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hq map doing my head inCall of Duty : CoDUO Level DesignSounds like you don't have the approprate spawns in the map.... [ more] |
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Aug 3, 2008 03:13 pm by Jsyhitman |
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Preview of new mapCall of Duty 4 : CoD 4 Level DesignThe map was going to be in the day time, hence the bright minimap. But i
wanted something a little different the the usuall sunny mid-east style. So
went for dark and rainy.
I am going to redo the minimap however, the airstikes are a little off.... [ more] |
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Jul 23, 2008 01:15 am by Jsyhitman |
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Preview of new mapCall of Duty 4 : CoD 4 Level DesignHi all,
Heres a preview of my new map.
I would like firstly to thank the members here who helped me with some
scripting issues.
The map is about 85% done, need to do more details and improve some of the
lighting Also the outdoor portaling which i can... [ more] |
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Jul 22, 2008 06:39 pm by Jsyhitman |
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COD4 Loadscreen error!!!!!!!!!!Call of Duty 4 : CoD 4 Level DesignIf you have correctly created all your images in iwi format, what u need to
do next is:
create a folder on your desktop called images, copy your iwi's in to that.
Zip it up using winrar, but make sure u use the .zip extension.
call the zip "mp_mapname.... [ more] |
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Jul 22, 2008 05:30 am by Jsyhitman |
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my walls from hellCall of Duty 4 : CoD 4 Level DesignDid you get any errors in your compiler window?
If so post them here... [ more] |
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Jul 18, 2008 03:32 pm by Jsyhitman |
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war_artillery_obj prefabCall of Duty 4 : CoD 4 Level DesignI can't seem to find any info on the hardpoint gametype.
How is it set up? Is it similar to hq and what spawns would you use?
i have been trying to find the corrisponding gsc files in the gamedir and
tools dir but can't find them.
Where are the normal ... [ more] |
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Jul 17, 2008 01:19 pm by Jsyhitman |
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war_artillery_obj prefabCall of Duty 4 : CoD 4 Level DesignHi all,
Does anyone know what the extra war prefabs are for "war_artillery_obj.map"
and so on.
Are they used in they same way as the hq or is there different way that
they are implemented?
Thanks... [ more] |
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Jul 17, 2008 03:24 am by Jsyhitman |
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Staircase Railings anyone!?Call of Duty 4 : CoD 4 Level DesignOr you could use these...
Download zip file
edited on Jul. 10, 2008 04:57 pm by Jsyhitman
edited on Jul. 10, 2008 04:58 pm by Jsyhitman... [ more] |
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Jul 10, 2008 04:56 pm by Jsyhitman |
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Need some serious help with compiling reflectionsCall of Duty 4 : CoD 4 Level Designdo you have any destructable cars in your level?... [ more] |
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Jul 7, 2008 01:25 pm by Jsyhitman |
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A Lunch / Bounce pad?Call of Duty 4 : CoD 4 Level DesignMaybe this helps
jump pads
TuT in cod4 section... [ more] |
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Jul 5, 2008 01:01 pm by Jsyhitman |
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How do you assign a sound to a script exploderCall of Duty 4 : CoD 4 ScriptingFinally resolved it..
It appears the script doesn'tlike having an underscore between names.
I had wallexplode_soundtrig as a targetname. No sound.
Changed it to soundtrig. Worked perfect!!!
Thanks for your help lazygit... [ more] |
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Jul 1, 2008 10:59 am by Jsyhitman |
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How do you assign a sound to a script exploderCall of Duty 4 : CoD 4 ScriptingI have all the appropriate sounds lines in my zone file and have changed
the trigger to be able to be shot and I still get no sound effect.
Do you it could be that i am using a trigger_damage and not a
trigger_multiple?... [ more] |
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Jun 29, 2008 07:18 pm by Jsyhitman |
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How do you assign a sound to a script exploderCall of Duty 4 : CoD 4 ScriptingThanks for the help, Thanks lazygit..
One last question, should i add the soundalias to my zone file?
I dont get any errors, just don't hear the explosion.
Thanks again... [ more] |
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Jun 28, 2008 05:09 pm by Jsyhitman |
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How do you assign a sound to a script exploderCall of Duty 4 : CoD 4 ScriptingThanks for all the suggestions, all i really need to do i have a sound play
when the script_exploder is triggered by a trigger damge.
Is it possible to do it like the fx using something similar to this line
Quote:level._effect["wallexplode"] = loadfx ... [ more] |
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Jun 27, 2008 01:20 pm by Jsyhitman |
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Peak at my new mapCall of Duty 4 : CoD 4 Level DesignThanks for the coments guys, its apperciated... [ more] |
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Jun 27, 2008 01:15 pm by Jsyhitman |
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Peak at my new mapCall of Duty 4 : CoD 4 Level DesignHerse a quick peak at my new map, Its only about 30% down!
Explodable house
... [ more] |
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Jun 26, 2008 06:30 pm by Jsyhitman |
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How do you assign a sound to a script exploderCall of Duty 4 : CoD 4 ScriptingOk so if in my map i give my trigger_damage a targetname of
wallexplode_soundtrig and then put in a script_origin with a tragetname of
wallexplode_sound.
Then in my main gsc i put the following code?
Code: thread exp_sound1();
}
exp_sound1()
... [ more] |
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Jun 26, 2008 03:14 pm by Jsyhitman |
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How do you assign a sound to a script exploderCall of Duty 4 : CoD 4 ScriptingI think i know what you mean, but my understanding of scripting is very
basic altho i am starting to understand a little, any pointers would be
very much appreciated.... [ more] |
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Jun 26, 2008 02:52 pm by Jsyhitman |
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How do you assign a sound to a script exploderCall of Duty 4 : CoD 4 ScriptingI have the following script_exploder working in my map, However I would
like to add a soundalias to go off at the same time.
Can anyone give me a pointer please?
Quote:The fx entity has the following:
classname/script_model
model/fx
script_exploder... [ more] |
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Jun 26, 2008 11:42 am by Jsyhitman |
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ugly GFX in devmap ?Call of Duty 4 : CoD 4 Level DesignYou need to place some reflection probes in your map and also create the
light grid using the light grid texture. Then after compiling you need to
compile reflections.
There are tuts on these.... [ more] |
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Jun 25, 2008 06:08 pm by Jsyhitman |
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type undefined is not an int: script errorCall of Duty 4 : CoD 4 ScriptingFixed it, it was a typo, in the _fx.gsc
level._effect["wallexplode"] = loadfx ("explosions\wall_explosion_grnd");
The slash was the wrong way around.
Cheers forall the help guys
... [ more] |
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Jun 24, 2008 03:41 pm by Jsyhitman |
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type undefined is not an int: script errorCall of Duty 4 : CoD 4 ScriptingYes all my other fx work fine.
I have double and tripple checked for any typo's.
... [ more] |
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Jun 24, 2008 03:11 pm by Jsyhitman |
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type undefined is not an int: script errorCall of Duty 4 : CoD 4 ScriptingHi,
I am still have some script problems, I already made a post in level desgin
section,
http://www.modsonline.com/Forums-top-82305.html
However I beleive the problem is script related, but i just can't get
anywhere with it.
Basicly I want to tr... [ more] |
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Jun 24, 2008 10:57 am by Jsyhitman |
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Setting of fx when using script_exploderCall of Duty 4 : CoD 4 Level DesignOk here is the error from console:
Quote:******* script runtime error *******
type undefined is not an int: (file 'maps/mp/_utility.gsc', line 98)
playfx( level._effect[ self.v[ "fxid" ] ], self.v[ "origin" ], self.v[
"forward" ], self.v[ "up" ] );
... [ more] |
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Jun 23, 2008 04:24 pm by Jsyhitman |
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Setting of fx when using script_exploderCall of Duty 4 : CoD 4 Level DesignThanks for taking the time to help me, I am at work now so i will post the
error later.
It has something to do will getentarry in the _utility.gsc.
... [ more] |
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Jun 23, 2008 06:10 am by Jsyhitman |