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[WIP]mp_chateauCall of Duty 4 : CoD 4 Level DesignBloody and I spent considerable time on the cod2 version, glad you guys are
liking it so far.
I wouldn't call our map a port, as we didn't use any tools to copy over
x_model positions or anything from the original map, it was all actually
done from scr... [ more] |
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Apr 13, 2008 04:51 pm by sgtbilkothe3rd |
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ProblemsCall of Duty 2 : CoD 2 Level DesignYou are on the right track, a light entity is needed in order for the game
engine to generate light at your map location, which happens at compile
time.
Whether or not a light model is present (an x_model or whatever) has
basically no effect on whether... [ more] |
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Feb 23, 2008 07:53 pm by sgtbilkothe3rd |
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Preview: FarmlandCall of Duty 4 : CoD 4 Level DesignLooking good my man, I plan to help add some cover points, low broken walls
and the like for the folks looking to cover and dash to sneak up on the
sniperinos.... [ more] |
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Feb 23, 2008 05:41 pm by sgtbilkothe3rd |
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[preview] mp_chateau Call of Duty 2 : CoD2 Custom Map ReleasesQuote:Hey- I just played your chateau remake!
http://www.modsonline.com/Forums-top-65647.html
This is amazing!
I think I hit the jack pot
I want to make as many cod1 maps to cod4 as possible
But since you already made chateau- any chance
... [ more] |
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Feb 23, 2008 05:28 pm by sgtbilkothe3rd |
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Dynamic Brushes, video and prefabs providedCall of Duty 4 : CoD 4 Level DesignPlease do update us, it was a nice find...
edited on Feb. 23, 2008 05:16 pm by sgtbilkothe3rd... [ more] |
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Feb 23, 2008 05:15 pm by sgtbilkothe3rd |
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all black -.-'Call of Duty 2 : CoD 2 Level DesignUm if you want the cows to reproduce, just select the entity and hit space
bar, no need for the emergency breeding program.
j/k
... [ more] |
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Dec 31, 2007 09:50 pm by sgtbilkothe3rd |
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ladder and texturesCall of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:Quote:i've used the textures of others iwd's
Which is EXACTLY the reason you should remove all custom .iwd files from
your /main folder before making maps.
Stick to custom textures or make your own.
I think you meant "sti... [ more] |
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Dec 28, 2007 07:48 pm by sgtbilkothe3rd |
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terrain mesh gone wrongCall of Duty 2 : CoD 2 Level DesignTry the light map view maybe (press L). See if it is fit to the patch in a
funny way maybe?... [ more] |
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Dec 28, 2007 07:44 pm by sgtbilkothe3rd |
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CoD4, Ge Force 6800Call of Duty 4 : CoD4 General Gaming Because {fps} {screen refresh frequency}. You are comparing apples and
oranges.
FPS has more to do with raw graphical processing power and whatever
bottlenecks exist in your PC's various systems between the CPU, RAM, and
Graphics card CPU and RAM. Whi... [ more] |
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Dec 27, 2007 01:35 am by sgtbilkothe3rd |
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crazy radiant error Call of Duty 2 : CoD 2 Level Design.map files sometimes get corrupted by Radiant as they are constructed (the
program is a bit buggy IMHO). Sometimes the only affected elements are the
last few brushes or other object you added to the map, and removing them
will sometimes restore the map t... [ more] |
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Dec 27, 2007 01:26 am by sgtbilkothe3rd |
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Please ShareCall of Duty 2 : CoD 2 Level DesignThanks for posting your COD2 prefabs. You are right, there is a distinct
lack of Russian prefabs around.
An awesome idea Rain, I would be willing to post a couple of prefabs from
my chateau map for COD2 if there is any interest expressed (even tho thes... [ more] |
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Dec 26, 2007 09:28 pm by sgtbilkothe3rd |
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crazy radiant error Call of Duty 2 : CoD 2 Level DesignExtreme solution:
Open the .map file in notepad or (shudder) wordpad, and delete the last few
brushes, save as a new .map filename, and open the new one in radiant. See
if it works. YMMV.... [ more] |
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Dec 26, 2007 08:23 pm by sgtbilkothe3rd |
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Sounds on Demand in COD2 - file formatsCall of Duty 2 : CoD 2 Level DesignYes, I did that first, but it did not work even when my custom mp3 matched
the format and bitrate of stock files, for some unknown reason. I was
always able to do it in COD1 with no problem.
I am using creative wave studio to convert wavs to mp3 at the... [ more] |
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Dec 19, 2007 01:59 am by sgtbilkothe3rd |
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Sounds on Demand in COD2 - file formatsCall of Duty 2 : CoD 2 Level DesignSorry TC, I should have mentioned that I did try just that, but no sound
ever played unless I switched the mp3 files for wavs, then the sound played
in-game. I assume that the bitrate of the mp3s I was trying to use was not
recognized by COD2 for some rea... [ more] |
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Dec 19, 2007 01:52 am by sgtbilkothe3rd |
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Compiler weirdnessCall of Duty 2 : CoD 2 Level DesignMake sure you don't have an old iwd or bsp version of your old map in Main.
If you do have the old iwd or old bsp with the same file name in Main then
the COD2_mp executable will load the old map, and not your new compile.
edited on Dec. 18, 2007 11:43 p... [ more] |
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Dec 18, 2007 11:41 pm by sgtbilkothe3rd |
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wierd texture issueCall of Duty 2 : CoD 2 Level DesignIf that texture is the v_stonetrim06 texture, and it sure looks like it
might be, I have had the exact same problem with that texture after
compile.
The only way I found to fix it was to delete the original brush, save the
map, then re-draw the affecte... [ more] |
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Dec 18, 2007 07:40 pm by sgtbilkothe3rd |
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A lil' help would be nice!Call of Duty : CoD Level DesignI had a similar problem when I first started mapping in COD, my first
mapping effort in any game. What I did not understand is that it helps to
have a non-leaking skybox built and textured first, then create your first
test "room" inside that box. Because... [ more] |
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Dec 18, 2007 07:32 pm by sgtbilkothe3rd |
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Sounds on Demand in COD2 - file formatsCall of Duty 2 : CoD 2 Level DesignI recall in cod1 that I could create sounds on demand using mp3 files as
the source sound, provided the file format and bit rate were ones the game
code could read.
I have used wav files in cod2 for sounds on demand, but can mp3 files be
used for this ... [ more] |
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Dec 18, 2007 07:16 pm by sgtbilkothe3rd |
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Xmodel HelpCall of Duty 2 : CoD2 ScriptingYou can also use either Milkshape3d or LightRay3d to make the .obj file and
then use the xmodel creator for cod2 at:
http://cod2.wesoco.de/index.htm
I have no connection to that software, but it looks useful for this
purpose.
... [ more] |
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Dec 18, 2007 07:04 pm by sgtbilkothe3rd |
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DVD/CD ROM ISSUE...Call of Duty 4 : CoD 4 Single PlayerFor WinXP:
Right click My Computer, Properties, Hardware Tab, Device Manager button,
then look under DVD/CD-ROM drives, right click the drive you are having a
problem with, and click Properties. Look under Details tab, Device Instance
Id, or under Firmwa... [ more] |
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Dec 18, 2007 06:49 pm by sgtbilkothe3rd |
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Questions......help plz?!Call of Duty 2 : CoD 2 Level DesignWhat I mean by partially answered is, scripting is always going to be a
challenge to learn it, so that you can make game elements do what you want.
If you are lucky enough that sum1 will take the time to make a custom
script for you, then by all means use... [ more] |
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Dec 18, 2007 06:27 pm by sgtbilkothe3rd |
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Questions......help plz?!Call of Duty 2 : CoD 2 Level DesignHave you read through the numerous tutorials here? I think some of your
questions are at least partially answered there.
The rain tut has several posts in forums already questioning why it doesn't
work, it does work, it's usually something wrong in you... [ more] |
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Dec 18, 2007 05:30 pm by sgtbilkothe3rd |
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hanging wireCall of Duty 2 : CoD 2 Level DesignIf you up the vertex density to high when you create the cylinder (I think
it is SHIFT+] once or twice) then you will have more verts to smooth out
the sag manually by moving the verts in the z-axis, just another option.... [ more] |
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Dec 18, 2007 02:15 am by sgtbilkothe3rd |
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Tri SLI Still not enough?MODSonline : In The NewsLooks like the game of the year for 2012, when we will all have quantum
based computing and sextuple SLI GeForce 13900 1 Tb cards... LOL! j/k... [ more] |
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Dec 17, 2007 12:08 am by sgtbilkothe3rd |
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detail/structural brushesCall of Duty 2 : CoD 2 Level DesignThe following is my current understanding and could be wrong but here
goes:
Structural vs. detail has to do with whether the brush is used by the
compiler process to determine whether the brush will affect "vis", i.e.
does it create "cells" of visibili... [ more] |
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Dec 14, 2007 10:56 am by sgtbilkothe3rd |