MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
10-78SMC [Forum]
Sparks. [Today]
jmcke149 [Downl]
starkk [Downl]
mike121 [Tutor]
briandawn95 [Today]
flash08 [Forum]
supersword [Forum]
MHZLaze [Forum]
LRSD [Downl]
mag96 [Tutor]
Mr_T [Forum]

12 Members and 12 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, Nov. 21st
CoD:WW Video Tutorial is up!
Friday, Nov. 21st
MODSonair Episode 154
Thursday, Nov. 20th
Call Of Duty World At War - Mod Tools
Wednesday, Nov. 19th
Half-Life 1 $0.98
Sunday, Nov. 16th
MODSonair 154 Live
Latest Poll
Would you pay for mod tools?
I would pay a one time fee for mod tools for my favorite title 8.5%
I would pay a monthly/yearly subsrciption fee for mod tools for my favorite title 0.5%
I already paid for the game - Tools should come bundled because I am just fixing what the developers broke 68.5%
100% definitely NOT! 18.5%
I haven't seen a game yet that wasn't 100% perfect when the developers released it 2.5%
Games are the devil! 1.5%
Read More...
16 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
compiling errors
CoD:WW Level Des.. Posts: (21) Views: (204) by starkk
CoD:WW Video Tutorial is up!
In The News.. Posts: (2) Views: (15) by supersword
Game Freezes after loading custom level
CoD:WW Level Des.. Posts: (4) Views: (46) by Mr.Cache
Anyone got the turret working?
CoD:WW Level Des.. Posts: (8) Views: (66) by Arkadian
Google 468 Banner Half-Life 2 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by cornrow_wallace
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Graydiant Camera View
Call of Duty : CoDUO Level Design
Go to: edit > preferences There's a "camera speed" scrollbar, I have mine set at just around the center. Also, if you're having trouble realigning the camera, press the End key to reset the view.... [more]
14 230 Jun 29, 2008 10:08 am
by cornrow_wallace
Call of Duty : World At War - Community First Look
Call of Duty: World at War : CoD:WW General Gaming
Thanks for posting that, Stryder. I'll definitely be listening tonight.... [more]
11 712 Jun 23, 2008 09:34 am
by cornrow_wallace
Need help
Call of Duty : CoD Level Design
Load "customMaps" from the Mods menu first, then set the gametype you want to run through the console (/g_gametype war, or /g_gametype dm, etc..), then load your map (/map yourmapname). If your map doesn't support the gametype you're trying to load it wi... [more]
15 208 Jun 2, 2008 07:09 am
by cornrow_wallace
Custom Texture Problem
Call of Duty : CoDUO Level Design
If it's a solid texture then you don't need a custom shader for it. Try resaving the texture as a .dds with mip maps, update your pk3 and recompile. And Dilbert, that's valuable information, thanks for posting that.... [more]
9 254 Apr 15, 2008 06:44 am
by cornrow_wallace
Custom Texture Problem
Call of Duty : CoDUO Level Design
A couple of questions. Are you testing this on a listen or dedicated server? Why are you making a custom shader for it? Is this a solid texture or is it partially transparent? And this shouldn't be the cause of the error, but you should always check... [more]
9 254 Apr 14, 2008 03:19 pm
by cornrow_wallace
Blurring Image
Call of Duty : CoDUO Level Design
There really aren't enough unused Structural brushes in Foy to make a noticeable difference in visdata. Like I said, the majority of the visdata size is from the portals themselves, not unused buildings/walls. On a sidenote, just because I can't stand... [more]
21 287 Apr 14, 2008 02:33 pm
by cornrow_wallace
Blurring Image
Call of Duty : CoDUO Level Design
That really depends on how up to date your computer is. Realistically, the longest stage of the compile will be the lighting, and the visdata has nothing to do with lighting. More models, more mesh density, more brushes, etc.. means a longer compile tim... [more]
21 287 Apr 13, 2008 10:09 am
by cornrow_wallace
Blurring Image
Call of Duty : CoDUO Level Design
Sorry I didn't read your first post before I responded. I'd look at it like this: What you're seeing is similar to a caulk brush in that area, and you had gone through the map caulking things that aren't visible. That very well may be the problem. ... [more]
21 287 Apr 10, 2008 07:25 pm
by cornrow_wallace
Blurring Image
Call of Duty : CoDUO Level Design
I've seen this happen before on my first Bas map. Foy looks very chaotic but it's extremely neatly designed. Did you add anything to the map? In particular, did you cut any brushes? My guess is you made some odd cuts that resulted in lots of tiny brus... [more]
21 287 Apr 10, 2008 04:26 pm
by cornrow_wallace
Subtracting a segment of Terrain Mesh?
Call of Duty : CoDUO Level Design
"row" meaning line of vertices. For example, if you make a 3x3 terrain mesh, you'll have 3 vertical rows & 3 horizontal rows of verts. If you wanted to remove the middle vertical row, you'd select it then press ctrl+shift+Q to remove it, making the mesh... [more]
8 143 Apr 5, 2008 06:50 pm
by cornrow_wallace
Subtracting a segment of Terrain Mesh?
Call of Duty : CoDUO Level Design
Select the row you want to remove, then press ctrl+shift+Q. To add a row, select two verts in the bordering rows then press ctrl+shift+A.... [more]
8 143 Apr 5, 2008 05:23 pm
by cornrow_wallace
Shadow Question?
Call of Duty : CoDUO Level Design
|DA|DarkDilbert writes...Quote:-modelalphashadow should do it (Apparently -modelshadow isn't needed if alpha is selected, but I still tick it). I believe -modelalphashadow will also use the alpha channel to cast shadows, so you'd end up with a solid s... [more]
10 191 Mar 19, 2008 12:05 pm
by cornrow_wallace
Shadow Question?
Call of Duty : CoDUO Level Design
Mind posting your compile .bat? Killer, I haven't tried recently, but are you sure -modelshadow works with -fast?... [more]
10 191 Mar 19, 2008 10:38 am
by cornrow_wallace
Shadow Question?
Call of Duty : CoDUO Level Design
You need the -extra switch for model shadows, -fast doesn't do it.... [more]
10 191 Mar 18, 2008 05:02 pm
by cornrow_wallace
Major,but mysterious Compile Problem
Call of Duty : CoDUO Level Design
When the compiler tells you it can't load the .bsp it's because the .bsp wasn't updated during the compile as a result of an error. In this case, the error is the Triangulation Failed error. I've received this error several times and I can't seem to pin... [more]
3 154 Mar 11, 2008 09:06 pm
by cornrow_wallace
Thicket / Wesel 2 conflict
Call of Duty : CoDUO Level Design
Remove mp_wesel2_b2.pk3 from your /uo folder, load up your map in Graydiant and see if you have any missing textures (the blue "default" texture). If there are any, post the names here. As for the artillery hitting your skybox, just texture the top br... [more]
6 241 Mar 4, 2008 04:23 pm
by cornrow_wallace
Thicket / Wesel 2 conflict
Call of Duty : CoDUO Level Design
I didn't use anything from other custom maps in Wesel 2, so you may have accidentally used something from it in your map. I'm guessing this was an impure client error? This usually happens when 2 different maps share files, or different file versions wi... [more]
6 241 Mar 4, 2008 08:02 am
by cornrow_wallace
all vehicles mod
Call of Duty : CoD General Gaming
I had a very long post typed out but I'm simply not going to argue with someone like "eggbeast" who is unwilling to listen to reason. Arguing with somone over a lack of creativity & respect just isn't interesting to me. But let me be clear, I'm speaki... [more]
23 397 Mar 2, 2008 02:54 pm
by cornrow_wallace
all vehicles mod
Call of Duty : CoD General Gaming
So you're choosing to completely ignore our request to not use our content because you seem to think you're entitled to do with it whatever you like? You're so preoccupied with working on existing material, maybe you should put that much effort into crea... [more]
23 397 Mar 1, 2008 10:03 pm
by cornrow_wallace
all vehicles mod
Call of Duty : CoD General Gaming
Thank you, Fireball. The difference between the After Hourz vehicle pack and the GFM vehicles is that the AHz pack was intended for the community to use as they like. The vehicles within GFM are intended to be used only with the original mod, not a ... [more]
23 397 Mar 1, 2008 02:38 pm
by cornrow_wallace
all vehicles mod
Call of Duty : CoD General Gaming
It's been my experience that the GFM team doesn't allow people to rip parts of the mod to use on their own maps/mods. I could be wrong, but I don't believe permission was granted. If it was, then cool. If it wasn't, then show some respect. That's all ... [more]
23 397 Mar 1, 2008 08:53 am
by cornrow_wallace
all vehicles mod
Call of Duty : CoD General Gaming
So you have permission to use the GFM vehicles? Something tells me you don't. I think it's great that people are still interested in UO, but editing other peoples work without permission isn't cool.... [more]
23 397 Mar 1, 2008 08:44 am
by cornrow_wallace
Custom Texture Problem
Call of Duty 4 : CoD 4 Level Design
I haven't read this entire topic, so forgive me if this was already mentioned. I've experienced this "white texture" problem as well, and it seems to happen after you use map_rotate or map_restart. You need to load up your map with everything specifie... [more]
49 863 Feb 8, 2008 02:46 pm
by cornrow_wallace
Custom vehicle problems
Call of Duty : CoDUO Level Design
They have become completely anti CoD so I figured I would try here first. Thanks for the suggestion.... [more]
4 222 Jan 11, 2008 08:53 am
by cornrow_wallace
Custom vehicle problems
Call of Duty : CoDUO Level Design
I'm trying to bring a custom vehicle in-game and having a lot of problems. I've got it exported to .xmodel_export and I can bring it in-game as it's own vehicle, but the collision isn't right. This isn't a collmap issue, it's an issue with the collision... [more]
4 222 Jan 10, 2008 10:48 pm
by cornrow_wallace
MODSonline.com Forums
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Intergi
Partners
Frag Universe
CODAddicts - Call of Duty News & Downloads
XoXide
The Firing Box
Call of Duty Headquarters
Battle for Europe COD2
modbase.be
Ask About
Advertising
Friends
Canada Kicks Ass Clan
Great Gamer
After Life Gaming
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Video server move
Next Show
The next MODSonair show will air LIVE on:
11/23/2008 12:00 EST

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware