MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
stiss [Tutor]
tombo_v.1 [Today]
DeekCiti [Forum]
{UST}grimr... [Forum]
SparkyMcSp... [Forum]
Welshy [Today]
leedsleedsfc [Today]

7 Members and 15 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Jan. 4th
MODSonair 161 Live
Friday, Jan. 2nd
MODSonair Episode 160
Thursday, Jan. 1st
HAPPY NEW YEAR MODSONLINE AND ALL
Sunday, Dec. 28th
MODSonair 160 Live
Saturday, Dec. 27th
MODSonline Holiday Pwnage
Latest Poll
Modsonair audio or video?
Video from here on. 48.39%
Sticking with audio. 3.23%
Either is good. 16.13%
What is modsonair? 32.26%
Read More...
4 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Mission objectives
CoD 2 Single Pla.. Posts: (26) Views: (544) by Sevenz
Slight Problem
CoD 4 Level Desi.. Posts: (1) Views: (8) by welshdom
nazi_zombie_mymap not load
CoD:WW Zombie/Co.. Posts: (9) Views: (81) by BloodyWarrior
Map not loading
CoD:WW Zombie/Co.. Posts: (2) Views: (23) by cad
Google 468 Banner Quake 4 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Sgt_Skywalker
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Activision Responds to CoD2 Server Strike
MODSonline : In The News
I don't give anything on all the pessimistic opinions stated here and in all the other forums where I'm active. I just passworded our cod-uo server for 24 hours and named it "On Strike!!! - We Support CCA!!!". This negative publicity will certainly reach... [more]
19 975 Dec 16, 2005 03:23 pm
by Sgt_Skywalker
Damage Trigger Trouble
Call of Duty : CoD Level Design
hi mental, i experienced the same here. it seems, the trigger_damage features in entity editor doesn't work correctly. i noticed more probs with multiplayer than with singleplayer. i help myself by setting threshholds completely scripted: Code:main(... [more]
8 358 Sep 1, 2005 04:19 pm
by Sgt_Skywalker
Question about ranking system in UO
Call of Duty : CoD General Gaming
Thanks to all of you for replying. I'll test this AWE-Extreme Mod because we already use AWE "Standard". Feedback will follow. Cheers Sgt. Skywalker... [more]
5 610 Feb 18, 2005 03:05 pm
by Sgt_Skywalker
Question about ranking system in UO
Call of Duty : CoD General Gaming
Hi there, I play regularly CoD:UO with some friends on our own server and we like this ranking system (especially calling artillery is real fun). But when you proceed to the next map your rank is rookie again :( Does anybody knows what to set in my de... [more]
5 610 Feb 17, 2005 01:10 pm
by Sgt_Skywalker
HowTo: Rotate Effects (Example Lighthouse)
Call of Duty : CoDUO Level Design
stryder, i'd love to see my tu in your gorgeous tut's section thanks alot. cheers Sgt. Skywalker... [more]
12 790 Feb 17, 2005 11:49 am
by Sgt_Skywalker
HowTo: Rotate Effects (Example Lighthouse)
Call of Duty : CoDUO Level Design
sorry sorry sorry guys... it seems pasting into the thread produced some strange errors.. first you have to place it to your uomapsmp directory. it will not work in CoD-"Classic". so please try this for your mymap_fx.gsc: main() { level._ef... [more]
12 790 Feb 16, 2005 12:05 pm
by Sgt_Skywalker
HowTo: Rotate Effects (Example Lighthouse)
Call of Duty : CoDUO Level Design
hi elmo, great that this information came just in time for you and you are right, I forgot to mention this in my post: yes, this works for multiplayer! another point to tell you all: there is at least one error in the first script. after the line "ma... [more]
12 790 Feb 15, 2005 03:42 pm
by Sgt_Skywalker
HowTo: Rotate Effects (Example Lighthouse)
Call of Duty : CoDUO Level Design
Hi admins, feel free to bring this kinda tutorial to your tutorial section if you like it. Sorry if you find errors or if my explanations sound strange. I'm not a native english speaker. Okay, we'll start... Searching alot for some neat effects like... [more]
12 790 Feb 15, 2005 08:53 am
by Sgt_Skywalker
flickering lights
Call of Duty : CoD Level Design
hi gr33nman, i was playing around during the last wekks in search of a special light solution (glowing textures) when i found something that could help you maybe: you need a shader with the stage keyword "rgbGen wave...". this will make the shaded sur... [more]
13 1123 Jan 18, 2005 03:45 pm
by Sgt_Skywalker
2 questions
Call of Duty : CoD Level Design
there is no pak7.pk3 in cod. not even when you install patch 1.5. cheers Sgt. Skywalker ... [more]
4 415 Jan 3, 2005 05:16 pm
by Sgt_Skywalker
melee (a.k.a bash)
Call of Duty : CoD Level Design
hi rasta, the easiest and quickest way would be to create a noguns.cfg which you could start at runtime. Code:set scr_allow_bar "0" set scr_allow_bren "0" set scr_allow_enfield "0" set scr_allow_kar98k "0" set... [more]
6 457 Jan 3, 2005 05:13 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Level Design
stryder, i really appreciate your help. EffectsEd of jk2editingtools is quite helpful for a shader-noob like me :biggrin: thanks alot for this. i tried to learn from other tutorials about the use of EffectsEd and found some really helpful tutorials. a... [more]
12 1306 Jan 2, 2005 05:28 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Level Design
rasta, my first ideas have been much too complicated. forget about self glowing textures light in q3. it won't work as CoD doesn't seem to support the shader keyword "q3map_surfacelight". but..... you can just place a few light entities in front of... [more]
12 1306 Dec 28, 2004 04:02 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Level Design
lol, yeah man, you're right. I'm living in Hamburg, Germany. A famous harbour city near the north sea with a "beautiful" and very famous redlight district called "Reeperbahn". I'll see what i can do cheers Skywalker... [more]
12 1306 Dec 26, 2004 05:09 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Level Design
hi stryder, i did not succedd with your tip on fx. i also studied the shader manual for the q3 engine again and found the keyword "q3map_surfacelight". i created my own shader but it doesn't seem to work although my syntax is correct. it seems cod can't ... [more]
12 1306 Dec 23, 2004 02:34 pm
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Level Design
stryder, big thanks for your reply. your description gives me some "inspiration". i will "experiment" with your tip. but what's about the objective models? they seem to have kinda pulsating glow. do you know the technique behind it? maybe that's a h... [more]
12 1306 Dec 14, 2004 11:56 am
by Sgt_Skywalker
How to apply Neon Lights? Please help!
Call of Duty : CoD Level Design
Heya you skilled level-designers out there, I'm looking for a method to create a coloured, self-glowing texture to apply it to patch meshes. Later on it shall look like a "Coca Cola" oder "Budweiser" neon light ad as you can see it here: Link. What do... [more]
12 1306 Dec 13, 2004 06:05 am
by Sgt_Skywalker
texture prblem...
Call of Duty : CoD Level Design
press CTRL+F to fit your texture to the brush (you may play around with the functions in the surface inspector under the S-key) or use SHIFT+CTRL+N to rotate through patch meshes' texture fitting if this object is a patch and you 'capped' it (you'll find ... [more]
5 422 Oct 29, 2004 02:47 am
by Sgt_Skywalker
POST WEB LINKS TO PREFABS!!! ALL WHO KNOW SOME PAGE.....
Call of Duty : CoD Level Design
look @ this site in DL section and have a look here: http://www.codprefabs.gamerx.co.uk/ so long... [more]
6 508 Oct 29, 2004 02:40 am
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Level Design
hi ganja, glad that i could help (again :D ). according to your last compiler question you should try the following lines: Code: c: cd "\Program Files\Call of Duty\Tools\bin" q3map.exe -basedir "Call of Duty" ..\..\main\maps\r... [more]
29 1341 Oct 27, 2004 08:44 am
by Sgt_Skywalker
Texture import not working correctly.
Call of Duty : CoD Level Design
thank you for replying stryer, i understand that you have to ask this. but i can assure you that my textures are certainly scaled by the power of two (some are 512 x 256 oder 256 x 512 and some are 256 x 256). update: i tried paint shop pro 8 (psp8) wit... [more]
13 637 Oct 27, 2004 03:13 am
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Level Design
good morning ganja, i'm unsure if this has something to do with your problem, but you said you first selected all inner skybox walls and then you added worldspawn settings. hmmm, i never selected any brush oder surface before i added worldspawns. why n... [more]
29 1341 Oct 27, 2004 02:26 am
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Level Design
yo ganja, don't worry about this simplifying thing and this merging messages. this doen't seem to produce any problems. the second part with visportal 1..2..3.. and so on is a good sign. so your first visual data will be calculated. this is a must have... [more]
29 1341 Oct 26, 2004 04:03 pm
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Level Design
hi ganja, i'm glad that i could help. is everything working now or is there still a problem with your lights? so long... [more]
29 1341 Oct 26, 2004 10:56 am
by Sgt_Skywalker
PLEASE HELP
Call of Duty : CoD Level Design
hm, strange. did you read my last post, ganja? feel free to ask if there's something you don't understand. good luck... [more]
29 1341 Oct 26, 2004 08:22 am
by Sgt_Skywalker
MODSonline.com Forums
All logos and trademarks and information in this site are property of MODSonline LLC © 2009.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
MODSonline Subscriptions
Partners
modbase.be
Call of Duty Headquarters
The Firing Box
Frag Universe
Battle for Europe COD2
XoXide
CODAddicts - Call of Duty News & Downloads
Ask About
Advertising
Friends
Volcano
Great Gamer
MODS Reloaded
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 160
MODSonair Episode 159
MODSonair Episode 158
MODSonair Episode 157
MODSonair Episode 156
Next Show
The next MODSonair show will air LIVE on:
01/11/2009 12:00 EST

Time remaining:
Copyright © 2009 MODSonline
Tresware Content Management System Copyright © 2009 Tresware
Website Designed and Hosted   Tresware