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Latest Posts by med!c
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Disappointet with COD2
Call of Duty 2 : CoD 2 Level Design
Depend of type of game i want to play... COD is great when you want to play online with your friends... but when i want to feel like a real airborne in the WWII i play Brothers in arms. And if i want to play tactic games, i'm put my Hidden and Dangerous 2... [more]
15 782 Oct 12, 2005 11:46 am
by med!c
model lighting
Call of Duty : CoDUO Level Design
Hi folks, Here is my problems, after compiling my map i always take a look to make sure everything was fine. But this time a have two little troubles 1- i have a lot of textures they give me this; couldn't load shader 'textures/crates/wood@cratep... [more]
3 352 Aug 15, 2005 07:19 pm
by med!c
Elevator sound
Call of Duty : CoDUO Level Design
thanks a lot... that works... now my map is complet ... [more]
3 273 Aug 9, 2005 01:12 pm
by med!c
Elevator sound
Call of Duty : CoDUO Level Design
Hey every one, i follow the tutorial elevator multiplayer everything works great i mean the elevator go up and down without problem. The only thing is, i dont have sound. My map is for the COD:UO maybe this y the sound doesnt work. I looked how add so... [more]
3 273 Aug 9, 2005 11:43 am
by med!c
airplane model
Call of Duty : CoDUO Level Design
I think I looked every where in COD an COD UO xmodel to find a airplane model with the engine off. because i'm working on a airfield and i want some static plane. I found some planes but all of them except for the crashed planes, the engine is on and they... [more]
3 315 Jun 21, 2005 04:39 pm
by med!c
a simple question...
Call of Duty : CoDUO Level Design
i use the same of MP_Foy setCullFog (500, 5500, .5254, .6117, .7215, 0 ); but can you explain the difference between cull and exp... this a shoot for explain my question... we can see the tree line at the back of the picture... and thanks ... [more]
5 439 Mar 15, 2005 09:38 pm
by med!c
a simple question...
Call of Duty : CoDUO Level Design
Hi all, im so close to be done witch my first UO COD map, but i still have a problem... here it is, i use some forest texture for my background, the trouble is i see this background every where in the map... when im close is ok, but when i stand at th... [more]
5 439 Mar 15, 2005 12:30 am
by med!c
Making things blow up when someone shoots them.
Call of Duty : CoDUO Level Design
Poor little thing... i read your first topic and i dont know everything in this mapping wolrd but... i can teach you how you can explode a model... breakable windows without script this tutorial explain how make a breakable windows... so you can use ... [more]
10 707 Mar 15, 2005 12:12 am
by med!c
sky texture
Call of Duty : CoDUO Level Design
Hi Gandelf, for your pleasure, mp_uo_stanjel: "northyaw" "270" "ambient" "0.12" "sunlight" "1.5" "suncolor" "1 .75 .65" "sundirection" "-35 300 0" "sundiffusecolor" ".75 .85 1" "diffusefraction" "0.35" "_color" "0.750000 0.60 0.50" "classnam... [more]
7 487 Feb 20, 2005 11:01 pm
by med!c
Entities not movable?
Call of Duty : CoDUO Level Design
ok... first u need to look if this button is down or up... the button is the 5 on the right at the top... (E with a red cercle on it) if is down u cant select entities... this option is good if u want to select a brushe behind a entity. ... [more]
8 845 Feb 8, 2005 10:09 pm
by med!c
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