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Latest Posts by MAD_Mike
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Community mp_uo_vierville
Call of Duty : CoDUO Level Design
Hmm....I'm currently working on a map based in Italy but if you need some help, I'll be willing to give you a hand. Email or PM me - MAD Mike - madmikedavis@gmail.com... [more]
10 628 Mar 7, 2005 11:27 pm
by MAD_Mike
Vehicles driving on Patch Meshes...
Call of Duty : CoDUO Level Design
Either try using terrain meshes instead of patch meshes or put a 1 unit high vehicle clip on top of your patches.... [more]
11 986 Feb 9, 2005 10:13 am
by MAD_Mike
decompiling
Soldier of Fortune : SoFII Editing, Gaming, and Design
I'm making a SP map a MP map and when I decompile it, the textures are way too big. Do I have to retexture everything or is there a way to decompile it and have the textures the normal size? Thx... [more]
2 324 Oct 24, 2003 08:16 pm
by MAD_Mike
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Editing, Gaming, and Design
yea, that happened to me when i made my jpgs progressive instead of normal. Try turning off progressive and see if it works then... [more]
19 660 Oct 20, 2003 09:37 pm
by MAD_Mike
Model Prefabs
Soldier of Fortune : SoFII Editing, Gaming, and Design
I'll be more then happy to host any prefabs. My site has some already and having more wouldn't hurt :P my email and msn is mistamad69@hotmail.com... [more]
13 635 Oct 20, 2003 01:14 pm
by MAD_Mike
2 simple questions...
Soldier of Fortune : SoFII Editing, Gaming, and Design
ya, That was the 1st map I ever made. Maybe someday I will optimize it a lil more :) I've been too busy making shop69v2 and kam69 lol... [more]
13 593 Oct 15, 2003 03:57 pm
by MAD_Mike
2 simple questions...
Soldier of Fortune : SoFII Editing, Gaming, and Design
If you want your glass to break, select it, Right click and make it a func_glass... [more]
13 593 Oct 14, 2003 04:30 pm
by MAD_Mike
Professional Lighting
Soldier of Fortune : SoFII Editing, Gaming, and Design
Very nice. The lighting is the last thing I need to do to my map, Kamchatka Train Depot. Should be done by tomorrow. You're the man gynec. Someone should sticky this ... [more]
27 3453 Oct 11, 2003 11:06 pm
by MAD_Mike
Creating things such as File Cabinet...
Soldier of Fortune : SoFII Editing, Gaming, and Design
You can always go to my site, http://madmike.sof2files.com and download prefabs of file cabinets :)... [more]
7 613 Oct 10, 2003 10:03 am
by MAD_Mike
bsp2map by ydnar
Soldier of Fortune : SoFII Editing, Gaming, and Design
wow, just tried this out myself and I just had to make a comment. I hope no one steals someone else's brush work. It does however show you how Raven makes its maps. Let's hope people use this tool for good, not evil. ... [more]
21 2517 Oct 8, 2003 11:04 am
by MAD_Mike
Area Portal help
Soldier of Fortune : SoFII Editing, Gaming, and Design
I can't seem to get my area portals to work correctly. I put APs in every doorway but all my doorways now look "leaked" Here's a pic: Area Portal Anyways, I just wanted to know what is causing this. What am I doing wrong? And how do I fix it? Thx... [more]
2 402 Oct 7, 2003 08:58 am
by MAD_Mike
Prefab Files
Soldier of Fortune : SoFII Editing, Gaming, and Design
my new site also has some prefabs which I made myself (except for the heli). Visit it at MAD Mike Files If you want to request a prefab, e-mail me at mistamad69@hotmail.com... [more]
4 336 Aug 5, 2003 12:58 pm
by MAD_Mike
The Assault on Shop
Soldier of Fortune : SoFI & II Custom Map Releases
It's a Raven Quality map that holds 32 people max. Supports all stock Raven gametypes. Get it at http://www.sof2files.com/file.info?ID=17311 If anyone needs some prefabs, download or request some at my site at http://madmike.sof2files.com ... [more]
1 763 Aug 4, 2003 03:39 pm
by MAD_Mike
Cel Shading!
Soldier of Fortune : SoFII Editing, Gaming, and Design
most "cel-shaded" maps I've seen are just maps with normal colors instead of textures. Your's however, looks fantastic so far. Looks like the upcoming cel-shaded shooter XIII. Great job :P ... [more]
9 453 Jun 13, 2003 04:00 am
by MAD_Mike
Help, gonna kill myself soon.
Soldier of Fortune : SoFII Editing, Gaming, and Design
If you have Detail Brushes, press CTRL + D to hide them. Now go to where the red line goes from the outside to the inside. If you can see the outside of your map with Detail Brushes hidden, then that is considered a leak. Just turn it back into a Structur... [more]
6 492 Jun 10, 2003 12:43 am
by MAD_Mike
Some questions
Soldier of Fortune : SoFII Editing, Gaming, and Design
ok, the FPS thing is pee-peein me off so I'm just gonna leave it. I also found out how to fix the goldrush picture. You guys might want to update your gametype support page because the goldrush picture was labeled wrong, maybe because it was named that... [more]
3 316 Apr 27, 2003 02:02 pm
by MAD_Mike
The direction that weapon pickups face
Soldier of Fortune : SoFII Editing, Gaming, and Design
ok, I figured out what items face which way by default and found out how to correct them. If oyu guys want me to, I'll write a faq when I have some spare time :) ... [more]
7 351 Apr 26, 2003 03:44 pm
by MAD_Mike
Some questions
Soldier of Fortune : SoFII Editing, Gaming, and Design
I'm almost done with my map but I have 2 problems. 1. My FPS is around 40 in my map. I think its rendering everything in the map instead of only what it needs to. I tried hint brushes many times and they just don't seem to work Any way to boost ... [more]
3 316 Apr 26, 2003 08:36 am
by MAD_Mike
The direction that weapon pickups face
Soldier of Fortune : SoFII Editing, Gaming, and Design
Is it like that in the SDK too? And I don't know what way to rotate the weapons. I know if oyu press N to bring up the entity editor, you can rotate it like the .md3s but I don't know which way it rotates. Did that make sense? lol Any way, when you fir... [more]
7 351 Apr 26, 2003 12:40 am
by MAD_Mike
The direction that weapon pickups face
Soldier of Fortune : SoFII Editing, Gaming, and Design
I can't get them to face the right way because I can't see them in the editor. All I see is a box but it doesn't have an arrow like the deathmatch spawn does. Is there any way to check which direction a weapon is facing in GTK Radient? I'm almost done... [more]
7 351 Apr 25, 2003 07:15 pm
by MAD_Mike
FPS question
Soldier of Fortune : SoFII Editing, Gaming, and Design
I think its cg_drawfps 1... [more]
7 440 Apr 25, 2003 07:12 pm
by MAD_Mike
How Do I name rooms and hallways?
Soldier of Fortune : SoFII Editing, Gaming, and Design
hmm...I found it but I don't know what to type. Anyone wanna try to help me?... [more]
5 306 Apr 17, 2003 06:31 pm
by MAD_Mike
How Do I name rooms and hallways?
Soldier of Fortune : SoFII Editing, Gaming, and Design
thx, Im sure I can find it... [more]
5 306 Apr 17, 2003 05:41 pm
by MAD_Mike
How Do I name rooms and hallways?
Soldier of Fortune : SoFII Editing, Gaming, and Design
Like left hallway or Kitchen, or bathroom? I don't know how to do it and I couldn't find any tutorials on it :ohwell: ... [more]
5 306 Apr 17, 2003 10:20 am
by MAD_Mike
Problem deleting the tool "metal clip"
Soldier of Fortune : SoFII Editing, Gaming, and Design
Thx Shoot, I had to unfilter clips in the view menu. Thx again... [more]
4 306 Mar 17, 2003 08:23 pm
by MAD_Mike
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