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[Release] Munitions FactoryCall of Duty : CoD and CoDUO Custom Map ReleasesThe link seems to be dead unfortunately...... [ more] |
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Aug 31, 2006 07:21 am by kweniston |
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CoD community fed up with Activision; CoD2 server strike on the wayCall of Duty : CoD General Gamingshame the modsonline community is so little outspoken;......
but anyway:
**CCA - CoD COMMUNITY ACTION PRESS RELEASE**
Today for the first time in the history of gaming the Call of Duty/UO/Call
of Duty2 online community are pulling forces toge... [ more] |
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Nov 26, 2005 10:39 pm by kweniston |
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CoD community fed up with Activision; CoD2 server strike on the wayCall of Duty : CoD General GamingI want you to pay attention to something happening on the IWNation forums
(Infinity Ward) just today.
A massive Call of Duty 2 servers strike is on the way. The main reason:
lack of communication of AV/IW with the modding and mapping community.
Ignori... [ more] |
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Nov 26, 2005 11:19 am by kweniston |
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mp_venezia new version releaseCall of Duty : CoD and CoDUO Custom Map ReleasesThere were some places were you couldn't go out of the water into the
houses, cause the boats block paths.
The space between boats makes for difficult passings too.
Hope those can be fixed, cause it's a nice map otherwise.... [ more] |
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Sep 5, 2005 10:00 am by kweniston |
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[preview] mp_iceCall of Duty : CoD and CoDUO Custom Map ReleasesLooks very good indeed. I don't know the original.
What i would suggest, though, is some little hills/cover objects/trench/dry
canal in the snowy area. It looks like it's hard getting cover between
those trees, you could snipe everyone there from that... [ more] |
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Aug 20, 2005 10:02 am by kweniston |
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[release] moh_southernfrancceCall of Duty : CoD and CoDUO Custom Map ReleasesOn several pathways you hear foliage/leaves like you're walking through
bushes, but there's no bush there at all....
Otherwise fine map, except for ALL the stairs! You can't go off them
without simulating a stampede of wildebeest :).... [ more] |
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Jul 4, 2005 07:00 pm by kweniston |
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map rotationCall of Duty : CoD Level Designpost your sv_maprotation and / or your small/med/large player based
rotations.
this most likely is a spelling mistake in your map rotation... [ more] |
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May 12, 2005 03:52 am by kweniston |
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im trying to edit the Ranking SystemCall of Duty : CoD General Gamingwizz from Extreme just cancelled or severely adjusted this project because
the no. of headicons that can be precached is limited to 16.
You'd have to lose some ranks or some nations.
Check:
http://www.extremcod.com/modules.php?name=Forums&file=vie... [ more] |
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Apr 29, 2005 03:22 pm by kweniston |
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mp_uo_provenceCall of Duty : CoD and CoDUO Custom Map ReleasesVery nice map by the way, many openable doors, breakable windows, great
scenery.
And good fps, better than some previous zamis maps.... [ more] |
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Apr 25, 2005 04:53 am by kweniston |
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mp_uo_provenceCall of Duty : CoD and CoDUO Custom Map ReleasesStrYdeR writes...Quote:Je ne parle pas français bien, mais je parle
français de sorte que soit bien - non?
i am from canada - it is something we HAD to learn in school...it all boils
down to how much i can remember...lol
no it all boils down how... [ more] |
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Apr 25, 2005 04:39 am by kweniston |
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[Preview] mp_uo_marollesCall of Duty : CoD and CoDUO Custom Map ReleasesLike it's being said on IWN, will you still release this map to the public
as a stand-alone?
Would be a shame if it stays in GFM only....... [ more] |
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Apr 22, 2005 03:45 am by kweniston |
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My Map So FarCall of Duty : CoD General Gaminginteresting, to say the least...... [ more] |
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Apr 20, 2005 05:13 am by kweniston |
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[Preview CoDUO] MP AlpenrodCall of Duty : CoD and CoDUO Custom Map Releasesnever mind...
edited on Apr. 13, 2005 03:58 am by kweniston... [ more] |
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Apr 13, 2005 04:58 am by kweniston |
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Berlov (3.0)Call of Duty : CoD and CoDUO Custom Map ReleasesI like the map the way it is. It's not big, but nice and cosey for 4 to 8
players DM. I haven't tried any other gametypes yet, but the map gives me a
good solid feel, which is good :).
Good thing you got rid of the tanks/flaks, they were too much for s... [ more] |
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Apr 4, 2005 07:48 pm by kweniston |
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server probsCall of Duty : CoD General GamingCan't they connect either?
- In the command line put: +set dedicated 2
- If you're behind a router, forward the port (28961 or something) to your
pc.
- Make sure your firewall isn't blocking the game.... [ more] |
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Apr 4, 2005 03:30 am by kweniston |
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Teamspeak 2 and SigsCall of Duty : CoD General Gamingdholt18 writes...Quote:I have a CODUO Server and had TS2 (server side)
installed on it. I understand I have to have the client side downloaded as
well, which all of this is done..I just don't know how to bring the admin
up in the game. I will take a look ... [ more] |
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Mar 31, 2005 01:19 pm by kweniston |
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School map ideasCall of Duty : CoDUO Level Designdoritos writes...Quote:yeah will keep you posted :D I also have a plan for
a q2dm1 map if anyone remembers the ultimate deathmatch map :D
Running round fields is fun but some classic maps are needed now :D
make a Q1DM6 while you're at it, talking ab... [ more] |
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Mar 30, 2005 07:24 pm by kweniston |
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School map ideasCall of Duty : CoDUO Level Designdoritos writes...Quote:not at all just thought it will be a cool map :D
always wanted to drive a tank round my old school
playground lol
sweet, sweet revenge :D
Keep us posted on the progress. Some quake style maps would be nice, imo.
It's sort of... [ more] |
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Mar 30, 2005 06:36 am by kweniston |
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CfgsCall of Duty : CoD General GamingTaylor123 writes...Quote:what are song console commands/configs for less
recoil? any ideas? thanks
I think they are specified in the weapon files, don't think it would be
possible to do this via the console, nor would it be fair, cause it amounts
to ch... [ more] |
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Mar 30, 2005 06:34 am by kweniston |
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School map ideasCall of Duty : CoDUO Level DesignThere are tutorials available, just start out, and let us know if you run
into trouble.
Hope you didn't get the school idea after the recent chippewa school
shooting ... [ more] |
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Mar 30, 2005 06:29 am by kweniston |
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Red lake school shootingsCall of Duty : CoD General Gamingwssdrizzt writes...Quote: Associated Press
RED LAKE, Minn. - Authorities were trying to determine Tuesday what caused
a teenager to gun down his grandfather, put on the man's police-issue belt
and bulletproof vest, and drive his marked squad car to a hi... [ more] |
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Mar 27, 2005 03:58 am by kweniston |
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Red lake school shootingsCall of Duty : CoD General Gamingwssdrizzt writes...Quote: I live but a few hours away from this
shooting... I fail to see how gun laws would do anything for this school
shotting.... The kid stole the gun from his grandpa who is a cop, who has
to have a gun...
If those madmen... [ more] |
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Mar 26, 2005 09:23 pm by kweniston |
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Red lake school shootingsCall of Duty : CoD General GamingWhy don't you see that guns that are readily available cause the problems.
In many civilized places around the world, people are going mentally crazy,
but they cannot get access to a gun so they can't go on a rampage. There
will always be madmen, don't... [ more] |
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Mar 23, 2005 02:01 pm by kweniston |
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Red lake school shootingsCall of Duty : CoD General GamingDon't give me that hunting rhetorics.
Guns are readily available to many people, including those who are not so
sane and sociable. Evil people who don't have access to guns can't shoot
everybody, you know.
You don't hunt with a handgun, or with an u... [ more] |
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Mar 23, 2005 05:07 am by kweniston |
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Key binding (\bind etc.)Call of Duty : CoD General GamingPaste this in your config, you'll have it ready all the time to bind.
// use: bind F3 "vsay 3 1" // = YES SIR
//
// 1 COMMANDS: 1 Follow Me! - 2 Move In! - 3 Fall Back! - 4 Suppressing
Fire! 5 Squad Attack Left Flank
// 6 Squad Attack Right Flank - ... [ more] |
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Mar 23, 2005 04:56 am by kweniston |