| |
Topic |
Replies |
Views |
Last Post |
 |
Community mp_uo_viervilleCall of Duty : CoDUO Level DesignHmm....I'm currently working on a map based in Italy but if you need some
help, I'll be willing to give you a hand.
Email or PM me
- MAD Mike
- madmikedavis@gmail.com... [ more] |
10 |
628 |
Mar 7, 2005 11:27 pm by MAD_Mike |
 |
Vehicles driving on Patch Meshes...Call of Duty : CoDUO Level DesignEither try using terrain meshes instead of patch meshes or put a 1 unit
high vehicle clip on top of your patches.... [ more] |
11 |
986 |
Feb 9, 2005 10:13 am by MAD_Mike |
 |
decompilingSoldier of Fortune : SoFII Editing, Gaming, and DesignI'm making a SP map a MP map and when I decompile it, the textures are way
too big.
Do I have to retexture everything or is there a way to decompile it and
have the textures the normal size?
Thx... [ more] |
2 |
324 |
Oct 24, 2003 08:16 pm by MAD_Mike |
 |
Requested feature was omitted at compile time?Soldier of Fortune : SoFII Editing, Gaming, and Designyea, that happened to me when i made my jpgs progressive instead of normal.
Try turning off progressive and see if it works then... [ more] |
19 |
660 |
Oct 20, 2003 09:37 pm by MAD_Mike |
 |
Model PrefabsSoldier of Fortune : SoFII Editing, Gaming, and DesignI'll be more then happy to host any prefabs. My site has some already and
having more wouldn't hurt :P
my email and msn is mistamad69@hotmail.com... [ more] |
13 |
635 |
Oct 20, 2003 01:14 pm by MAD_Mike |
 |
2 simple questions...Soldier of Fortune : SoFII Editing, Gaming, and Designya, That was the 1st map I ever made. Maybe someday I will optimize it a
lil more :)
I've been too busy making shop69v2 and kam69 lol... [ more] |
13 |
593 |
Oct 15, 2003 03:57 pm by MAD_Mike |
 |
2 simple questions...Soldier of Fortune : SoFII Editing, Gaming, and DesignIf you want your glass to break, select it, Right click and make it a
func_glass... [ more] |
13 |
593 |
Oct 14, 2003 04:30 pm by MAD_Mike |
 |
Professional LightingSoldier of Fortune : SoFII Editing, Gaming, and DesignVery nice. The lighting is the last thing I need to do to my map, Kamchatka
Train Depot. Should be done by tomorrow.
You're the man gynec. Someone should sticky this
... [ more] |
27 |
3453 |
Oct 11, 2003 11:06 pm by MAD_Mike |
 |
Creating things such as File Cabinet...Soldier of Fortune : SoFII Editing, Gaming, and DesignYou can always go to my site, http://madmike.sof2files.com and download
prefabs of file cabinets :)... [ more] |
7 |
613 |
Oct 10, 2003 10:03 am by MAD_Mike |
 |
bsp2map by ydnarSoldier of Fortune : SoFII Editing, Gaming, and Designwow, just tried this out myself and I just had to make a comment.
I hope no one steals someone else's brush work. It does however show you
how Raven makes its maps. Let's hope people use this tool for good, not
evil. ... [ more] |
21 |
2517 |
Oct 8, 2003 11:04 am by MAD_Mike |
 |
Area Portal helpSoldier of Fortune : SoFII Editing, Gaming, and DesignI can't seem to get my area portals to work correctly. I put APs in every
doorway but all my doorways now look "leaked"
Here's a pic: Area Portal
Anyways, I just wanted to know what is causing this. What am I doing wrong?
And how do I fix it? Thx... [ more] |
2 |
402 |
Oct 7, 2003 08:58 am by MAD_Mike |
 |
Prefab FilesSoldier of Fortune : SoFII Editing, Gaming, and Designmy new site also has some prefabs which I made myself (except for the
heli). Visit it at MAD Mike Files
If you want to request a prefab, e-mail me at mistamad69@hotmail.com... [ more] |
4 |
336 |
Aug 5, 2003 12:58 pm by MAD_Mike |
 |
The Assault on Shop Soldier of Fortune : SoFI & II Custom Map ReleasesIt's a Raven Quality map that holds 32 people max. Supports all stock Raven
gametypes. Get it at http://www.sof2files.com/file.info?ID=17311
If anyone needs some prefabs, download or request some at my site at
http://madmike.sof2files.com
... [ more] |
1 |
763 |
Aug 4, 2003 03:39 pm by MAD_Mike |
 |
Cel Shading!Soldier of Fortune : SoFII Editing, Gaming, and Designmost "cel-shaded" maps I've seen are just maps with normal colors instead
of textures. Your's however, looks fantastic so far. Looks like the
upcoming cel-shaded shooter XIII. Great job :P ... [ more] |
9 |
453 |
Jun 13, 2003 04:00 am by MAD_Mike |
 |
Help, gonna kill myself soon.Soldier of Fortune : SoFII Editing, Gaming, and DesignIf you have Detail Brushes, press CTRL + D to hide them. Now go to where
the red line goes from the outside to the inside. If you can see the
outside of your map with Detail Brushes hidden, then that is considered a
leak. Just turn it back into a Structur... [ more] |
6 |
492 |
Jun 10, 2003 12:43 am by MAD_Mike |
 |
Some questionsSoldier of Fortune : SoFII Editing, Gaming, and Designok, the FPS thing is pee-peein me off so I'm just gonna leave it.
I also found out how to fix the goldrush picture. You guys might want to
update your gametype support page because the goldrush picture was labeled
wrong, maybe because it was named that... [ more] |
3 |
316 |
Apr 27, 2003 02:02 pm by MAD_Mike |
 |
The direction that weapon pickups faceSoldier of Fortune : SoFII Editing, Gaming, and Designok, I figured out what items face which way by default and found out how to
correct them. If oyu guys want me to, I'll write a faq when I have some
spare time :) ... [ more] |
7 |
351 |
Apr 26, 2003 03:44 pm by MAD_Mike |
 |
Some questionsSoldier of Fortune : SoFII Editing, Gaming, and DesignI'm almost done with my map but I have 2 problems.
1. My FPS is around 40 in my map. I think its rendering everything in the
map instead of only what it needs to. I tried hint brushes many times and
they just don't seem to work
Any way to boost ... [ more] |
3 |
316 |
Apr 26, 2003 08:36 am by MAD_Mike |
 |
The direction that weapon pickups faceSoldier of Fortune : SoFII Editing, Gaming, and DesignIs it like that in the SDK too? And I don't know what way to rotate the
weapons. I know if oyu press N to bring up the entity editor, you can
rotate it like the .md3s but I don't know which way it rotates. Did that
make sense? lol
Any way, when you fir... [ more] |
7 |
351 |
Apr 26, 2003 12:40 am by MAD_Mike |
 |
The direction that weapon pickups faceSoldier of Fortune : SoFII Editing, Gaming, and DesignI can't get them to face the right way because I can't see them in the
editor. All I see is a box but it doesn't have an arrow like the deathmatch
spawn does.
Is there any way to check which direction a weapon is facing in GTK
Radient? I'm almost done... [ more] |
7 |
351 |
Apr 25, 2003 07:15 pm by MAD_Mike |
 |
FPS questionSoldier of Fortune : SoFII Editing, Gaming, and DesignI think its cg_drawfps 1... [ more] |
7 |
440 |
Apr 25, 2003 07:12 pm by MAD_Mike |
 |
How Do I name rooms and hallways?Soldier of Fortune : SoFII Editing, Gaming, and Designhmm...I found it but I don't know what to type. Anyone wanna try to help
me?... [ more] |
5 |
306 |
Apr 17, 2003 06:31 pm by MAD_Mike |
 |
How Do I name rooms and hallways?Soldier of Fortune : SoFII Editing, Gaming, and Designthx, Im sure I can find it... [ more] |
5 |
306 |
Apr 17, 2003 05:41 pm by MAD_Mike |
 |
How Do I name rooms and hallways?Soldier of Fortune : SoFII Editing, Gaming, and DesignLike left hallway or Kitchen, or bathroom? I don't know how to do it and I
couldn't find any tutorials on it :ohwell:
... [ more] |
5 |
306 |
Apr 17, 2003 10:20 am by MAD_Mike |
 |
Problem deleting the tool "metal clip"Soldier of Fortune : SoFII Editing, Gaming, and DesignThx Shoot, I had to unfilter clips in the view menu. Thx again... [ more] |
4 |
306 |
Mar 17, 2003 08:23 pm by MAD_Mike |