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F1 and L2A2 Grenade
Soldier of Fortune : SoFII Editing, Gaming, and Design
I believe they've been disabled after the patch.... [more]
3 380 Aug 11, 2002 12:49 pm
by ReverendTed
Mappers Read This!
Soldier of Fortune : SoFII Editing, Gaming, and Design
I do think it's kinda funny that you (brutus) talk about unique naming conventions for images, yet you named your map "house.bsp". *grin* I'm not sure if it's been mentioned, but if you use a custom pk3 file, nothing in it can be used on a server that... [more]
19 3927 Jul 25, 2002 10:00 pm
by ReverendTed
Func Wall
Soldier of Fortune : SoFII Editing, Gaming, and Design
A func_wall, when targeted, will disappear. The demolition levels use a separate effect to simulate them breaking apart. Check my gametypes list entry for Demolition: [ http://www.planetsoldier.com/sof2/mrc/gametypes.shtml ] It might be possible to ... [more]
9 540 Jul 17, 2002 11:08 am
by ReverendTed
A long rant, comments, ideas, discussions?
Soldier of Fortune : SoFII Editing, Gaming, and Design
One small point - brutus, I was the one that said you originally weren't supposed to be able to get through that window on shop, because that's what I was told by the map's designer. In the beta builds, that window wasn't even there. Apox didn't admit ... [more]
10 534 Jul 17, 2002 10:58 am
by ReverendTed
In game Warning Message
Soldier of Fortune : SoFII Editing, Gaming, and Design
I might suggest an "oil lamp" type presentation, or perhaps wall protrusions that -appear- to have flames in them...but you can't see them from below.... [more]
8 517 Jul 15, 2002 02:15 pm
by ReverendTed
plants
Soldier of Fortune : SoFII Editing, Gaming, and Design
I don't think you use "high grass". Go to one of the colombia levels. Looks straight down. You should see a green ground texture. That's the texture you want to use as your ground. If you use that shader, the game will automatically put the vertical ... [more]
7 483 Jul 15, 2002 02:09 pm
by ReverendTed
Please Help Me~Water problems
Soldier of Fortune : SoFII Editing, Gaming, and Design
What do you mean by "everything" outside? Have you tried putting caulk around the outside of the pool?... [more]
5 454 Jul 14, 2002 02:51 pm
by ReverendTed
NEWBIE NEEDS HELP
Soldier of Fortune : SoFII Editing, Gaming, and Design
SoF2 is based on the Q3 engine. If you're read through some tutorials for using Q3Radiant and mapping for Q3, most of that information will transfer directly over into SoF2Radiant. It will also make you better prepared to understand the "differences" be... [more]
3 253 Jul 14, 2002 02:49 pm
by ReverendTed
Makeing A pk3 file
Soldier of Fortune : SoFII Editing, Gaming, and Design
One suggestion I've seen is to open the red background image with the silhouettes on it, delete (or otherwise make transparent) the red parts, and paste that over your image.... [more]
7 464 Jul 14, 2002 02:47 pm
by ReverendTed
Main Level Box
Soldier of Fortune : SoFII Editing, Gaming, and Design
Very few professional levels are built in a giant box. (More now that before, but still not many.) Most professional levels are more like a series of tunnels connecting bigger rooms. One of the biggest things that increases compile time with a "bigge... [more]
13 582 Jul 14, 2002 02:40 pm
by ReverendTed
Makeing A pk3 file
Soldier of Fortune : SoFII Editing, Gaming, and Design
The two men standing thing is on the image beforehand. Open up mp.pk3 and check out the images in gfxmenuslevelshots for each of the levels. You'll see that each already has a silhouette of the men on it.... [more]
7 464 Jul 14, 2002 02:36 pm
by ReverendTed
Kill the Man with the Ball Beta 1 Released
Soldier of Fortune : SoFII Editing, Gaming, and Design
[ http://www.planetsoldier.com/#PQN377567 ] First user-made custom gametype for SoF2. Check out the news item for more information. For the mappers among you (I'm pretty sure there's at least one *grin*), the Gametypes List provides all the informati... [more]
2 290 Jul 11, 2002 09:05 pm
by ReverendTed
Patch 101!
Soldier of Fortune : SoFII Editing, Gaming, and Design
You'll need a new entities.def file. There will be one in the upcoming updated SoF2 MP SDK.... [more]
12 578 Jul 11, 2002 09:02 pm
by ReverendTed
Patch 101!
Soldier of Fortune : SoFII Editing, Gaming, and Design
There is just one new item: "pickup_weapon_mp5" (it uses standard 9mm ammo pickups) Well, there's also a "func_wall" now that can be triggered to break up with the demolition explosion (check the PSoF Gametypes List for info on that). [ http://www.p... [more]
12 578 Jul 10, 2002 08:15 pm
by ReverendTed
Attention Mappers and Gametype Modders!
Soldier of Fortune : SoFII Editing, Gaming, and Design
I might be able to consider that if I could post your SDK setup and ladder tutorials on the Mapper's Resource Center! (Did you check out the "Required Reading" links at the top of the document?) Also - the new Demolition gametype entity-trigger profil... [more]
3 518 Jul 10, 2002 08:11 pm
by ReverendTed
Attention Mappers and Gametype Modders!
Soldier of Fortune : SoFII Editing, Gaming, and Design
Check this out: [ http://www.planetsoldier.com/sof2/mrc/gametypes.shtml ] Check it today to see if there's anything you didn't know that may help you out. Check back regularly to keep up-to-date on the latest gametypes!... [more]
3 518 Jul 10, 2002 03:13 am
by ReverendTed
Custom Gametype Item For Maps
Soldier of Fortune : SoFII Editing, Gaming, and Design
Here's an idea: How about a sticky topic with the subject "Gametype Items". People making new gametypes could detail what gametype items would need to be placed in a map for their gametype to be supported. This way everyone making a map could easily hav... [more]
7 509 Jul 7, 2002 01:14 am
by ReverendTed
Sky bug
Soldier of Fortune : SoFII Editing, Gaming, and Design
Instead of "hint" brushes, try "caulk".... [more]
9 534 Jul 5, 2002 12:40 pm
by ReverendTed
Custom Gametype Item For Maps
Soldier of Fortune : SoFII Editing, Gaming, and Design
Well, if you're a mapper, all you need to do is put the "gametype_item" entity in your map. Note: You don't have to make it a ktmwtb-only map...your regular maps will work with it, as long as they have the entity, so your map could support ctf, inf, elim... [more]
7 509 Jul 5, 2002 01:43 am
by ReverendTed
Custom Gametype Item For Maps
Soldier of Fortune : SoFII Editing, Gaming, and Design
Nawh...it's just a gametype_item. I haven't changed the game code...just added a new gametype. Regardless of what the model is, it sits there until it's picked up, and then it bolts itself to the back of whoever picked it up until it's dropped (like a f... [more]
7 509 Jul 5, 2002 01:13 am
by ReverendTed
Making New RMG BSP Instances
Soldier of Fortune : SoFII Editing, Gaming, and Design
Just a little info for you RMG-piddlers out there: (I'm sure a dev will correct me if I'm wrong on any of this:) An RMG BSP Instance is simply the structure, with no surroundings or lights (with only RMG gametype entities) that uses one of the shaders... [more]
1 389 Jul 5, 2002 01:11 am
by ReverendTed
Custom Gametype Item For Maps
Soldier of Fortune : SoFII Editing, Gaming, and Design
I just thought I'd let you guys know this in advance, so you can be ready. I've got a custom gametype working. It appears to be running alright, but it needs extensive testing to be confident. The only real problems have to do with the RMG. It's runni... [more]
7 509 Jul 4, 2002 11:27 pm
by ReverendTed
Pillars
Soldier of Fortune : SoFII Editing, Gaming, and Design
Actually, what you probably want is a mesh. "Curves -> Cylinder"... [more]
5 375 Jul 2, 2002 02:47 am
by ReverendTed
Doors
Soldier of Fortune : SoFII Editing, Gaming, and Design
Is it possible to make a door that always opens away from the player?... [more]
9 485 Jul 1, 2002 01:34 pm
by ReverendTed
Texture Issues
Soldier of Fortune : SoFII Editing, Gaming, and Design
Well, whatever the problem is, it's something in the skies folder. (Also have a problem with the colors folder). Forunately I can get around it easily, since I don't use those folders but maybe once or twice a map. I simply extract the skies folder to ... [more]
13 522 Jul 1, 2002 01:30 pm
by ReverendTed
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