| |
Topic |
Replies |
Views |
Last Post |
 |
Vikings omaha v4 Cod2 releasedCall of Duty 2 : CoD2 Custom Map ReleasesJust like to say that i have released v4 and the map is running on a 24hr
sd server on its own at Austinservers.com under cod2 menu for testing.
connect 70.84.0.248:28960
Viking... [ more] |
13 |
926 |
Mar 18, 2007 12:39 pm by vikingwiedel |
 |
full compile timeCall of Duty 2 : CoD 2 Level DesignNeed some info on full compile time for cod2.I have a fairly big map that
takes about 10min to compile in fast mode.Need to know about how long this
will take in full compile mode for cod2?(a rough estimate will help,thx)... [ more] |
4 |
436 |
Feb 27, 2007 08:07 pm by vikingwiedel |
 |
vehicelsCall of Duty 2 : CoD 2 Level Designif this happens.Make it a script model.Then use metal clip texture around
the model,so u dont run through it.
edited on Jan. 17, 2007 07:21 pm by vikingwiedel... [ more] |
3 |
159 |
Jan 17, 2007 07:19 pm by vikingwiedel |
 |
disapearing models at certain distancesCall of Duty 2 : CoD 2 Level Designok,figured out you need to use the military sandbags.they dont disappear at
far distances.Hill400 sandbags=bad. ... [ more] |
6 |
388 |
Jan 17, 2007 06:59 pm by vikingwiedel |
 |
disapearing models at certain distancesCall of Duty 2 : CoD 2 Level DesignYes,its is a cod2 map.Im converting my Omaha map over.
everything seems to be working fine but im having issues with distance and
the new fog/lighting.Also im looking for a thicker fog bank effect(the
thickest one actually).
... [ more] |
6 |
388 |
Jan 11, 2007 12:35 am by vikingwiedel |
 |
disapearing models at certain distancesCall of Duty 2 : CoD 2 Level Designthe sandbags and rocks are disapearing at certain distances on the map when
in game.How can i keep these models from turning off?I would like them to
stay on nomatter where i am in the map....... [ more] |
6 |
388 |
Jan 10, 2007 10:00 pm by vikingwiedel |
 |
model editor?Call of Duty 2 : CoD 2 Level Designlooks interesting.Thx... [ more] |
4 |
294 |
Jan 8, 2007 06:45 pm by vikingwiedel |
 |
normal camo textures?Call of Duty 2 : CoD 2 Level DesignKiljoy excellent idea!!
It never dawned on me to do that.Its the camo netting im using it for.... [ more] |
8 |
524 |
Jan 8, 2007 04:21 pm by vikingwiedel |
 |
metal texture shortage in cod2 radiantCall of Duty 2 : CoD 2 Level DesignYes i do... [ more] |
6 |
326 |
Jan 7, 2007 09:22 pm by vikingwiedel |
 |
no prone/crouch in water command?Call of Duty 2 : CoD 2 Level Designok thx,
i guess ill have to use this.THey fixed this problem in UO i cant believe
they half-assed this in Cod2.... [ more] |
5 |
317 |
Jan 7, 2007 08:45 pm by vikingwiedel |
 |
metal texture shortage in cod2 radiantCall of Duty 2 : CoD 2 Level DesignI believe UOs model texures showed up in the tex window after placing
models.Thought Cod2 might do the same thing.
I guess u cant use any of their model textures then........ [ more] |
6 |
326 |
Jan 7, 2007 08:39 pm by vikingwiedel |
 |
metal texture shortage in cod2 radiantCall of Duty 2 : CoD 2 Level DesignDoes anyone know where the rest of the metal textures are in the cod2
radiant?There seems to be a shortage,LOL.
Even when adding models to the map,the textures for the models dont show up
in the tex window.... [ more] |
6 |
326 |
Jan 7, 2007 05:48 pm by vikingwiedel |
 |
no prone/crouch in water command?Call of Duty 2 : CoD 2 Level DesignIs there a command or function from keeping player crouching or laying
prone in water?please someone answer this question, it is of importance.... [ more] |
5 |
317 |
Jan 7, 2007 05:26 pm by vikingwiedel |
 |
normal camo textures?Call of Duty 2 : CoD 2 Level Designthx,looks like this will be helpful... [ more] |
8 |
524 |
Jan 7, 2007 04:19 pm by vikingwiedel |
 |
model editor?Call of Duty 2 : CoD 2 Level DesignCan someone direct me to a good cod2 model editor.
Thx
... [ more] |
4 |
294 |
Jan 7, 2007 03:28 pm by vikingwiedel |
 |
normal camo textures?Call of Duty 2 : CoD 2 Level Designwhere could i find this Gimp?... [ more] |
8 |
524 |
Jan 7, 2007 03:21 pm by vikingwiedel |
 |
normal camo textures?Call of Duty 2 : CoD 2 Level DesignCant seem to find any normal (green) camo textures.The only ones i
encounter are the desert ones.
... [ more] |
8 |
524 |
Jan 7, 2007 02:09 pm by vikingwiedel |
 |
Need HelpCall of Duty 2 : CoD2 General Gamingok i figured it out...It was a texture problem.Apparently there where too
many of the same default textures when converting
the UO map over.... [ more] |
2 |
257 |
Dec 31, 2006 10:11 pm by vikingwiedel |
 |
Need HelpCall of Duty 2 : CoD2 General GamingIm getting an assertion failure when compiling
it says expression g_progress.total
unknown module
unknown function
think this has something to do with the lighting
(im converting a map from UO to cod2)
... [ more] |
2 |
257 |
Dec 31, 2006 07:07 pm by vikingwiedel |