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Tutorial: Breakable brushesCall of Duty 4 : CoD 4 Level Designtake a look at prefabs/mp_destructibles/destructible_plank02.map
that is made out of dyn_brushmodel, as opposed to the pre-cod4 exploder
method (which I assume also work in cod4...)
dyn_brushmodel makes sense if you ask me, as it uses the new cod4 p... [ more] |
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Jan 23, 2008 09:19 pm by FlesyM |
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Tutorial on glass for cod4Call of Duty 4 : CoD 4 Level Designinspire yourself from
prefabs/mp_destructibles/destructible_plank01.map
open it and see how that is made.
in short, it involves cutting an window in many small dynamic brushes, on
which you give the proper entity key/values.
select a small brush... [ more] |
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Jan 23, 2008 09:07 pm by FlesyM |
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how do i alpha blend?Call of Duty 4 : CoD 4 Level Designanyone read the wiki?
http://www.infinityward.com/wiki/index.php?title=Editing_Terrain
IW explains blending in there.
that guy uses the "G" tool, rather than the "Y" like in cod2 for blending.... [ more] |
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Jan 21, 2008 07:10 pm by FlesyM |
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Need help clipping a cylinderCall of Duty 4 : CoD 4 Level Designor at the very least use only brushes or only patches to make the tunnel.
it is kindda hard to lign up patch with brush, unless you think or a "seam"
between the two that will look ok and does not need to allign brush and
patch.
and your question might... [ more] |
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Jan 21, 2008 07:07 pm by FlesyM |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEMCall of Duty 4 : CoD 4 Level Designhere's the one and ONLY fix to this shader _bin problem .... the 1.1 patch
to the modtools...
http://www.modsonline.com/Forums-top-71345.html
the only goal of that patch is to fix exactly that. ... [ more] |
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Jan 21, 2008 07:01 pm by FlesyM |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEMCall of Duty 4 : CoD 4 Level Designok I think we all agree the shader_bin copying fix works.
but what about this one? :
94sniper writes...Quote:found it!
put the xmodel folder in the modern warfare folder... now I feel stupid...
=Pif it works, it is a more elegant and easy fix ... c... [ more] |
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Jan 21, 2008 01:23 pm by FlesyM |
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Call of Duty 4 Mapping: Frequently Asked QuestionsCall of Duty 4 : CoD 4 Level DesignI would have liked to contribute to the faq, but the sticky is locked. So I
will post it here?
I have found an alternate solution to the model loading radiant crashing,
which I posted on the third page of:
http://www.modsonline.com/Forums-top-71147.ht... [ more] |
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Jan 20, 2008 05:26 pm by FlesyM |
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How do I make it so others can play my map?Call of Duty 4 : CoD 4 Level DesignQuote:To use map with ranks u need to put your ff files in zone/english but
as you know redirect dont work but clans are able to distribute privately
the map files with instructions how install them and able to play ranked
server with custom mapsthat make... [ more] |
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Jan 20, 2008 05:21 pm by FlesyM |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEMCall of Duty 4 : CoD 4 Level Designfixed!!
open radiant
open a map that contains already a misc_model (i.e. mp_test)
start a new map, or open one, and you'll be able to load models no
problem.
ideally you only have to do that once per new project because once you add
one model to y... [ more] |
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Jan 20, 2008 04:56 pm by FlesyM |
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How do I make it so others can play my map?Call of Duty 4 : CoD 4 Level Designstock maps have loadscreen and compass files inside .iwd in the main
folder.
However, I was under the impression that only .ff files are needed for
custom maps. meaning that all these stuff amish put in the .iwd should have
been inside the .ff.
the ... [ more] |
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Jan 20, 2008 03:44 pm by FlesyM |
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cod4 .iwd and level compabilityCall of Duty 4 : CoD 4 Level Designare you really sure?
zone/english contains all stocks maps. will a pure server really able to
add files there?
furthermore, what about users that do not use english versions of the
game?
Also, will http redirect work?
please enlighten me as well... [ more] |
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Jan 19, 2008 05:01 pm by FlesyM |
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First true map for COD4, completeCall of Duty 4 : CoD 4 Level Designlooking nice!
however
I was able to run your beta no problem, but the newer one crashes my game.
I am running vista.
Also, I was able to run the map without mods by placing it in
"zone/english". will the same could be done on servers?... [ more] |
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Jan 19, 2008 04:41 pm by FlesyM |
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cod4 .iwd and level compabilityCall of Duty 4 : CoD 4 Level Design2 - alright, I was able to load mp_subway with level enabled by putting the
.ff in zone/english
the question is, will a server be able to do that?... [ more] |
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Jan 19, 2008 04:35 pm by FlesyM |
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cod4 .iwd and level compabilityCall of Duty 4 : CoD 4 Level DesignHi all,
1 - any of you know what to include in a custom map .iwd? (cod4 still works
with .iwd for maps right?)
2 - can custom maps be run on a server with leveling enabled? (to the
contrary of mods).
... [ more] |
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Jan 19, 2008 03:59 pm by FlesyM |
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REQ: Map testing tuorialCall of Duty 4 : CoD 4 Level Designfirst step is to compile the mp_test map and see if that works.
http://www.infinityward.com/wiki/index.php?title=Compile_Tools
the same should work for your own custom maps, but it also might need cod4
specific entities for it to work. refer to mp_t... [ more] |
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Jan 19, 2008 03:55 pm by FlesyM |
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Mod tools and vistaCall of Duty 4 : CoD 4 Level Designrasta,
my cod2 radiant crashed in vista when I saved too.
I first removed auto save so that it does not crash by itself every 5
mins.
then it all got solved by "running as administrator".
I assuming this is the same with cod4.
I am saying assuming be... [ more] |
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Jan 19, 2008 02:31 pm by FlesyM |
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MinefieldCall of Duty 4 : CoD 4 Level Designwait a second!!
where have you found maps/mp/*.gsc???
I have looked in all stock .iwd and mainly found images and sounds, with a
few .gsc of developers personal settings, but no maps folder ...
is it in those .ff files? (example: mp_cargoship.ff)... [ more] |
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Jan 16, 2008 08:20 pm by FlesyM |
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COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level Designnice looking plan.
for the purpose of fitting it with cod4, I would consider not calling it a
"french" village, but rather some "eastern europe" village. Maybe some
country-side russian village as seen in cod4 sp? don't get me wrong bro, I
think the m... [ more] |
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Jan 8, 2008 02:11 pm by FlesyM |
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Costom models in COD4 and distances for sniper riflesCall of Duty 4 : CoD 4 Level Designthe 20 meters culling on grass depends on graphic settings. I do not have
the game here so I might be wrong, but it is related to the "level of
detail" graphic setting. I have this to high and grass never dissapear in
stock maps for me. I tried low one da... [ more] |
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Jan 8, 2008 01:45 pm by FlesyM |
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Costom models in COD4 and distances for sniper riflesCall of Duty 4 : CoD 4 Level Designhttp://www.infinityward.com/wiki/index.php?title=Gameplay_standards
Quote:These would be the range at which a firefight takes place. These
ranges make sure the player is shooting at a target that is a good size to
hit and interact with. This will help ... [ more] |
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Jan 8, 2008 12:27 pm by FlesyM |
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CoD4 Mod SDK Beta TestingCall of Duty 4 : CoD 4 Level Designyes basically the buttons with the 0 with the line under, and the two green
arrow buttons. If I recall correctly (I haven't used that in a while), the
one with the downward arrow pointing an angled line is the one I am
referring too. it plants the model o... [ more] |
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Jan 8, 2008 11:54 am by FlesyM |
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CoD4 Mod SDK Beta TestingCall of Duty 4 : CoD 4 Level DesignI have never been able to use r_showPortals and actually see portals
in-game ... well in cod2 anyway ... does that need dev mode? anyway i'll
figure that one out eventually.
anyway thx for the answers.
btw, the scriptable lightning seems also very v... [ more] |
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Jan 8, 2008 09:29 am by FlesyM |
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CoD4 Mod SDK Beta TestingCall of Duty 4 : CoD 4 Level Designwell let me say one thing:
that wiki sure looks awesome!!
it is an awesome idea to have the basics tuts written by profesionals.
Also, even tho it is not fully written yet, it seems their is a section for
pretty much all subjects. it is looking to be on... [ more] |
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Jan 7, 2008 09:47 pm by FlesyM |
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DEVIL's back and ready for some CoD4Call of Duty 4 : CoD 4 Level DesignHi Devil, you were always a ressource in any cod/cod2 mapping topics
I am also back and ready to map for cod4.
will probably start a new project in cod2 and port that over once the tools
gets out.
now that education is done, time is easier found..... [ more] |
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Nov 20, 2007 02:16 pm by FlesyM |
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sound for moving vehicle in mpCall of Duty 2 : CoD2 Scriptingdont think cod2 has stock train sounds ... find a wav on the net and put it
in your map like you would do for any other sounds. kindda long to explain
tho as there's many steps :
- put the wav into the sounds folder
- write a proper soundaliases line in... [ more] |
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Jan 26, 2007 07:39 pm by FlesyM |