MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
grandbrukus [Today]
Full-Demon [Forum]
welshdom [Tutor]
SKuNKY [Tutor]
Duke_of_fish [Downl]
Babycop2 [Forum]
batistablr [Today]

7 Members and 17 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, Nov. 21st
MODSonair Episode 154
Thursday, Nov. 20th
Call Of Duty World At War - Mod Tools
Wednesday, Nov. 19th
Half-Life 1 $0.98
Sunday, Nov. 16th
MODSonair 154 Live
Friday, Nov. 14th
MODSonair Episode 153
Latest Poll
Would you pay for mod tools?
I would pay a one time fee for mod tools for my favorite title 8.5%
I would pay a monthly/yearly subsrciption fee for mod tools for my favorite title 0.5%
I already paid for the game - Tools should come bundled because I am just fixing what the developers broke 68.5%
100% definitely NOT! 18.5%
I haven't seen a game yet that wasn't 100% perfect when the developers released it 2.5%
Games are the devil! 1.5%
Read More...
16 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Game Freezes after loading custom level
CoD:WW Level Des.. Posts: (3) Views: (24) by techno2sl
compiling errors
CoD:WW Level Des.. Posts: (16) Views: (191) by foyleman
Raygun ?
CoD:WW Level Des.. Posts: (6) Views: (61) by sgtkickass1994
script compile error
CoD 4 Scripting.. Posts: (11) Views: (73) by ThisGuy
Art of War Central Half-Life 2 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by codmp
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Seperate Spawns
Call of Duty : CoDUO Level Design
Base assault in UO also uses them. If you want to distinguish a certain area for axis and allies spawns, you would need to do that using the ally and axis spawns. Then you would need to modify the TDM gsc file changing the type of spawns it uses. H... [more]
4 56 Nov 14, 2008 10:49 am
by codmp
Seperate Spawns
Call of Duty : CoDUO Level Design
mp_spawn_allie and axis only work in SD gametype, not TDM... [more]
4 56 Nov 14, 2008 10:27 am
by codmp
Whats wrong with this script?
Call of Duty 2 : CoD2 Scripting
No offense, if you're going to be lazy, then expect lazy responses.... [more]
13 174 Nov 9, 2008 02:59 pm
by codmp
Whats wrong with this script?
Call of Duty 2 : CoD2 Scripting
Run in developer and post the full error. Im sure there is more to the error than just the " unkown function" such as a line where it occurs.... [more]
13 174 Nov 9, 2008 02:48 pm
by codmp
a gravity script
Call of Duty 2 : CoD2 Scripting
There is a few gscs in the script. You need to open the iwd file after opening the .zip file. Also, this looks like the part that controls the gravity ( from the _mbot.gsc) Code: /* -------------- fallGravity -------------- */ fallGravity()... [more]
17 141 Oct 25, 2008 06:30 pm
by codmp
Spawn models on map?
Call of Duty 2 : CoD2 Scripting
I dont think it is possible to spawn a trigger =/ BTW, what are you trying to do? You might be able to have something triggered based on the players distance from a certain object. Using a method like that might help if spawning a trigger is impossible... [more]
10 171 Oct 20, 2008 02:41 pm
by codmp
need urgent help, VERY strange problem with script
Call of Duty 2 : CoD2 Scripting
Hey, I noticed in the script that you have, you didnt put any blimpTest waittill("movedone"); after the moveto functions. Adding those in before the wait(); statements should help. If you still can't get it to work, I'll send you the test map that i... [more]
7 94 Oct 19, 2008 10:45 pm
by codmp
Spawn models on map?
Call of Duty 2 : CoD2 Scripting
Yes, it is possible. Code: variableName = spawn("script_model", (0, 0, 0) ); variableName setmodel("xmodel/crate01"); This will spawn a script_model at coords 0,0,0. Then it will place the crate01 xmodel in that position. For other reference of... [more]
10 171 Oct 18, 2008 04:09 pm
by codmp
Lightning sounds?
Call of Duty 4 : CoD 4 Scripting
Sorry, I forgot a semi-colon in the code i posted above: Code: main() { org = getent( "org", "targetname"); while(1) { org playsound("lightning"); wait(120); } } This should work, or at least give no errors.... [more]
6 114 Oct 18, 2008 03:54 pm
by codmp
How to make a brushmodel move to an origin help
Call of Duty 2 : CoD2 Scripting
I just made a test map with a blimp. Here is the script i made: Code: transport() { blimpTest = getent("blimp", "targetname"); trig = getent("btrig", "targetname"); org = getent("org1", "targetname"); oldorg = blimpTest.origin; while(1) ... [more]
6 82 Oct 18, 2008 03:21 pm
by codmp
[help] double sliding doors
Call of Duty 4 : CoD 4 Scripting
variable = undefined; Doing something like that when declaring a variable should give it an empty value, since it's essentially undefined. Adding level. in front of your variables name should make it global, so you don't have to redefine the variabl... [more]
3 72 Oct 18, 2008 01:54 pm
by codmp
Help!
Call of Duty 4 : CoD 4 Level Design
Post the error you're getting so that people know what to help with.... [more]
3 41 Oct 16, 2008 06:11 pm
by codmp
Map/model imports from maya
Call of Duty 4 : CoD 4 Level Design
I don't believe it's possible. The created map would most likely contain way too many tris/polys. You could try and cut the count down and maybe get it in-game, but at that point a map made in radiant would look much better and more detailed. ... [more]
4 84 Oct 16, 2008 06:09 pm
by codmp
Lightning sounds?
Call of Duty 4 : CoD 4 Scripting
Code: main() { org = getent( "org", "targetname"); while(1) { org playsound("lightning") wait(120); } } Something like that should work as long as you set up the sound files correctly. This script is based on just one scri... [more]
6 114 Oct 16, 2008 02:46 pm
by codmp
Is this all I can expect for a mapping program?
Call of Duty 4 : CoD 4 Level Design
mjrtoo writes...Quote:codmp writes...Quote:Do you run everything as administrator? I find doing that usually fixes any problem that i have with the CoD Tools, and any other program. Although im running on 32bit. Yes, I'm an administrator on this machin... [more]
16 126 Oct 15, 2008 09:53 pm
by codmp
Is this all I can expect for a mapping program?
Call of Duty 4 : CoD 4 Level Design
Do you run everything as administrator? I find doing that usually fixes any problem that i have with the CoD Tools, and any other program. Although im running on 32bit.... [more]
16 126 Oct 15, 2008 09:34 pm
by codmp
i have finnished map where do i put gsc and map file
Call of Duty 2 : CoD 2 Level Design
Well, there's tutorials that tell you where to put those files. Now for the answer, put the map and gsc into your maps/mp folder. This makes it so you can test your map in multiplayer without having to make the .iwd file.... [more]
4 66 Oct 8, 2008 06:36 pm
by codmp
Whats wrong with this script?
Call of Duty 2 : CoD2 Scripting
Im assuming you know that in order to import a map from CoD to CoD2 you need to texture everything with the caulk texture. If you didnt do that, then theres the error =P... [more]
13 174 Oct 5, 2008 12:46 pm
by codmp
Whats wrong with this script?
Call of Duty 2 : CoD2 Scripting
If this script is from a CoD prefab, then why not just import the elevator this was made for into your CoD2 map?... [more]
13 174 Oct 5, 2008 11:54 am
by codmp
How do i make something move, on use?
Call of Duty 4 : CoD 4 Level Design
This tut should help: http://www.modsonline.com/Tutorials-read-121.html... [more]
7 105 Sep 27, 2008 06:02 pm
by codmp
Problems with multiplayer map scripting
Call of Duty 2 : CoD 2 Level Design
Also, make sure that your .d3bpsp file is in the /maps/mp folder when you're testing in muliplayer. Sometimes the compiler doesn't put the compiled version in that folder automatically.... [more]
15 163 Sep 27, 2008 05:44 pm
by codmp
Problems with multiplayer map scripting
Call of Duty 2 : CoD 2 Level Design
Ok, first of all, you only need one global_intermission. Try renaming your map, even if you think it's not relevant, it might work. Third, before testing your map again, try removing all your custom downloaded content in your Main folder ( excluding the m... [more]
15 163 Sep 27, 2008 01:30 pm
by codmp
Elevator on mp map HELP!!
Call of Duty : CoD Level Design
When you post a script on the forums, make sure you use the [ code ] [ /code ] (without the spaces) tags so it doesn't get distorted like it did on your first post. With that said, the script looks right to me(at least what ukd posted), so to make sur... [more]
12 215 Sep 27, 2008 01:21 pm
by codmp
brushmodel error!
Call of Duty 2 : CoD2 Scripting
Ok well i tried searching to see if anyone else had the same problem but i got a lot of posts that didn't really have anything to do with this problem. So, all i can say is delete your last two script_brushmodels that you made (or however many you add... [more]
5 61 Sep 27, 2008 01:10 pm
by codmp
brushmodel error!
Call of Duty 2 : CoD2 Scripting
Maybe lowering the amount of brushes in your script_brushmodels might help. Also, can you post the error you're getting, so it makes it easier to help you.... [more]
5 61 Sep 27, 2008 12:44 pm
by codmp
MODSonline.com Forums
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Art of War Central
Partners
Frag Universe
modbase.be
Call of Duty Headquarters
CODAddicts - Call of Duty News & Downloads
Battle for Europe COD2
XoXide
The Firing Box
Ask About
Advertising
Friends
Volcano
Great Gamer
SOF2 Files and Downloads
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Video server move
Next Show
The next MODSonair show will air LIVE on:
11/23/2008 12:00 EST

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware