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In The Forums
Creating Models
CoD 4 Level Desi.. Posts: (8) Views: (57) by AusFastBowler
Walking through a(temp) terrian brush?
CoD Level Design.. Posts: (2) Views: (18) by The_Caretaker
Compile Reflections no longer works...
CoD 4 Level Desi.. Posts: (7) Views: (53) by The_Caretaker
Question
CoD 4 Level Desi.. Posts: (3) Views: (33) by amazingmilanvdv
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Latest Posts by muzik_sas
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Pure Server Settins ??
Call of Duty 2 : CoD 2 Level Design
No m8 edited on May. 3, 2006 04:57 pm by muzik_sas... [more]
7 248 May 3, 2006 04:54 pm
by muzik_sas
Automatic Health
Soldier of Fortune : SoFII Editing, Gaming, and Design
Good idea m8 ... [more]
9 544 May 1, 2005 01:32 pm
by muzik_sas
Automatic Health
Soldier of Fortune : SoFII Editing, Gaming, and Design
Thx a bunch baltic & Fix , i did it that way u guys suggested i just thought you could do another way. Just hope the noobs dont think the backpacks are not showing up in the map. ... [more]
9 544 Apr 30, 2005 08:02 pm
by muzik_sas
Automatic Health
Soldier of Fortune : SoFII Editing, Gaming, and Design
LOL narc you missed the point m8 , I know of course there has to be a trigger tex involved im not a noob lol , What i ment was i dont what the player to have to press a button or do anything lol. All i want is so when the player goes in the small room hes... [more]
9 544 Apr 30, 2005 12:45 pm
by muzik_sas
Automatic Health
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi guys , Im working on a map and i want to make like a small phonebox sized room that will automaticly top up your health and armor, similer to a trigger_hurt working in reverse. Ive seen a similer thing in another map where the guy has you jump on a sma... [more]
9 544 Apr 29, 2005 09:11 pm
by muzik_sas
EASYGEN LIGHTING PROBLEM
Soldier of Fortune : SoFII Editing, Gaming, and Design
No its a strange one , Im gonna try to remake the whole terrain in EASYGEN again and see if that helps. Also to get round the lighing prob b4 you save a map in easygen you can change the template standard settin to the q3map2. This saves havin to do what ... [more]
6 335 Apr 13, 2005 02:05 pm
by muzik_sas
EASYGEN LIGHTING PROBLEM
Soldier of Fortune : SoFII Editing, Gaming, and Design
Ive posted a screen here >>> TERRAINPROB to better explain whats happerning.... [more]
6 335 Apr 12, 2005 09:58 pm
by muzik_sas
EASYGEN LIGHTING PROBLEM
Soldier of Fortune : SoFII Editing, Gaming, and Design
Thx a lot FIX1138 , thats sorted the light prob but its also put these little sets of 6 dots all over the map , Do you know what i mean ??? Very wierd , Anyone know what might cure this ??? ... [more]
6 335 Apr 12, 2005 09:36 pm
by muzik_sas
EASYGEN LIGHTING PROBLEM
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi GuruS Im making a map based on some rocky hills and grass banks , Ive made the terrain in easygen and its come out great , The wierd thing is when i compile the map with the basic light stage for testing the light stage has not taken effect , Im just ... [more]
6 335 Apr 12, 2005 07:44 pm
by muzik_sas
MAX_TW_VERTS (12) exceeded
Soldier of Fortune : SoFII Editing, Gaming, and Design
Yeah i did what you said MYOB , lol n1 m8 narrowed it down to a damn roof beam that was going through a few bits of wood tex , wierd , lol , Thank for responding man , n1 ... [more]
12 937 Apr 5, 2005 10:16 pm
by muzik_sas
MAX_TW_VERTS (12) exceeded
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi MYOB , Yes ive tried that m8 , all that says is : You maybe have a brush, that intersects too many other brushes. Try to delete it or divide it to smaller brushes. Thats no help im affraid , i dont have any brushes that intersect other brushes. P... [more]
12 937 Apr 5, 2005 07:16 pm
by muzik_sas
MAX_TW_VERTS (12) exceeded
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi guys , im closed to completing a map and keep gettin this buggin MAX_TW_VERTS (12) exceeded error at the bottom of the compile page , Ive read all the forum posts about it and done everything that other people have tried like make brushes detail and re... [more]
12 937 Apr 5, 2005 04:25 pm
by muzik_sas
Is there a way to delete multiple brushes at once ???
Soldier of Fortune : SoFII Editing, Gaming, and Design
Nevermind i got it now , many thanks FOXHOUND lol ... [more]
4 418 Feb 28, 2005 11:47 pm
by muzik_sas
Is there a way to delete multiple brushes at once ???
Soldier of Fortune : SoFII Editing, Gaming, and Design
Thx guys but all i keep gettin is : Error : you must have a single brush selected I dont know what im doing wrong ??? Please could you explain in noob terms ? Thanks ... [more]
4 418 Feb 28, 2005 11:44 pm
by muzik_sas
Is there a way to delete multiple brushes at once ???
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi guys , im making a map with some buildings and i want to delete 2 of the buildings at the end of the block , the buildings are very detailed each with over 600 brushes , Im trying to delete them brush by brush but its taking hours , does anyone know a ... [more]
4 418 Feb 28, 2005 09:59 pm
by muzik_sas
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Editing, Gaming, and Design
me 2 lol ... [more]
29 1037 Jul 21, 2004 11:59 am
by muzik_sas
Please Help A Newb
Soldier of Fortune : SoFI & II Custom Map Releases
Thanks guys im a newbie twatt , sorted it out its on UK Snipers then go to maps page.Its still in progress so dont diss me if you think its s**t.Im just glad the f**kers working. ... [more]
6 1161 Mar 27, 2004 10:36 pm
by muzik_sas
Please Help A Newb
Soldier of Fortune : SoFI & II Custom Map Releases
Yeah i tried that but it still dont come up in map list.Ican start it with the rcom map command but my freinds still dont see it.Any ideas?... [more]
6 1161 Mar 25, 2004 05:10 pm
by muzik_sas
Please Help A Newb
Soldier of Fortune : SoFI & II Custom Map Releases
Hi guys , im very new to mapping and made a small test map but when i start the game i cant see it in the multiplayer map list.I think ive done everything write , i created all the folders and the arena file and made it a .pk3 file. What am i doing wrong ... [more]
6 1161 Mar 25, 2004 11:50 am
by muzik_sas
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