| |
Topic |
Replies |
Views |
Last Post |
 |
UO_hotchkiss release -finalCall of Duty : CoD and CoDUO Custom Map Releasesty, very kind comments here's my last video of the secrets lying around
Hotchkiss - enjoy
http://uk.youtube.com/watch?v=a0ri9A4vdw0
P.S, yes i made the awful sounding music, bit of a test for them ears lol
edited on Oct. 6, 2008 03:09 pm by pa... [ more] |
6 |
226 |
Oct 6, 2008 02:58 pm by pallchrn |
 |
-MD-Map-Designers new Skeleton fun mini ModCall of Duty : CoD and CoDUO Custom Map Releasesnice work, looks great... [ more] |
2 |
148 |
Oct 5, 2008 05:51 pm by pallchrn |
 |
UO_hotchkiss release -finalCall of Duty : CoD and CoDUO Custom Map Releasescouple of vids of the map
http://uk.youtube.com/watch?v=g3WRwV2QPIU
http://uk.youtube.com/watch?v=6e4b4n-RK5I... [ more] |
6 |
226 |
Oct 5, 2008 05:37 pm by pallchrn |
 |
UO_hotchkiss release -finalCall of Duty : CoD and CoDUO Custom Map Releaseserm if you download its .zip file, change the .zip extension .pk3 and put
into Cod/UO folder... [ more] |
6 |
226 |
Aug 7, 2008 02:29 pm by pallchrn |
 |
UO_hotchkiss release -finalCall of Duty : CoD and CoDUO Custom Map Releasestaken me a while to get the link for the download. This is the final for
UO, includes S>M>A>R>T car and is a modern day map rather than WW2. Older
pics of the map are in the topic 99.9% nrly finished. ENjoy
http://www.rabid-clan.com/uo/uo/zzzzz_uo_... [ more] |
6 |
226 |
Aug 7, 2008 02:11 pm by pallchrn |
 |
map is 99.9% finished still : script needs sortingCall of Duty : CoD and CoDUO Custom Map ReleasesYes your right it was in V COD, I never managed to complete the map as i
wanted to prior to the release of SWAT, another SWAT mapper finished the
map for me.
I picked up again a few years later to finally release the map
as i wanted it to l... [ more] |
13 |
621 |
Mar 19, 2008 09:58 am by pallchrn |
 |
map is 99.9% finished still : script needs sortingCall of Duty : CoD and CoDUO Custom Map Releasesfinally got a link to download , sorry taken so long
http://www.codutility.com/index.php?file=Download&op=description&dl_id=2571
#... [ more] |
13 |
621 |
Nov 14, 2007 04:29 pm by pallchrn |
 |
map is 99.9% finished still : script needs sortingCall of Duty : CoD and CoDUO Custom Map Releasesk i have released and finialised the map
supports dm/tdm/bel/ctf/dom/sd/re (all but bas)
thankyou all that helped me
darkdilbert
gkm libra
caretaker
akimoa
novemberdobby
swatmod
modding theatre and modsonline
and loads more to list but ca... [ more] |
13 |
621 |
Nov 11, 2007 07:40 am by pallchrn |
 |
Last scripting needed: trigger on/off triger.origin?help neededCall of Duty : CoDUO Level Designthankyou caretaker for all your help
i got the door working a dream now ;p
if anyone wants the script ill leave it here any questions xfire me
"pallchrn"
i had to use two script 1st is the door
main() {
level.elevatorDown = true; // elevator s... [ more] |
8 |
229 |
Nov 10, 2007 09:13 am by pallchrn |
 |
bad spawns - UO - Sniper ( mirrored ) mapsCall of Duty : CoDUO Level Designmeant game_objectname tdm ;p... [ more] |
8 |
237 |
Nov 9, 2007 07:13 pm by pallchrn |
 |
bad spawns - UO - Sniper ( mirrored ) mapsCall of Duty : CoDUO Level Designi didnt know that, but could you try uo_axis /allies spawn and
with game_objective tdm ... [ more] |
8 |
237 |
Nov 9, 2007 05:13 pm by pallchrn |
 |
bad spawns - UO - Sniper ( mirrored ) mapsCall of Duty : CoDUO Level Designspawn maybe touching something? model/within wall/outside skybox?
rightclick/entity/movetoground on spawns sorts them out sometimes
might of got your question wrong (not sure what you asked tbh)... [ more] |
8 |
237 |
Nov 9, 2007 04:01 pm by pallchrn |
 |
Last scripting needed: trigger on/off triger.origin?help neededCall of Duty : CoDUO Level Designk i noticed i didnt have trigger and had death at the bottom of the script
. altered this and it now kils me when i walk into the block_killzone for
some reason. the door still dosnt go up though... [ more] |
8 |
229 |
Nov 9, 2007 02:23 pm by pallchrn |
 |
Last scripting needed: trigger on/off triger.origin?help neededCall of Duty : CoDUO Level Designok i tried into one script ( thankyou caretaker)
but nothing working now, the sound works for the door but nothing moves
(updowndoor is the origin and door)
i took out the block_trigger (as triggered from the door)
main() {
level.elevatorDown =... [ more] |
8 |
229 |
Nov 9, 2007 01:46 pm by pallchrn |
 |
Last scripting needed: trigger on/off triger.origin?help neededCall of Duty : CoDUO Level Designthankyou very much caretaker i searched for the linkto and found a very
useful post about a big block ;p (exactly what i wanted)
now i have a problem for the trigger of my door to work with the big block
here are my .gsc files trying to use (i want the... [ more] |
8 |
229 |
Nov 8, 2007 04:36 pm by pallchrn |
 |
Last scripting needed: trigger on/off triger.origin?help neededCall of Duty : CoDUO Level Designhi thx in advance
i have only one more script to finish to release my map and wondering if
anyone can help me. i have a door which goes up and down using triggers but
as it comes down. someone is standing underneath it glitches and holds the
player under... [ more] |
8 |
229 |
Nov 8, 2007 05:41 am by pallchrn |
 |
script help needed plzCall of Duty : CoDUO Level Designanother problem
when the door comes down is there a way of adding a brush to stop ppl going
underneath or hurt trigger to squash them?... [ more] |
9 |
254 |
Nov 6, 2007 12:21 pm by pallchrn |
 |
script help needed plzCall of Duty : CoDUO Level DesignI FINALLY GOT IT WORKING ;P
thx for all your help i shall post the script here: its the same as
tutorial but has 2 working trigger simultanious
main() {
level.elevatorDown = true; // elevator starts at bottom: true/false
level.elevatorMoving ... [ more] |
9 |
254 |
Nov 6, 2007 12:19 pm by pallchrn |
 |
script help needed plzCall of Duty : CoDUO Level Designi tried the script but got a bad syntax error... [ more] |
9 |
254 |
Nov 5, 2007 05:22 pm by pallchrn |
 |
script help needed plzCall of Duty : CoDUO Level Designthankyou i shall try and test after refixing my windows ;p... [ more] |
9 |
254 |
Nov 3, 2007 07:22 am by pallchrn |
 |
script help needed plzCall of Duty : CoDUO Level Designok what im having trouble with is one door + two triggers
i have tried copying the 1st trigger and giving the 2nd trigger the same
targetname ( all i get is the door repeatadly going up and down)
as the triggers was opposite through the wall i trie... [ more] |
9 |
254 |
Nov 2, 2007 10:46 am by pallchrn |
 |
map is 99.9% finished still : script needs sortingCall of Duty : CoD and CoDUO Custom Map Releaseswell i started this map 2003/04 when cod:vanilla came out.
done about 8 mths then gave up. 2months ago picked it up again to finally
finsh it ;p . yes the yellow windows in the 1st picture are breakable
it is on 85.234.148.2:28961 atm but not finish... [ more] |
13 |
621 |
Nov 1, 2007 06:49 pm by pallchrn |
 |
map is 99.9% finished still : script needs sortingCall of Duty : CoD and CoDUO Custom Map Releasespics of map: released soon; comes with all gametype except base assault
edited on Nov. 1, 2007 05:26 pm by pallchrn... [ more] |
13 |
621 |
Nov 1, 2007 05:22 pm by pallchrn |
 |
thankyouCall of Duty : CoD and CoDUO Custom Map Releasesk hi sorry for taking so long
this picture is of the portals at high view
http://i221.photobucket.com/albums/dd295/pallchrn/shot0098.jpg
and without portals
http://i221.photobucket.com/albums/dd295/pallchrn/shot0099.jpg... [ more] |
2 |
203 |
Oct 31, 2007 07:25 pm by pallchrn |
 |
thankyouCall of Duty : CoD and CoDUO Custom Map Releasesthankyou bilko very useful info. thought i wasnt going to get a reply ;p
well since the last post i made i started portalling myself, just guessing
and hoping really tbh. ltr i will upload pics in game of the portals might
show you what i mean as the m... [ more] |
2 |
203 |
Oct 30, 2007 01:51 pm by pallchrn |