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wait foreverCall of Duty : CoDUO Level Designcz_squishy writes...Quote:it should be:
wait (4);
thanks for reply but it doesnt care if you use wait(1); or wait 1;
edited on Aug. 17, 2008 11:42 pm by Birdyman... [ more] |
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Aug 17, 2008 11:36 pm by Birdyman |
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wait foreverCall of Duty : CoDUO Level Designdoomslayer writes...Quote:try this
(wait 5;)
thats the same what i discribe, its only 4 seconds more, this doesnt help
me any further... [ more] |
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Aug 17, 2008 11:19 pm by Birdyman |
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wait foreverCall of Duty : CoDUO Level Designhello
i have a thread with a (wait 1;) function
but its never ends, its stay on the wait function forever.
i have also allot of more wait functions wo are working ok,
so is it maybe that you can only use a certain amount of wait functions?.
... [ more] |
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Aug 17, 2008 11:10 pm by Birdyman |
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bullettraceCall of Duty : CoDUO Level Designhello,
i try to do a bullettrace, first its whas working ok and the line to the
position whas blue,
but now its not working anymore and the line stays red,
i try almost everything but cannot find the solution.
maybe somebody can tell me what the red... [ more] |
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Jul 8, 2008 10:41 am by Birdyman |
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fx radiusdamageCall of Duty : CoDUO Level Designhello,
i want to do some radiusdamage to an fx,
this fx shoot a projectile(missile) so i want the radiusdamage where the
projectile hit something and not where the fx(origin) start, but i never no
what the coordinates are because they are everytime di... [ more] |
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Feb 27, 2008 11:50 pm by Birdyman |
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walkthrough sandbagsCall of Duty : CoDUO Level Designhello,
just a simple question
do i have to use a clip for the sandbags?,
becouse they are not solid
thanks... [ more] |
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Feb 11, 2008 10:28 am by Birdyman |
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Bounce a PlayerCall of Duty : CoDUO Level Designthanks for the help.
i take a look at you bouncing map,
nice map very nice done, expecialy the scripting part.
i don`t understand much from the bouncing script but i take the bouncing
part out and got it working in my map,
the bouncing part is for a m... [ more] |
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Jan 19, 2008 10:35 am by Birdyman |
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Bounce a PlayerCall of Duty : CoDUO Level DesignHello
is is possible to bounce a player away when he touch something?
the same effect when you hit a willyjeep.... [ more] |
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Jan 18, 2008 09:00 pm by Birdyman |
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moving efxCall of Duty : CoDUO Level Designsorry few minits to late for edit my post.
i allready find the solution myself
must use playontag... [ more] |
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Jan 15, 2008 08:41 pm by Birdyman |
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moving efxCall of Duty : CoDUO Level Designi have an light efx linked to a model,
and i am moving it but the lighteffect of the exf dont move, with the model
becouse the effect stays alive for arround 20 , seconds, so the model moves
away from the effect(light).
so the link works and play effect... [ more] |
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Jan 15, 2008 08:26 pm by Birdyman |
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Trains in mapCall of Duty : CoDUO Level Designi allready fix it.
the script targetnames are reversed with the names like .KiLL3R. allready
said.
anyhow this script have more errors problems,
its not working... [ more] |
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Jan 15, 2008 01:30 pm by Birdyman |
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Trains in mapCall of Duty : CoDUO Level Designi try your script but it keep telling me
size cannot be applied for undefined
for(i=1;i... [ more] |
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Jan 15, 2008 05:06 am by Birdyman |
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no sun shadows and lightCall of Duty : CoDUO Level DesignGot it working now ,
whas forgotten to make the game map and copy all content from call of duty
in it.
i have shadows and lights now.
anyhow, thanks for the help ... [ more] |
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Jan 14, 2008 09:13 am by Birdyman |
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no sun shadows and lightCall of Duty : CoDUO Level Designthanks for the reply but it still not work.
i enter this in worldspawn
minlightcolor .75 .84 1
diffusefraction 0.45
sundiffusecolor .75 .84 1
sundirection -45 210 0
suncolor 1 .73 .42
sunlight 1.5
_color .75 .84 1"
ambient .2
but the map se... [ more] |
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Jan 13, 2008 12:32 pm by Birdyman |
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Trains in mapCall of Duty : CoDUO Level Designhi,
its not realy long ago only 8 months.
anyhow, thanks for the map.
it helps me alot.
iam also try to make a map with a riding train.
why did stop with the train project?... [ more] |
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Jan 13, 2008 10:29 am by Birdyman |
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no sun shadows and lightCall of Duty : CoDUO Level DesignHello,
i have no light or shadows sun in my map isnt work.
here is my compile log
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\u... [ more] |
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Jan 13, 2008 10:13 am by Birdyman |
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Trains in mapCall of Duty : CoDUO Level DesignSlayer2746 writes...Quote:Ok well I like the tutorial from sunday, but when
i tried to do the same thing with anthoer model at the corner it turned 90
degress then at then end it went down in the ground
Also my other train which was the same urs turns ov... [ more] |
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Jan 11, 2008 08:01 am by Birdyman |
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Get VectorsCall of Duty : CoDUO Level Designthanks for the respons,
i also have tried all ways to spawn through gsc without succes,
i have read a topic Here where you said that you whas able to spawn a
script_vehicle through gsc file, but not to use the vehicle self,
can you tell me how you di... [ more] |
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Jan 21, 2007 03:30 am by Birdyman |
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Get VectorsCall of Duty : CoDUO Level Designthank you,
just what i needed,
i also would like to now if it is possible to spawn vehicles through the
gsc files with a multiplayer map
thanks
edited on Jan. 21, 2007 01:26 am by Birdyman
edited on Jan. 21, 2007 01:27 am by Birdyman... [ more] |
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Jan 21, 2007 01:24 am by Birdyman |
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Get VectorsCall of Duty : CoDUO Level Designhello,
how can i get a origin position splitted in an variable like , x,y,z
thanks ... [ more] |
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Jan 20, 2007 04:19 pm by Birdyman |
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positionCall of Duty : CoDUO Level Designhello i want no how i can find the x y z of a object,
and then send the object to another direction
i want to do something like
object = getent("mouse", "targetname");
if(distance(object, (49,-2500,-0))
object movey( -114, 0.5);
this code is no... [ more] |
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Jan 19, 2006 05:13 am by Birdyman |
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positionCall of Duty 2 : CoD2 General Gaminghello i want no how i can find the x y z of a object,
and then send the object to another direction
i want to do something like
object = getent("mouse", "targetname");
if(distance(object, (49,-2500,-0))
object movey( -114, 0.5);
this code is no... [ more] |
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Jan 19, 2006 05:08 am by Birdyman |
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sound Call of Duty : CoDUO Level Designi whas to late to edit but,
i got it woking now,
i\just set the timer a few seconds later... [ more] |
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Jan 17, 2006 02:36 pm by Birdyman |
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sound Call of Duty : CoDUO Level Design
hmm i think in this way it has to work but,
it isnt working,
level._effect["fireplace"] = loadfx
("fx/map_mp/mp_fireplace_fire.efx");
maps\mp\_fx::OneShotfx("fireplace",(-600, -800, 24), 0.7);... [ more] |
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Jan 17, 2006 02:22 pm by Birdyman |
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sound Call of Duty : CoDUO Level Designthanks caretaker
i have found the code for the oneshot efx in fx_gmi
its also discribe to play for a amount of time an efx,
about the sound,
i am not want to play something,
i just want to stop the sound without stoploopsound,
it want it to sto... [ more] |
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Jan 17, 2006 12:37 pm by Birdyman |