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Latest Posts by predieanalien
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Make friendly AI unkillable?
Call of Duty 2 : CoD 2 Single Player
Hi, Was just wonder what was the script to make a friendly AI unkillable?... [more]
2 166 Apr 27, 2008 04:12 pm
by predieanalien
Compiling errors
Call of Duty 2 : CoD 2 Level Design
Errors, errors, errors when you map for cod2 =/ Ok now I'm trying to compile my map and about 2 secs into the thing it says this. ... [more]
3 249 Jun 27, 2006 09:15 pm
by predieanalien
Bad Syntx
Call of Duty 2 : CoD2 Scripting
I used your script sentchy but now I get a error new error, something is wrong with this Quote: obj1 waittill("trigger"); //Waits till trigger_multiple is triggered edited on Jun. 27, 2006 02:01 pm by predieanalien... [more]
10 295 Jun 27, 2006 01:58 pm
by predieanalien
Door Kicking AI
Call of Duty 2 : CoD 2 Level Design
That's a tutorial for coduo or cod, it wont work for cod2 I tried.... [more]
4 206 Jun 27, 2006 01:52 pm
by predieanalien
Door Kicking AI
Call of Duty 2 : CoD 2 Level Design
Come on, doesnt anyone know?... [more]
4 206 Jun 27, 2006 04:19 am
by predieanalien
Bad Syntx
Call of Duty 2 : CoD2 Scripting
I removed the preiod and I still have the problem.... [more]
10 295 Jun 27, 2006 03:56 am
by predieanalien
Bad Syntx
Call of Duty 2 : CoD2 Scripting
there you go... [more]
10 295 Jun 27, 2006 12:44 am
by predieanalien
Bad Syntx
Call of Duty 2 : CoD2 Scripting
I'm sure this is in the right place so sorry if it isnt, but every time I try to run my map I get a bad syntx error with my script, well the console doesnt say what's wrong with it so I checked like 100 times and still didnt find anything that was wrong ... [more]
10 295 Jun 27, 2006 12:20 am
by predieanalien
Door Kicking AI
Call of Duty 2 : CoD 2 Level Design
How can I get a AI german to kick a door down when the player hits a trigger? I want one to kick the door down and another behind him, I need both to rush in, How do I do this? ... [more]
4 206 Jun 26, 2006 09:49 pm
by predieanalien
Lighting
Call of Duty 2 : CoD 2 Level Design
thank you x100!... [more]
5 225 Jun 26, 2006 09:41 pm
by predieanalien
Lighting
Call of Duty 2 : CoD 2 Level Design
def light_point_linear light 150 Thats all.... [more]
5 225 Jun 26, 2006 09:21 pm
by predieanalien
Lighting
Call of Duty 2 : CoD 2 Level Design
Ok no matter what I do, none of my lights work... Can anyone explain why they don't work? I've tried everything.... [more]
5 225 Jun 26, 2006 09:11 pm
by predieanalien
Breakable Brushes?
Valve's Source : HL2 Level Design
Well can anyone tell me about the other thing? i really want to know the brush breaking, or link me to a tutorial. Und thank you for reply with that one, it was halfly helpfull.... [more]
4 430 Feb 28, 2006 11:49 pm
by predieanalien
Breakable Brushes?
Valve's Source : HL2 Level Design
Also if someone could tell how to make it so the player has his suite thing.... [more]
4 430 Feb 28, 2006 01:42 pm
by predieanalien
Breakable Brushes?
Valve's Source : HL2 Level Design
Hi i'm new to mapping for hl2, but i want to know how to make brushes break when the player walks on them. Ty in advance.... [more]
4 430 Feb 28, 2006 01:30 pm
by predieanalien
Error when loading map
Call of Duty : CoDUO Level Design
How can i find it to deleate it. edited on Oct. 31, 2005 11:45 am by predieanalien... [more]
5 317 Oct 31, 2005 11:45 am
by predieanalien
Error when loading map
Call of Duty : CoDUO Level Design
http://img323.imageshack.us/img323/6524/error6nf.jpg Can anyone help?... [more]
5 317 Oct 31, 2005 08:57 am
by predieanalien
Objective Problem
Call of Duty : CoDUO Level Design
Yes the first obj acts normally.... [more]
9 356 Oct 31, 2005 08:46 am
by predieanalien
Objective Problem
Call of Duty : CoDUO Level Design
Hi, ive been trying to add a 2nd obj. but every time the game has it marked already off. here is the script. (its obj2) Code: main() { maps\_load::main(); maps\_truck::main(); maps\_tiger_gmi::main(); setCullFog (0, 3000, .30, .30, .37,... [more]
9 356 Oct 30, 2005 01:50 pm
by predieanalien
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