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CoD:WAW Official ScreenshotsCall of Duty: World at War : CoD:WW General GamingI think also as with CoD4, if they keep it patched regularly (if required)
rather than waiting for months for patches like previous CoD's this will
greatly help.
I just upgraded my system to a GTX260, but still went with a dual core AM2
6000+ to overcl... [ more] |
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Jul 31, 2008 02:36 am by NormanD |
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Unable to run mapCall of Duty 2 : CoD 2 Level DesignHi Rasta,
Thanks for coming back to me, I found that where I am using my older PC, I
had to change the file extension from gsc to blank to access and remove an
"fx" line, when I resaved it I forgot to rename it back to .gsc LOL's
However, having the... [ more] |
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Jul 31, 2008 12:23 am by NormanD |
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Unable to run mapCall of Duty 2 : CoD 2 Level DesignHey Guys,
Its been a long time since I've posted on here due to that game CoD4
LOL's.....
However, I'm back on CoD2 mapping again, I've created a mod of Matmata, I
have my .gsc .arena .csv files as per the mapping bible downloaded form
this site. I'... [ more] |
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Jul 30, 2008 08:34 am by NormanD |
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Console window popping up after a modding sessionCall of Duty 4 : CoD 4 Level DesignNovemberDobby writes...Quote:Quote:Has anyone compiled a list yet of all
the things that can go wrong with regular gameplay after a modding session
Tall order, there are far too many things, too many pc setups, to possible
be able to do that for
If... [ more] |
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Feb 20, 2008 08:18 am by NormanD |
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Compiling ErrorCall of Duty 4 : CoD 4 Level DesignHey Mapping guru's,
I have spent endless hours trawling through the forums both here and over
at I.W looking for an answer to my error - any help would be massively
appreciated:
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/mp_b... [ more] |
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Feb 20, 2008 04:24 am by NormanD |
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TopicsCall of Duty 4 : CoD 4 Level DesignI completely agree with this as searching the forums even using the
find-search facility can waste a hell of a lot of time, sub-forums would
make life so much easier for us learners
My 2 cents also
Admins your thoughts ??? ... [ more] |
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Feb 20, 2008 04:21 am by NormanD |
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cod2 prefabs for cod4Call of Duty 4 : CoD 4 Level DesignHey Enigma,
Thanks for the prefabs, may be easier to add them to this site for people
to download though.
Norm... [ more] |
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Feb 20, 2008 04:17 am by NormanD |
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Prefab ViewrCall of Duty 4 : CoD 4 Level DesignHey Guys,
I asked 402 and Mad Massey over at Infinity Ward about this, their answer
was its not going to happen unless someone in the community takes screen
shots and uploads them to a site like modsonline LOL's, I agree it would be
seriously helpful a... [ more] |
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Feb 3, 2008 09:31 pm by NormanD |
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Graphic glitchCall of Duty 4 : CoD 4 Level DesignHey mate,
From that screen shot it looks like you have two cylinders there, you can
see the second one just below therefore causing the error.
Norman D... [ more] |
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Jan 30, 2008 06:01 pm by NormanD |
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prefabs from earlier COD gamesCall of Duty 4 : CoD 4 Level DesignHey guys,
For your information I have caulked every Prefab house from CoD2 plus a
number of Prefabs in the download section from this site, I'm not sure how
to upload them to this site so if anyone can help me with the upload, they
will be available fo... [ more] |
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Jan 30, 2008 04:27 am by NormanD |
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COD4 Radient UpdatesCall of Duty 4 : CoD 4 Level DesignHere is the post from FourZeroTwo at I.W
Hey Everyone --
As always, please check the Mod Tools Download and Revision History IWiki
page for the most recently updated revisions and updates. However, we
already have a small update for the Mod Tools to... [ more] |
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Jan 21, 2008 09:02 pm by NormanD |
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Tutorial: How to get the prefabs into your map without errorCall of Duty 4 : CoD 4 Level DesignSorry mate,
But its easier to copy and paste raw/shader_bin when you find a Prefab or
Model will not load, I had the problem once, then just went and created a
raw/shader_bin file then copied it to the folders as indicated by
GER-Iceman over at Infinit... [ more] |
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Jan 21, 2008 04:48 pm by NormanD |
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Let's be honest about the new tools....Call of Duty 4 : CoD 4 Level DesignHey Ray,
I completely agree with you, I was fully up to speed with Rad2 and now
feels like I'm back to basics having to read all the threads in the forums
at I.W to see where I'm going wrong.
I believe like you guys that the tools were rushed becaus... [ more] |
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Jan 21, 2008 04:41 pm by NormanD |
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Map - Helpful for beginnersCall of Duty 2 : CoD 2 Level DesignMate,
The map is no longer there........ [ more] |
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Jan 3, 2008 09:22 pm by NormanD |
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Need Help QuicklyCall of Duty 2 : CoD 2 Level DesignHey Aussie,
Gimme a shout when its on our server for testing.
Norm... [ more] |
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Jan 2, 2008 05:41 pm by NormanD |
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Please ShareCall of Duty 2 : CoD 2 Level DesignThe more Prefabs the better.
I have used many of other peoples work, but then "enter prefab" and then
change textures or clip them further.
I have made a few of my own - more destroyed houses than anything else,
I'll get them uploaded.
But come o... [ more] |
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Dec 27, 2007 06:33 pm by NormanD |
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hanging wireCall of Duty 2 : CoD 2 Level DesignHi mate,
I used a terrain patch and changed the settings to tube or cylinder, then
you have to stretch to the required length in the normal manner you would
stratch a brush, you then need to highlight the vertices press 'V', then
drag the middle vertic... [ more] |
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Dec 17, 2007 08:56 pm by NormanD |
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Lessen Compile TimeCall of Duty 2 : CoD 2 Level DesignAh OK mate,
The only full compile I've done so far took hours, it was a very large map
with loads of detail though.
Norm ... [ more] |
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Dec 4, 2007 06:46 pm by NormanD |
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Lessen Compile TimeCall of Duty 2 : CoD 2 Level DesignHey Drum,
I have a lower spec AMD X2 CPU than you but I get 5 - 10 min compile time
on testing, I have lighting set to "fast" if this helps.
Norman D
AM2 X2 4400+
2GB 667 Dual Channel RAM
Twin 7600 GT cards - overclocked
250GB HDD
M2N32 Sli ... [ more] |
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Dec 4, 2007 06:24 pm by NormanD |
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Compile Error MAX_MAP_TRIANGLESCall of Duty 2 : CoD 2 Level DesignThanks for that,
I added six craters last week and some telephone poles with curved terrain
patches as the cables, this is the likely cause of where my problem is (too
much attention to detail).!!! oh well, I guess I'll have to delete them one
by one w... [ more] |
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Nov 18, 2007 06:00 pm by NormanD |
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Compile Error MAX_MAP_TRIANGLESCall of Duty 2 : CoD 2 Level DesignHey Guys,
Hope you can help, I have two problems, or perhaps just the one.
This error comes up now when trying to compile:
This is probably why I'm not getting bsp files either.
I guess you are going to tell me my map is tooo big.
Than... [ more] |
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Nov 18, 2007 07:23 am by NormanD |
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compileingCall of Duty 2 : CoD 2 Level DesignHi Paul,
Check the link for the mapping bible, it gives you text to cut and paste
into the correct files and tells you where to locate them.
http://www.modsonline.com/Downloads-full-3768.html
Norm... [ more] |
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Nov 7, 2007 06:04 pm by NormanD |
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Real drop dimensions?Call of Duty 2 : CoD 2 Level DesignHi Paul,
Just a suggestion, why not try it in the test map that comes with Radiant,
place a wall - carry out quick compile should barely take a minute - then
test it, increase the wall height in 1 increments until you find the height
you require that c... [ more] |
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Nov 7, 2007 05:57 pm by NormanD |
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A little helpCall of Duty 2 : CoD 2 Level DesignAnd here's some other useful terrain tuts:
http://www.modsonline.com/Tutorials-read-379.html
http://www.modsonline.com/Downloads-dl-554.html
http://www.modsonline.com/Downloads-dl-555.html
http://www.modsonline.com/Downloads-dl-556.html
htt... [ more] |
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Oct 18, 2007 07:15 pm by NormanD |
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help me, 2 questionsCall of Duty 2 : CoD 2 Level DesignI'd like to know the answer to question 1 also - nice post mate
Norm... [ more] |
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Oct 16, 2007 06:55 pm by NormanD |