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Latest Posts by humptydumpty
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no models---and i set it up right
Call of Duty : CoDUO Level Design
Quote:If this is a win2k problem...then why hasn't anybody else seem to have had this problem? umm because this isnt the year 2000 anymore... and Windows XP > Win2k... [more]
52 668 Mar 28, 2007 05:50 pm
by humptydumpty
no models---and i set it up right
Call of Duty : CoDUO Level Design
Quote:I'm running on a Win 2k well theres your problem I would think. win2k is a complete piece of junk (in this situation at least). Radiant is going to be the most stable and efficient with windows XP... [more]
52 668 Mar 16, 2007 02:59 pm
by humptydumpty
no models---and i set it up right
Call of Duty : CoDUO Level Design
I would suggest that if you didnt get the tools from either activision, modsonline, or CoDFiles, chances are its probably corrupt. those three are the best sources and I havent had any issues. worst case scenario; I would back up EVERYTHING and then refor... [more]
52 668 Mar 15, 2007 09:10 pm
by humptydumpty
trouble with base numbers...
Call of Duty : CoDUO Level Design
ok I went over all of the key/value pairs and targetnames and everything seems to be alright. I had taken the bases out of foy and put all 6 in a test map and it was working perfectly fine in that but I think something might have happened when I prefabed ... [more]
3 246 Mar 12, 2007 06:39 pm
by humptydumpty
trouble with base numbers...
Call of Duty : CoDUO Level Design
Im having trouble with a few of my bases. First off I copied all of them out of Foy. All of my american ones work perfectly fine and one of my german ones works fine. However, my german bases 1 and 2 are having some issues. I kept the settings and scripts... [more]
3 246 Mar 12, 2007 04:00 pm
by humptydumpty
no models---and i set it up right
Call of Duty : CoDUO Level Design
if theres something thats in your UO folder that isnt in mine (see screenshot) TAKE IT OUT... [more]
52 668 Mar 11, 2007 05:36 pm
by humptydumpty
invisible base assault base
Call of Duty : CoDUO Level Design
so should I try deleting the base model and then just put it back in?... [more]
3 304 Mar 10, 2007 08:46 pm
by humptydumpty
Serious problem with the Graydiant.
Call of Duty : CoDUO Level Design
call of duty game of the year edition will work perfectly fine so long as everything is directed to it properly...thats how mine is set up and I have no issues... [more]
10 835 Mar 10, 2007 08:20 pm
by humptydumpty
no models---and i set it up right
Call of Duty : CoDUO Level Design
your UO directory should look something like this picture below. are you sure that you copied the xmodels folder out of the proper pk3 file? ... [more]
52 668 Mar 10, 2007 08:15 pm
by humptydumpty
invisible base assault base
Call of Duty : CoDUO Level Design
ok so heres what I did...I copied all of the bases out of foy and put them into a test map. They all function properly and work except for one small thing....one of my german bases is invisible and I have no idea why. I kept all of the scripting from foy ... [more]
3 304 Mar 10, 2007 07:34 pm
by humptydumpty
few base assault related questions
Call of Duty : CoDUO Level Design
first off...Ive got a couple of flak 88s in my map. the trouble is, I dont want them to be able to destroy any of the bunkers....only tanks, bazookas, nades, satchels, etc should be able to damage them. is this possible? secondly, when I put my bases i... [more]
4 550 Feb 25, 2007 12:58 pm
by humptydumpty
.50 cal question
Call of Duty : CoDUO Level Design
sweet...now it works thanks for all the help!!... [more]
7 715 Feb 25, 2007 08:54 am
by humptydumpty
.50 cal question
Call of Duty : CoDUO Level Design
ok...I followed your directions and got an error when I tried to run it: Cannot precache xanim/w_us_mac_50cal_turret_idle HELP!!!... [more]
7 715 Feb 24, 2007 12:43 pm
by humptydumpty
.50 cal question
Call of Duty : CoDUO Level Design
Ive got a question...in single player in UO I noticed that there is a .50 cal mounted to a sandbag and one of the americans is firing it. I was wondering...is there anyway to get a working one of those into a multiplayer map that can be used by players?... [more]
7 715 Feb 22, 2007 03:53 pm
by humptydumpty
deployable machine gun question
Call of Duty : CoDUO Level Design
so is it the same idea as with say making a ladder texture?... [more]
8 379 Feb 16, 2007 07:57 pm
by humptydumpty
deployable machine gun question
Call of Duty : CoDUO Level Design
ok I know that in single player you can deploy the MG 30Cal and the MG34 in windows and such....but how do I make it so that you can in multiplayer?... [more]
8 379 Feb 16, 2007 05:53 pm
by humptydumpty
need help with water textures
Call of Duty : CoDUO Level Design
ok I cant remember how to make water correctly. Ive tried making a brush, texturing it with the common/water texture then finding a water texture for the top but its not working... [more]
2 140 Feb 14, 2007 03:11 pm
by humptydumpty
portal problems
Call of Duty : CoDUO Level Design
first off...this is my first time trying to put portals into my map. When I compiled it, it gave me the following error. please help!! C:\Program Files\Call of Duty Game of the Year Edition\uo\maps\mp>"C:\Program Fi les\Call of Duty Game of the Year... [more]
2 160 Feb 10, 2007 07:03 pm
by humptydumpty
pak 43 guns
Call of Duty : CoDUO Level Design
wow you were a lot of help snipie /sarcasm is there anyone that can actually help me? edited on Dec. 28, 2006 06:16 pm by humptydumpty... [more]
17 517 Dec 28, 2006 06:16 pm
by humptydumpty
Compile troubles
Call of Duty : CoDUO Level Design
what would you suggest then? getting rid of and downsizing patches that wont be seen while playing the map? all of my patches are small too...something like no bigger than 512x512...... [more]
7 350 Dec 26, 2006 04:23 pm
by humptydumpty
Compile troubles
Call of Duty : CoDUO Level Design
theres quite a few of them....but then answer me this, how do people end up making all of these huge base assault maps if theres a limit on the number of patches that you can have? (FYI this is going to be a BAS map)... [more]
7 350 Dec 26, 2006 04:07 pm
by humptydumpty
Compile troubles
Call of Duty : CoDUO Level Design
I had that problem with that before in a previous map with using a 15x15 terrain mesh. for this one Im using a 6x6....is that still too dense? and I havent really distorted them all that much...just connected the verticies together. edited on Dec. 26, 20... [more]
7 350 Dec 26, 2006 08:12 am
by humptydumpty
Compile troubles
Call of Duty : CoDUO Level Design
when I was compiling my most recent map, it came back with the following error that I have never seen before: C:\Program Files\Call of Duty Game of the Year Edition\uo\maps\mp>"C:\Program Fi les\Call of Duty Game of the Year Edition\uoTools\bin\q3ma... [more]
7 350 Dec 25, 2006 07:18 pm
by humptydumpty
mounted machine guns
Call of Duty : CoDUO Level Design
just what I was looking for! Thanks for all of the info and settings on the guns I'll have to try them and see how it turns out... [more]
7 596 Nov 27, 2006 03:05 pm
by humptydumpty
very strange terrain problem...plz help
Call of Duty : CoDUO Level Design
when its compiling and it comes to the part that says press any key to contiunue, right click and select copy all and then hit enter. Copy that to notepad or something then post it here in the forums so that we can see whats wrong with it. ... [more]
9 613 Nov 27, 2006 03:04 pm
by humptydumpty
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