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Adding mp3's to mapsCall of Duty : CoD Level DesignThe_Caretaker writes...Quote:
However, note that if another server wants to host just one of your maps..
they need the whole mp3 .pk3 file as wel... and this will have to be
downloaded by their clients as wel.
Hmm, never thought of this. However, si... [ more] |
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Nov 26, 2007 05:33 pm by branded01 |
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Adding mp3's to mapsCall of Duty : CoD Level DesignI hope its possible to do this as it would help our server to play our
music in our custom maps. I hope this hasn't been adressed on modsonline
before, my appologies if it has.
Were looking to make a pk3 purely for our mappers to use. This pk3 will hav... [ more] |
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Nov 26, 2007 05:18 pm by branded01 |
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Help onthunder n lightningCall of Duty : CoD Level DesignIve just finished a map and would like to put thunder and lightning in to
it. Ive followed the link http://www.modsonline.com/Tutorials-read-120.html
and after altering the x,y,z the lightning works perfect. However, the
thunder is silent because the soun... [ more] |
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Jul 7, 2007 08:17 pm by branded01 |
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mp3 file wont play properlyCall of Duty : CoD Level DesignThank you for the Help again. I gave some bad info in my original post, .
.wav file should have been .mp3. Anyhow, this is what I have done to get it
to work and changed the dist,min and dist,max to suit too.
bridgesound,,misc/bridgeturn.mp3,0.7,1,,,... [ more] |
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Feb 6, 2007 04:26 am by branded01 |
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mp3 file wont play properlyCall of Duty : CoD Level DesignJeepers. What a fast reply, done it, tried it, and it works . But it works
too well, I can hear the sound all round the map and would like it to be
more localised to a room only, If its not possible then no worries.
Brilliant Grassy, thank you.
Oh,... [ more] |
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Feb 5, 2007 08:05 am by branded01 |
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mp3 file wont play properlyCall of Duty : CoD Level DesignI have a weird "fault" when I want to play a mp3 music file while in
codmp.
1, When I go to the target location that should start the music I dont hear
anything, however, and I found this by chance, when I press the escape and
go to the main menu, with... [ more] |
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Feb 5, 2007 06:37 am by branded01 |
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Calling dm and bel onlyCall of Duty : CoD Level DesignThanks guys for replying.
I'll just throw a few more details so it'll help to clarify what i'v done.
The whole bridge to revolve is classname=script_brushmodel and
targetname=bridge.
The sound is classname=script_model and targetname=bridgesound.
... [ more] |
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Oct 29, 2006 01:26 pm by branded01 |
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Calling dm and bel onlyCall of Duty : CoD Level DesignIv completed a map with a revolving bridge and Im trying to revolve the
bridge in dm and bel while trying to keep the bridge stationary in tdm. If
I remove the red parts of the script the bridge revolves in all dm bel and
tdm. I'm new at scripting so I do... [ more] |
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Oct 29, 2006 09:27 am by branded01 |
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Rotating BridgeCall of Duty : CoD Level DesignHi DadofAzz.
Thanks for replying.
The origin texture in the centre was the common/origin brush.
Iv been reading up on my problem and I think you hit on it without knowing.
I think I have to make up a script to make it rotate. Is this what you were... [ more] |
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Oct 12, 2006 06:53 pm by branded01 |
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Rotating BridgeCall of Duty : CoD Level DesignHi.
Iv got a map on the go and it's tdm and sided across water.
What I'v done is constructed a bridge that rotates slowly so players can
cross. This has been done with the func/rotating function and origin
texture at the cente.
However, all the map com... [ more] |
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Oct 12, 2006 02:34 pm by branded01 |
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Custom textures for pk3Call of Duty : CoD Level DesignA small bug, eh
This small bug has caused me months of .
Caretaker, dont let it go to your head but your a genious. This has solved
the problem.
However, in my haste to resolve this problem myself. I made a folder called
user_textures.pk3 (think thats... [ more] |
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Oct 7, 2006 06:58 pm by branded01 |
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Custom textures for pk3Call of Duty : CoD Level DesignHi.
Im using CodBuilder and Paint.NET (with DDS plugin).
The problem I'm having is when I make up a pk3 file, my custom textures
dont work, they are just blank greyish squares.
This problem doesn't arise when I run the game from codbuilder straight af... [ more] |
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Oct 7, 2006 05:40 am by branded01 |
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VC_LOG.. Help requiredCall of Duty : CoD Level DesignAs an answer to my own question.
When I initially tried to do a vclog, due to the nature of this map being
totally enveloped within a tunnel the natural lighting wasn't enough to
cause a vclog to read the dots, my best guess.
Iv since put some "feel... [ more] |
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Sep 28, 2006 06:31 am by branded01 |
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Water problemCall of Duty : CoD Level DesignThanks StrYdeR for your quick reply.
What I actually need is to be able to shoot both ways.
At the moment while standing submerged in the water I can kill someone on
dry land, What I need is for dry boy to be able to kill wet boy at same
time as wet b... [ more] |
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Sep 25, 2006 09:35 am by branded01 |
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Water problemCall of Duty : CoD Level DesignNo I dont need to see a doctor.
What I need to do is to be able to shoot into water.
Im using common/water as the main body and sfx/pondwater as the top surface
texture. I can kill when I'm in the water and the opposition is out the
water but the o... [ more] |
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Sep 25, 2006 07:52 am by branded01 |
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VC_LOG.. Help requiredCall of Duty : CoD Level DesignIm trying to do a vc_log on a MP map Iv compiled.
I'v followed the video tutorial by Wyatt extreamly closely and read the
documentation which comes with COD.
The first scenario I have, and I hope I explain this right, is when I
follow Wyatts tutor... [ more] |
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Sep 24, 2006 06:24 am by branded01 |
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DDS PLUGIN HELPCall of Duty : CoD Level DesignThanks StrYder. I put it in a folder. Looked 10 times and was convinced it
was in the correct folder.
After I placed it in the correct folder it works. Oops. Lesson learned.
Thank you.
Branded... [ more] |
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Sep 10, 2006 01:05 pm by branded01 |
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DDS PLUGIN HELPCall of Duty : CoD Level DesignIm starting to try to use some of my own custom textures on Call of Duty 1.
Im using Paint.net as the programme and have the dds plugin. (I dont own
any other programme apart form the paint which comes with windows.)
I have made a simple room to test m... [ more] |
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Sep 8, 2006 12:26 pm by branded01 |
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First mapCall of Duty : CoD Level DesignHi Guys again. Iv added 20 (10 per side) tdm spawn point and 1
intermission point to my map. However, after compiling (tried codpiler and
codbuilder) I recieve the fatal error "Unable to load DLL. Possibly due to
low memory, insufficient hard drive space... [ more] |
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Aug 27, 2006 06:10 am by branded01 |
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First mapCall of Duty : CoD Level DesignThanks Caretaker and StrYder. The answer was to remove all but files
required. All sorted now.
Branded... [ more] |
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Aug 21, 2006 07:48 am by branded01 |
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First mapCall of Duty : CoD Level DesignThanks Caretaker for a very quick reply.
I seemed to have lost the sfx textutes. I know I'v seen them in the past
but alas they have gone, any ideas how to bring them back.
Branded... [ more] |
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Aug 20, 2006 08:01 am by branded01 |
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First mapCall of Duty : CoD Level DesignHi Guys.
Iv nearly finished my first map using Codradiant and since it is a snipers
map is has two sides. Iv only got to the stage of debuggin it in sp mode
and all is virtually done except for the water.
When Im in sp mode the water is invisible and ... [ more] |
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Aug 20, 2006 07:08 am by branded01 |