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Lights and soundsDOOM III : DOOM III Level DesignNightWolf writes...Quote:When I make a light flicker and I want a sounds to
go along with the flickering how do I know which sound to choose, so it is
synched??
I haven't tried it, but this is how I understand that it should be done:
1. Choose a te... [ more] |
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Jun 13, 2005 09:34 pm by minusmojo |
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func_static problemsDOOM III : DOOM III Level Designif you reload the map, the model will appear, it is a bug.
edited on Jun. 6, 2005 06:07 am by krankymonkee... [ more] |
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Jun 6, 2005 04:06 am by minusmojo |
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"parsed 1.#IND" HUH??DOOM III : DOOM III Level DesignBy doing that you deleted 2 brushes - you need to find which 2 now and
recreate them.
Good luck.... [ more] |
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Jun 6, 2005 04:05 am by minusmojo |
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"parsed 1.#IND" HUH??DOOM III : DOOM III Level DesignI think you have a brush that is unbound.
I believe this is what I did to fix it when it happened to me.
First make a backup of your map. Open up the .map in a notepad and do a
search for #IND - when you find the brush, you will find something simi... [ more] |
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Jun 5, 2005 01:59 am by minusmojo |
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Gravity problems!DOOM III : DOOM III Level Designcheck your email
edited on Jun. 4, 2005 12:49 am by krankymonkee... [ more] |
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Jun 4, 2005 01:48 am by minusmojo |
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Gravity problems!DOOM III : DOOM III Level DesignI was thinking - make a simple box map, or something that has this issue
and email it to me - i'll take a look and see why it may do that.... [ more] |
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Jun 3, 2005 09:10 am by minusmojo |
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Gravity problems!DOOM III : DOOM III Level DesignThat is strange.
Unless it is enetered into the worldspawn as a key, gravity should not
change.
The exception is if it is on a low-gravity server.
Thats about all I can think of, sorry.... [ more] |
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Jun 2, 2005 08:32 pm by minusmojo |
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PLEASE HELP ME WITH SCRIPTING!!! DOOM III : DOOM III Level Designif your script is named the same as your map, i.e.: mymap.map -
mymap.script , and they are in the same folder, the game will load it on
map load.
And sometimes it takes more than 3 minutes for ppl to respond ;)
edited on May. 30, 2005 08:02 pm by kra... [ more] |
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May 30, 2005 09:02 pm by minusmojo |
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I need HELP!! PLZ!DOOM III : DOOM III Level Designtry deleting your editor.cfg (after backing it up somewhere else of
coarse). That may bring it back.... [ more] |
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May 29, 2005 09:46 pm by minusmojo |
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Just starting, newbie questions...DOOM III : DOOM III Level DesignI cant reply right this second, but wil try to help in a few hours.... [ more] |
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Apr 21, 2005 05:18 pm by minusmojo |
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Just starting, newbie questions...DOOM III : DOOM III Level Designif the video tuts take too long to dl you can look here:
http://www.doom3world.org/phpbb2/viewtopic.php?t=3017
for many html and flash tuts.
The video tuts are great though, and worth the wait, it helps to actually
see things in action, as oppos... [ more] |
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Apr 17, 2005 10:41 pm by minusmojo |
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flashing light texturesDOOM III : DOOM III Level DesignI think what you want is similar to an alpha layer on the tex - i would
suggest finding a d3 tex that is similar to what you want and looking at
its mtr.... [ more] |
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Apr 14, 2005 04:40 pm by minusmojo |
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Expansion pack inclusionDOOM III : DOOM III Level Designin order to use the XP in a map - you must load the editor through the XP
Make a copy of your shortcut to the xp, and open the properties window, in
the target line add
+editor
This new shortcut should load the editor in the XP and let you add t... [ more] |
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Apr 14, 2005 04:37 pm by minusmojo |
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New Beta Patch for The Audigy 2 Series Sound CardsMODSonline : In The NewsThe D3 1.3 patch should also make EAX optional in vanilla D3 as well. You
can't say no to better FPS :)
I just hope they hurry with the new SDK, so people dont have to do all the
workarounds to get mods with custom dll's to run porperly on 1.2.... [ more] |
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Apr 11, 2005 12:38 pm by minusmojo |
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More News on Call Of Duty 2MODSonline : In The NewsSounds good, I cant wait :)... [ more] |
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Apr 11, 2005 12:35 pm by minusmojo |
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Radiant Camera optionsDOOM III : DOOM III Level DesignQuote:get used to it :P
lol, thats basically it unless you want to try GTK for D3.
You can change your look angle though, with A and Z, to look up and down,
also "end" will recenter your veiw.
Good Luck :)... [ more] |
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Apr 11, 2005 12:31 pm by minusmojo |
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Make a knife in doom3DOOM III : DOOM III Level DesignI knew Marcus would show up with the answer sooner or later ;)
Good one ... [ more] |
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Apr 7, 2005 05:01 pm by minusmojo |
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custom start screen with working buttonsDOOM III : DOOM III Level DesignYou need your own mainmenu.gui, I believe it is in the guis folder - you
need to tell it to start on your mapname.
Thats about as much as i can help... [ more] |
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Apr 6, 2005 06:32 am by minusmojo |
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Train?DOOM III : DOOM III Level DesignI have seen this question answered, but cant remember where.
Try doing a search here and at d3world.org forums.
good luck.... [ more] |
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Apr 6, 2005 01:57 am by minusmojo |
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Make a knife in doom3DOOM III : DOOM III Level DesignYou will need a model for the knife, animations for the movement, and a
script.
You may be able to use a modfied fists script, or create something similar
for the damage and to control the anims.
Sorry, that is about as much info as i have on creat... [ more] |
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Apr 6, 2005 01:55 am by minusmojo |
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projected light questionDOOM III : DOOM III Level DesignI am not sure what you are trying to do but i would like to help - maybe
you can post some pics, 1 of the example you mentioned about the guardian,
and one of what you have so far in your map.... [ more] |
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Apr 6, 2005 01:52 am by minusmojo |
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IMPORTED MESH PROBLEMSDOOM III : DOOM III Level DesignI am not really knowlegable about importing meshes, but it sounds like an
issue in your .mtr files.
good luck.... [ more] |
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Apr 6, 2005 01:49 am by minusmojo |
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Got glass?DOOM III : DOOM III Level DesignTry using a patch with a glass tex on it - that usually works best.
In general though glass always loses a few fps.... [ more] |
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Mar 29, 2005 11:02 pm by minusmojo |
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animation tut?DOOM III : DOOM III Level DesignI dont know where to find any but good luck.... [ more] |
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Mar 23, 2005 08:09 pm by minusmojo |
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Radiant Camera optionsDOOM III : DOOM III Level DesignThe controls for the cameraveiw in DoomEdit are a bit different than GTK,
but once you get used to them they are just as reliable.
Basicall you can rightclick to move the camera - the different place you
click in the camera veiw determines the directio... [ more] |
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Mar 23, 2005 08:08 pm by minusmojo |