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map Soldier of Fortune : SoFII Editing, Gaming, and Designnarc writes...Quote:oops i didnt realise it was suposed to be a black
leather couch, it looked unlit to me for some reason. the area outside with
the wooden table and chairs has the planter i meant. i did notice also you
used a high bounce level for your... [ more] |
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Jan 19, 2005 08:47 am by gynec |
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map Soldier of Fortune : SoFII Editing, Gaming, and Designthx for the feedback narc
#2 wanted to make it like a leather couch. so i used a black texture.
#3 which planter do you mean?
#4 maybe, but it runs well on a geforce2 in 16bit.
In such a complex map its hard to avoid every bug.
The bugs you ... [ more] |
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Jan 18, 2005 05:47 am by gynec |
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map Soldier of Fortune : SoFII Editing, Gaming, and DesignNow you can get my last map "Chicago Burglary" at sof2files.com
Please tell me how do you like it!
download here... [ more] |
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Jan 14, 2005 07:34 am by gynec |
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Hint brushes for less FPSSoldier of Fortune : SoFII Editing, Gaming, and DesignHint brushes are very important.
Without them in my new map i get 120.000 tris when i stay in the front of
the villa (a number from the beta).
Simply unplayable.
Now i get 38.000 tris at this place.
Take a look at the jordan .map file.
Thats perfect ... [ more] |
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Jan 7, 2005 10:49 am by gynec |
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map testSoldier of Fortune : SoFII Editing, Gaming, and DesignImportant is if the target_location's are right named (my english isnt that
good).
and does a villa/neighborhood like this exist in chicago or should i rename
the title? like miami or something...... [ more] |
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Dec 8, 2004 08:54 am by gynec |
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map testSoldier of Fortune : SoFII Editing, Gaming, and Design ... [ more] |
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Dec 1, 2004 05:28 am by gynec |
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map testSoldier of Fortune : SoFII Editing, Gaming, and Designhave you forgotten me?
common m8
that takes weeks just for a test ... [ more] |
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Nov 30, 2004 05:13 am by gynec |
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map testSoldier of Fortune : SoFII Editing, Gaming, and Designand if the target_location's are right named (your english is much
better).
does a villa/neighborhood like this exist in chicago or should i rename the
title?... [ more] |
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Nov 24, 2004 08:50 am by gynec |
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map testSoldier of Fortune : SoFII Editing, Gaming, and Designyes, just test the map as a mapper and tell me what i could improve. the
quality aspect you know.... [ more] |
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Nov 24, 2004 08:46 am by gynec |
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map testSoldier of Fortune : SoFII Editing, Gaming, and Designdoes the link work?... [ more] |
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Nov 23, 2004 05:13 am by gynec |
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map testSoldier of Fortune : SoFII Editing, Gaming, and Designcheck your pm's ... [ more] |
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Nov 19, 2004 06:52 am by gynec |
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map testSoldier of Fortune : SoFII Editing, Gaming, and Design@ PleaseMYOB
You didnt answer my mail/pm
come on m8, i wanna release this map in the near future.... [ more] |
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Nov 5, 2004 04:42 am by gynec |
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B&W Textures....HMMMSoldier of Fortune : SoFII Editing, Gaming, and Designinvalid shader-code can cause this. or just a wrecked sof2 installation.... [ more] |
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Oct 14, 2004 11:12 am by gynec |
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If you decompile maps..Soldier of Fortune : SoFII Editing, Gaming, and Designim not the only one who has this view. its an unsaid rule to do not steal
any brushwork. and credit in your readme to ravensoft? they didnt gave you
the permission. sure you can decompile maps. but do not expect other
mappers sympathy for this.
to my s... [ more] |
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Sep 13, 2004 04:04 pm by gynec |
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If you decompile maps..Soldier of Fortune : SoFII Editing, Gaming, and DesignRecently a lot of maps appear at sof2files.com that are modified SoF2 stock
maps.
I think i speak in the name of the old-established forum members (and
moderators) that we willingly answer questions about decompiling maps. but
please do this to learn fro... [ more] |
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Sep 13, 2004 01:39 pm by gynec |
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-Rename bsp question Soldier of Fortune : SoFII Editing, Gaming, and Designq3map2toolz!... [ more] |
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Sep 13, 2004 10:22 am by gynec |
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major problem help my map is hugeSoldier of Fortune : SoFII Editing, Gaming, and Designi would convert my map im working on for sof3 if it appears ever. or a game
which has the proper textures.
have you tried to make brushes detail? vis should be much smaller. and
maybe your lightmap is too large. how many lights do you have?... [ more] |
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Sep 11, 2004 07:21 am by gynec |
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Modeling Like the ProsMODSonline : In The Newsi've read it.
very interesting article.
its a pain to create textures or models for the doom engine.... [ more] |
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Sep 7, 2004 04:51 pm by gynec |
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How i make floor thats gives damage?Soldier of Fortune : SoFII Editing, Gaming, and Designa trigger_hurt- brush with the tools/_trigger texture.
give it the key dmg 9999... [ more] |
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Sep 7, 2004 06:04 am by gynec |
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SlicknessSoldier of Fortune : SoFII Editing, Gaming, and Designno, but you could take a look at the slick-shader... [ more] |
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Sep 5, 2004 04:44 pm by gynec |
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Making my models solidSoldier of Fortune : SoFII Editing, Gaming, and Designload the tools-textures in gtkradiant (textures->tools) and use a
shoot-texture.... [ more] |
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Sep 5, 2004 04:42 pm by gynec |
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help with radiant plzSoldier of Fortune : SoFII Editing, Gaming, and Designthat's because all stock maps are compiled to the .bsp format... [ more] |
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Sep 5, 2004 04:38 pm by gynec |
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Lighting help - gynec helpSoldier of Fortune : SoFII Editing, Gaming, and Designi understand. but thats not the circle i mean in my tut. look at mp_shop2
under the halogen lamps. place the info_null a little above the light
entity. the info_null is the target. and light 100 is maybe too much, try
20. and get rid of the scale key!!! h... [ more] |
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Sep 3, 2004 10:06 am by gynec |
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Professional LightingSoldier of Fortune : SoFII Editing, Gaming, and DesignRegarding this topic i wrote a lighting tutorial for SoF2 where all this is
centralized.
You can find it here... [ more] |
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Sep 2, 2004 02:01 pm by gynec |
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blackness in texturesSoldier of Fortune : SoFII Editing, Gaming, and Designuse selection/rotate to rotate brushes and a value of 45 degree. to make
sure the brush is in the grid select it and press Control+G (to Snap to
grid). other values than 45 degree will bring brushes out of the grid.... [ more] |
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Aug 31, 2004 03:52 pm by gynec |