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missing tutorial lifts1-doom3.zipDOOM III : DOOM III Level Designoh crap. an error occured during transfer. this is what it said:
------------------------------------------------------------------------
An error has occured copying a file to the FTP server. Make sure that you
have permission to put files on the serve... [ more] |
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Mar 2, 2006 02:28 pm by tyrantkiller |
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"J" Button :DDOOM III : DOOM III Level Designactually i just found out that all u have to do is puch alt + enter lol... [ more] |
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Mar 2, 2006 02:17 pm by tyrantkiller |
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elevator doorsDOOM III : DOOM III Level Designthe elevator that i made would look nicer with some doors but i can link
the doors to the elevator. Ive tried connected entities, combining but
nothing. I noticed a code line saying "inner_door" which allows you to
connect doors to elevator but i dont get... [ more] |
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Feb 21, 2006 10:13 pm by tyrantkiller |
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triggering ragdollsDOOM III : DOOM III Level Designso im guessing there is no other way to make ragdolls move by a trigger
without scripting it? bummer... [ more] |
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Feb 21, 2006 10:06 pm by tyrantkiller |
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annoying problemDOOM III : DOOM III Level Designthats f***ing gay
i have played all of the quakes EXCEPT THIS ONE
the only reason why i cant get it is because of its graphic card
requirements which sux
edited on Feb. 21, 2006 09:57 pm by tyrantkiller... [ more] |
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Feb 21, 2006 09:57 pm by tyrantkiller |
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quick questionDOOM III : DOOM III Level Designor you could just push alt + enter
... [ more] |
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Feb 21, 2006 09:54 pm by tyrantkiller |
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missing tutorial lifts1-doom3.zipDOOM III : DOOM III Level Designwow, thats ironic because i was just watching it but the only problem is
once you get up, you cant get back down on the same lift..
but i have that file that ure looking for... [ more] |
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Feb 21, 2006 09:52 pm by tyrantkiller |
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models for mapDOOM III : DOOM III Level Designactually just mainly beds... [ more] |
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Nov 8, 2005 06:58 pm by tyrantkiller |
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triggering ragdollsDOOM III : DOOM III Level Designthnx; and another question how do u make the screen shake?... [ more] |
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Nov 8, 2005 06:57 pm by tyrantkiller |
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My Questions ThreadDOOM III : DOOM III Level Designthats cool cause in my shcool, in the next simester, i get to use the maya
program... [ more] |
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Nov 8, 2005 01:35 pm by tyrantkiller |
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triggering ragdollsDOOM III : DOOM III Level Designso can any1 tell me the code to throw a ragdoll?... [ more] |
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Nov 5, 2005 09:00 pm by tyrantkiller |
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triggering ragdollsDOOM III : DOOM III Level Designactually i just found out i have to script it.........which is still hard
but im learning
edited on Nov. 5, 2005 08:46 pm by tyrantkiller... [ more] |
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Nov 5, 2005 08:46 pm by tyrantkiller |
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triggering ragdollsDOOM III : DOOM III Level Designi need to know how to trigger ragdolls to move were you want them to like
you walk into a room and a skeleton floats by. how do you do that?... [ more] |
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Nov 5, 2005 08:06 pm by tyrantkiller |
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Useful BindsDOOM III : DOOM III Level Designnvm i watched the vid and i found out
... [ more] |
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Nov 5, 2005 08:04 pm by tyrantkiller |
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My Questions ThreadDOOM III : DOOM III Level Designwat editor should i use? studio max 3d or gmax for models?... [ more] |
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Nov 5, 2005 07:34 pm by tyrantkiller |
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models for mapDOOM III : DOOM III Level Designi need some couches/beds and some tables for a prison map im making....some
toilets and some sinks would be nice too... [ more] |
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Nov 4, 2005 11:42 pm by tyrantkiller |
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lighting doom 3 mods mapsDOOM III : DOOM III Level Designya i use that method sometimes to shape the light for that one specific
room; it helps... [ more] |
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Nov 4, 2005 11:38 pm by tyrantkiller |
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My Questions ThreadDOOM III : DOOM III Level Designcool so u actually have vids about ragdolls, and importing 3d models? those
r somethings that i need to know about
but i need some couch/bed models if any1 has some ... [ more] |
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Nov 4, 2005 11:35 pm by tyrantkiller |
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Useful BindsDOOM III : DOOM III Level Designbind "h" "toggle g_dragentity" - - enables the ability to drag around
ragdolls and moveables - hit again to disable - helps place
ragdolls/moveables where you want them in your map
DUDE!!!
i have been wondering how to do this for a LONG time
can u ... [ more] |
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Nov 3, 2005 09:25 pm by tyrantkiller |
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Cant open editor...helpDOOM III : DOOM III Level DesignxXAndyXx writes...Quote:umm, oops sorry my bad guys. im on a mac. there is
no target string.< .me=dumbass> i should have realized.
lol but for mac not sure
edited on Nov. 3, 2005 09:22 pm by tyrantkiller... [ more] |
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Nov 3, 2005 09:21 pm by tyrantkiller |
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The Doom DinerDOOM III : DOOM III Level Designi luv it man
its like resident evil
next thing u know......uuuuuuuuuuhhhhhhhhhhhhhhhhhhhh
zombies LOL... [ more] |
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Nov 3, 2005 09:20 pm by tyrantkiller |
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Lights don't cast shadows...DOOM III : DOOM III Level Design....
lol
well my lights do all kinds of weird things anyways but in the end i figure
it out... [ more] |
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Nov 3, 2005 09:18 pm by tyrantkiller |
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gui_parm'sDOOM III : DOOM III Level Design..............
same as what i said on the other exact same topic as u posted already lol... [ more] |
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Nov 3, 2005 09:16 pm by tyrantkiller |
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gui_parm'sDOOM III : DOOM III Level Designummm bring up the entity editor and check its code list
it also depends what you want to apply the parms to... [ more] |
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Nov 3, 2005 09:15 pm by tyrantkiller |
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gui editorDOOM III : DOOM III Level Designoops wait a minute 'gui' my bad i need to actually lol
i think there is a way but wouldnt it automatically size and fix its
rotation on w/e ure placing it on?... [ more] |
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Nov 3, 2005 09:13 pm by tyrantkiller |