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"J" Button :DDOOM III : DOOM III Level DesignOh it realy works . I dont know , that the alt+enter works in doom3 . But
i think i will keep using shortcuts for playing/editing/sound editor/gui
editor applications. ... [ more] |
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Oct 15, 2006 05:31 am by ragnar |
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where is the .bsp file after compilingCall of Duty 2 : CoD 2 Level DesignYeah it works man. Thank you a lot for help.... [ more] |
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Sep 10, 2006 04:25 pm by ragnar |
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where is the .bsp file after compilingCall of Duty 2 : CoD 2 Level DesignI think i would like to know the worldspawn lighting settings , the ambient
lighting.
... [ more] |
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Sep 10, 2006 03:34 pm by ragnar |
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where is the .bsp file after compilingCall of Duty 2 : CoD 2 Level DesignIt is ok , for skyboxes . You have something similar in lights , lighting
subject ? I have not found yet. The Cod2 radiant unfortunately does not
know the real time rendering in the editor as doom3radiant. So i have to
test the map in the game engine afte... [ more] |
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Sep 10, 2006 02:04 pm by ragnar |
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where is the .bsp file after compilingCall of Duty 2 : CoD 2 Level DesignYeaaah it works now . Thanx both of you. Do you know an english skybox
tutorial ?... [ more] |
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Sep 10, 2006 12:55 pm by ragnar |
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where is the .bsp file after compilingCall of Duty 2 : CoD 2 Level DesignI tried , to test my map in console , but it doesnot work. "Couldnot load
mymap.d3dbsp".
( How much easier the doom3 editing ) ... [ more] |
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Sep 10, 2006 12:45 pm by ragnar |
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where is the .bsp file after compilingCall of Duty 2 : CoD 2 Level DesignIt is ok. My map with a skybox compiled. I copied the d3dbsp in the \Call
of Duty 2\main\maps\mp folder , but i dont found as a playable map in the
multiplayer/ start server menu. ... [ more] |
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Sep 10, 2006 12:14 pm by ragnar |
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where is the .bsp file after compilingCall of Duty 2 : CoD 2 Level DesignHere are the file handles messages during the compiling:
1.
File Handles:
----------------------
81963 files in iwd files
Loading map file E:\Call of Duty 2\main\maps\mymap_1.map
Backwards tree volume.
This usually means there are no structural b... [ more] |
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Sep 10, 2006 11:45 am by ragnar |
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where is the .bsp file after compilingCall of Duty 2 : CoD 2 Level DesignThanx , i need first the compiler bat file. And then i copy the log file. I
think too , that my map did not compiled.
edited on Sep. 10, 2006 11:18 am by ragnar... [ more] |
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Sep 10, 2006 11:17 am by ragnar |
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where is the .bsp file after compilingCall of Duty 2 : CoD 2 Level DesignI compiled my map , and i cannot test it. The console command "map mymap"
is not working , and i cannot find the compiled . bsp file in the Cod2
folder. I dropped the ctf spawn entities , and a spectator entity. So i
dont know why i cannot test my map , a... [ more] |
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Sep 10, 2006 09:30 am by ragnar |
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Spawn points on a map HOW?Call of Duty 2 : CoD 2 Level DesignYes i tried , but this button just starts the game , and the default game
menu screen.. This button unfortunately dont load the selected map.
edited on Sep. 9, 2006 04:39 pm by ragnar... [ more] |
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Sep 9, 2006 04:37 pm by ragnar |
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Spawn points on a map HOW?Call of Duty 2 : CoD 2 Level DesignI have another problem , i cannot dev. and test my map. After the compiling
i cannot find my bsp file.... [ more] |
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Sep 9, 2006 04:00 pm by ragnar |
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Spawn points on a map HOW?Call of Duty 2 : CoD 2 Level DesignThanx all of you , i deleted the mod files , and now i see the spawn
entities in the mp dropdown menu
edited on Sep. 9, 2006 03:40 pm by ragnar... [ more] |
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Sep 9, 2006 03:36 pm by ragnar |
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Spawn points on a map HOW?Call of Duty 2 : CoD 2 Level DesignI started to make an MP map , and i cant put any spawnpoints on it from the
RMB / mp menu. I have found just the 'global_intermission' in the drop
down menu.
How can i put the mp /ctf , tdm, dm, spectator/ spawnpoints on my map ? ... [ more] |
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Sep 9, 2006 10:41 am by ragnar |
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Problem with ComplileCall of Duty 2 : CoD 2 Level DesignIt works. Thank you maaan. ... [ more] |
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Jun 19, 2006 07:15 pm by ragnar |
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"J" Button :DDOOM III : DOOM III Level Design"E:\Doom 3\DOOM3.exe" +r_fullscreen 0 +r_gamma 1 +vid_restart (+wait +wait
+wait) +editor
this can be read on the shortcut properities for editing , it must be work
.With this shortcut (windowed mode) you can use the "J" key in the editor
without any p... [ more] |
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Mar 2, 2006 08:38 am by ragnar |
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"J" Button :DDOOM III : DOOM III Level DesignHi ,
Jeah , i found the correct shortcut sintax:
- for playing : "\..DOOM3.exe" +r_fullscreen 1 +vid_restart
- for editing : "\..DOOM3.exe" +r_fullscreen 0 +r_gamma 1 +vid_restart
(+wait +wait +wait) +editor
It works. If you use these two sho... [ more] |
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Sep 14, 2005 12:52 pm by ragnar |
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"J" Button :DDOOM III : DOOM III Level DesignJust one line from the mentioned two. For playing: seta r_fullscreen "1" -
fullscreen , for editing :seta r_fullscreen "0" - windowed . The shortcut
method better, but i unfortunately forgot the sintax.
edited on Aug. 9, 2005 02:43 pm by ragnar... [ more] |
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Aug 9, 2005 03:42 pm by ragnar |
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"J" Button :DDOOM III : DOOM III Level DesignSorry this shortcut does not work. The other way , that you modify a line
in the doomconfig.cfg file :
seta r_fullscreen "1" - fullscreen
seta r_fullscreen "0" - windowed
edited on Jul. 31, 2005 02:45 pm by ragnar... [ more] |
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Jul 31, 2005 03:45 pm by ragnar |
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"J" Button :DDOOM III : DOOM III Level DesignThe lighting editor key dont work in fullscreen mode. Try to start the
doom3 with the following shortcut: ...DOOM3.exe" + r_fullscreenmode0. If
you start the game with this - not fullscren mode - , then the J button
have to work.... [ more] |
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Jul 31, 2005 02:55 pm by ragnar |