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Latest Posts by ragnar
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"J" Button :D
DOOM III : DOOM III Level Design
Oh it realy works . I dont know , that the alt+enter works in doom3 . But i think i will keep using shortcuts for playing/editing/sound editor/gui editor applications. ... [more]
38 2523 Oct 15, 2006 05:31 am
by ragnar
where is the .bsp file after compiling
Call of Duty 2 : CoD 2 Level Design
Yeah it works man. Thank you a lot for help.... [more]
18 264 Sep 10, 2006 04:25 pm
by ragnar
where is the .bsp file after compiling
Call of Duty 2 : CoD 2 Level Design
I think i would like to know the worldspawn lighting settings , the ambient lighting. ... [more]
18 264 Sep 10, 2006 03:34 pm
by ragnar
where is the .bsp file after compiling
Call of Duty 2 : CoD 2 Level Design
It is ok , for skyboxes . You have something similar in lights , lighting subject ? I have not found yet. The Cod2 radiant unfortunately does not know the real time rendering in the editor as doom3radiant. So i have to test the map in the game engine afte... [more]
18 264 Sep 10, 2006 02:04 pm
by ragnar
where is the .bsp file after compiling
Call of Duty 2 : CoD 2 Level Design
Yeaaah it works now . Thanx both of you. Do you know an english skybox tutorial ?... [more]
18 264 Sep 10, 2006 12:55 pm
by ragnar
where is the .bsp file after compiling
Call of Duty 2 : CoD 2 Level Design
I tried , to test my map in console , but it doesnot work. "Couldnot load mymap.d3dbsp". ( How much easier the doom3 editing ) ... [more]
18 264 Sep 10, 2006 12:45 pm
by ragnar
where is the .bsp file after compiling
Call of Duty 2 : CoD 2 Level Design
It is ok. My map with a skybox compiled. I copied the d3dbsp in the \Call of Duty 2\main\maps\mp folder , but i dont found as a playable map in the multiplayer/ start server menu. ... [more]
18 264 Sep 10, 2006 12:14 pm
by ragnar
where is the .bsp file after compiling
Call of Duty 2 : CoD 2 Level Design
Here are the file handles messages during the compiling: 1. File Handles: ---------------------- 81963 files in iwd files Loading map file E:\Call of Duty 2\main\maps\mymap_1.map Backwards tree volume. This usually means there are no structural b... [more]
18 264 Sep 10, 2006 11:45 am
by ragnar
where is the .bsp file after compiling
Call of Duty 2 : CoD 2 Level Design
Thanx , i need first the compiler bat file. And then i copy the log file. I think too , that my map did not compiled. edited on Sep. 10, 2006 11:18 am by ragnar... [more]
18 264 Sep 10, 2006 11:17 am
by ragnar
where is the .bsp file after compiling
Call of Duty 2 : CoD 2 Level Design
I compiled my map , and i cannot test it. The console command "map mymap" is not working , and i cannot find the compiled . bsp file in the Cod2 folder. I dropped the ctf spawn entities , and a spectator entity. So i dont know why i cannot test my map , a... [more]
18 264 Sep 10, 2006 09:30 am
by ragnar
Spawn points on a map HOW?
Call of Duty 2 : CoD 2 Level Design
Yes i tried , but this button just starts the game , and the default game menu screen.. This button unfortunately dont load the selected map. edited on Sep. 9, 2006 04:39 pm by ragnar... [more]
8 213 Sep 9, 2006 04:37 pm
by ragnar
Spawn points on a map HOW?
Call of Duty 2 : CoD 2 Level Design
I have another problem , i cannot dev. and test my map. After the compiling i cannot find my bsp file.... [more]
8 213 Sep 9, 2006 04:00 pm
by ragnar
Spawn points on a map HOW?
Call of Duty 2 : CoD 2 Level Design
Thanx all of you , i deleted the mod files , and now i see the spawn entities in the mp dropdown menu edited on Sep. 9, 2006 03:40 pm by ragnar... [more]
8 213 Sep 9, 2006 03:36 pm
by ragnar
Spawn points on a map HOW?
Call of Duty 2 : CoD 2 Level Design
I started to make an MP map , and i cant put any spawnpoints on it from the RMB / mp menu. I have found just the 'global_intermission' in the drop down menu. How can i put the mp /ctf , tdm, dm, spectator/ spawnpoints on my map ? ... [more]
8 213 Sep 9, 2006 10:41 am
by ragnar
Problem with Complile
Call of Duty 2 : CoD 2 Level Design
It works. Thank you maaan. ... [more]
5 263 Jun 19, 2006 07:15 pm
by ragnar
"J" Button :D
DOOM III : DOOM III Level Design
"E:\Doom 3\DOOM3.exe" +r_fullscreen 0 +r_gamma 1 +vid_restart (+wait +wait +wait) +editor this can be read on the shortcut properities for editing , it must be work .With this shortcut (windowed mode) you can use the "J" key in the editor without any p... [more]
38 2523 Mar 2, 2006 08:38 am
by ragnar
"J" Button :D
DOOM III : DOOM III Level Design
Hi , Jeah , i found the correct shortcut sintax: - for playing : "\..DOOM3.exe" +r_fullscreen 1 +vid_restart - for editing : "\..DOOM3.exe" +r_fullscreen 0 +r_gamma 1 +vid_restart (+wait +wait +wait) +editor It works. If you use these two sho... [more]
38 2523 Sep 14, 2005 12:52 pm
by ragnar
"J" Button :D
DOOM III : DOOM III Level Design
Just one line from the mentioned two. For playing: seta r_fullscreen "1" - fullscreen , for editing :seta r_fullscreen "0" - windowed . The shortcut method better, but i unfortunately forgot the sintax. edited on Aug. 9, 2005 02:43 pm by ragnar... [more]
38 2523 Aug 9, 2005 03:42 pm
by ragnar
"J" Button :D
DOOM III : DOOM III Level Design
Sorry this shortcut does not work. The other way , that you modify a line in the doomconfig.cfg file : seta r_fullscreen "1" - fullscreen seta r_fullscreen "0" - windowed edited on Jul. 31, 2005 02:45 pm by ragnar... [more]
38 2523 Jul 31, 2005 03:45 pm
by ragnar
"J" Button :D
DOOM III : DOOM III Level Design
The lighting editor key dont work in fullscreen mode. Try to start the doom3 with the following shortcut: ...DOOM3.exe" + r_fullscreenmode0. If you start the game with this - not fullscren mode - , then the J button have to work.... [more]
38 2523 Jul 31, 2005 02:55 pm
by ragnar
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