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Advanced TutorialsCall of Duty 4 : CoD 4 Level DesignThere is no set standard as to what qualifies as a "good looking map". In
terms of picking textures and style... its really how YOU want your map to
look, and no tutorial can help you with that.
Just get an idea of how you want your rooms to look, and... [ more] |
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Aug 12, 2008 11:22 pm by Stakex |
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lighting questionCall of Duty 4 : CoD 4 Level DesignYes as I understand it that should work, and thats how I do it... but
again, Im no expert and there might be a better wya to do it.
And remember just as a side note that, as Caretaker has said, you need to
attach a null to your primary light to tell i... [ more] |
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Aug 12, 2008 01:29 pm by Stakex |
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lighting questionCall of Duty 4 : CoD 4 Level DesignIm no expert... but it sounds like your trying to do more then the engine
is capable of. First of all, only one primary light can touch a surface.
Thus, if your sun is primary, and is coming into the house through
windows/doors you cannot place another p... [ more] |
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Aug 12, 2008 12:56 pm by Stakex |
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TurrentsCall of Duty 4 : CoD 4 Level DesignMake sure you update your zone file with the following entry
Code:xmodel,weapon_saw_mg_setup... [ more] |
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Aug 3, 2008 09:14 pm by Stakex |
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Need help with terrible light bleeding Call of Duty 4 : CoD 4 Level DesignThanks for the reply Caretaker. Yea I know what your getting at there but
even with my walls like that I still get the bleeding. Is there anything
else that can be wrong either with the walls or settings with Radiant or
anything? ... [ more] |
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Jul 27, 2008 12:19 pm by Stakex |
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Need help with terrible light bleeding Call of Duty 4 : CoD 4 Level DesignIm working on my first night time map for COD4, and for some reason I have
terrible light bleeding on almost every wall that has a light on the other
side. Its not something that I have noticed on other maps I worked on
because they were all daytime, but ... [ more] |
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Jul 27, 2008 02:01 am by Stakex |
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Strange compile problemCall of Duty 4 : CoD 4 Level DesignHi GRIM, nice to see someone else has had the same error, although I don't
have any prefabs on my map. So its unlikely that was the issue in my case
at least. ... [ more] |
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Jul 21, 2008 01:09 am by Stakex |
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Strange compile problemCall of Duty 4 : CoD 4 Level DesignI really can't think of anything diffrent I did on this map from any other
map I ever made. I am still messing with the troubled file to see if I can
come up with a solution in case, as you said, it should happen to someone
again... but nothing seems to w... [ more] |
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Jul 19, 2008 11:18 pm by Stakex |
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Strange compile problemCall of Duty 4 : CoD 4 Level DesignThanks for the post camo1018, I did in fact give that a try... and basiclly
ended up deleating everything inside the map I coud find and was still
getting the error. So what I ended up doing is copy and pasteing rather
small part of my map into a brand ne... [ more] |
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Jul 19, 2008 12:29 am by Stakex |
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Strange compile problemCall of Duty 4 : CoD 4 Level DesignYea I tryed changing the name of the map and it did not work, and yes the
map file is where it should be. Ive compiled several other maps exactlly
the same way Im trying to do this one, and never had a problem... so I
would have to believe its something i... [ more] |
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Jul 18, 2008 08:54 pm by Stakex |
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Strange compile problemCall of Duty 4 : CoD 4 Level DesignThanks for the post Caretaker but as my original post says, I do in fact
have Compile BSP checked... that was the first thing I looked for.
I have sorta got around the issue by simply copy and pasteing my map part
by part to a new map file and trying ... [ more] |
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Jul 18, 2008 10:47 am by Stakex |
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Strange compile problemCall of Duty 4 : CoD 4 Level DesignThanks for the reply... I just tryed removing the - from the map name with
no success. And yea, I have both a skybox and all requiered spawnpoints
that I should need to get the map running. Any other ideas that might be
worth a shot? ... [ more] |
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Jul 17, 2008 07:02 pm by Stakex |
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Strange compile problemCall of Duty 4 : CoD 4 Level DesignIve been having a rather odd problem trying to compile my newest map, heres
the log:
A subdirectory or file C:\Program Files\Activision\Call of Duty 4 - Modern
Warfa
re\raw\maps\mp\ already exists.
.
.
###########################################
... [ more] |
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Jul 17, 2008 06:33 pm by Stakex |
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custom texuresCall of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:CoD had troubles with this too..
I kinda tracked it down to the following. If oyu make a map with a custom
texture in the textures folder (in CoD2 "images") they didn't work when you
put them in a .iwd (CoD1 .pk3). But..
... [ more] |
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Apr 25, 2006 12:34 pm by Stakex |
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custom texuresCall of Duty 2 : CoD 2 Level DesignYea the tutorial worked great for me...
But where Im haveing trouble is, what exactlly do I put in my IWD file for
my map when I send it to other to play so they can see my textures? I put
my mp folder, maps folder, and then I included my Images and M... [ more] |
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Apr 24, 2006 11:05 pm by Stakex |
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Door Rotating Func not there?Call of Duty 2 : CoD 2 Level DesignIt appears to have been left out of this version of Radiant for what ever
reason... This had made me a little bit angry since I am converting over
one of my COD maps which had about 60 doors in it...
Someone has surgested scripting the door in another... [ more] |
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Apr 24, 2006 12:03 pm by Stakex |
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Waiting for Master Server?Call of Duty : CoD General GamingYea my friend and I are gettign this too.... this sucks.... [ more] |
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Apr 12, 2005 08:30 pm by Stakex |
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Strange Crash...Call of Duty : CoDUO Level DesignThanks for the help Caretaker but as my post say I fixed thoes errors and
it was not longer giveing them but still crashing.
And I found the problem... one pf the doors I created at the same time as
the lights had a problem. Whenever I went to select ... [ more] |
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Apr 10, 2005 08:30 pm by Stakex |
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Strange Crash...Call of Duty : CoDUO Level DesignThe last thing I can think I did was the lighting. I mean I added a couple
walls to the one room and a couple working doors but thats it. Could
perhaps too much lighting in one area casue a crash?
... [ more] |
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Apr 9, 2005 07:54 pm by Stakex |
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Strange Crash...Call of Duty : CoDUO Level DesignWell see the thing is I am just running the BSP from the maps folder. So
really there is no gsc.
And what I mean is... It loads to the point where I need to click to start
(in single player mode) and as soon as I click, the screen gets darker, and
the... [ more] |
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Apr 9, 2005 12:01 am by Stakex |
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Strange Crash...Call of Duty : CoDUO Level DesignOk I just started doing the lighting for my map. I did some lighting and
had no problem. Then suddenly after I placed a lot of lights, when I tryed
to load it in single player from my maps folder it got to the point where
it says Click Mouse to Start or w... [ more] |
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Apr 8, 2005 10:22 pm by Stakex |
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Need help with lighting...Call of Duty : CoDUO Level DesignDamn flare.....
Thanks alot for the help guys! :)... [ more] |
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Mar 22, 2005 10:14 pm by Stakex |
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Need help with lighting...Call of Duty : CoDUO Level DesignWhen I did a search I noticed there are a lot of lighting threads. I
searched them, and did what they all surrgest for problems like mine and I
got nowhere. So here we are...
When I compile and test my map, the whole map is the exact same light.
Seeing... [ more] |
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Mar 22, 2005 08:16 pm by Stakex |
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Trouble connecting terrain meshesCall of Duty : CoD Level DesignThanks Sear.
I have uninstalled the editor 3 times so far for another reason and it
didnt fix it.
Just out of curiosity... there isnt another option under preferences that
might cause this is there? ... [ more] |
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Mar 10, 2005 01:36 pm by Stakex |
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Trouble connecting terrain meshesCall of Duty : CoD Level DesignOh and I guess i really should add that it is not just on one map... its on
every map, even ones I created just to try and get this to work... ... [ more] |
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Mar 10, 2005 01:08 pm by Stakex |