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COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level Designmy 2 cents..... WOW!.. I think if you put the effort into it, This map will
be a real popular one with those servers that appreciate good tactically
inclined maps.
Great work so far... I'm sure we will add it to our servers' rotations
soon.
edited on ... [ more] |
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Jan 22, 2008 11:54 pm by Horseman |
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it really makes me mad -_-;;Call of Duty 4 : CoD 4 Level Designpizza writes...Quote:try this, donno if it will work but its worth a shot
start > right click my computer > properties > advanced > performance
settings > advanced > change virtual memory to like 1536
Its a good idea to let windows dictate you... [ more] |
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Jan 22, 2008 11:48 pm by Horseman |
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Walkiing Through XmodelsCall of Duty 4 : CoD 4 Level DesignRead the WIKI
Models in COD4 are different than previous version...... [ more] |
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Jan 22, 2008 11:42 pm by Horseman |
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what scale do we use to make maps in COD1 Call of Duty : CoD Level DesignI have done alot of experimenting with this...so Ill tell you what
works/looks good for me...
1 unit = 1 inch
example....average human male is 5'11" tall
...or 71" tall....
so are the models
a character is 71 units tall and 32 units wide.
a ... [ more] |
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Mar 17, 2007 10:03 pm by Horseman |
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Perceiving the Human eye FPS to the Game FPS?Call of Duty 2 : CoD2 General GamingIf what you say is true (the human eye can only perceive 20-30 FPS) then a
fster rate on your monitor should NOT be noticable...make sense?
I dont believe that the human eye is limited to 20-30 FPS...probably more
like 70-90 FPS... but look at it this ... [ more] |
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May 30, 2006 11:52 am by Horseman |
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ADDING DOOR SOUNDSCall of Duty : CoDUO Level DesignI used a version of this on ASYLUM 3 and it works perfectly
had well over 20 doors (included 3 distinct door types)
I used this script for my "Wooden Doors":
Code:///////////////////////////////////
/////////| DOORS_SOUND.gsc |//////
/////////| By... [ more] |
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May 30, 2006 11:38 am by Horseman |
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NEW, FRESH ideas !!Call of Duty : CoDUO Level DesignIve recently created a script for another sliding door
For me, it was a bit complicated...but im proud of it
A switch opens a set of sliding Baydoors..
An alarm sounds for 4 seconds...then a 1 second pause...
then the doors open apart from each othe... [ more] |
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May 30, 2006 03:26 am by Horseman |
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unit size in feet?Call of Duty 2 : CoD 2 Level DesignAye... the grid is just there to give you a guide...a 'yardstick' , if you
will.
If you set the grid to 8, it makes a brush 8 units by 8 units..
Likewise, if you set the grid to 64, you will create a brush 64 x 64
units.
I agree that 1 units it appr... [ more] |
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May 30, 2006 03:16 am by Horseman |
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rotating floorCall of Duty : CoD Level Designswatcorv writes...Quote:********note******** you need your thing in a .iwd
file to make it work!
*.iwd ??? ...isnt that for COD2 ??
What section of the forums am I in ?..
**looks up at thread header in confusion**... [ more] |
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May 30, 2006 03:07 am by Horseman |
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why are the vehicles f***ed up?Call of Duty 2 : CoD 2 Level DesignDadofAzz writes...Quote:Also try washing your mouth out!
ROFL! ... [ more] |
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May 30, 2006 03:04 am by Horseman |
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I got another one...Call of Duty : CoDUO Level Design
OOPS.. i hit 'NEW POST' button instead of the 'REPLY' button.
This post is supposed to be in a thread called NEW, FRESH ideas !!
No wonder it made me enter a TOPIC before it would post it...sheesh
edited on May. 30, 2006 03:02 am by Horseman... [ more] |
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May 30, 2006 02:58 am by Horseman |
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I got another one...Call of Duty : CoDUO Level DesignIve recently created a script for a sliding door
For me, it was a bit complicated...but im proud of it
A switch opens a set of sliding Baydoors..
An alarm sounds for 4 seconds...then a 1 second pause...
then the doors open apart from each other with... [ more] |
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May 30, 2006 02:53 am by Horseman |
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ADDING DOOR SOUNDSCall of Duty : CoDUO Level DesignThere is a Tutorial for this - >Here
However, as this fella tells it, you must create a script file for EACH
DOOR...
This is NOT correct! There is a much easier method.
Create your door...func_door_rotating
give it a targetname...targetname=door
... [ more] |
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May 25, 2006 08:26 pm by Horseman |
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SEARCH-n-DESTROY questionsCall of Duty 2 : CoD 2 Level DesignFrom what I read, not many ppl are including S&D in their COD2 maps...
Is this because of the limited info on creating this game type?
If there is a Tut on S&D development out there, will someone place a link
please...Id love to get started on some ... [ more] |
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May 2, 2006 12:37 pm by Horseman |
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All Done - Map Complete - 1 mp spawn/intermi....spawn, gsc, arena done - What Next ? Call of Duty : CoD Level DesignShimm writes...Quote:
My MP LAN worked like a dream. Im still not sure how "everybody" gets my
pk3 file - spose / assume that it downloads on your first connection to my
server. would make sence.
If the client has DOWNLOADS enabled, then the server will... [ more] |
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Mar 3, 2006 03:21 pm by Horseman |
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All Done - Map Complete - 1 mp spawn/intermi....spawn, gsc, arena done - What Next ? Call of Duty : CoD Level Designgoto the Tutorial section and read up on making a PK3 file
This is good info...
this will give you the correct structure that you file needs to be in order
for it to run on a server.
***take special note***
When creating the PK3 files - make sure th... [ more] |
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Mar 2, 2006 06:55 pm by Horseman |
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Auto Open Sliding DoorCall of Duty : CoD Level DesignWOW!!!....Good for you!
and nice idea by the way... [ more] |
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Feb 28, 2006 11:51 pm by Horseman |
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Auto Open Sliding DoorCall of Duty : CoD Level Designright below the last wait commend add this...
self thread door_slider();
return;
this should make it repeat itself as needed.
Im making a 'not-so-educated' guess here...
Im pulling this idea from other scripts.
edited on Feb. 28, 2006 11:47 pm... [ more] |
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Feb 28, 2006 11:46 pm by Horseman |
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Auto Open Sliding DoorCall of Duty : CoD Level Design
YAY!!! I helped!
OH.. so it needs to be re-threaded i think
Self thread....not sure of corrent syntax
edited on Feb. 28, 2006 11:30 pm by Horseman
something like:
thread door_slider(); right at the end - I THINK
edited on Feb. 28, 20... [ more] |
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Feb 28, 2006 11:28 pm by Horseman |
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Auto Open Sliding DoorCall of Duty : CoD Level DesignLOL
I see from the other files hosted here that you visit some of my favorite
sites!
Suggest you host it somewhere else...but i got it..will look at it tonight
Right off the bat, i see something i think of importance..
you actually have 2 trigger... [ more] |
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Feb 28, 2006 11:12 pm by Horseman |
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Flashing Lights in COD?Call of Duty : CoD Level DesignBR3NT -
If you would be so kind...
Could you find the time to slap together a 'sample' of this ?
Id love to dissect it and see how it works. ... [ more] |
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Feb 28, 2006 11:08 pm by Horseman |
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Auto Open Sliding DoorCall of Duty : CoD Level DesignThe door :
classname / script_brushmodel
targetname / door
The trigger :
classname / trigger_multiple
targetname / trig
correct? Yes, im sure the door is correct or it wouldnt move at all.
Im at a loss...you're above me at this point. Without h... [ more] |
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Feb 28, 2006 10:50 pm by Horseman |
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popular?Battlefield : BF2 Level DesignObjects in the game - tanks, guns, trees, etc. are models that are easily
placed.
Terrain and buildings however are created...
However, keep in mind that there are lots of sites out there that host
'PREFABS' for games of this nature...You can download... [ more] |
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Feb 28, 2006 10:35 pm by Horseman |
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Auto Open Sliding DoorCall of Duty : CoD Level DesignNow.. im no expert..dont claim to be...
So im taking liberties here by posting and trying to help out.
Read over the script again...
Make sure its correct...
Is it possible that the door is functioning backwards?
is it that the door waittill ("mov... [ more] |
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Feb 28, 2006 10:30 pm by Horseman |
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All Done - Map Complete - 1 mp spawn/intermi....spawn, gsc, arena done - What Next ? Call of Duty : CoD Level DesignFirst off...
1)you need a DEATHMATCH INTERMISSION
2)You need at least one DEATHMATCH SPAWN
3) make sure that the editor 'knows' its for MP
go EDIT > MAP PROPERTIES.... there is a checkbox there...see it?
What are you using to compile? I cant i... [ more] |
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Feb 28, 2006 10:20 pm by Horseman |