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Latest Posts by tyrantkiller
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missing tutorial lifts1-doom3.zip
DOOM III : DOOM III Level Design
oh crap. an error occured during transfer. this is what it said: ------------------------------------------------------------------------ An error has occured copying a file to the FTP server. Make sure that you have permission to put files on the serve... [more]
4 617 Mar 2, 2006 02:28 pm
by tyrantkiller
"J" Button :D
DOOM III : DOOM III Level Design
actually i just found out that all u have to do is puch alt + enter lol... [more]
38 2524 Mar 2, 2006 02:17 pm
by tyrantkiller
elevator doors
DOOM III : DOOM III Level Design
the elevator that i made would look nicer with some doors but i can link the doors to the elevator. Ive tried connected entities, combining but nothing. I noticed a code line saying "inner_door" which allows you to connect doors to elevator but i dont get... [more]
2 489 Feb 21, 2006 10:13 pm
by tyrantkiller
triggering ragdolls
DOOM III : DOOM III Level Design
so im guessing there is no other way to make ragdolls move by a trigger without scripting it? bummer... [more]
8 642 Feb 21, 2006 10:06 pm
by tyrantkiller
annoying problem
DOOM III : DOOM III Level Design
thats f***ing gay i have played all of the quakes EXCEPT THIS ONE the only reason why i cant get it is because of its graphic card requirements which sux edited on Feb. 21, 2006 09:57 pm by tyrantkiller... [more]
6 529 Feb 21, 2006 09:57 pm
by tyrantkiller
quick question
DOOM III : DOOM III Level Design
or you could just push alt + enter ... [more]
5 594 Feb 21, 2006 09:54 pm
by tyrantkiller
missing tutorial lifts1-doom3.zip
DOOM III : DOOM III Level Design
wow, thats ironic because i was just watching it but the only problem is once you get up, you cant get back down on the same lift.. but i have that file that ure looking for... [more]
4 617 Feb 21, 2006 09:52 pm
by tyrantkiller
models for map
DOOM III : DOOM III Level Design
actually just mainly beds... [more]
2 525 Nov 8, 2005 06:58 pm
by tyrantkiller
triggering ragdolls
DOOM III : DOOM III Level Design
thnx; and another question how do u make the screen shake?... [more]
8 642 Nov 8, 2005 06:57 pm
by tyrantkiller
My Questions Thread
DOOM III : DOOM III Level Design
thats cool cause in my shcool, in the next simester, i get to use the maya program... [more]
34 709 Nov 8, 2005 01:35 pm
by tyrantkiller
triggering ragdolls
DOOM III : DOOM III Level Design
so can any1 tell me the code to throw a ragdoll?... [more]
8 642 Nov 5, 2005 09:00 pm
by tyrantkiller
triggering ragdolls
DOOM III : DOOM III Level Design
actually i just found out i have to script it.........which is still hard but im learning edited on Nov. 5, 2005 08:46 pm by tyrantkiller... [more]
8 642 Nov 5, 2005 08:46 pm
by tyrantkiller
triggering ragdolls
DOOM III : DOOM III Level Design
i need to know how to trigger ragdolls to move were you want them to like you walk into a room and a skeleton floats by. how do you do that?... [more]
8 642 Nov 5, 2005 08:06 pm
by tyrantkiller
Useful Binds
DOOM III : DOOM III Level Design
nvm i watched the vid and i found out ... [more]
4 1632 Nov 5, 2005 08:04 pm
by tyrantkiller
My Questions Thread
DOOM III : DOOM III Level Design
wat editor should i use? studio max 3d or gmax for models?... [more]
34 709 Nov 5, 2005 07:34 pm
by tyrantkiller
models for map
DOOM III : DOOM III Level Design
i need some couches/beds and some tables for a prison map im making....some toilets and some sinks would be nice too... [more]
2 525 Nov 4, 2005 11:42 pm
by tyrantkiller
lighting doom 3 mods maps
DOOM III : DOOM III Level Design
ya i use that method sometimes to shape the light for that one specific room; it helps... [more]
7 596 Nov 4, 2005 11:38 pm
by tyrantkiller
My Questions Thread
DOOM III : DOOM III Level Design
cool so u actually have vids about ragdolls, and importing 3d models? those r somethings that i need to know about but i need some couch/bed models if any1 has some ... [more]
34 709 Nov 4, 2005 11:35 pm
by tyrantkiller
Useful Binds
DOOM III : DOOM III Level Design
bind "h" "toggle g_dragentity" - - enables the ability to drag around ragdolls and moveables - hit again to disable - helps place ragdolls/moveables where you want them in your map DUDE!!! i have been wondering how to do this for a LONG time can u ... [more]
4 1632 Nov 3, 2005 09:25 pm
by tyrantkiller
Cant open editor...help
DOOM III : DOOM III Level Design
xXAndyXx writes...Quote:umm, oops sorry my bad guys. im on a mac. there is no target string.< .me=dumbass> i should have realized. lol but for mac not sure edited on Nov. 3, 2005 09:22 pm by tyrantkiller... [more]
4 585 Nov 3, 2005 09:21 pm
by tyrantkiller
The Doom Diner
DOOM III : DOOM III Level Design
i luv it man its like resident evil next thing u know......uuuuuuuuuuhhhhhhhhhhhhhhhhhhhh zombies LOL... [more]
2 589 Nov 3, 2005 09:20 pm
by tyrantkiller
Lights don't cast shadows...
DOOM III : DOOM III Level Design
.... lol well my lights do all kinds of weird things anyways but in the end i figure it out... [more]
5 554 Nov 3, 2005 09:18 pm
by tyrantkiller
gui_parm's
DOOM III : DOOM III Level Design
.............. same as what i said on the other exact same topic as u posted already lol... [more]
2 452 Nov 3, 2005 09:16 pm
by tyrantkiller
gui_parm's
DOOM III : DOOM III Level Design
ummm bring up the entity editor and check its code list it also depends what you want to apply the parms to... [more]
2 379 Nov 3, 2005 09:15 pm
by tyrantkiller
gui editor
DOOM III : DOOM III Level Design
oops wait a minute 'gui' my bad i need to actually lol i think there is a way but wouldnt it automatically size and fix its rotation on w/e ure placing it on?... [more]
3 484 Nov 3, 2005 09:13 pm
by tyrantkiller
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