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Latest Posts by dktekno
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How to determine whether a brush is shot at?
Call of Duty 2 : CoD2 Scripting
Thank you very much. ... [more]
4 148 Feb 15, 2008 04:39 pm
by dktekno
How to determine whether a brush is shot at?
Call of Duty 2 : CoD2 Scripting
How do I determine wether a brush is hit by a bullet?... [more]
4 148 Feb 15, 2008 03:51 pm
by dktekno
Drones don't move
Call of Duty 2 : CoD2 Scripting
No answers???... [more]
2 155 Aug 27, 2007 07:50 am
by dktekno
Drones don't move
Call of Duty 2 : CoD2 Scripting
I have this code, which spawns a drone (I want to use drones instead of regular AI soldiers, because the regular AI has a max limit of 32 ingame, and I want about 100 soldiers at a time, so I use drones). The drone spawns without problems, but when I g... [more]
2 155 Aug 25, 2007 10:30 am
by dktekno
How do I hide the HUD?
Call of Duty 2 : CoD 2 Single Player
I don't want any information displayed when I look at a gun, saying "press F to pick up Enfield" or showing character names in SP when I look at friendly characters. So how do I hide the HUD completely? ... [more]
4 190 Aug 10, 2007 08:35 am
by dktekno
How do I spawn 100 actors?
Call of Duty 2 : CoD2 Scripting
I can't see how I, in your code, can tell which actor it is gonna be. I Where in the code do you state wether it should be a german, british, american or russian? And which weapon to have? You use the getent to get the actor's name, but this requires m... [more]
5 269 Jul 9, 2007 02:44 pm
by dktekno
How do I spawn 100 actors?
Call of Duty 2 : CoD2 Scripting
COD2 can only handle 32 players at a time, and I get an error telling me I have too many actors if all my actors have unique targetnames. The 33rd actor causes trouble. So I got this idea: After a while in combat, 16 of my own men have died in co... [more]
5 269 Jul 9, 2007 11:40 am
by dktekno
World War 1 SP Mod
Call of Duty 2 : CoD 2 Level Design
I still remember this topic. So long time ago, and now the mod is a reality. ... [more]
52 2089 Jul 1, 2007 07:48 am
by dktekno
Caught In The Wire ready for download
Call of Duty 2 : CoD2 Custom Map Releases
http://www.modsonline.com/Projects-full-2299.html... [more]
3 393 Jun 30, 2007 11:33 am
by dktekno
Caught In the Wire mod MAYBE out at July 1
Call of Duty 2 : CoD2 Custom Map Releases
As I've mentioned before, Caught In The Wire mod has been under development for quite some time. Don't expect much from the first maps released for you, they are all quite simple and are more like a virtual WW1-museum than actual missions. However there w... [more]
2 218 Jun 18, 2007 05:40 pm
by dktekno
How do I give actor a specific weapon?
Call of Duty 2 : CoD2 Scripting
I can't find any british actor that carry a webley. So I have an actor, actor_ally_brit_normandy_reg_rifle, and I've given him a targetname "actor_webley". How do I give him a webley? ... [more]
3 378 Jun 9, 2007 12:20 pm
by dktekno
How to spawn without weapons?
Call of Duty 2 : CoD2 Scripting
level.player.takeallweapons(); works. Thanks. ... [more]
3 198 Jun 8, 2007 11:45 am
by dktekno
How to spawn without weapons?
Call of Duty 2 : CoD2 Scripting
1. How do I make my player in Single Player map spawn without any weapon? 2. When I try this script: level.player giveWeapon("enfield"); level.player giveWeapon("webley"); level.player giveWeapon("mk1britishfrag"); level.player switchToWeapon("e... [more]
3 198 Jun 8, 2007 11:15 am
by dktekno
Preview: Caught In The Wire mod
Call of Duty 2 : CoD2 Custom Map Releases
Comon, give me some comments.... [more]
4 649 Feb 19, 2007 03:48 pm
by dktekno
Preview: Caught In The Wire mod
Call of Duty 2 : CoD2 Custom Map Releases
I'm finishing the new SP mod for COD2, called "Caught In The Wire" (CITW). It will include a new menu (already finished) from where to launch the maps, and the ability to include a video and play it when the player selects the map from the list. CIT... [more]
4 649 Feb 19, 2007 09:37 am
by dktekno
Cannot make an IWD file
Call of Duty 2 : CoD 2 Level Design
I have tried with WinZip too. And it doesn't work. ... [more]
9 627 Nov 30, 2006 04:26 am
by dktekno
First World War Mod website
Call of Duty 2 : CoD 2 Level Design
Quote: You forgot to place the folder materials in the zip-file. There is the material for the loadscreen. Oh, sorry. Quote: And i think it is a bad idea to prevent the player to move with a trigger_hurt. Why don't you use the command level.player... [more]
11 684 Nov 29, 2006 04:28 pm
by dktekno
Cannot make an IWD file
Call of Duty 2 : CoD 2 Level Design
fullaholes - I did so, though it is a SP map so I didn't put it in the mp-folder. But basically this is how I did it. And it still doesn't work. edited on Nov. 29, 2006 08:53 am by dktekno... [more]
9 627 Nov 29, 2006 08:52 am
by dktekno
Cannot make an IWD file
Call of Duty 2 : CoD 2 Level Design
Quote:what i find is easier is when i compiled me map ueing the compiler i open up a already existing good working map. delete the contents put my contents in and rename it to what i need to for my map.... thats how i do it mate and works everytime I u... [more]
9 627 Nov 29, 2006 08:05 am
by dktekno
Cannot make an IWD file
Call of Duty 2 : CoD 2 Level Design
Whenever I put my d3dbsp file into an IWD file I made by using packspape or WinZip, I get this error: How do I solve it? I cannot distribute my files via IWD-files. It seems like it needs the d3dbsp file to be in the \main\maps\ folder. If not, ... [more]
9 627 Nov 29, 2006 07:41 am
by dktekno
First World War Mod website
Call of Duty 2 : CoD 2 Level Design
I have all my CUSTOM d3dbsp files in my \main\maps This is because I get an error everytime I have a custom map in an IWD file. Do you have a solution to this problem?... [more]
11 684 Nov 29, 2006 07:14 am
by dktekno
First World War Mod website
Call of Duty 2 : CoD 2 Level Design
OK... Then I really don't understand. Do you have sound? In the start of the game, do you hear bombardment, followed by silence/birds singing etc.? The zip-file should consist of a folder called "images". In this folder, there should be a file n... [more]
11 684 Nov 29, 2006 06:55 am
by dktekno
First World War Mod website
Call of Duty 2 : CoD 2 Level Design
Quote:nowhere I read or heard that I was supposed to wait. Didn't you see a load-screen? Or was it just the usual chess-like screen?... [more]
11 684 Nov 29, 2006 05:21 am
by dktekno
First World War Mod website
Call of Duty 2 : CoD 2 Level Design
Doesn't work??? What do you mean? There are several things you might consider: 1. Does it seem like the map is taking forever to load? Answer: There are a lot of pathnodes. It will take a veeery long time for it to load. But it has not frozen. J... [more]
11 684 Nov 28, 2006 04:48 pm
by dktekno
First World War Mod website
Call of Duty 2 : CoD 2 Level Design
I have now opened the website for the First World War mod for Call of Duty 2. The website was made nearly a year ago, but nothing ever came out of it. I have changed some bits of it, and now opened the forums. http://ostrenches.frac.dk OS = Open ... [more]
11 684 Nov 28, 2006 03:01 pm
by dktekno
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