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Latest Posts by blmeanie
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script help needed - Z coordinates
Call of Duty: World at War : CoD:WW Scripting
Not a scripter but have published maps in prior versions and am starting a project in WaW. I need a script (if possible) that scans players current Z coordinates periodically (variable) and groups them into buckets based on variables provided in the sc... [more]
2 74 Nov 30, 2008 12:22 pm
by blmeanie
problem opening .map file from prev game(s)
Call of Duty: World at War : CoD:WW Multiplayer Mapping
amishthunder writes...Quote:The textures may not be showing because of the "missing texture" texture can be seen through walls. That means that if you have missing textures on brushes behind that wall your working on, you wont see it. Try it on the edge... [more]
10 189 Nov 24, 2008 05:33 pm
by blmeanie
problem opening .map file from prev game(s)
Call of Duty: World at War : CoD:WW Multiplayer Mapping
If I open a saved .map file from cod2 or cod4 the brushes are there and untextured (fine, get that), but when I go to texture them with cod5, WaW textures it accepts the texture but then doesn't show the texture. Don't suggest that I used a decal, I ... [more]
10 189 Nov 23, 2008 07:22 pm
by blmeanie
Al_Jierz and Verla4 - duo release
Call of Duty 4 : CoD4 Custom Map Releases
the contest is over but the maps are being uploaded blmeanie's mp_verla4 can be found here : click here ... [more]
4 200 Oct 3, 2008 07:49 pm
by blmeanie
Al_Jierz and Verla4 - duo release
Call of Duty 4 : CoD4 Custom Map Releases
night 1 of the 2 night contest has been completed, still time to jump in and claim the $30 Newegg gift certificate for most kills over the two nights. stats from night 1 : click here to see stats, top 3 players currently are all admins and ineligible f... [more]
4 200 Oct 2, 2008 07:54 am
by blmeanie
Al_Jierz and Verla4 - duo release
Call of Duty 4 : CoD4 Custom Map Releases
contest began tonight, ongoing through tomorrow midnight... [more]
4 200 Oct 1, 2008 10:56 pm
by blmeanie
Al_Jierz and Verla4 - duo release
Call of Duty 4 : CoD4 Custom Map Releases
Next Friday 10/3, FA155mm and I (blmeanie) will each release a map. As founding members of a clan/guild at www.roguewarriors2.com we have been working on these maps off and on since the tools became available. We have been beta testing with our membe... [more]
4 200 Sep 28, 2008 11:53 pm
by blmeanie
custom map being skipped in rotation
Call of Duty 4 : CoD 4 Level Design
weird thing happened last night, all of a sudden after many many tries, it started rotating properly, this without changes to anything, the cfg or the map itself. no explanation, will post if it happens again in testing... [more]
3 126 Sep 16, 2008 05:46 pm
by blmeanie
custom map being skipped in rotation
Call of Duty 4 : CoD 4 Level Design
the map I am testing (mine) works fine through radiant and also on the server when called or when first in the rotation. when it is not first in the rotation it is getting skipped have checked obvious errors like spelling etc. but nothing appears ou... [more]
3 126 Sep 15, 2008 07:45 pm
by blmeanie
entity editing worldspawn problem
Call of Duty 4 : CoD 4 Level Design
Sevenz writes...Quote:you can't set any properties for brushes. you need to make it script_brushmodel --> it will become an entity and can have key/value pairs. Thanks, makes perfect sense...ever get where you can't think straight? I did.... [more]
6 96 Sep 13, 2008 11:20 pm
by blmeanie
entity editing worldspawn problem
Call of Duty 4 : CoD 4 Level Design
Sevenz writes...Quote:either your map file is broken or radient has a major problem with selections. worldspawn should only be selected if you did not select anything before opening the entity editor. some objects I can select, pull up the entity edito... [more]
6 96 Sep 13, 2008 11:07 pm
by blmeanie
entity editing worldspawn problem
Call of Duty 4 : CoD 4 Level Design
here is a screenie of my problem ... [more]
6 96 Sep 13, 2008 10:54 pm
by blmeanie
entity editing worldspawn problem
Call of Duty 4 : CoD 4 Level Design
nearing completion of a map, have mapped and published before. having strange problem which I hope is just a setting somewhere when I go to edit the entity values of a brush or a patch instead of seeing what is there I see the worldspawn settings ... [more]
6 96 Sep 13, 2008 10:32 pm
by blmeanie
prefabs within prefabs?
Call of Duty 4 : CoD 4 Level Design
if you pull in a prefab into a map and it has prefabs used in creating it, does it generate these kind of errors during compile? ERROR: Prefab 'prefabs/parabolic/wood_plank_06.map' not found if so what is required to erase the errors?... [more]
3 123 Sep 7, 2008 10:56 am
by blmeanie
error with chainlink fence
Call of Duty 4 : CoD 4 Level Design
this is in the error log after compiling "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_mymap.map" 0 1105 1721 1688 114 -1 -0 -0 "surface 'me_fence_chainlink_wire' is partially floating or needs to be aligned" I see 8 coo... [more]
5 121 Sep 7, 2008 10:48 am
by blmeanie
Anyone have this?
Call of Duty 4 : CoD 4 Level Design
Nemo06c writes...Quote:Like any custom textures... images and material folder in raw... ok, so then they have to be included when distributing a map with them in it?... [more]
6 170 Aug 27, 2008 07:13 pm
by blmeanie
Anyone have this?
Call of Duty 4 : CoD 4 Level Design
Nemo06c writes...Quote: Even the Chinatown images can be found Here, all you have to do is to transfer the iwi and material to your folders. Edit: You copy/paste the images in your Docs/model_pics edited on Aug. 27, 2008 01:37 pm by Nemo06c ... [more]
6 170 Aug 27, 2008 06:30 pm
by blmeanie
Curved Sidewalks...
Call of Duty 4 : CoD 4 Level Design
1ninjaman1 - I have seen tutorials posted on the same subject but your presentation was great, made it very easy to understand. Thanks. This should be taken from this post and added to tutorials IMO... [more]
12 364 Aug 25, 2008 11:31 pm
by blmeanie
crash, lost 95% of the map
Call of Duty 4 : CoD 4 Level Design
I'm anal about backing up at work, I think the reason I missed it with the map is because for the longest time I was splitting time between a couple of maps and only recently put all my efforts on this one. It is a conversion from one of my cod2 maps s... [more]
8 139 Aug 23, 2008 09:10 am
by blmeanie
crash, lost 95% of the map
Call of Duty 4 : CoD 4 Level Design
yep, dumb mistake, perhaps others will learn from this post being an experienced mapper I screwed up I have a compiled version and fastfiles but assume useless (no reverse engineering) edited on Aug. 23, 2008 08:53 am by blmeanie... [more]
8 139 Aug 23, 2008 08:46 am
by blmeanie
crash, lost 95% of the map
Call of Duty 4 : CoD 4 Level Design
CoDLiNK writes...Quote:If you have autosave on, open radiant and go to your bin folder and open the autosave file. no such luck... [more]
8 139 Aug 22, 2008 11:25 pm
by blmeanie
crash, lost 95% of the map
Call of Duty 4 : CoD 4 Level Design
during a find/replace on textures listed during compile as missing radiant crashed. When reopened and map opened, virtually nothing left. in cod2 I had a crash that somehow was recoverable but I don't remember the details. anybody have any recomm... [more]
8 139 Aug 22, 2008 10:56 pm
by blmeanie
script error - FX related
Call of Duty 4 : CoD 4 Level Design
recompiled reflections and ok now finally have fire and smoke, long journey getting some errors while running but they appear to be unrelated to fx thanks to those that helped... [more]
12 189 Aug 22, 2008 08:06 pm
by blmeanie
script error - FX related
Call of Duty 4 : CoD 4 Level Design
now I have the dreaded large red thing blocking the view while testing the map...and no fx showing either... [more]
12 189 Aug 22, 2008 07:47 pm
by blmeanie
script error - FX related
Call of Duty 4 : CoD 4 Level Design
thanks, the extensions on the file were giving me trouble after I posted, will try what you say now... [more]
12 189 Aug 22, 2008 07:30 pm
by blmeanie
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