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Latest Posts by minusmojo
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Lights and sounds
DOOM III : DOOM III Level Design
NightWolf writes...Quote:When I make a light flicker and I want a sounds to go along with the flickering how do I know which sound to choose, so it is synched?? I haven't tried it, but this is how I understand that it should be done: 1. Choose a te... [more]
2 568 Jun 13, 2005 09:34 pm
by minusmojo
func_static problems
DOOM III : DOOM III Level Design
if you reload the map, the model will appear, it is a bug. edited on Jun. 6, 2005 06:07 am by krankymonkee... [more]
4 551 Jun 6, 2005 04:06 am
by minusmojo
"parsed 1.#IND" HUH??
DOOM III : DOOM III Level Design
By doing that you deleted 2 brushes - you need to find which 2 now and recreate them. Good luck.... [more]
5 534 Jun 6, 2005 04:05 am
by minusmojo
"parsed 1.#IND" HUH??
DOOM III : DOOM III Level Design
I think you have a brush that is unbound. I believe this is what I did to fix it when it happened to me. First make a backup of your map. Open up the .map in a notepad and do a search for #IND - when you find the brush, you will find something simi... [more]
5 534 Jun 5, 2005 01:59 am
by minusmojo
Gravity problems!
DOOM III : DOOM III Level Design
check your email edited on Jun. 4, 2005 12:49 am by krankymonkee... [more]
6 759 Jun 4, 2005 01:48 am
by minusmojo
Gravity problems!
DOOM III : DOOM III Level Design
I was thinking - make a simple box map, or something that has this issue and email it to me - i'll take a look and see why it may do that.... [more]
6 759 Jun 3, 2005 09:10 am
by minusmojo
Gravity problems!
DOOM III : DOOM III Level Design
That is strange. Unless it is enetered into the worldspawn as a key, gravity should not change. The exception is if it is on a low-gravity server. Thats about all I can think of, sorry.... [more]
6 759 Jun 2, 2005 08:32 pm
by minusmojo
PLEASE HELP ME WITH SCRIPTING!!!
DOOM III : DOOM III Level Design
if your script is named the same as your map, i.e.: mymap.map - mymap.script , and they are in the same folder, the game will load it on map load. And sometimes it takes more than 3 minutes for ppl to respond ;) edited on May. 30, 2005 08:02 pm by kra... [more]
6 916 May 30, 2005 09:02 pm
by minusmojo
I need HELP!! PLZ!
DOOM III : DOOM III Level Design
try deleting your editor.cfg (after backing it up somewhere else of coarse). That may bring it back.... [more]
6 785 May 29, 2005 09:46 pm
by minusmojo
Just starting, newbie questions...
DOOM III : DOOM III Level Design
I cant reply right this second, but wil try to help in a few hours.... [more]
7 677 Apr 21, 2005 05:18 pm
by minusmojo
Just starting, newbie questions...
DOOM III : DOOM III Level Design
if the video tuts take too long to dl you can look here: http://www.doom3world.org/phpbb2/viewtopic.php?t=3017 for many html and flash tuts. The video tuts are great though, and worth the wait, it helps to actually see things in action, as oppos... [more]
7 677 Apr 17, 2005 10:41 pm
by minusmojo
flashing light textures
DOOM III : DOOM III Level Design
I think what you want is similar to an alpha layer on the tex - i would suggest finding a d3 tex that is similar to what you want and looking at its mtr.... [more]
3 621 Apr 14, 2005 04:40 pm
by minusmojo
Expansion pack inclusion
DOOM III : DOOM III Level Design
in order to use the XP in a map - you must load the editor through the XP Make a copy of your shortcut to the xp, and open the properties window, in the target line add +editor This new shortcut should load the editor in the XP and let you add t... [more]
5 770 Apr 14, 2005 04:37 pm
by minusmojo
New Beta Patch for The Audigy 2 Series Sound Cards
MODSonline : In The News
The D3 1.3 patch should also make EAX optional in vanilla D3 as well. You can't say no to better FPS :) I just hope they hurry with the new SDK, so people dont have to do all the workarounds to get mods with custom dll's to run porperly on 1.2.... [more]
2 688 Apr 11, 2005 12:38 pm
by minusmojo
More News on Call Of Duty 2
MODSonline : In The News
Sounds good, I cant wait :)... [more]
2 695 Apr 11, 2005 12:35 pm
by minusmojo
Radiant Camera options
DOOM III : DOOM III Level Design
Quote:get used to it :P lol, thats basically it unless you want to try GTK for D3. You can change your look angle though, with A and Z, to look up and down, also "end" will recenter your veiw. Good Luck :)... [more]
8 736 Apr 11, 2005 12:31 pm
by minusmojo
Make a knife in doom3
DOOM III : DOOM III Level Design
I knew Marcus would show up with the answer sooner or later ;) Good one ... [more]
6 739 Apr 7, 2005 05:01 pm
by minusmojo
custom start screen with working buttons
DOOM III : DOOM III Level Design
You need your own mainmenu.gui, I believe it is in the guis folder - you need to tell it to start on your mapname. Thats about as much as i can help... [more]
2 622 Apr 6, 2005 06:32 am
by minusmojo
Train?
DOOM III : DOOM III Level Design
I have seen this question answered, but cant remember where. Try doing a search here and at d3world.org forums. good luck.... [more]
3 749 Apr 6, 2005 01:57 am
by minusmojo
Make a knife in doom3
DOOM III : DOOM III Level Design
You will need a model for the knife, animations for the movement, and a script. You may be able to use a modfied fists script, or create something similar for the damage and to control the anims. Sorry, that is about as much info as i have on creat... [more]
6 739 Apr 6, 2005 01:55 am
by minusmojo
projected light question
DOOM III : DOOM III Level Design
I am not sure what you are trying to do but i would like to help - maybe you can post some pics, 1 of the example you mentioned about the guardian, and one of what you have so far in your map.... [more]
12 864 Apr 6, 2005 01:52 am
by minusmojo
IMPORTED MESH PROBLEMS
DOOM III : DOOM III Level Design
I am not really knowlegable about importing meshes, but it sounds like an issue in your .mtr files. good luck.... [more]
3 4457 Apr 6, 2005 01:49 am
by minusmojo
Got glass?
DOOM III : DOOM III Level Design
Try using a patch with a glass tex on it - that usually works best. In general though glass always loses a few fps.... [more]
4 676 Mar 29, 2005 11:02 pm
by minusmojo
animation tut?
DOOM III : DOOM III Level Design
I dont know where to find any but good luck.... [more]
6 857 Mar 23, 2005 08:09 pm
by minusmojo
Radiant Camera options
DOOM III : DOOM III Level Design
The controls for the cameraveiw in DoomEdit are a bit different than GTK, but once you get used to them they are just as reliable. Basicall you can rightclick to move the camera - the different place you click in the camera veiw determines the directio... [more]
8 736 Mar 23, 2005 08:08 pm
by minusmojo
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