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no models---and i set it up rightCall of Duty : CoDUO Level DesignQuote:If this is a win2k problem...then why hasn't anybody else seem to
have had this problem?
umm because this isnt the year 2000 anymore...
and
Windows XP > Win2k... [ more] |
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Mar 28, 2007 05:50 pm by humptydumpty |
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no models---and i set it up rightCall of Duty : CoDUO Level DesignQuote:I'm running on a Win 2k
well theres your problem I would think. win2k is a complete piece of junk
(in this situation at least). Radiant is going to be the most stable and
efficient with windows XP... [ more] |
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Mar 16, 2007 02:59 pm by humptydumpty |
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no models---and i set it up rightCall of Duty : CoDUO Level DesignI would suggest that if you didnt get the tools from either activision,
modsonline, or CoDFiles, chances are its probably corrupt. those three are
the best sources and I havent had any issues. worst case scenario; I would
back up EVERYTHING and then refor... [ more] |
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Mar 15, 2007 09:10 pm by humptydumpty |
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trouble with base numbers...Call of Duty : CoDUO Level Designok I went over all of the key/value pairs and targetnames and everything
seems to be alright. I had taken the bases out of foy and put all 6 in a
test map and it was working perfectly fine in that but I think something
might have happened when I prefabed ... [ more] |
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Mar 12, 2007 06:39 pm by humptydumpty |
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trouble with base numbers...Call of Duty : CoDUO Level DesignIm having trouble with a few of my bases. First off I copied all of them
out of Foy. All of my american ones work perfectly fine and one of my
german ones works fine. However, my german bases 1 and 2 are having some
issues. I kept the settings and scripts... [ more] |
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Mar 12, 2007 04:00 pm by humptydumpty |
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no models---and i set it up rightCall of Duty : CoDUO Level Designif theres something thats in your UO folder that isnt in mine (see
screenshot) TAKE IT OUT... [ more] |
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Mar 11, 2007 05:36 pm by humptydumpty |
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invisible base assault baseCall of Duty : CoDUO Level Designso should I try deleting the base model and then just put it back in?... [ more] |
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Mar 10, 2007 08:46 pm by humptydumpty |
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Serious problem with the Graydiant.Call of Duty : CoDUO Level Designcall of duty game of the year edition will work perfectly fine so long as
everything is directed to it properly...thats how mine is set up and I have
no issues... [ more] |
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Mar 10, 2007 08:20 pm by humptydumpty |
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no models---and i set it up rightCall of Duty : CoDUO Level Designyour UO directory should look something like this picture below. are you
sure that you copied the xmodels folder out of the proper pk3 file?
... [ more] |
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Mar 10, 2007 08:15 pm by humptydumpty |
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invisible base assault baseCall of Duty : CoDUO Level Designok so heres what I did...I copied all of the bases out of foy and put them
into a test map. They all function properly and work except for one small
thing....one of my german bases is invisible and I have no idea why. I kept
all of the scripting from foy ... [ more] |
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Mar 10, 2007 07:34 pm by humptydumpty |
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few base assault related questionsCall of Duty : CoDUO Level Designfirst off...Ive got a couple of flak 88s in my map. the trouble is, I dont
want them to be able to destroy any of the bunkers....only tanks, bazookas,
nades, satchels, etc should be able to damage them. is this possible?
secondly, when I put my bases i... [ more] |
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Feb 25, 2007 12:58 pm by humptydumpty |
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.50 cal questionCall of Duty : CoDUO Level Designsweet...now it works thanks for all the help!!... [ more] |
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Feb 25, 2007 08:54 am by humptydumpty |
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.50 cal questionCall of Duty : CoDUO Level Designok...I followed your directions and got an error when I tried to run it:
Cannot precache
xanim/w_us_mac_50cal_turret_idle
HELP!!!... [ more] |
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Feb 24, 2007 12:43 pm by humptydumpty |
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.50 cal questionCall of Duty : CoDUO Level DesignIve got a question...in single player in UO I noticed that there is a .50
cal mounted to a sandbag and one of the americans is firing it. I was
wondering...is there anyway to get a working one of those into a
multiplayer map that can be used by players?... [ more] |
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Feb 22, 2007 03:53 pm by humptydumpty |
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deployable machine gun questionCall of Duty : CoDUO Level Designso is it the same idea as with say making a ladder texture?... [ more] |
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Feb 16, 2007 07:57 pm by humptydumpty |
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deployable machine gun questionCall of Duty : CoDUO Level Designok I know that in single player you can deploy the MG 30Cal and the MG34 in
windows and such....but how do I make it so that you can in multiplayer?... [ more] |
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Feb 16, 2007 05:53 pm by humptydumpty |
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need help with water texturesCall of Duty : CoDUO Level Designok I cant remember how to make water correctly. Ive tried making a brush,
texturing it with the common/water texture then finding a water texture for
the top but its not working... [ more] |
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Feb 14, 2007 03:11 pm by humptydumpty |
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portal problemsCall of Duty : CoDUO Level Designfirst off...this is my first time trying to put portals into my map. When I
compiled it, it gave me the following error. please help!!
C:\Program Files\Call of Duty Game of the Year
Edition\uo\maps\mp>"C:\Program Fi
les\Call of Duty Game of the Year... [ more] |
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Feb 10, 2007 07:03 pm by humptydumpty |
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pak 43 gunsCall of Duty : CoDUO Level Designwow you were a lot of help snipie
/sarcasm
is there anyone that can actually help me?
edited on Dec. 28, 2006 06:16 pm by humptydumpty... [ more] |
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Dec 28, 2006 06:16 pm by humptydumpty |
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Compile troublesCall of Duty : CoDUO Level Designwhat would you suggest then? getting rid of and downsizing patches that
wont be seen while playing the map? all of my patches are small
too...something like no bigger than 512x512...... [ more] |
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Dec 26, 2006 04:23 pm by humptydumpty |
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Compile troublesCall of Duty : CoDUO Level Designtheres quite a few of them....but then answer me this, how do people end up
making all of these huge base assault maps if theres a limit on the number
of patches that you can have? (FYI this is going to be a BAS map)... [ more] |
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Dec 26, 2006 04:07 pm by humptydumpty |
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Compile troublesCall of Duty : CoDUO Level DesignI had that problem with that before in a previous map with using a 15x15
terrain mesh. for this one Im using a 6x6....is that still too dense? and I
havent really distorted them all that much...just connected the verticies
together.
edited on Dec. 26, 20... [ more] |
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Dec 26, 2006 08:12 am by humptydumpty |
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Compile troublesCall of Duty : CoDUO Level Designwhen I was compiling my most recent map, it came back with the following
error that I have never seen before:
C:\Program Files\Call of Duty Game of the Year
Edition\uo\maps\mp>"C:\Program Fi
les\Call of Duty Game of the Year Edition\uoTools\bin\q3ma... [ more] |
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Dec 25, 2006 07:18 pm by humptydumpty |
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mounted machine gunsCall of Duty : CoDUO Level Designjust what I was looking for! Thanks for all of the info and settings on the
guns I'll have to try them and see how it turns out... [ more] |
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Nov 27, 2006 03:05 pm by humptydumpty |
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very strange terrain problem...plz helpCall of Duty : CoDUO Level Designwhen its compiling and it comes to the part that says press any key to
contiunue, right click and select copy all and then hit enter. Copy that to
notepad or something then post it here in the forums so that we can see
whats wrong with it. ... [ more] |
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Nov 27, 2006 03:04 pm by humptydumpty |