Level Design
didnt work for me... I try a low spotlight without the *glowing halo* with parent being the train, and set the angles of the beam real large.... that could give the illusion of the desired effect :D edited on May. 8, 2007 01:30 pm by elemenz... [more]
5 374 May 8, 2007 01:28 pm
by elemenz
Spotlight follow a brush ?
Valve's Source : HL2 Level Design
I mean the spotlight BEAM.....not the entire light. like, a tower with a sticky static lamp, having a spotlight shooting beam down on the yard. That's easy, but you know... move the end point around, as if a guy is scouting/ scanning the area ? I m... [more]
5 374 May 7, 2007 01:39 pm
by elemenz
Spotlight follow a brush ?
Valve's Source : HL2 Level Design
How do I make a spotlight follow a invisible trian brush ? I got a guard light on a tower that's supposed to move around the yard..... shebby ?... [more]
5 374 May 7, 2007 01:15 pm
by elemenz
Custom models, can't find anything cool ?
Valve's Source : HL2 Level Design
make me a T-80 tank ! NOW! ..... and dont come back if it has even slight flaws in terms of realistic scales and functions.... !!!!!!! ... [more]
3 175 May 7, 2007 12:37 pm
by elemenz
Custom models, can't find anything cool ?
Valve's Source : HL2 Level Design
I'm looking for a tank and chopper and some other stuff outside the custom model range of HL2/CSS... can't find a thing anywhere ! Are custom models too hard to make, nobody wants to ? ... [more]
3 175 May 7, 2007 12:10 pm
by elemenz
Fast access models !
Valve's Source : HL2 Level Design
WARNING: 99% chance of hammer crashing when you first time save a custom prefab in a new subfolder, other than the default prefab folders ! ... [more]
4 209 May 7, 2007 01:03 am
by elemenz
Fast access models !
Valve's Source : HL2 Level Design
Here's a method I just came up with that's going to speed my mapping up a lot, you'll know if it's the one for you or not. The earlier you start using it, the more time you'll safe. The only current way to place a model in a map is to use entity + pr... [more]
4 209 May 7, 2007 12:51 am
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Level Design
Here's a kickass guide, helped me a lot, just what I needed !!! http://www.student.ru.nl/rvanhoorn/optimization.php?chapter=intro ... [more]
10 503 May 7, 2007 12:24 am
by elemenz
Elevator bugging
Valve's Source : HL2 Level Design
well, finally made one that works... a bit. so here he is, i called him up and as he (the elevator is called frank, [made out of 30 brushes all as one func_traintrack] bare with me...) makes his approach, the fence gate slide doors texture starts van... [more]
2 224 May 2, 2007 03:53 pm
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Level Design
even if i would find a good tutorial on portals and the engine, most doesnt have anything explained, like how to actually PLACE them in your map... make them func_what? what textures, what flags, most important: the little things. what the edges of this b... [more]
10 503 May 1, 2007 12:12 pm
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Level Design
sorry foyle, didnt get your book yet. how about sending it ? and put some cookies and money with it. well all the crates are models, not detail brushes... i do a new version of it anyways, see if that helps or not.... [more]
10 503 May 1, 2007 07:43 am
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Level Design
i read stuff like this http://ninjagrinch.home.comcast.net/pyramidhint.htm but doesn't help me much since my room (dock area in a cave with water) is one block shaped area. now how do i increase the performance (which is currently only ~15 FPS... [more]
10 503 May 1, 2007 06:33 am
by elemenz
Low FPS - what's wrong ?
Valve's Source : HL2 Level Design
here are some pics the map in game and in hammer, and map info. there's a lot of displacements and static props, but man does that alone really lower the performance THAT MUCH ? i felt like playing doom3 on a IBM 286 in 1985.... I compiled the map in cor... [more]
10 503 Apr 30, 2007 11:04 pm
by elemenz
Run Hammer offline ?
Valve's Source : HL2 Level Design
Recently I had a lot of connection issues, and I really hate not to be able to use hammer while offline... it seems the files can't be copied on pc either ?? ... [more]
2 342 Apr 26, 2007 01:40 pm
by elemenz
Trigger Tutorial
Valve's Source : HL2 Level Design
Can I have a decent lesson on trigger inputs/outputs ? I want to include these things in my map: 1. Door, a func_ door brush. Two triggers on the wall (on two prop_static buttons). Use them with the *use item* action, not by just walking into the... [more]
5 404 Apr 24, 2007 03:01 pm
by elemenz
Visual control
Valve's Source : HL2 Level Design
yeah i know nothing about portals, going to tutorials now.. and i am not doing any indoor areas yet, way too much work to do already just with the map itself. and what about the func_lod brushes (/details)? do i make all my details into _lod, and ... [more]
3 370 Apr 15, 2007 09:47 am
by elemenz
Visual control
Valve's Source : HL2 Level Design
heres what the map looks like so far. upper pic is the hammer overview, and below it the ingame map from silent hill as host. the final map will be roughly 25 000 units wide and long, huge, walking corner to corner takes many minutes, but thats what i ... [more]
3 370 Apr 14, 2007 02:14 pm
by elemenz
*fake throwing* bug HELP
Valve's Source : Source General Gaming
that's the bug, but not on my maps, i'm talking about servers i play on. nothing i can do... i think it started when my steam crashed and i had to reinstall it, all my settings where gone so i played around. one thing was to get the radar smaller and m... [more]
4 329 Apr 14, 2007 10:54 am
by elemenz
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