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Latest Posts by pallchrn
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UO_hotchkiss release -final
Call of Duty : CoD and CoDUO Custom Map Releases
ty, very kind comments here's my last video of the secrets lying around Hotchkiss - enjoy http://uk.youtube.com/watch?v=a0ri9A4vdw0 P.S, yes i made the awful sounding music, bit of a test for them ears lol edited on Oct. 6, 2008 03:09 pm by pa... [more]
6 226 Oct 6, 2008 02:58 pm
by pallchrn
-MD-Map-Designers new Skeleton fun mini Mod
Call of Duty : CoD and CoDUO Custom Map Releases
nice work, looks great... [more]
2 148 Oct 5, 2008 05:51 pm
by pallchrn
UO_hotchkiss release -final
Call of Duty : CoD and CoDUO Custom Map Releases
couple of vids of the map http://uk.youtube.com/watch?v=g3WRwV2QPIU http://uk.youtube.com/watch?v=6e4b4n-RK5I... [more]
6 226 Oct 5, 2008 05:37 pm
by pallchrn
UO_hotchkiss release -final
Call of Duty : CoD and CoDUO Custom Map Releases
erm if you download its .zip file, change the .zip extension .pk3 and put into Cod/UO folder... [more]
6 226 Aug 7, 2008 02:29 pm
by pallchrn
UO_hotchkiss release -final
Call of Duty : CoD and CoDUO Custom Map Releases
taken me a while to get the link for the download. This is the final for UO, includes S>M>A>R>T car and is a modern day map rather than WW2. Older pics of the map are in the topic 99.9% nrly finished. ENjoy http://www.rabid-clan.com/uo/uo/zzzzz_uo_... [more]
6 226 Aug 7, 2008 02:11 pm
by pallchrn
map is 99.9% finished still : script needs sorting
Call of Duty : CoD and CoDUO Custom Map Releases
Yes your right it was in V COD, I never managed to complete the map as i wanted to prior to the release of SWAT, another SWAT mapper finished the map for me. I picked up again a few years later to finally release the map as i wanted it to l... [more]
13 621 Mar 19, 2008 09:58 am
by pallchrn
map is 99.9% finished still : script needs sorting
Call of Duty : CoD and CoDUO Custom Map Releases
finally got a link to download , sorry taken so long http://www.codutility.com/index.php?file=Download&op=description&dl_id=2571 #... [more]
13 621 Nov 14, 2007 04:29 pm
by pallchrn
map is 99.9% finished still : script needs sorting
Call of Duty : CoD and CoDUO Custom Map Releases
k i have released and finialised the map supports dm/tdm/bel/ctf/dom/sd/re (all but bas) thankyou all that helped me darkdilbert gkm libra caretaker akimoa novemberdobby swatmod modding theatre and modsonline and loads more to list but ca... [more]
13 621 Nov 11, 2007 07:40 am
by pallchrn
Last scripting needed: trigger on/off triger.origin?help needed
Call of Duty : CoDUO Level Design
thankyou caretaker for all your help i got the door working a dream now ;p if anyone wants the script ill leave it here any questions xfire me "pallchrn" i had to use two script 1st is the door main() { level.elevatorDown = true; // elevator s... [more]
8 229 Nov 10, 2007 09:13 am
by pallchrn
bad spawns - UO - Sniper ( mirrored ) maps
Call of Duty : CoDUO Level Design
meant game_objectname tdm ;p... [more]
8 237 Nov 9, 2007 07:13 pm
by pallchrn
bad spawns - UO - Sniper ( mirrored ) maps
Call of Duty : CoDUO Level Design
i didnt know that, but could you try uo_axis /allies spawn and with game_objective tdm ... [more]
8 237 Nov 9, 2007 05:13 pm
by pallchrn
bad spawns - UO - Sniper ( mirrored ) maps
Call of Duty : CoDUO Level Design
spawn maybe touching something? model/within wall/outside skybox? rightclick/entity/movetoground on spawns sorts them out sometimes might of got your question wrong (not sure what you asked tbh)... [more]
8 237 Nov 9, 2007 04:01 pm
by pallchrn
Last scripting needed: trigger on/off triger.origin?help needed
Call of Duty : CoDUO Level Design
k i noticed i didnt have trigger and had death at the bottom of the script . altered this and it now kils me when i walk into the block_killzone for some reason. the door still dosnt go up though... [more]
8 229 Nov 9, 2007 02:23 pm
by pallchrn
Last scripting needed: trigger on/off triger.origin?help needed
Call of Duty : CoDUO Level Design
ok i tried into one script ( thankyou caretaker) but nothing working now, the sound works for the door but nothing moves (updowndoor is the origin and door) i took out the block_trigger (as triggered from the door) main() { level.elevatorDown =... [more]
8 229 Nov 9, 2007 01:46 pm
by pallchrn
Last scripting needed: trigger on/off triger.origin?help needed
Call of Duty : CoDUO Level Design
thankyou very much caretaker i searched for the linkto and found a very useful post about a big block ;p (exactly what i wanted) now i have a problem for the trigger of my door to work with the big block here are my .gsc files trying to use (i want the... [more]
8 229 Nov 8, 2007 04:36 pm
by pallchrn
Last scripting needed: trigger on/off triger.origin?help needed
Call of Duty : CoDUO Level Design
hi thx in advance i have only one more script to finish to release my map and wondering if anyone can help me. i have a door which goes up and down using triggers but as it comes down. someone is standing underneath it glitches and holds the player under... [more]
8 229 Nov 8, 2007 05:41 am
by pallchrn
script help needed plz
Call of Duty : CoDUO Level Design
another problem when the door comes down is there a way of adding a brush to stop ppl going underneath or hurt trigger to squash them?... [more]
9 254 Nov 6, 2007 12:21 pm
by pallchrn
script help needed plz
Call of Duty : CoDUO Level Design
I FINALLY GOT IT WORKING ;P thx for all your help i shall post the script here: its the same as tutorial but has 2 working trigger simultanious main() { level.elevatorDown = true; // elevator starts at bottom: true/false level.elevatorMoving ... [more]
9 254 Nov 6, 2007 12:19 pm
by pallchrn
script help needed plz
Call of Duty : CoDUO Level Design
i tried the script but got a bad syntax error... [more]
9 254 Nov 5, 2007 05:22 pm
by pallchrn
script help needed plz
Call of Duty : CoDUO Level Design
thankyou i shall try and test after refixing my windows ;p... [more]
9 254 Nov 3, 2007 07:22 am
by pallchrn
script help needed plz
Call of Duty : CoDUO Level Design
ok what im having trouble with is one door + two triggers i have tried copying the 1st trigger and giving the 2nd trigger the same targetname ( all i get is the door repeatadly going up and down) as the triggers was opposite through the wall i trie... [more]
9 254 Nov 2, 2007 10:46 am
by pallchrn
map is 99.9% finished still : script needs sorting
Call of Duty : CoD and CoDUO Custom Map Releases
well i started this map 2003/04 when cod:vanilla came out. done about 8 mths then gave up. 2months ago picked it up again to finally finsh it ;p . yes the yellow windows in the 1st picture are breakable it is on 85.234.148.2:28961 atm but not finish... [more]
13 621 Nov 1, 2007 06:49 pm
by pallchrn
map is 99.9% finished still : script needs sorting
Call of Duty : CoD and CoDUO Custom Map Releases
pics of map: released soon; comes with all gametype except base assault edited on Nov. 1, 2007 05:26 pm by pallchrn... [more]
13 621 Nov 1, 2007 05:22 pm
by pallchrn
thankyou
Call of Duty : CoD and CoDUO Custom Map Releases
k hi sorry for taking so long this picture is of the portals at high view http://i221.photobucket.com/albums/dd295/pallchrn/shot0098.jpg and without portals http://i221.photobucket.com/albums/dd295/pallchrn/shot0099.jpg... [more]
2 203 Oct 31, 2007 07:25 pm
by pallchrn
thankyou
Call of Duty : CoD and CoDUO Custom Map Releases
thankyou bilko very useful info. thought i wasnt going to get a reply ;p well since the last post i made i started portalling myself, just guessing and hoping really tbh. ltr i will upload pics in game of the portals might show you what i mean as the m... [more]
2 203 Oct 30, 2007 01:51 pm
by pallchrn
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