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water leakageCall of Duty 4 : CoD 4 Level Designkjohn175 writes...Quote:I have an underground tunnel that goes under the
surface of water, the map has got rain in it, but when I go through the
tunnel it is raining in there can anyone help me please??I have tried using
one of the clips to stop it, but t... [ more] |
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Apr 18, 2008 09:55 am by WOrLdWAr2 |
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Map After_tchernobylCall of Duty 4 : CoD4 Custom Map ReleasesWow...looks good even without specular mapping...(Looks like it's off in
your screenshots that is...Imagine if Specular Maps were enabled!)
And BTW a PERFECT setting for the era/textures in which this game takes
place...... [ more] |
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Mar 29, 2008 07:33 pm by WOrLdWAr2 |
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Solution for "White" Custom Textures/Is Materials Necessary in Zone File?Call of Duty 4 : CoD 4 Level DesignOk... it WAS at default on "Normal" Compression
I tried again to create a Zip and then renaming it to an Iwd and packaged
images and gsc's into it in conjunction with one of my test maps with
custom materials in use...
The game didn't see or pick up on ... [ more] |
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Mar 27, 2008 08:30 pm by WOrLdWAr2 |
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Solution for "White" Custom Textures/Is Materials Necessary in Zone File?Call of Duty 4 : CoD 4 Level DesignSpeedHighway writes...Quote:Mind performing an experiment for me?
Make another .zip file with winrar and make sure the compression is set to
"Best"
Tell me if that makes a difference.... (or if it was already set to Best)
(In addition, how old ... [ more] |
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Mar 26, 2008 06:57 pm by WOrLdWAr2 |
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Solution for "White" Custom Textures/Is Materials Necessary in Zone File?Call of Duty 4 : CoD 4 Level DesignSpeedHighway writes...Quote:It needs to be added like
material,train_ext_corrug_wall
Yes, the material files are added to the fastfile. The image file (.iwi)
is NOT the material file. When you make a material, it makes 3 files, only
1 of which is the... [ more] |
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Mar 25, 2008 05:06 pm by WOrLdWAr2 |
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Solution for "White" Custom Textures/Is Materials Necessary in Zone File?Call of Duty 4 : CoD 4 Level DesignTridon writes...Quote:I've done it your way (which I did read) but I
should've written it as "Also tried putting the .iwd's in my fs_game folder
and the .ff's in the usermaps/mapname folder. Both ways do actually work.
My problem was that I made the .iwd ... [ more] |
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Mar 24, 2008 08:50 pm by WOrLdWAr2 |
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Crysis Shark AttackMODSonline : In The NewsLoL...I think i can confirm that this game is virtual reality in
2D...lol...some things in it look better than real things LOL!... [ more] |
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Jan 22, 2008 12:37 pm by WOrLdWAr2 |
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A Cool Map I thought of but can't make lol Call of Duty 4 : CoD 4 Level Designtry making a map with a network of sewers under a few apartment
buildings...... [ more] |
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Dec 27, 2007 09:05 pm by WOrLdWAr2 |
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Call of Duty 4 Steam and Multiplayer IssuesMODSonline : In The NewsI bet we won't even be able to test our own multiplayer maps we make for
CoD4 just because steam wants to be an ass in offline mode apparently
requiring an internet connection to authenticate with its VAC Secure
Servers just for a measely LISTEN SERVER!!
... [ more] |
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Nov 17, 2007 01:43 pm by WOrLdWAr2 |
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[Release] CoD2 Rifle RangeCall of Duty 2 : CoD2 Custom Map ReleasesHey Thx for posting my map on your website! Much appreciated =D... [ more] |
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Sep 16, 2007 07:25 pm by WOrLdWAr2 |
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[RELEASE]Twin TowersCall of Duty 2 : CoD2 General Gamingcallshadowduty writes...Quote:==============Future updates===============
Ive already thought of some updates at the moment
What would be really good is if i got some feedback from it so i kno what
you all like... and yeah
the updates i might work ... [ more] |
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Jul 19, 2007 11:02 pm by WOrLdWAr2 |
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Need Help Updating HardwareCall of Duty 4 : CoD4 General Gaming Sparks. writes...Quote:
I was going to buy a wide screen monitor to use for scripting (After
rotating it 90 degrees), but I was thinking instead of buying a new monitor
which would cost a lot for such a basic use of scripting, I'd rather go
with a new gr... [ more] |
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Jul 12, 2007 08:45 pm by WOrLdWAr2 |
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New Call of Duty unveiling on April 28? MODSonline : In The Newselmer_fudd writes...Quote:COD 4? What happened to COD3? Last one I knew of
is the one I currently have COD2. Have I been in a come and no one told me
CoD3 is explicitly a console title only...and bringing CoD3 to the PC
brings about pretty high system... [ more] |
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Apr 25, 2007 11:46 am by WOrLdWAr2 |
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coduo train engineCall of Duty : CoDUO Level DesignMajor_Lowrey writes...Quote:it would? ill try it out, but6 if there is no
collmap for it or somethin like that, what good would it do
Well...if you are patient enough you could just get a picture of a train
engine/locomotive you want and eye it (unless... [ more] |
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Apr 25, 2007 11:37 am by WOrLdWAr2 |
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Is it possible to add music to ur map like jk2???Call of Duty 2 : CoD 2 Level DesignYou can do that as an ambient sound... [ more] |
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Mar 24, 2007 09:47 pm by WOrLdWAr2 |
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Loading Cod2 ProblemCall of Duty 2 : CoD2 General GamingThis is reminiscent of a problem I had encountered before involving any
Call of Duty game for the PC. Basically what would happen was that on
executing one of the game's multiplayer executable (or shortcut to it) the
splash image of the game (Particularly... [ more] |
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Mar 18, 2007 08:41 pm by WOrLdWAr2 |
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Custom decal problemsCall of Duty 2 : CoD 2 Level Design={E|S|R}=Switch writes...Quote:woohoo, finally got it! cant remember how I
got it, but I have lol.
LoL congrats...... [ more] |
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Mar 9, 2007 07:14 pm by WOrLdWAr2 |
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Custom decal problemsCall of Duty 2 : CoD 2 Level Design={E|S|R}=Switch writes...Quote:tried it and while it saved it and got round
the too many channels problem I still have a white background. have I
missed something in the asset mannager or something?
Is it the same prblem you encounter in photoshop bec... [ more] |
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Mar 8, 2007 08:11 pm by WOrLdWAr2 |
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Custom decal problemsCall of Duty 2 : CoD 2 Level Design={E|S|R}=Switch writes...Quote:oops, posted at the same time as WW2, edited
till I've read your solution mate lol
edited on Mar. 8, 2007 07:55 pm by ={E|S|R}=Switch
The "red masking effect" as i'd like to call is is simply when you have in
your chan... [ more] |
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Mar 8, 2007 08:00 pm by WOrLdWAr2 |
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Custom decal problemsCall of Duty 2 : CoD 2 Level DesignI've encountered this export problem numerous times when I was making
custom decals and textures for CoD2 using Photoshop CS 8.0...
Problem:
For example many of the combinations I tried which led to this problem was
when you simply open an image of wh... [ more] |
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Mar 8, 2007 07:45 pm by WOrLdWAr2 |
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Close but no cigar.....Call of Duty 2 : CoD 2 Level Designhave you checked if you were accidently starting your map in a gametype
other than tdm?
... [ more] |
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Mar 4, 2007 08:39 pm by WOrLdWAr2 |
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Using console as a trigger (if possible)Call of Duty : CoDUO Level DesignZwApZ writes...Quote:
Have here a MP map with 32 (sliding)doors. now i want to open them useing a
console command; like "open 23" (23= doornumber)
is this possible? i now how doors work using triggers ingame.
(forget about the gamerules ed, i just ... [ more] |
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Feb 19, 2007 02:00 pm by WOrLdWAr2 |
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radiusDamage doesn't seem to work...Call of Duty 2 : CoD2 ScriptingRasta writes...Quote:Try using a script_origin instead of a model.
Ok I'll try that as soon as I can...However can you use script_origins also
as an origin for playing a sound?
Spikenaylor writes...Quote:This is my radiusdamge line and it works ok i... [ more] |
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Feb 4, 2007 04:03 pm by WOrLdWAr2 |
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radiusDamage doesn't seem to work...Call of Duty 2 : CoD2 ScriptingOk...I've posted recently about a problem I had on using getentarray which
was resolved with the help from Sevenz with his script in conjunction with
getentarray...
However I am having another problem...
the radiusDamage doesn't seem to be working...
W... [ more] |
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Feb 4, 2007 01:24 pm by WOrLdWAr2 |
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array is not an entity ***script runtime error***Call of Duty 2 : CoD2 ScriptingSevenz writes...Quote:i would do it like that (not tested):
Code:
main()
{
thread airraid();
}
airraid()
{
// Returns entity-array
bombers = getentarray("bombers","targetname");
// if array is set...
if (isdefined(bombers)) {
fo... [ more] |
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Feb 1, 2007 09:52 pm by WOrLdWAr2 |