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Last Post |
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How to determine whether a brush is shot at?Call of Duty 2 : CoD2 ScriptingThank you very much.
... [ more] |
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Feb 15, 2008 04:39 pm by dktekno |
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How to determine whether a brush is shot at?Call of Duty 2 : CoD2 ScriptingHow do I determine wether a brush is hit by a bullet?... [ more] |
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148 |
Feb 15, 2008 03:51 pm by dktekno |
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Drones don't moveCall of Duty 2 : CoD2 ScriptingNo answers???... [ more] |
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Aug 27, 2007 07:50 am by dktekno |
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Drones don't moveCall of Duty 2 : CoD2 ScriptingI have this code, which spawns a drone (I want to use drones instead of
regular AI soldiers, because the regular AI has a max limit of 32 ingame,
and I want about 100 soldiers at a time, so I use drones).
The drone spawns without problems, but when I g... [ more] |
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Aug 25, 2007 10:30 am by dktekno |
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How do I hide the HUD?Call of Duty 2 : CoD 2 Single PlayerI don't want any information displayed when I look at a gun, saying "press
F to pick up Enfield" or showing character names in SP when I look at
friendly characters.
So how do I hide the HUD completely?
... [ more] |
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Aug 10, 2007 08:35 am by dktekno |
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How do I spawn 100 actors?Call of Duty 2 : CoD2 ScriptingI can't see how I, in your code, can tell which actor it is gonna be. I
Where in the code do you state wether it should be a german, british,
american or russian? And which weapon to have?
You use the getent to get the actor's name, but this requires m... [ more] |
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Jul 9, 2007 02:44 pm by dktekno |
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How do I spawn 100 actors?Call of Duty 2 : CoD2 ScriptingCOD2 can only handle 32 players at a time, and I get an error telling me I
have too many actors if all my actors have unique targetnames.
The 33rd actor causes trouble.
So I got this idea:
After a while in combat, 16 of my own men have died in co... [ more] |
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Jul 9, 2007 11:40 am by dktekno |
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World War 1 SP ModCall of Duty 2 : CoD 2 Level DesignI still remember this topic. So long time ago, and now the mod is a
reality.
... [ more] |
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Jul 1, 2007 07:48 am by dktekno |
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Caught In The Wire ready for downloadCall of Duty 2 : CoD2 Custom Map Releaseshttp://www.modsonline.com/Projects-full-2299.html... [ more] |
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Jun 30, 2007 11:33 am by dktekno |
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Caught In the Wire mod MAYBE out at July 1Call of Duty 2 : CoD2 Custom Map ReleasesAs I've mentioned before, Caught In The Wire mod has been under development
for quite some time. Don't expect much from the first maps released for
you, they are all quite simple and are more like a virtual WW1-museum than
actual missions. However there w... [ more] |
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Jun 18, 2007 05:40 pm by dktekno |
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How do I give actor a specific weapon?Call of Duty 2 : CoD2 ScriptingI can't find any british actor that carry a webley. So I have an actor,
actor_ally_brit_normandy_reg_rifle, and I've given him a targetname
"actor_webley".
How do I give him a webley?
... [ more] |
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Jun 9, 2007 12:20 pm by dktekno |
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How to spawn without weapons?Call of Duty 2 : CoD2 Scriptinglevel.player.takeallweapons(); works. Thanks.
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Jun 8, 2007 11:45 am by dktekno |
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How to spawn without weapons?Call of Duty 2 : CoD2 Scripting1. How do I make my player in Single Player map spawn without any weapon?
2. When I try this script:
level.player giveWeapon("enfield");
level.player giveWeapon("webley");
level.player giveWeapon("mk1britishfrag");
level.player switchToWeapon("e... [ more] |
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Jun 8, 2007 11:15 am by dktekno |
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Preview: Caught In The Wire modCall of Duty 2 : CoD2 Custom Map ReleasesComon, give me some comments.... [ more] |
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Feb 19, 2007 03:48 pm by dktekno |
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Preview: Caught In The Wire modCall of Duty 2 : CoD2 Custom Map ReleasesI'm finishing the new SP mod for COD2, called "Caught In The Wire" (CITW).
It will include a new menu (already finished) from where to launch the
maps, and the ability to include a video and play it when the player
selects the map from the list.
CIT... [ more] |
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Feb 19, 2007 09:37 am by dktekno |
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Cannot make an IWD fileCall of Duty 2 : CoD 2 Level DesignI have tried with WinZip too. And it doesn't work.
... [ more] |
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Nov 30, 2006 04:26 am by dktekno |
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First World War Mod websiteCall of Duty 2 : CoD 2 Level DesignQuote:
You forgot to place the folder materials in the zip-file. There is the
material for the loadscreen.
Oh, sorry.
Quote:
And i think it is a bad idea to prevent the player to move with a
trigger_hurt. Why don't you use the command level.player... [ more] |
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Nov 29, 2006 04:28 pm by dktekno |
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Cannot make an IWD fileCall of Duty 2 : CoD 2 Level Designfullaholes - I did so, though it is a SP map so I didn't put it in the
mp-folder.
But basically this is how I did it. And it still doesn't work.
edited on Nov. 29, 2006 08:53 am by dktekno... [ more] |
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Nov 29, 2006 08:52 am by dktekno |
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Cannot make an IWD fileCall of Duty 2 : CoD 2 Level DesignQuote:what i find is easier is when i compiled me map ueing the compiler i
open up a already existing good working map. delete the contents put my
contents in and rename it to what i need to for my map.... thats how i do
it mate and works everytime
I u... [ more] |
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Nov 29, 2006 08:05 am by dktekno |
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Cannot make an IWD fileCall of Duty 2 : CoD 2 Level DesignWhenever I put my d3dbsp file into an IWD file I made by using packspape or
WinZip, I get this error:
How do I solve it?
I cannot distribute my files via IWD-files. It seems like it needs the
d3dbsp file to be in the \main\maps\ folder. If not, ... [ more] |
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Nov 29, 2006 07:41 am by dktekno |
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First World War Mod websiteCall of Duty 2 : CoD 2 Level DesignI have all my CUSTOM d3dbsp files in my \main\maps
This is because I get an error everytime I have a custom map in an IWD
file.
Do you have a solution to this problem?... [ more] |
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Nov 29, 2006 07:14 am by dktekno |
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First World War Mod websiteCall of Duty 2 : CoD 2 Level DesignOK... Then I really don't understand.
Do you have sound?
In the start of the game, do you hear bombardment, followed by
silence/birds singing etc.?
The zip-file should consist of a folder called "images".
In this folder, there should be a file n... [ more] |
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Nov 29, 2006 06:55 am by dktekno |
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First World War Mod websiteCall of Duty 2 : CoD 2 Level DesignQuote:nowhere I read or heard that I was supposed to wait.
Didn't you see a load-screen?
Or was it just the usual chess-like screen?... [ more] |
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Nov 29, 2006 05:21 am by dktekno |
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First World War Mod websiteCall of Duty 2 : CoD 2 Level DesignDoesn't work???
What do you mean?
There are several things you might consider:
1. Does it seem like the map is taking forever to load?
Answer: There are a lot of pathnodes. It will take a veeery long time for
it to load. But it has not frozen. J... [ more] |
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Nov 28, 2006 04:48 pm by dktekno |
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First World War Mod websiteCall of Duty 2 : CoD 2 Level DesignI have now opened the website for the First World War mod for Call of Duty
2.
The website was made nearly a year ago, but nothing ever came out of it. I
have changed some bits of it, and now opened the forums.
http://ostrenches.frac.dk
OS = Open ... [ more] |
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Nov 28, 2006 03:01 pm by dktekno |