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red coloring when running mapCall of Duty: World at War : CoD:WW Multiplayer MappingActually it looks kind of cool!
Did you use reflection probes, lightgrid volume and compile lighting?... [ more] |
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Jan 5, 2009 09:20 pm by P.C.Invasion |
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opeing .iwi fileCall of Duty: World at War : CoD:WW Scriptingtyler811 writes...Quote:Thanks I have all that now. What setting do I save
the .dds file to? There is so many like DXT1-DXT5 with interpoling alpha
and none. What type of .DDS do I save I to? Thanks
It depends on what you are using the image for.... [ more] |
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Jan 3, 2009 02:38 am by P.C.Invasion |
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Help me to remove the lightsCall of Duty 2 : CoD 2 Level DesignManenQ writes...Quote:Rasta writes...Quote:You need to create a lightgrid
for your map.
Is there a tutorial? how to create a lightgrid?
In cod2, you still have to run around and collect dots for your light grid.
Here is a screen shot from the cod4 com... [ more] |
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Dec 31, 2008 08:25 am by P.C.Invasion |
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Dropping entities - acting goofyCall of Duty: World at War : CoD:WW Multiplayer MappingYep. Turn off snap to grid does the trick. Thanks.
Will they patch this or is this the new norm for some reason?... [ more] |
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Dec 27, 2008 04:42 pm by P.C.Invasion |
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Dropping entities - acting goofyCall of Duty: World at War : CoD:WW Multiplayer MappingTridon writes...Quote:What I did as a work around for this problem was to
use my terrain as reference in COD 4 radiant. Some of the grass models are
the same in both Radiant versions so you can do what you want in radiant 4
and load it up in radiant waw. ... [ more] |
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Dec 27, 2008 02:31 pm by P.C.Invasion |
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Alpha on the image?Call of Duty: World at War : CoD:WW General Gamingscillman writes...Quote:And still I don't get it to work :(
Where are you running into problems? Is it with your graphics program or in
asset manager?... [ more] |
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Dec 27, 2008 09:29 am by P.C.Invasion |
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No ambient soundsCall of Duty: World at War : CoD:WW Multiplayer MappingI started over fresh by deleting any files associated with my test map and
created a new map in Launcher.
I used the ff decompression apps on mp_roundhouse. I went through and
renamed all the extracted files and changed any map names in the files to
ma... [ more] |
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Dec 27, 2008 09:26 am by P.C.Invasion |
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Alpha on the image?Call of Duty: World at War : CoD:WW General GamingIt depends on what graphics software you use. I use Paint Shop Pro and it
has help files explaining alphas channels. Gimp is also capable to write to
an alpha channel. Of course there is also Photoshop. You're not going to
get an alpha channel using MSPai... [ more] |
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Dec 26, 2008 08:00 pm by P.C.Invasion |
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No ambient soundsCall of Duty: World at War : CoD:WW Multiplayer MappingNo luck. And now I'm discombobulated. It's like beginning mapping for cod4
x10. What, every new version of cod gets that much more frustrating to
custom map? No wonder I only did one small map for cod4.
Thanks for the help. I'll keep chugging along I ... [ more] |
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Dec 24, 2008 10:52 pm by P.C.Invasion |
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Dropping entities - acting goofyCall of Duty: World at War : CoD:WW Multiplayer MappingRasta writes...Quote:You must turn off random rotation (icon that looks
like a leaf)
Just another thing that doesn't work on our half finished tools.
Well that sucks! ... [ more] |
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Dec 24, 2008 06:56 pm by P.C.Invasion |
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Dropping entities - acting goofyCall of Duty: World at War : CoD:WW Multiplayer MappingIn the image below, I show the buttons I've been using in cod4radiant to
drop entities, random rotate, and place them at the angle of floor.
What is happening in codwawradiant was unexpected. When I chose for
instance a bunch of grass models to pla... [ more] |
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Dec 24, 2008 06:16 pm by P.C.Invasion |
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No ambient soundsCall of Duty: World at War : CoD:WW Multiplayer MappingThis is the error I get when I used the script from above:
When I use the data from an existing amb file, I get no ambient sound at
all. Other sounds are working though, weapons, footsteps... but no ambient
sound.... [ more] |
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Dec 24, 2008 04:55 pm by P.C.Invasion |
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No ambient soundsCall of Duty: World at War : CoD:WW Multiplayer MappingThanks Pointy, but I'm getting script errors with that. Still trying to
figure this out....... [ more] |
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Dec 24, 2008 08:22 am by P.C.Invasion |
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No ambient soundsCall of Duty: World at War : CoD:WW Multiplayer MappingI've been searching but I can't seem to get any ambient sounds in my mp
map. I've editing and tried copying from other files with no luck. Has
anyone had this problem?... [ more] |
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Dec 23, 2008 11:32 pm by P.C.Invasion |
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That weapon in your face thing...Call of Duty: World at War : CoD:WW Multiplayer MappingOK. That worked! Thanks.
Now on to finding how to fix other problems... ... [ more] |
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Dec 23, 2008 09:35 pm by P.C.Invasion |
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That weapon in your face thing...Call of Duty: World at War : CoD:WW Multiplayer MappingEvil_Elf writes...Quote:when you first made the map did you hit the create
map with the Launcher program and then launch Radiant from it as well?
No I didn't. It was a stripped down, bare map that I loaded. I was working
on it in cod4 and thought I'd do ... [ more] |
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Dec 23, 2008 09:17 pm by P.C.Invasion |
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That weapon in your face thing...Call of Duty: World at War : CoD:WW Multiplayer MappingSo I just did a test run on my first W@W map. I spawn and move around with
a view from inside my weapon. Wasn't there a problem like this with cod4?
Anyhow, I can't seem to find the right place to add models to the csv file.
I don't see an option to updat... [ more] |
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Dec 23, 2008 07:38 pm by P.C.Invasion |
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verts...Call of Duty 4 : CoD 4 Level DesignYou have 16 individual 16x16 patches? Is that right?
If so, you won't be able to weld anymore patches to a 16x16 as 16 is the
highest you can go. You can align each vert with "w", but you won't be able
to add to the patch.
If you want to be able to ... [ more] |
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Dec 23, 2008 03:39 pm by P.C.Invasion |
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verts...Call of Duty 4 : CoD 4 Level Designtimb0 writes...Quote:Does splitting terrain patches increase the number of
verts?
Does welding them back together using 'v' & 'w' revert the count back to
what it was? Even after welding the verts, each face individually selects
instead of as a group.
... [ more] |
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Dec 23, 2008 03:07 pm by P.C.Invasion |
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Can't create online profileCall of Duty: World at War : CoD:WW General GamingOK. Must have had to pick a name not in use. I'm online now. Thanks.
(Now all I need is to upgrade my rig) Wow! ... [ more] |
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Dec 22, 2008 09:50 pm by P.C.Invasion |
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Can't create online profileCall of Duty: World at War : CoD:WW General GamingHey everyone. I just got WW today and after getting through the initial
problem of the game not even starting, I can't create an online profile.
I've tried making my own folder an active.txt file but that tip doesn't
work. Any ideas? Anyone else have t... [ more] |
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Dec 22, 2008 07:55 pm by P.C.Invasion |
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invisible patch caps in-gameCall of Duty: World at War : CoD:WW Multiplayer Mappingdarkcod5 writes...Quote:Anyone know how to get these arches to show? In the
editor the textures are aligned fine.
Check compile log for light allocation errors on those patches.... [ more] |
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Dec 21, 2008 06:50 pm by P.C.Invasion |
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Minimap Weirdness...Call of Duty 4 : CoD 4 Level DesignI ran into this same problem. It could have been my screen resolution when
I took my screen shot, but I never pinned it down. Anyhow, someone here
helped me out by recommending I put this line of code in my gsc file:
Code:
SetMiniMap( "compass_map_mp_... [ more] |
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Dec 13, 2008 01:11 am by P.C.Invasion |
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Textures are very shinyCall of Duty: World at War : CoD:WW Multiplayer Mapping.KiLL3R. writes...Quote:@ P.C.Invasion
Cosine power map helps alot :)
Absolutely! Thanks for pointing that out. ... [ more] |
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Dec 9, 2008 09:07 am by P.C.Invasion |
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Textures are very shinyCall of Duty: World at War : CoD:WW Multiplayer MappingIt could just be the way the image is supposed to look when you have
specular maps enabled. Some image names are descriptive and hint that they
are "wet" or something like that. I've made plenty of custom textures for
cod and you really have to tweak the ... [ more] |
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Dec 9, 2008 12:55 am by P.C.Invasion |