MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
TBR479 [Downl]
Sevenz [Searc]
one_richard [Today]
ITOE_MC [Today]
Strelnieks [Proje]

5 Members and 12 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, Sep. 5th
W.@W. Beta in October!
Friday, Sep. 5th
MODSonair Episode 143
Thursday, Sep. 4th
SnA The Game!
Wednesday, Sep. 3rd
Battlefield Heroes - Victory Village Trailer
Sunday, Aug. 31st
MODSonair 143 LIVE
Latest Poll
Want a MODSonline Wiki for various games?
I think a Wiki would be a great addition to MODSonline. 77.94%
I could see a benefit of a Wiki. 3.43%
I think it would take away from the community. 4.9%
Wiki sites are never good. 3.43%
Wiki... isn't that Buck Roger's robot slave? 10.29%
Read More...
13 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
help with fx
CoD 4 Level Desi.. Posts: (2) Views: (18) by xcp_naruto005
ambient sound ?
CoD 2 Level Desi.. Posts: (3) Views: (20) by liquidpredata
Destructible TV's
CoD 4 Level Desi.. Posts: (12) Views: (133) by MastaKwaa
EXPLODING TRUCK HELP
CoDUO Level Desi.. Posts: (10) Views: (75) by morgawr
Google 468 Banner Half-Life 2 Mods for Dummies
Typhoon Servers
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by sternkaa
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Black screenshot
Call of Duty : CoD General Gaming
Hello, I have a little problem. I want to take a screenshot of call of duty united offensive. The problem that i have is, when i paste it in photoshop or in paint, that my picture is black. I found on the internet that it is a protection of vista to co... [more]
4 59 Sep 3, 2008 12:24 pm
by sternkaa
Some warning questions
Call of Duty : CoDUO Level Design
Hello, Just some error or warning questions. In my compille log it say's: WARNING: Couldn't find image for shader textures/normandy/foliage/foliage_clamp_ nrmdy_cntr What thas it means? an other warning is: WARNING: entity 0 brush 3094: tri... [more]
2 59 Aug 25, 2008 01:10 pm
by sternkaa
scirpt problem, shoothing wall
Call of Duty 2 : CoD2 Scripting
im so stupid Found the problem: wall_before = delete(); wall_after = show(); must be: wall_before delete(); wall_after show(); But how can i at some more eye candy? Like dust or peaces that flying away? I saw something in a script like: map... [more]
3 98 Mar 24, 2008 10:39 am
by sternkaa
scirpt problem, shoothing wall
Call of Duty 2 : CoD2 Scripting
Hello, I want to make to a tank that shoots on a wall. The wall must be destroyed. My tank shoots to an origin. That works great. When i try to put in my wall, i get an error. Don't know why. I think i have set up it right. This is what i have: ... [more]
3 98 Mar 24, 2008 10:26 am
by sternkaa
tank doesn't shoot
Call of Duty 2 : CoD 2 Single Player
Hey i found a piece of script in cod: Code:tank setTurretTargetEnt( getent ("tiger","targetname"), ( 0, 0, 100 ) );\\tiger is the targetname of the other tank in my map tank waittill( "turret_on_vistarget" );\\waits until the turret is on the target ... [more]
2 87 Mar 21, 2008 02:18 pm
by sternkaa
tank doesn't shoot
Call of Duty 2 : CoD 2 Single Player
Hey guys, I made a tiger tank that drives from point a to b. I want that the tank can shoot with the main gun and the mggun. When i test my map, the tank move, but he only shoot with the mggun. How can i fix it that he olso shoot with the main gun. ... [more]
2 87 Mar 19, 2008 03:12 pm
by sternkaa
patroller
Call of Duty 2 : CoD 2 Single Player
Hey guys, i have something strange. I made my map and have 2 patrollers in there. They work fine. They walk like i would. But the problem starts when i put an other actor in my map. When i do that, the 2 patrollers spawn, but they are just standing there... [more]
2 97 Mar 17, 2008 01:31 pm
by sternkaa
pacify ai
Call of Duty 2 : CoD 2 Single Player
Hey guys, Hope you can help me, i found a lot on the forums to pacify my ai (do't shoot at me). I want to script it, and i found something. It works with one actor. But how can i fix it that it works for multiple actors? How do i make an array and how ... [more]
1 81 Mar 14, 2008 01:19 pm
by sternkaa
lantern light
Call of Duty 2 : CoD 2 Level Design
Hey guys, I want to put a lantern into my map. I placed the xmodel and placed a light in it. But how do i get the litle flames in it. I can't figer it out. Hope someone can help me. Greats, ... [more]
1 63 Feb 28, 2008 12:18 pm
by sternkaa
Headquarters
Call of Duty 2 : CoD 2 Level Design
Okey, thanks a lot Warrior... [more]
4 135 Jan 27, 2008 02:46 pm
by sternkaa
Headquarters
Call of Duty 2 : CoD 2 Level Design
Hey guys, I want to add the gameplay headquarters in to my map. But how can you do that? Can't find a tutorial or prefab or something like that. I have tried to figure it out, but i didn't found something so i shoot my question here. When i look in t... [more]
4 135 Jan 27, 2008 02:11 pm
by sternkaa
sound problem with stuka
Call of Duty : CoDUO Level Design
That didn't work, even if i put it on 5000 or less. But in the multiplayermap of kharkov there are also planes. I found the script but don't know how it works of how to get it in. This is the script of kharkov: Code: main() { setCullFog(0, 200... [more]
3 172 Jun 8, 2007 01:53 pm
by sternkaa
sound problem with stuka
Call of Duty : CoDUO Level Design
Hello guys, Hope someone can help me. Im stuck and don't how to fix it. I made flying stukas in my map, from the tutorial. The planes are just great, only i have a little problem, I can only hear the sound when i am close at his spawnpoint. when i ... [more]
3 172 Jun 8, 2007 12:23 pm
by sternkaa
Making custom flag
Call of Duty : CoDUO Level Design
Hello, I tried what you said. But my flag doesn't move I tried this for stype: Code: { surfaceparm nomipmap surfaceparm trans sort nearest cull disable deformVertexes wave sin 0 3 0 0.1 { map skins/hud@vlaggenmast.tga blendFun... [more]
7 320 Mar 19, 2007 02:59 pm
by sternkaa
Making custom flag
Call of Duty : CoDUO Level Design
Thanks for the quick reply, but i don't understand everything. I know what a shadertype is. But don't know how i make up one. I can edit shadertypes with a texteditor. But don't know what that i have to change. And what do you mean with "deformvertexes"?... [more]
7 320 Mar 18, 2007 02:18 pm
by sternkaa
Making custom flag
Call of Duty : CoDUO Level Design
Hello guys, I am making a custom flagpole. But i want to make my flag moving. I moddeld my flagpole in milkshape and exported it to cod. So i can use milkshape a little bit. But i don't know how i can animate my flag. When you play the multiplayer m... [more]
7 320 Mar 18, 2007 08:04 am
by sternkaa
little compile question
Call of Duty : CoDUO Level Design
Hello guys, Just a small question. I compilled my map, no problems at all. But i want to change my worldspawnsettings of the map. Because it is to dark or light, not the right suncolor,... Can i run only the flare for that? Or do i have to compille ... [more]
2 179 Mar 10, 2007 02:27 pm
by sternkaa
Washing line
Call of Duty : CoDUO Level Design
Hello, I think, It isn't a model but a texture. You can find the texture in italy, and then misc. I hope that it is what your looking for. greats... [more]
5 277 Jan 20, 2007 07:02 am
by sternkaa
vclog
Call of Duty : CoDUO Level Design
Okey, i figured it out a little bit. I couldn't compile my map with the shortcut. But now i just type it in the console. This works great. I used it once for test, and the test was good. Now i walked arround in my map for about a half our. Then i want... [more]
7 546 Dec 6, 2006 05:34 am
by sternkaa
Coll maps for call of duty UO X Models
Call of Duty : CoDUO Level Design
You can find them in the uotools. Navigate to your installation directory then UOTools in the folder UOTools there is a folder called game open the game folder and locate the folder called uo open the uo folder and locate the folder called collmaps. ... [more]
3 356 Dec 6, 2006 03:34 am
by sternkaa
vclog
Call of Duty : CoDUO Level Design
hello, Thanks a lot for the reply. I did what you said and i can start my map without pk3, so thanks for that. But for the vclog,... When i compile my vclog it does not change my bsp file. Don't know why, because it is in the same directory. Hope yo... [more]
7 546 Dec 4, 2006 06:24 am
by sternkaa
vclog
Call of Duty : CoDUO Level Design
i got a new problem, I want to make a vclog like i said before. But i cant start my map without my pk3. I copied everything of my pk3 in to the right directory's, when i open cod mp and type in the console: /maps mp_scouts Than he starts to load the m... [more]
7 546 Dec 3, 2006 07:00 am
by sternkaa
vclog
Call of Duty : CoDUO Level Design
Hello, My map has at some places very low fps. I have allready portalled my map. But still i have a low fps when i am outside my buildings. I read something about a vclog. I hope this helps me a bit. I followed the videotutorial. I can see that i hav... [more]
7 546 Nov 27, 2006 02:33 pm
by sternkaa
How to see what the pk3 have
Call of Duty : CoD Level Design
Hello, You can use winrar to extract pk3 files or to make Pk3 files. To create a gsc file or change a gsc file you just need a texteditor. For your map you need some things. Your map (yourmap.bsp) ofcourse and a gsc file. Without those two things y... [more]
10 714 Nov 5, 2006 01:28 pm
by sternkaa
How to see what the pk3 have
Call of Duty : CoD Level Design
Hello, When you have made a litlle area for the fire with the light and the trigger. You are finished with the map for that part ofcourse. The next thing you have to do to make a fire is creating a gsc file. You must enter the coordinates in the gsc f... [more]
10 714 Nov 4, 2006 06:48 am
by sternkaa
MODSonline.com Forums
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Intergi
Partners
Battle for Europe COD2
The Firing Box
XoXide
Frag Universe
modbase.be
Call of Duty Headquarters
Ask About
Advertising
Friends
CoD 4 Base
Great Gamer
After Life Gaming
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 143
MODSonair Episode 142
MODSonair Episode 141
MODSonair Episode 140
MODSonair Episode 139
Next Show
The next MODSonair show will air LIVE on:
09/07/2008 11:00 EDT

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware