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Latest Posts by evoken
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creating models
Soldier of Fortune : SoFII Editing, Gaming, and Design
I exported Max furniture models to 3ds and milkshake exported them md3's with no problem. But the models can only have a very small amount of faces so you can only make simple objects.. I couldn’t work out how to make sof2 put the skins on my models and t... [more]
6 415 Jul 17, 2002 06:26 am
by evoken
NOOOO :( Error :(
Soldier of Fortune : SoFII Editing, Gaming, and Design
Autosave had saved the error for mr too.... [more]
7 554 Jul 8, 2002 10:26 pm
by evoken
textures
Soldier of Fortune : SoFII Editing, Gaming, and Design
Put your flag in your "basetexturestest” folder (can be any folder in textures, test has least amount of game textures:).). The use it in radiant.... Then create a directory structure: texturestest. And put your flag in the test folder. Put that in the... [more]
4 256 Jul 8, 2002 08:10 am
by evoken
NOOOO :( Error :(
Soldier of Fortune : SoFII Editing, Gaming, and Design
I got the exact same error. I had saved the map in the one name "alpha" for about five hours work of aligning walls.. Had to do it all again.. Now I save to a different name every 30 mins... My maps 65% done..... [more]
7 554 Jul 8, 2002 07:57 am
by evoken
Sky bug
Soldier of Fortune : SoFII Editing, Gaming, and Design
Why would you construct anything outside the skybox?... [more]
9 641 Jul 5, 2002 10:40 pm
by evoken
Textures For Models
Soldier of Fortune : SoFII Editing, Gaming, and Design
Yeah, I know.. The only thing in my shader files will be code related to my models/skins only. But I can’t get the models textures to work anyway.. I don’t know what im doing wrong.. Adding models to SOF2 is a lil different than other q3 engine games so I... [more]
3 528 Jul 5, 2002 01:46 am
by evoken
Models Error Please Read
Soldier of Fortune : SoFII Editing, Gaming, and Design
Extract the pk3s to your base folder.... [more]
7 409 Jul 4, 2002 08:36 am
by evoken
Textures For Models
Soldier of Fortune : SoFII Editing, Gaming, and Design
I can’t seem to get the textures for my test model to work. Without going into detail so far I have ...Created the model in max. ...Created the skin file in Photoshop ...Then imported the model into milkshake and used the texture coordinate editor to ... [more]
3 528 Jul 4, 2002 07:10 am
by evoken
Lights, MD3s Help?
Soldier of Fortune : SoFII Editing, Gaming, and Design
I have Q3R version 1.3.1 so that explains why I couldnt gets the "light" option list. I have already put about 40-60 hours work into my map and ver 1.0 would probably give me a wrong version error so ill keep looking. Max4.2 didnt seem to want to run the ... [more]
4 437 Jul 3, 2002 10:03 am
by evoken
Lights, MD3s Help?
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi I can’t seem to get my light options to work in q3radiant and have had to use the default light everywhere. The tutorial says "paste the following information into it after the func_timer entry:". That would be a simple process if the words "timer ent... [more]
4 437 Jul 3, 2002 03:51 am
by evoken
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