MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
Goshawk [Forum]
Strelnieks [Today]
Northwest [Forum]
DaDsMM [Downl]
Stahlsta210 [Forum]
wsiegel [Tutor]

6 Members and 16 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Jan. 4th
MODSonair 161 Live
Friday, Jan. 2nd
MODSonair Episode 160
Thursday, Jan. 1st
HAPPY NEW YEAR MODSONLINE AND ALL
Sunday, Dec. 28th
MODSonair 160 Live
Saturday, Dec. 27th
MODSonline Holiday Pwnage
Latest Poll
Modsonair audio or video?
Video from here on. 48.48%
Sticking with audio. 3.03%
Either is good. 18.18%
What is modsonair? 30.3%
Read More...
4 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Is it possible to set a Q3 ui cvar from a scri...
CoDUO Level Desi.. Posts: (2) Views: (7) by Goshawk
Call of Duty: World at War - Radiant Errors
CoD:WW Multiplay.. Posts: (14) Views: (683) by Stahlsta210
Loadscreen fixed but froze
CoD:WW Multiplay.. Posts: (2) Views: (8) by reborn1213
Prefabs...
CoD 4 Level Desi.. Posts: (4) Views: (38) by Sevenz
Google 468 Banner Quake 4 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by FlesyM
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Tutorial: Breakable brushes
Call of Duty 4 : CoD 4 Level Design
take a look at prefabs/mp_destructibles/destructible_plank02.map that is made out of dyn_brushmodel, as opposed to the pre-cod4 exploder method (which I assume also work in cod4...) dyn_brushmodel makes sense if you ask me, as it uses the new cod4 p... [more]
13 554 Jan 23, 2008 09:19 pm
by FlesyM
Tutorial on glass for cod4
Call of Duty 4 : CoD 4 Level Design
inspire yourself from prefabs/mp_destructibles/destructible_plank01.map open it and see how that is made. in short, it involves cutting an window in many small dynamic brushes, on which you give the proper entity key/values. select a small brush... [more]
6 468 Jan 23, 2008 09:07 pm
by FlesyM
how do i alpha blend?
Call of Duty 4 : CoD 4 Level Design
anyone read the wiki? http://www.infinityward.com/wiki/index.php?title=Editing_Terrain IW explains blending in there. that guy uses the "G" tool, rather than the "Y" like in cod2 for blending.... [more]
12 287 Jan 21, 2008 07:10 pm
by FlesyM
Need help clipping a cylinder
Call of Duty 4 : CoD 4 Level Design
or at the very least use only brushes or only patches to make the tunnel. it is kindda hard to lign up patch with brush, unless you think or a "seam" between the two that will look ok and does not need to allign brush and patch. and your question might... [more]
7 158 Jan 21, 2008 07:07 pm
by FlesyM
NOTICE ! HOW TO FIX MODEL LOAD PROBLEM
Call of Duty 4 : CoD 4 Level Design
here's the one and ONLY fix to this shader _bin problem .... the 1.1 patch to the modtools... http://www.modsonline.com/Forums-top-71345.html the only goal of that patch is to fix exactly that. ... [more]
40 651 Jan 21, 2008 07:01 pm
by FlesyM
NOTICE ! HOW TO FIX MODEL LOAD PROBLEM
Call of Duty 4 : CoD 4 Level Design
ok I think we all agree the shader_bin copying fix works. but what about this one? : 94sniper writes...Quote:found it! put the xmodel folder in the modern warfare folder... now I feel stupid... =Pif it works, it is a more elegant and easy fix ... c... [more]
40 651 Jan 21, 2008 01:23 pm
by FlesyM
Call of Duty 4 Mapping: Frequently Asked Questions
Call of Duty 4 : CoD 4 Level Design
I would have liked to contribute to the faq, but the sticky is locked. So I will post it here? I have found an alternate solution to the model loading radiant crashing, which I posted on the third page of: http://www.modsonline.com/Forums-top-71147.ht... [more]
11 327 Jan 20, 2008 05:26 pm
by FlesyM
How do I make it so others can play my map?
Call of Duty 4 : CoD 4 Level Design
Quote:To use map with ranks u need to put your ff files in zone/english but as you know redirect dont work but clans are able to distribute privately the map files with instructions how install them and able to play ranked server with custom mapsthat make... [more]
11 725 Jan 20, 2008 05:21 pm
by FlesyM
NOTICE ! HOW TO FIX MODEL LOAD PROBLEM
Call of Duty 4 : CoD 4 Level Design
fixed!! open radiant open a map that contains already a misc_model (i.e. mp_test) start a new map, or open one, and you'll be able to load models no problem. ideally you only have to do that once per new project because once you add one model to y... [more]
40 651 Jan 20, 2008 04:56 pm
by FlesyM
How do I make it so others can play my map?
Call of Duty 4 : CoD 4 Level Design
stock maps have loadscreen and compass files inside .iwd in the main folder. However, I was under the impression that only .ff files are needed for custom maps. meaning that all these stuff amish put in the .iwd should have been inside the .ff. the ... [more]
11 725 Jan 20, 2008 03:44 pm
by FlesyM
cod4 .iwd and level compability
Call of Duty 4 : CoD 4 Level Design
are you really sure? zone/english contains all stocks maps. will a pure server really able to add files there? furthermore, what about users that do not use english versions of the game? Also, will http redirect work? please enlighten me as well... [more]
6 184 Jan 19, 2008 05:01 pm
by FlesyM
First true map for COD4, complete
Call of Duty 4 : CoD 4 Level Design
looking nice! however I was able to run your beta no problem, but the newer one crashes my game. I am running vista. Also, I was able to run the map without mods by placing it in "zone/english". will the same could be done on servers?... [more]
40 1241 Jan 19, 2008 04:41 pm
by FlesyM
cod4 .iwd and level compability
Call of Duty 4 : CoD 4 Level Design
2 - alright, I was able to load mp_subway with level enabled by putting the .ff in zone/english the question is, will a server be able to do that?... [more]
6 184 Jan 19, 2008 04:35 pm
by FlesyM
cod4 .iwd and level compability
Call of Duty 4 : CoD 4 Level Design
Hi all, 1 - any of you know what to include in a custom map .iwd? (cod4 still works with .iwd for maps right?) 2 - can custom maps be run on a server with leveling enabled? (to the contrary of mods). ... [more]
6 184 Jan 19, 2008 03:59 pm
by FlesyM
REQ: Map testing tuorial
Call of Duty 4 : CoD 4 Level Design
first step is to compile the mp_test map and see if that works. http://www.infinityward.com/wiki/index.php?title=Compile_Tools the same should work for your own custom maps, but it also might need cod4 specific entities for it to work. refer to mp_t... [more]
3 192 Jan 19, 2008 03:55 pm
by FlesyM
Mod tools and vista
Call of Duty 4 : CoD 4 Level Design
rasta, my cod2 radiant crashed in vista when I saved too. I first removed auto save so that it does not crash by itself every 5 mins. then it all got solved by "running as administrator". I assuming this is the same with cod4. I am saying assuming be... [more]
9 321 Jan 19, 2008 02:31 pm
by FlesyM
Minefield
Call of Duty 4 : CoD 4 Level Design
wait a second!! where have you found maps/mp/*.gsc??? I have looked in all stock .iwd and mainly found images and sounds, with a few .gsc of developers personal settings, but no maps folder ... is it in those .ff files? (example: mp_cargoship.ff)... [more]
16 658 Jan 16, 2008 08:20 pm
by FlesyM
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
nice looking plan. for the purpose of fitting it with cod4, I would consider not calling it a "french" village, but rather some "eastern europe" village. Maybe some country-side russian village as seen in cod4 sp? don't get me wrong bro, I think the m... [more]
27 1175 Jan 8, 2008 02:11 pm
by FlesyM
Costom models in COD4 and distances for sniper rifles
Call of Duty 4 : CoD 4 Level Design
the 20 meters culling on grass depends on graphic settings. I do not have the game here so I might be wrong, but it is related to the "level of detail" graphic setting. I have this to high and grass never dissapear in stock maps for me. I tried low one da... [more]
5 315 Jan 8, 2008 01:45 pm
by FlesyM
Costom models in COD4 and distances for sniper rifles
Call of Duty 4 : CoD 4 Level Design
http://www.infinityward.com/wiki/index.php?title=Gameplay_standards Quote:These would be the range at which a firefight takes place. These ranges make sure the player is shooting at a target that is a good size to hit and interact with. This will help ... [more]
5 315 Jan 8, 2008 12:27 pm
by FlesyM
CoD4 Mod SDK Beta Testing
Call of Duty 4 : CoD 4 Level Design
yes basically the buttons with the 0 with the line under, and the two green arrow buttons. If I recall correctly (I haven't used that in a while), the one with the downward arrow pointing an angled line is the one I am referring too. it plants the model o... [more]
141 3530 Jan 8, 2008 11:54 am
by FlesyM
CoD4 Mod SDK Beta Testing
Call of Duty 4 : CoD 4 Level Design
I have never been able to use r_showPortals and actually see portals in-game ... well in cod2 anyway ... does that need dev mode? anyway i'll figure that one out eventually. anyway thx for the answers. btw, the scriptable lightning seems also very v... [more]
141 3530 Jan 8, 2008 09:29 am
by FlesyM
CoD4 Mod SDK Beta Testing
Call of Duty 4 : CoD 4 Level Design
well let me say one thing: that wiki sure looks awesome!! it is an awesome idea to have the basics tuts written by profesionals. Also, even tho it is not fully written yet, it seems their is a section for pretty much all subjects. it is looking to be on... [more]
141 3530 Jan 7, 2008 09:47 pm
by FlesyM
DEVIL's back and ready for some CoD4
Call of Duty 4 : CoD 4 Level Design
Hi Devil, you were always a ressource in any cod/cod2 mapping topics I am also back and ready to map for cod4. will probably start a new project in cod2 and port that over once the tools gets out. now that education is done, time is easier found..... [more]
8 410 Nov 20, 2007 02:16 pm
by FlesyM
sound for moving vehicle in mp
Call of Duty 2 : CoD2 Scripting
dont think cod2 has stock train sounds ... find a wav on the net and put it in your map like you would do for any other sounds. kindda long to explain tho as there's many steps : - put the wav into the sounds folder - write a proper soundaliases line in... [more]
3 363 Jan 26, 2007 07:39 pm
by FlesyM
MODSonline.com Forums
All logos and trademarks and information in this site are property of MODSonline LLC © 2009.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Art of War Central
Partners
The Firing Box
Battle for Europe COD2
CODAddicts - Call of Duty News & Downloads
Frag Universe
XoXide
modbase.be
Call of Duty Headquarters
Ask About
Advertising
Friends
CoD 4 Base
MODS Reloaded
Canada Kicks Ass Clan
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 160
MODSonair Episode 159
MODSonair Episode 158
MODSonair Episode 157
MODSonair Episode 156
Next Show
The next MODSonair show will air LIVE on:
01/11/2009 12:00 EST

Time remaining:
Copyright © 2009 MODSonline
Tresware Content Management System Copyright © 2009 Tresware
Website Designed and Hosted   Tresware