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Latest Posts by Birdyman
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wait forever
Call of Duty : CoDUO Level Design
cz_squishy writes...Quote:it should be: wait (4); thanks for reply but it doesnt care if you use wait(1); or wait 1; edited on Aug. 17, 2008 11:42 pm by Birdyman... [more]
8 172 Aug 17, 2008 11:36 pm
by Birdyman
wait forever
Call of Duty : CoDUO Level Design
doomslayer writes...Quote:try this (wait 5;) thats the same what i discribe, its only 4 seconds more, this doesnt help me any further... [more]
8 172 Aug 17, 2008 11:19 pm
by Birdyman
wait forever
Call of Duty : CoDUO Level Design
hello i have a thread with a (wait 1;) function but its never ends, its stay on the wait function forever. i have also allot of more wait functions wo are working ok, so is it maybe that you can only use a certain amount of wait functions?. ... [more]
8 172 Aug 17, 2008 11:10 pm
by Birdyman
bullettrace
Call of Duty : CoDUO Level Design
hello, i try to do a bullettrace, first its whas working ok and the line to the position whas blue, but now its not working anymore and the line stays red, i try almost everything but cannot find the solution. maybe somebody can tell me what the red... [more]
1 97 Jul 8, 2008 10:41 am
by Birdyman
fx radiusdamage
Call of Duty : CoDUO Level Design
hello, i want to do some radiusdamage to an fx, this fx shoot a projectile(missile) so i want the radiusdamage where the projectile hit something and not where the fx(origin) start, but i never no what the coordinates are because they are everytime di... [more]
2 73 Feb 27, 2008 11:50 pm
by Birdyman
walkthrough sandbags
Call of Duty : CoDUO Level Design
hello, just a simple question do i have to use a clip for the sandbags?, becouse they are not solid thanks... [more]
2 137 Feb 11, 2008 10:28 am
by Birdyman
Bounce a Player
Call of Duty : CoDUO Level Design
thanks for the help. i take a look at you bouncing map, nice map very nice done, expecialy the scripting part. i don`t understand much from the bouncing script but i take the bouncing part out and got it working in my map, the bouncing part is for a m... [more]
4 160 Jan 19, 2008 10:35 am
by Birdyman
Bounce a Player
Call of Duty : CoDUO Level Design
Hello is is possible to bounce a player away when he touch something? the same effect when you hit a willyjeep.... [more]
4 160 Jan 18, 2008 09:00 pm
by Birdyman
moving efx
Call of Duty : CoDUO Level Design
sorry few minits to late for edit my post. i allready find the solution myself must use playontag... [more]
2 116 Jan 15, 2008 08:41 pm
by Birdyman
moving efx
Call of Duty : CoDUO Level Design
i have an light efx linked to a model, and i am moving it but the lighteffect of the exf dont move, with the model becouse the effect stays alive for arround 20 , seconds, so the model moves away from the effect(light). so the link works and play effect... [more]
2 116 Jan 15, 2008 08:26 pm
by Birdyman
Trains in map
Call of Duty : CoDUO Level Design
i allready fix it. the script targetnames are reversed with the names like .KiLL3R. allready said. anyhow this script have more errors problems, its not working... [more]
26 768 Jan 15, 2008 01:30 pm
by Birdyman
Trains in map
Call of Duty : CoDUO Level Design
i try your script but it keep telling me size cannot be applied for undefined for(i=1;i... [more]
26 768 Jan 15, 2008 05:06 am
by Birdyman
no sun shadows and light
Call of Duty : CoDUO Level Design
Got it working now , whas forgotten to make the game map and copy all content from call of duty in it. i have shadows and lights now. anyhow, thanks for the help ... [more]
5 308 Jan 14, 2008 09:13 am
by Birdyman
no sun shadows and light
Call of Duty : CoDUO Level Design
thanks for the reply but it still not work. i enter this in worldspawn minlightcolor .75 .84 1 diffusefraction 0.45 sundiffusecolor .75 .84 1 sundirection -45 210 0 suncolor 1 .73 .42 sunlight 1.5 _color .75 .84 1" ambient .2 but the map se... [more]
5 308 Jan 13, 2008 12:32 pm
by Birdyman
Trains in map
Call of Duty : CoDUO Level Design
hi, its not realy long ago only 8 months. anyhow, thanks for the map. it helps me alot. iam also try to make a map with a riding train. why did stop with the train project?... [more]
26 768 Jan 13, 2008 10:29 am
by Birdyman
no sun shadows and light
Call of Duty : CoDUO Level Design
Hello, i have no light or shadows sun in my map isnt work. here is my compile log Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios ---- q3map ---- ----- FS_Startup ----- Current search path: C:/Program Files/Call of Duty/\uo\u... [more]
5 308 Jan 13, 2008 10:13 am
by Birdyman
Trains in map
Call of Duty : CoDUO Level Design
Slayer2746 writes...Quote:Ok well I like the tutorial from sunday, but when i tried to do the same thing with anthoer model at the corner it turned 90 degress then at then end it went down in the ground Also my other train which was the same urs turns ov... [more]
26 768 Jan 11, 2008 08:01 am
by Birdyman
Get Vectors
Call of Duty : CoDUO Level Design
thanks for the respons, i also have tried all ways to spawn through gsc without succes, i have read a topic Here where you said that you whas able to spawn a script_vehicle through gsc file, but not to use the vehicle self, can you tell me how you di... [more]
5 273 Jan 21, 2007 03:30 am
by Birdyman
Get Vectors
Call of Duty : CoDUO Level Design
thank you, just what i needed, i also would like to now if it is possible to spawn vehicles through the gsc files with a multiplayer map thanks edited on Jan. 21, 2007 01:26 am by Birdyman edited on Jan. 21, 2007 01:27 am by Birdyman... [more]
5 273 Jan 21, 2007 01:24 am
by Birdyman
Get Vectors
Call of Duty : CoDUO Level Design
hello, how can i get a origin position splitted in an variable like , x,y,z thanks ... [more]
5 273 Jan 20, 2007 04:19 pm
by Birdyman
position
Call of Duty : CoDUO Level Design
hello i want no how i can find the x y z of a object, and then send the object to another direction i want to do something like object = getent("mouse", "targetname"); if(distance(object, (49,-2500,-0)) object movey( -114, 0.5); this code is no... [more]
1 230 Jan 19, 2006 05:13 am
by Birdyman
position
Call of Duty 2 : CoD2 General Gaming
hello i want no how i can find the x y z of a object, and then send the object to another direction i want to do something like object = getent("mouse", "targetname"); if(distance(object, (49,-2500,-0)) object movey( -114, 0.5); this code is no... [more]
1 190 Jan 19, 2006 05:08 am
by Birdyman
sound
Call of Duty : CoDUO Level Design
i whas to late to edit but, i got it woking now, i\just set the timer a few seconds later... [more]
7 297 Jan 17, 2006 02:36 pm
by Birdyman
sound
Call of Duty : CoDUO Level Design
hmm i think in this way it has to work but, it isnt working, level._effect["fireplace"] = loadfx ("fx/map_mp/mp_fireplace_fire.efx"); maps\mp\_fx::OneShotfx("fireplace",(-600, -800, 24), 0.7);... [more]
7 297 Jan 17, 2006 02:22 pm
by Birdyman
sound
Call of Duty : CoDUO Level Design
thanks caretaker i have found the code for the oneshot efx in fx_gmi its also discribe to play for a amount of time an efx, about the sound, i am not want to play something, i just want to stop the sound without stoploopsound, it want it to sto... [more]
7 297 Jan 17, 2006 12:37 pm
by Birdyman
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