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Last Post |
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Activision Responds to CoD2 Server StrikeMODSonline : In The NewsI don't give anything on all the pessimistic opinions stated here and in
all the other forums where I'm active.
I just passworded our cod-uo server for 24 hours and named it "On Strike!!!
- We Support CCA!!!". This negative publicity will certainly reach... [ more] |
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Dec 16, 2005 03:23 pm by Sgt_Skywalker |
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Damage Trigger TroubleCall of Duty : CoD Level Designhi mental,
i experienced the same here. it seems, the trigger_damage features in
entity editor doesn't work correctly. i noticed more probs with multiplayer
than with singleplayer. i help myself by setting threshholds completely
scripted:
Code:main(... [ more] |
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Sep 1, 2005 04:19 pm by Sgt_Skywalker |
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Question about ranking system in UOCall of Duty : CoD General GamingThanks to all of you for replying.
I'll test this AWE-Extreme Mod because we already use AWE "Standard".
Feedback will follow.
Cheers
Sgt. Skywalker... [ more] |
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Feb 18, 2005 03:05 pm by Sgt_Skywalker |
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Question about ranking system in UOCall of Duty : CoD General GamingHi there,
I play regularly CoD:UO with some friends on our own server and we like
this ranking system (especially calling artillery is real fun).
But when you proceed to the next map your rank is rookie again :( Does
anybody knows what to set in my de... [ more] |
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Feb 17, 2005 01:10 pm by Sgt_Skywalker |
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HowTo: Rotate Effects (Example Lighthouse)Call of Duty : CoDUO Level Designstryder,
i'd love to see my tu in your gorgeous tut's section
thanks alot.
cheers
Sgt. Skywalker... [ more] |
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Feb 17, 2005 11:49 am by Sgt_Skywalker |
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HowTo: Rotate Effects (Example Lighthouse)Call of Duty : CoDUO Level Designsorry sorry sorry guys...
it seems pasting into the thread produced some strange errors..
first you have to place it to your uomapsmp directory. it will not work in
CoD-"Classic".
so please try this for your mymap_fx.gsc:
main()
{
level._ef... [ more] |
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Feb 16, 2005 12:05 pm by Sgt_Skywalker |
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HowTo: Rotate Effects (Example Lighthouse)Call of Duty : CoDUO Level Designhi elmo,
great that this information came just in time for you
and you are right, I forgot to mention this in my post: yes, this works for
multiplayer!
another point to tell you all: there is at least one error in the first
script. after the line "ma... [ more] |
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Feb 15, 2005 03:42 pm by Sgt_Skywalker |
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HowTo: Rotate Effects (Example Lighthouse)Call of Duty : CoDUO Level DesignHi admins,
feel free to bring this kinda tutorial to your tutorial section if you like
it. Sorry if you find errors or if my explanations sound strange. I'm not a
native english speaker.
Okay, we'll start...
Searching alot for some neat effects like... [ more] |
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Feb 15, 2005 08:53 am by Sgt_Skywalker |
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flickering lightsCall of Duty : CoD Level Designhi gr33nman,
i was playing around during the last wekks in search of a special light
solution (glowing textures) when i found something that could help you
maybe:
you need a shader with the stage keyword "rgbGen wave...". this will make
the shaded sur... [ more] |
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Jan 18, 2005 03:45 pm by Sgt_Skywalker |
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2 questionsCall of Duty : CoD Level Designthere is no pak7.pk3 in cod. not even when you install patch 1.5.
cheers
Sgt. Skywalker ... [ more] |
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Jan 3, 2005 05:16 pm by Sgt_Skywalker |
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melee (a.k.a bash)Call of Duty : CoD Level Designhi rasta,
the easiest and quickest way would be to create a noguns.cfg which you
could start at runtime.
Code:set scr_allow_bar "0"
set scr_allow_bren "0"
set scr_allow_enfield "0"
set scr_allow_kar98k "0"
set... [ more] |
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Jan 3, 2005 05:13 pm by Sgt_Skywalker |
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How to apply Neon Lights? Please help!Call of Duty : CoD Level Designstryder,
i really appreciate your help. EffectsEd of jk2editingtools is quite
helpful for a shader-noob like me :biggrin: thanks alot for this.
i tried to learn from other tutorials about the use of EffectsEd and found
some really helpful tutorials. a... [ more] |
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Jan 2, 2005 05:28 pm by Sgt_Skywalker |
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How to apply Neon Lights? Please help!Call of Duty : CoD Level Designrasta,
my first ideas have been much too complicated. forget about self glowing
textures light in q3. it won't work as CoD doesn't seem to support the
shader keyword "q3map_surfacelight".
but.....
you can just place a few light entities in front of... [ more] |
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Dec 28, 2004 04:02 pm by Sgt_Skywalker |
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How to apply Neon Lights? Please help!Call of Duty : CoD Level Designlol,
yeah man, you're right. I'm living in Hamburg, Germany. A famous harbour
city near the north sea with a "beautiful" and very famous redlight
district called "Reeperbahn". I'll see what i can do
cheers
Skywalker... [ more] |
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Dec 26, 2004 05:09 pm by Sgt_Skywalker |
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How to apply Neon Lights? Please help!Call of Duty : CoD Level Designhi stryder,
i did not succedd with your tip on fx. i also studied the shader manual for
the q3 engine again and found the keyword "q3map_surfacelight". i created
my own shader but it doesn't seem to work although my syntax is correct. it
seems cod can't ... [ more] |
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Dec 23, 2004 02:34 pm by Sgt_Skywalker |
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How to apply Neon Lights? Please help!Call of Duty : CoD Level Designstryder,
big thanks for your reply. your description gives me some "inspiration". i
will "experiment" with your tip.
but what's about the objective models? they seem to have kinda pulsating
glow. do you know the technique behind it? maybe that's a h... [ more] |
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Dec 14, 2004 11:56 am by Sgt_Skywalker |
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How to apply Neon Lights? Please help!Call of Duty : CoD Level DesignHeya you skilled level-designers out there,
I'm looking for a method to create a coloured, self-glowing texture to
apply it to patch meshes. Later on it shall look like a "Coca Cola" oder
"Budweiser" neon light ad as you can see it here: Link. What do... [ more] |
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Dec 13, 2004 06:05 am by Sgt_Skywalker |
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texture prblem...Call of Duty : CoD Level Designpress CTRL+F to fit your texture to the brush (you may play around with the
functions in the surface inspector under the S-key) or use SHIFT+CTRL+N to
rotate through patch meshes' texture fitting if this object is a patch and
you 'capped' it (you'll find ... [ more] |
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Oct 29, 2004 02:47 am by Sgt_Skywalker |
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POST WEB LINKS TO PREFABS!!! ALL WHO KNOW SOME PAGE.....Call of Duty : CoD Level Designlook @ this site in DL section and have a look here:
http://www.codprefabs.gamerx.co.uk/
so long... [ more] |
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Oct 29, 2004 02:40 am by Sgt_Skywalker |
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PLEASE HELPCall of Duty : CoD Level Designhi ganja,
glad that i could help (again :D ). according to your last compiler
question you should try the following lines:
Code:
c:
cd "\Program Files\Call of Duty\Tools\bin"
q3map.exe -basedir "Call of Duty" ..\..\main\maps\r... [ more] |
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Oct 27, 2004 08:44 am by Sgt_Skywalker |
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Texture import not working correctly.Call of Duty : CoD Level Designthank you for replying stryer,
i understand that you have to ask this. but i can assure you that my
textures are certainly scaled by the power of two (some are 512 x 256 oder
256 x 512 and some are 256 x 256).
update: i tried paint shop pro 8 (psp8) wit... [ more] |
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Oct 27, 2004 03:13 am by Sgt_Skywalker |
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PLEASE HELPCall of Duty : CoD Level Designgood morning ganja,
i'm unsure if this has something to do with your problem, but you said you
first selected all inner skybox walls and then you added worldspawn
settings. hmmm, i never selected any brush oder surface before i added
worldspawns. why n... [ more] |
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Oct 27, 2004 02:26 am by Sgt_Skywalker |
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PLEASE HELPCall of Duty : CoD Level Designyo ganja,
don't worry about this simplifying thing and this merging messages. this
doen't seem to produce any problems. the second part with visportal
1..2..3.. and so on is a good sign. so your first visual data will be
calculated. this is a must have... [ more] |
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Oct 26, 2004 04:03 pm by Sgt_Skywalker |
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PLEASE HELPCall of Duty : CoD Level Designhi ganja,
i'm glad that i could help. is everything working now or is there still a
problem with your lights?
so long... [ more] |
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Oct 26, 2004 10:56 am by Sgt_Skywalker |
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PLEASE HELPCall of Duty : CoD Level Designhm, strange.
did you read my last post, ganja? feel free to ask if there's something you
don't understand.
good luck... [ more] |
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Oct 26, 2004 08:22 am by Sgt_Skywalker |