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Last Post |
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Black screenshotCall of Duty : CoD General GamingHello,
I have a little problem. I want to take a screenshot of call of duty united
offensive. The problem that i have is, when i paste it in photoshop or in
paint, that my picture is black. I found on the internet that it is a
protection of vista to co... [ more] |
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Sep 3, 2008 12:24 pm by sternkaa |
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Some warning questionsCall of Duty : CoDUO Level DesignHello,
Just some error or warning questions.
In my compille log it say's:
WARNING: Couldn't find image for shader
textures/normandy/foliage/foliage_clamp_
nrmdy_cntr What thas it means?
an other warning is:
WARNING: entity 0 brush 3094: tri... [ more] |
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Aug 25, 2008 01:10 pm by sternkaa |
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scirpt problem, shoothing wallCall of Duty 2 : CoD2 Scriptingim so stupid
Found the problem:
wall_before = delete();
wall_after = show();
must be:
wall_before delete();
wall_after show();
But how can i at some more eye candy?
Like dust or peaces that flying away?
I saw something in a script like: map... [ more] |
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Mar 24, 2008 10:39 am by sternkaa |
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scirpt problem, shoothing wallCall of Duty 2 : CoD2 ScriptingHello,
I want to make to a tank that shoots on a wall. The wall must be destroyed.
My tank shoots to an origin. That works great.
When i try to put in my wall, i get an error. Don't know why.
I think i have set up it right. This is what i have:
... [ more] |
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Mar 24, 2008 10:26 am by sternkaa |
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tank doesn't shootCall of Duty 2 : CoD 2 Single PlayerHey i found a piece of script in cod:
Code:tank setTurretTargetEnt( getent ("tiger","targetname"), ( 0, 0, 100 )
);\\tiger is the targetname of the other tank in my map
tank waittill( "turret_on_vistarget" );\\waits until the turret is on the
target
... [ more] |
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Mar 21, 2008 02:18 pm by sternkaa |
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tank doesn't shootCall of Duty 2 : CoD 2 Single PlayerHey guys,
I made a tiger tank that drives from point a to b.
I want that the tank can shoot with the main gun and the mggun.
When i test my map, the tank move, but he only shoot with the mggun. How
can i fix it that he olso shoot with the main gun.
... [ more] |
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87 |
Mar 19, 2008 03:12 pm by sternkaa |
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patrollerCall of Duty 2 : CoD 2 Single PlayerHey guys, i have something strange.
I made my map and have 2 patrollers in there. They work fine. They walk
like i would. But the problem starts when i put an other actor in my map.
When i do that, the 2 patrollers spawn, but they are just standing there... [ more] |
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Mar 17, 2008 01:31 pm by sternkaa |
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pacify aiCall of Duty 2 : CoD 2 Single PlayerHey guys,
Hope you can help me, i found a lot on the forums to pacify my ai (do't
shoot at me). I want to script it, and i found something. It works with one
actor. But how can i fix it that it works for multiple actors? How do i
make an array and how ... [ more] |
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Mar 14, 2008 01:19 pm by sternkaa |
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lantern lightCall of Duty 2 : CoD 2 Level DesignHey guys,
I want to put a lantern into my map. I placed the xmodel and placed a light
in it. But how do i get the litle flames in it. I can't figer it out. Hope
someone can help me.
Greats,
... [ more] |
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Feb 28, 2008 12:18 pm by sternkaa |
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HeadquartersCall of Duty 2 : CoD 2 Level DesignOkey, thanks a lot Warrior... [ more] |
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Jan 27, 2008 02:46 pm by sternkaa |
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HeadquartersCall of Duty 2 : CoD 2 Level DesignHey guys,
I want to add the gameplay headquarters in to my map.
But how can you do that? Can't find a tutorial or prefab or something like
that. I have tried to figure it out, but i didn't found something so i
shoot my question here. When i look in t... [ more] |
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Jan 27, 2008 02:11 pm by sternkaa |
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sound problem with stukaCall of Duty : CoDUO Level DesignThat didn't work, even if i put it on 5000 or less.
But in the multiplayermap of kharkov there are also planes.
I found the script but don't know how it works of how to get it in.
This is the script of kharkov:
Code:
main()
{
setCullFog(0, 200... [ more] |
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Jun 8, 2007 01:53 pm by sternkaa |
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sound problem with stukaCall of Duty : CoDUO Level DesignHello guys,
Hope someone can help me. Im stuck and don't how to fix it.
I made flying stukas in my map, from the tutorial.
The planes are just great, only i have a little problem,
I can only hear the sound when i am close at his spawnpoint.
when i ... [ more] |
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Jun 8, 2007 12:23 pm by sternkaa |
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Making custom flagCall of Duty : CoDUO Level DesignHello,
I tried what you said. But my flag doesn't move
I tried this for stype:
Code:
{
surfaceparm nomipmap
surfaceparm trans
sort nearest
cull disable
deformVertexes wave sin 0 3 0 0.1
{
map skins/hud@vlaggenmast.tga
blendFun... [ more] |
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Mar 19, 2007 02:59 pm by sternkaa |
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Making custom flagCall of Duty : CoDUO Level DesignThanks for the quick reply, but i don't understand everything.
I know what a shadertype is. But don't know how i make up one. I can edit
shadertypes with a texteditor. But don't know what that i have to change.
And what do you mean with "deformvertexes"?... [ more] |
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Mar 18, 2007 02:18 pm by sternkaa |
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Making custom flagCall of Duty : CoDUO Level DesignHello guys,
I am making a custom flagpole. But i want to make my flag moving.
I moddeld my flagpole in milkshape and exported it to cod. So i can use
milkshape a little bit. But i don't know how i can animate my flag.
When you play the multiplayer m... [ more] |
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Mar 18, 2007 08:04 am by sternkaa |
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little compile questionCall of Duty : CoDUO Level DesignHello guys,
Just a small question. I compilled my map, no problems at all.
But i want to change my worldspawnsettings of the map. Because it is to
dark or light, not the right suncolor,...
Can i run only the flare for that? Or do i have to compille ... [ more] |
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Mar 10, 2007 02:27 pm by sternkaa |
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Washing lineCall of Duty : CoDUO Level DesignHello,
I think, It isn't a model but a texture. You can find the texture in italy,
and then misc. I hope that it is what your looking for.
greats... [ more] |
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Jan 20, 2007 07:02 am by sternkaa |
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vclogCall of Duty : CoDUO Level DesignOkey, i figured it out a little bit. I couldn't compile my map with the
shortcut. But now i just type it in the console. This works great. I used
it once for test, and the test was good.
Now i walked arround in my map for about a half our.
Then i want... [ more] |
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Dec 6, 2006 05:34 am by sternkaa |
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Coll maps for call of duty UO X ModelsCall of Duty : CoDUO Level DesignYou can find them in the uotools.
Navigate to your installation directory then UOTools
in the folder UOTools there is a folder called game
open the game folder and locate the folder called uo
open the uo folder and locate the folder called collmaps. ... [ more] |
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Dec 6, 2006 03:34 am by sternkaa |
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vclogCall of Duty : CoDUO Level Designhello,
Thanks a lot for the reply. I did what you said and i can start my map
without pk3, so thanks for that.
But for the vclog,...
When i compile my vclog it does not change my bsp file. Don't know why,
because it is in the same directory. Hope yo... [ more] |
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Dec 4, 2006 06:24 am by sternkaa |
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vclogCall of Duty : CoDUO Level Designi got a new problem,
I want to make a vclog like i said before. But i cant start my map without
my pk3.
I copied everything of my pk3 in to the right directory's, when i open cod
mp and type in the console: /maps mp_scouts
Than he starts to load the m... [ more] |
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Dec 3, 2006 07:00 am by sternkaa |
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vclogCall of Duty : CoDUO Level DesignHello,
My map has at some places very low fps.
I have allready portalled my map. But still i have a low fps when i am
outside my buildings. I read something about a vclog. I hope this helps me
a bit. I followed the videotutorial. I can see that i hav... [ more] |
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Nov 27, 2006 02:33 pm by sternkaa |
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How to see what the pk3 haveCall of Duty : CoD Level DesignHello,
You can use winrar to extract pk3 files or to make Pk3 files.
To create a gsc file or change a gsc file you just need a texteditor.
For your map you need some things. Your map (yourmap.bsp) ofcourse and a
gsc file. Without those two things y... [ more] |
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Nov 5, 2006 01:28 pm by sternkaa |
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How to see what the pk3 haveCall of Duty : CoD Level DesignHello,
When you have made a litlle area for the fire with the light and the
trigger. You are finished with the map for that part ofcourse. The next
thing you have to do to make a fire is creating a gsc file. You must enter
the coordinates in the gsc f... [ more] |
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Nov 4, 2006 06:48 am by sternkaa |