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script help needed - Z coordinatesCall of Duty: World at War : CoD:WW ScriptingNot a scripter but have published maps in prior versions and am starting a
project in WaW.
I need a script (if possible) that scans players current Z coordinates
periodically (variable) and groups them into buckets based on variables
provided in the sc... [ more] |
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Nov 30, 2008 12:22 pm by blmeanie |
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problem opening .map file from prev game(s)Call of Duty: World at War : CoD:WW Multiplayer Mappingamishthunder writes...Quote:The textures may not be showing because of the
"missing texture" texture can be seen through walls. That means that if
you have missing textures on brushes behind that wall your working on, you
wont see it. Try it on the edge... [ more] |
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Nov 24, 2008 05:33 pm by blmeanie |
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problem opening .map file from prev game(s)Call of Duty: World at War : CoD:WW Multiplayer MappingIf I open a saved .map file from cod2 or cod4 the brushes are there and
untextured (fine, get that), but when I go to texture them with cod5, WaW
textures it accepts the texture but then doesn't show the texture.
Don't suggest that I used a decal, I ... [ more] |
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Nov 23, 2008 07:22 pm by blmeanie |
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Al_Jierz and Verla4 - duo releaseCall of Duty 4 : CoD4 Custom Map Releasesthe contest is over but the maps are being uploaded
blmeanie's mp_verla4 can be found here : click here
... [ more] |
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Oct 3, 2008 07:49 pm by blmeanie |
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Al_Jierz and Verla4 - duo releaseCall of Duty 4 : CoD4 Custom Map Releasesnight 1 of the 2 night contest has been completed, still time to jump in
and claim the $30 Newegg gift certificate for most kills over the two
nights.
stats from night 1 : click here to see stats, top 3 players currently are
all admins and ineligible f... [ more] |
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Oct 2, 2008 07:54 am by blmeanie |
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Al_Jierz and Verla4 - duo releaseCall of Duty 4 : CoD4 Custom Map Releasescontest began tonight, ongoing through tomorrow midnight... [ more] |
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Oct 1, 2008 10:56 pm by blmeanie |
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Al_Jierz and Verla4 - duo releaseCall of Duty 4 : CoD4 Custom Map ReleasesNext Friday 10/3, FA155mm and I (blmeanie) will each release a map. As
founding members of a clan/guild at www.roguewarriors2.com we have been
working on these maps off and on since the tools became available.
We have been beta testing with our membe... [ more] |
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Sep 28, 2008 11:53 pm by blmeanie |
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custom map being skipped in rotationCall of Duty 4 : CoD 4 Level Designweird thing happened last night, all of a sudden after many many tries, it
started rotating properly, this without changes to anything, the cfg or the
map itself.
no explanation, will post if it happens again in testing... [ more] |
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Sep 16, 2008 05:46 pm by blmeanie |
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custom map being skipped in rotationCall of Duty 4 : CoD 4 Level Designthe map I am testing (mine) works fine through radiant and also on the
server when called or when first in the rotation.
when it is not first in the rotation it is getting skipped
have checked obvious errors like spelling etc. but nothing appears ou... [ more] |
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Sep 15, 2008 07:45 pm by blmeanie |
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entity editing worldspawn problemCall of Duty 4 : CoD 4 Level DesignSevenz writes...Quote:you can't set any properties for brushes. you need to
make it script_brushmodel --> it will become an entity and can have
key/value pairs.
Thanks, makes perfect sense...ever get where you can't think straight? I
did.... [ more] |
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Sep 13, 2008 11:20 pm by blmeanie |
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entity editing worldspawn problemCall of Duty 4 : CoD 4 Level DesignSevenz writes...Quote:either your map file is broken or radient has a major
problem with selections. worldspawn should only be selected if you did not
select anything before opening the entity editor.
some objects I can select, pull up the entity edito... [ more] |
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Sep 13, 2008 11:07 pm by blmeanie |
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entity editing worldspawn problemCall of Duty 4 : CoD 4 Level Designhere is a screenie of my problem
... [ more] |
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Sep 13, 2008 10:54 pm by blmeanie |
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entity editing worldspawn problemCall of Duty 4 : CoD 4 Level Designnearing completion of a map, have mapped and published before.
having strange problem which I hope is just a setting somewhere
when I go to edit the entity values of a brush or a patch instead of seeing
what is there I see the worldspawn settings
... [ more] |
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Sep 13, 2008 10:32 pm by blmeanie |
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prefabs within prefabs?Call of Duty 4 : CoD 4 Level Designif you pull in a prefab into a map and it has prefabs used in creating it,
does it generate these kind of errors during compile?
ERROR: Prefab 'prefabs/parabolic/wood_plank_06.map' not found
if so what is required to erase the errors?... [ more] |
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Sep 7, 2008 10:56 am by blmeanie |
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error with chainlink fenceCall of Duty 4 : CoD 4 Level Designthis is in the error log after compiling
"C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare\map_source\mp_mymap.map" 0 1105 1721 1688 114 -1 -0 -0 "surface
'me_fence_chainlink_wire' is partially floating or needs to be aligned"
I see 8 coo... [ more] |
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Sep 7, 2008 10:48 am by blmeanie |
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Anyone have this?Call of Duty 4 : CoD 4 Level DesignNemo06c writes...Quote:Like any custom textures... images and material
folder in raw...
ok, so then they have to be included when distributing a map with them in
it?... [ more] |
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Aug 27, 2008 07:13 pm by blmeanie |
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Anyone have this?Call of Duty 4 : CoD 4 Level DesignNemo06c writes...Quote:
Even the Chinatown images can be found Here, all you have to do is to
transfer the iwi and material to your folders.
Edit: You copy/paste the images in your Docs/model_pics
edited on Aug. 27, 2008 01:37 pm by Nemo06c
... [ more] |
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Aug 27, 2008 06:30 pm by blmeanie |
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Curved Sidewalks...Call of Duty 4 : CoD 4 Level Design1ninjaman1 - I have seen tutorials posted on the same subject but your
presentation was great, made it very easy to understand. Thanks.
This should be taken from this post and added to tutorials IMO... [ more] |
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Aug 25, 2008 11:31 pm by blmeanie |
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crash, lost 95% of the mapCall of Duty 4 : CoD 4 Level DesignI'm anal about backing up at work, I think the reason I missed it with the
map is because for the longest time I was splitting time between a couple
of maps and only recently put all my efforts on this one.
It is a conversion from one of my cod2 maps s... [ more] |
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Aug 23, 2008 09:10 am by blmeanie |
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crash, lost 95% of the mapCall of Duty 4 : CoD 4 Level Designyep, dumb mistake, perhaps others will learn from this post
being an experienced mapper I screwed up
I have a compiled version and fastfiles but assume useless (no reverse
engineering)
edited on Aug. 23, 2008 08:53 am by blmeanie... [ more] |
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Aug 23, 2008 08:46 am by blmeanie |
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crash, lost 95% of the mapCall of Duty 4 : CoD 4 Level DesignCoDLiNK writes...Quote:If you have autosave on, open radiant and go to your
bin folder and open the autosave file.
no such luck... [ more] |
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Aug 22, 2008 11:25 pm by blmeanie |
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crash, lost 95% of the mapCall of Duty 4 : CoD 4 Level Designduring a find/replace on textures listed during compile as missing radiant
crashed.
When reopened and map opened, virtually nothing left.
in cod2 I had a crash that somehow was recoverable but I don't remember the
details.
anybody have any recomm... [ more] |
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Aug 22, 2008 10:56 pm by blmeanie |
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script error - FX relatedCall of Duty 4 : CoD 4 Level Designrecompiled reflections and ok now
finally have fire and smoke, long journey
getting some errors while running but they appear to be unrelated to fx
thanks to those that helped... [ more] |
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Aug 22, 2008 08:06 pm by blmeanie |
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script error - FX relatedCall of Duty 4 : CoD 4 Level Designnow I have the dreaded large red thing blocking the view while testing the
map...and no fx showing either... [ more] |
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Aug 22, 2008 07:47 pm by blmeanie |
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script error - FX relatedCall of Duty 4 : CoD 4 Level Designthanks, the extensions on the file were giving me trouble after I posted,
will try what you say now... [ more] |
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Aug 22, 2008 07:30 pm by blmeanie |