| |
Topic |
Replies |
Views |
Last Post |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designyou can add other camertargets if you want it to move around and give it
movement sound with ambient_generic but youl need to learn how to use
multimanager
exellent
just thought of a way to solve the respawning problem brb
edited on Dec. 14, 200... [ more] |
41 |
717 |
Dec 14, 2007 03:56 pm by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designto make a camera you will need the following entities with these
properties. How you arrange them on the map is up to you
"classname" "func_button"
"targetname" "vidcam_switch_lmbo"
"renderamt" "255"
"target" "videocamera_trigger_lmbo"
"wait" "3"
"s... [ more] |
41 |
717 |
Dec 14, 2007 03:21 pm by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designsounds a little advanced but good luck ill do a tutorial for camera in the
next couple of days... [ more] |
41 |
717 |
Dec 12, 2007 08:29 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designhey no problem im glad you got it sorted
camera has its problems but i can show you how
... [ more] |
41 |
717 |
Dec 11, 2007 02:42 pm by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designno i thought we covered this when you had trouble with doors unpack all of
it every file the compiler needs them unpacked
smart edit is an option on properties
all files in assets 007 must be unpacked
put them in bond folder this should be done... [ more] |
41 |
717 |
Dec 10, 2007 02:55 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designyes type wld_multiglass
the entries i gave you can be edited when you unpress smart edit
the renderamt value is anything between 0-255 the higher the reneramt the
more fx
health is the amount of damage it can take before exploding
-1 is unbreak... [ more] |
41 |
717 |
Dec 9, 2007 12:14 pm by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designdid that work for you? should i upload an example .map
... [ more] |
41 |
717 |
Dec 9, 2007 03:32 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designyes glass a little tricky he he
ok first build your brush then give it these properties
"gibmodel" "models/debris_glass.mdl"
"health" "100"
"renderamt" "250"
"rendermode" "2"
"Spawnflags" "0"
"rendercolor" "0 0 0"
"classname" "func_breakable"
... [ more] |
41 |
717 |
Dec 7, 2007 03:07 pm by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level DesignHi, Herb have you changed it to ctf map in map properties? or is it still
on the default [not ctf] ... I havent played nightfire for ages or made any
more maps... [ more] |
41 |
717 |
Dec 5, 2007 01:52 pm by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designyes it matters you need to unpack 007 assets file all of it ... [ more] |
41 |
717 |
Nov 22, 2007 05:14 pm by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designtriggers show up in game?
you need to use the trigger texture its pink with a T on it. the origin
must be paper thin follow the tutorial on this post [page 1]
Delete the door and start again
if you cant see the detail /words in screens right mouse on t... [ more] |
41 |
717 |
Nov 22, 2007 03:57 am by lmbo-uk-Gill |
 |
making elevators in gearcraftValve's Source : HL2 Level Designuse tools to group all of the carridge then apply func_train
give it a name in properties lift1
then target with a func_button target lift1 [make a button shape then
apply func button]
use path_corners at start and destination look at the properties ... [ more] |
2 |
385 |
May 1, 2007 01:55 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designput the auto detect anywhere in map. The bases and flags at least i each
for each team
... [ more] |
41 |
717 |
Apr 30, 2007 01:32 pm by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designhave you set uip the flags and bases and added a info_ctfdetect... [ more] |
41 |
717 |
Apr 30, 2007 07:44 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Design use info_ctfspawn
... [ more] |
41 |
717 |
Apr 30, 2007 07:14 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designuse the block that you used to make doorway to make your door. Then copy it
so you got 2 doors then apply a door texture to one and the origin texture
to the other use fit in the justify options top left see screen
ok now move the origin brush in bet... [ more] |
41 |
717 |
Apr 29, 2007 10:34 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designthe clipping tool cuts shapes in brushes [blocks] we havnt finished with
doors yet will do elevaters after doors
... [ more] |
41 |
717 |
Apr 29, 2007 08:05 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Design to create door openings
the easy way is with the tool carve
first create a brush then copy it [select object hold down shift and move
it in one of the 2d windows]
now you have 2 blocks
make one of them your desired wall size,the other door size.
m... [ more] |
41 |
717 |
Apr 22, 2007 06:11 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designhi tee one
doors are simple enough
do you know how to use the clipper tool ?
... [ more] |
41 |
717 |
Apr 22, 2007 05:09 am by lmbo-uk-Gill |
 |
gearcraft create maps for nightfireValve's Source : HL2 Level Designplease ask any questions here about creating maps for nightfire i will
answer all posts... [ more] |
41 |
717 |
Apr 22, 2007 05:04 am by lmbo-uk-Gill |
 |
how do i stop the music in mapsCall of Duty : CoD Level DesignHI if you delete the mp3 there will be no music no problem ,people joining
will have to redownload pk3 youi cant avoid that
if you have edited the gsc properly it will play the new ambient sound, if
you havnt it wil play nothing
also you wil be redu... [ more] |
17 |
363 |
Apr 15, 2007 02:41 am by lmbo-uk-Gill |
 |
gearcraft valve hammer 007 editorValve's Source : HL2 Level Designget ctf_office1_lmbo here
http://filequest.net/file/2011/ctf-office1-lmbo.exe.html
edited on Mar. 19, 2007 07:15 am by foyleman... [ more] |
14 |
645 |
Mar 6, 2007 03:26 pm by lmbo-uk-Gill |
 |
gearcraft valve hammer 007 editorValve's Source : HL2 Level Designunfortunatly there is no forum for mapping ormodding 007 nightfire here.
So ill use this as topic until it gets moved afterall ea games used a
version of hamer/worldcraft called gearcraft for nightfire so its in the
same family so to speak.enough waffle ... [ more] |
14 |
645 |
Feb 20, 2007 05:05 pm by lmbo-uk-Gill |
 |
gearcraft valve hammer 007 editorValve's Source : HL2 Level Design
dm_office1_lmbo
get it here dm_office1_lmbo
http://filequest.net/file/2011/ctf-office1-lmbo.exe.html
edited on Mar. 19, 2007 07:17 am by foyleman... [ more] |
14 |
645 |
Feb 18, 2007 08:41 am by lmbo-uk-Gill |
 |
gearcraft valve hammer 007 editorValve's Source : HL2 Level Designhttp://filequest.net/file/2011/ctf-office1-lmbo.exe.html
heres a link to the map i made
its called dm office1lmbo
edited on Feb. 17, 2007 02:31 pm by GILLTAR
edited on Feb. 17, 2007 02:33 pm by GILLTAR
edited on Mar. 19, 2007 07:16 am by foyle... [ more] |
14 |
645 |
Feb 17, 2007 02:27 pm by lmbo-uk-Gill |