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Make friendly AI unkillable?Call of Duty 2 : CoD 2 Single PlayerHi, Was just wonder what was the script to make a friendly AI unkillable?... [ more] |
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Apr 27, 2008 04:12 pm by predieanalien |
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Compiling errorsCall of Duty 2 : CoD 2 Level DesignErrors, errors, errors when you map for cod2 =/
Ok now I'm trying to compile my map and about 2 secs into the thing it says
this.
... [ more] |
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Jun 27, 2006 09:15 pm by predieanalien |
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Bad Syntx Call of Duty 2 : CoD2 ScriptingI used your script sentchy but now I get a error new error, something is
wrong with this
Quote:
obj1 waittill("trigger"); //Waits till trigger_multiple is triggered
edited on Jun. 27, 2006 02:01 pm by predieanalien... [ more] |
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Jun 27, 2006 01:58 pm by predieanalien |
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Door Kicking AICall of Duty 2 : CoD 2 Level DesignThat's a tutorial for coduo or cod, it wont work for cod2 I tried.... [ more] |
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Jun 27, 2006 01:52 pm by predieanalien |
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Door Kicking AICall of Duty 2 : CoD 2 Level DesignCome on, doesnt anyone know?... [ more] |
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Jun 27, 2006 04:19 am by predieanalien |
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Bad Syntx Call of Duty 2 : CoD2 ScriptingI removed the preiod and I still have the problem.... [ more] |
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Jun 27, 2006 03:56 am by predieanalien |
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Bad Syntx Call of Duty 2 : CoD2 Scripting
there you go... [ more] |
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Jun 27, 2006 12:44 am by predieanalien |
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Bad Syntx Call of Duty 2 : CoD2 ScriptingI'm sure this is in the right place so sorry if it isnt, but every time I
try to run my map I get a bad syntx error with my script, well the console
doesnt say what's wrong with it so I checked like 100 times and still
didnt find anything that was wrong ... [ more] |
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Jun 27, 2006 12:20 am by predieanalien |
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Door Kicking AICall of Duty 2 : CoD 2 Level DesignHow can I get a AI german to kick a door down when the player hits a
trigger? I want one to kick the door down and another behind him, I need
both to rush in, How do I do this? ... [ more] |
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Jun 26, 2006 09:49 pm by predieanalien |
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LightingCall of Duty 2 : CoD 2 Level Designthank you x100!... [ more] |
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Jun 26, 2006 09:41 pm by predieanalien |
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LightingCall of Duty 2 : CoD 2 Level Designdef light_point_linear
light 150
Thats all.... [ more] |
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Jun 26, 2006 09:21 pm by predieanalien |
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LightingCall of Duty 2 : CoD 2 Level DesignOk no matter what I do, none of my lights work... Can anyone explain why
they don't work? I've tried everything.... [ more] |
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Jun 26, 2006 09:11 pm by predieanalien |
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Breakable Brushes?Valve's Source : HL2 Level DesignWell can anyone tell me about the other thing? i really want to know the
brush breaking, or link me to a tutorial. Und thank you for reply with that
one, it was halfly helpfull.... [ more] |
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Feb 28, 2006 11:49 pm by predieanalien |
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Breakable Brushes?Valve's Source : HL2 Level DesignAlso if someone could tell how to make it so the player has his suite
thing.... [ more] |
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Feb 28, 2006 01:42 pm by predieanalien |
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Breakable Brushes?Valve's Source : HL2 Level DesignHi i'm new to mapping for hl2, but i want to know how to make brushes break
when the player walks on them. Ty in advance.... [ more] |
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Feb 28, 2006 01:30 pm by predieanalien |
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Error when loading mapCall of Duty : CoDUO Level DesignHow can i find it to deleate it.
edited on Oct. 31, 2005 11:45 am by predieanalien... [ more] |
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Oct 31, 2005 11:45 am by predieanalien |
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Error when loading mapCall of Duty : CoDUO Level Designhttp://img323.imageshack.us/img323/6524/error6nf.jpg
Can anyone help?... [ more] |
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Oct 31, 2005 08:57 am by predieanalien |
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Objective ProblemCall of Duty : CoDUO Level DesignYes the first obj acts normally.... [ more] |
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Oct 31, 2005 08:46 am by predieanalien |
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Objective ProblemCall of Duty : CoDUO Level DesignHi, ive been trying to add a 2nd obj. but every time the game has it marked
already off. here is the script. (its obj2)
Code:
main()
{
maps\_load::main();
maps\_truck::main();
maps\_tiger_gmi::main();
setCullFog (0, 3000, .30, .30, .37,... [ more] |
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Oct 30, 2005 01:50 pm by predieanalien |