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Script Runtime ErrorCall of Duty : CoD Level DesignThat's weird, I see a space in both of them. But you know what they say
about beating a dead horse...
I hope this is my last problem for a while...... [ more] |
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Oct 3, 2006 06:15 pm by Trigonous |
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Script Runtime ErrorCall of Duty : CoD Level Design
There shouldn't have been a space between the end of the target name value
and the parenthesis. I would recomend that you change that in the
tutorial for future use, as well as the weird quotes after the target name
(CoD doesn't recognize them).
... [ more] |
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Oct 2, 2006 10:42 pm by Trigonous |
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Script Runtime ErrorCall of Duty : CoD Level DesignBleh, I mean deleting and making another. Didn't work. I'll see if a
different name works.... [ more] |
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Oct 2, 2006 10:15 pm by Trigonous |
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Script Runtime ErrorCall of Duty : CoD Level DesignThanks, that helps me understand scripting a little bit better, I'll try
deleting the trigger_use and see if that works.... [ more] |
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Oct 2, 2006 09:44 pm by Trigonous |
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Script Runtime ErrorCall of Duty : CoD Level DesignLook, there is a trigger_use next to the door. It has a classname of
trigger_use, and a targetname of slider_trigger. I have checked this many
times. Now, from my very limited experience with scripting, I think the
problem is that there isn't anything ... [ more] |
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Oct 2, 2006 08:11 pm by Trigonous |
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.bsp missing when compilingCall of Duty : CoD Level Designyou should make the sky box fit your map perfectly, on top having it just
above the highest structure or out of jumping range from it if you can get
on it.... [ more] |
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Oct 2, 2006 06:27 pm by Trigonous |
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Script Runtime ErrorCall of Duty : CoD Level DesignBump... [ more] |
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Oct 2, 2006 06:26 pm by Trigonous |
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Script Runtime ErrorCall of Duty : CoD Level DesignYes, I have a trigger_use in there that has the targetname slider_trigger.... [ more] |
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Oct 1, 2006 11:27 pm by Trigonous |
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Script Runtime ErrorCall of Duty : CoD Level DesignDidn't do a thing... I'm pretty sure the error is in the line "trig
waittill ("trigger");"
... [ more] |
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Oct 1, 2006 11:02 pm by Trigonous |
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Script Runtime ErrorCall of Duty : CoD Level DesignI got a script runtime error after I added a sliding door to my map, here
is the door script straight from the "Getting started in scripting: moving
things":
main()
{
thread door_slider ();
}
door_slider ()
{
door = getent ("slide ", "targetname"... [ more] |
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Oct 1, 2006 08:40 pm by Trigonous |
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.bsp not updating, help not found after searchCall of Duty : CoD Level Design*sigh*
Selecting complete tall didn't do squat, so I just deleted the brush, and
now I have a huge hole in my cliff, but the compile works. Thanks anyway.... [ more] |
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Oct 1, 2006 05:27 pm by Trigonous |
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.bsp not updating, help not found after searchCall of Duty : CoD Level Design*sigh*
How do I hide the brushes? How do I select complete tail? How do I press
delete? Oh, wait, I know that one...... [ more] |
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Oct 1, 2006 05:16 pm by Trigonous |
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.bsp not updating, help not found after searchCall of Duty : CoD Level DesignOf course I checked the coordinates. But what am I supposed to do there?... [ more] |
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Oct 1, 2006 05:07 pm by Trigonous |
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.bsp not updating, help not found after searchCall of Duty : CoD Level DesignOkay, so I'm using CoDBuilder to update my map, and it said, "warning! A
new BSP have not been created!". So, I searched for the problem, and I
found that you can find individual errors more easily if you pause it after
each section, so I did. I found ... [ more] |
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Oct 1, 2006 04:38 pm by Trigonous |
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lighting problemCall of Duty : CoDUO Level DesignHmmm... How are you doing your external lighting? Placing a light or
editing the worldspawn values?
I'm actualy kinda stumped on this one... [ more] |
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Sep 30, 2006 10:11 pm by Trigonous |
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lighting problemCall of Duty : CoDUO Level DesignThere isn't any problem with your shaders or compile process. When you
place a light, just press n to pull up the entities box, and in the key
spot, type "light" (without the quotes) and in the value box, type in any
number you want for the brightness of... [ more] |
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Sep 30, 2006 09:35 pm by Trigonous |
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.bsp missing when compilingCall of Duty : CoD Level DesignYeah, even if there is a leak, you should still have a bsp, it just wont
look right in game.... [ more] |
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Sep 29, 2006 07:36 pm by Trigonous |
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rainCall of Duty 2 : CoD2 ScriptingSorry for not specifying, its in the Call of Duty tutorials, but getting
into developer mode is the same (its at the bottom of the tutorial)... [ more] |
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Sep 29, 2006 07:33 pm by Trigonous |
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.bsp missing when compilingCall of Duty : CoD Level DesignTry downloading CoDbuilder and use that instead, makes compiling a breeze,
especially when you want to test it without waiting a day or two for the
full compile process.... [ more] |
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Sep 29, 2006 07:01 pm by Trigonous |
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rainCall of Duty 2 : CoD2 ScriptingLook in the advanced portalling, outdoor portalling tutorial.
And even if you THINK you copied it straight from the tutorial, there is a
slim chance you messed something up or the computer did, so post the rain
.gsc anyway
edited on Sep. 29, 2006 07:0... [ more] |
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Sep 29, 2006 06:59 pm by Trigonous |
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mp_SCRIMCall of Duty : CoD Level DesignAwsome idea, but without a significant amount of modding it won't ever
work. In COD you can't use anything but the mg42 and the ptrsh, no
vehicles, nothing. And you can't change how the gametypes work through the
map file.... [ more] |
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Sep 29, 2006 06:58 pm by Trigonous |
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cod radiant's intermissionsCall of Duty : CoD Level DesignYou only NEED one intermission, but, for the sake of athetics, it's a good
idea to put more than one in.... [ more] |
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Sep 29, 2006 06:49 pm by Trigonous |
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Water in my mapCall of Duty : CoD Level DesignOkay, I looked at the fire tutorial and changed the code for water, and it
worked, so now I just need to know how to do the thing with the two
triggers.... [ more] |
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Sep 28, 2006 08:44 pm by Trigonous |
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Water in my mapCall of Duty : CoD Level DesignOkay, I get what you're saying for number one, I just don't know how to
implement it. Same for three; I think I found the efx I need in a pk3,
what knowing where to look was only intution, I'm a total nub to doing
anygthing more complex than models, and ... [ more] |
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Sep 27, 2006 07:32 pm by Trigonous |
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Water in my mapCall of Duty : CoD Level DesignThought up another water question, still need the first two answered
3) Is there some sort of mist effect I can place at the bottom of a
waterfall so you can't see the horrible looking join between the pool and
the waterfall?... [ more] |
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Sep 26, 2006 10:40 pm by Trigonous |