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Latest Posts by Trigonous
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Script Runtime Error
Call of Duty : CoD Level Design
That's weird, I see a space in both of them. But you know what they say about beating a dead horse... I hope this is my last problem for a while...... [more]
14 559 Oct 3, 2006 06:15 pm
by Trigonous
Script Runtime Error
Call of Duty : CoD Level Design
There shouldn't have been a space between the end of the target name value and the parenthesis. I would recomend that you change that in the tutorial for future use, as well as the weird quotes after the target name (CoD doesn't recognize them). ... [more]
14 559 Oct 2, 2006 10:42 pm
by Trigonous
Script Runtime Error
Call of Duty : CoD Level Design
Bleh, I mean deleting and making another. Didn't work. I'll see if a different name works.... [more]
14 559 Oct 2, 2006 10:15 pm
by Trigonous
Script Runtime Error
Call of Duty : CoD Level Design
Thanks, that helps me understand scripting a little bit better, I'll try deleting the trigger_use and see if that works.... [more]
14 559 Oct 2, 2006 09:44 pm
by Trigonous
Script Runtime Error
Call of Duty : CoD Level Design
Look, there is a trigger_use next to the door. It has a classname of trigger_use, and a targetname of slider_trigger. I have checked this many times. Now, from my very limited experience with scripting, I think the problem is that there isn't anything ... [more]
14 559 Oct 2, 2006 08:11 pm
by Trigonous
.bsp missing when compiling
Call of Duty : CoD Level Design
you should make the sky box fit your map perfectly, on top having it just above the highest structure or out of jumping range from it if you can get on it.... [more]
12 477 Oct 2, 2006 06:27 pm
by Trigonous
Script Runtime Error
Call of Duty : CoD Level Design
Bump... [more]
14 559 Oct 2, 2006 06:26 pm
by Trigonous
Script Runtime Error
Call of Duty : CoD Level Design
Yes, I have a trigger_use in there that has the targetname slider_trigger.... [more]
14 559 Oct 1, 2006 11:27 pm
by Trigonous
Script Runtime Error
Call of Duty : CoD Level Design
Didn't do a thing... I'm pretty sure the error is in the line "trig waittill ("trigger");" ... [more]
14 559 Oct 1, 2006 11:02 pm
by Trigonous
Script Runtime Error
Call of Duty : CoD Level Design
I got a script runtime error after I added a sliding door to my map, here is the door script straight from the "Getting started in scripting: moving things": main() { thread door_slider (); } door_slider () { door = getent ("slide ", "targetname"... [more]
14 559 Oct 1, 2006 08:40 pm
by Trigonous
.bsp not updating, help not found after search
Call of Duty : CoD Level Design
*sigh* Selecting complete tall didn't do squat, so I just deleted the brush, and now I have a huge hole in my cliff, but the compile works. Thanks anyway.... [more]
8 390 Oct 1, 2006 05:27 pm
by Trigonous
.bsp not updating, help not found after search
Call of Duty : CoD Level Design
*sigh* How do I hide the brushes? How do I select complete tail? How do I press delete? Oh, wait, I know that one...... [more]
8 390 Oct 1, 2006 05:16 pm
by Trigonous
.bsp not updating, help not found after search
Call of Duty : CoD Level Design
Of course I checked the coordinates. But what am I supposed to do there?... [more]
8 390 Oct 1, 2006 05:07 pm
by Trigonous
.bsp not updating, help not found after search
Call of Duty : CoD Level Design
Okay, so I'm using CoDBuilder to update my map, and it said, "warning! A new BSP have not been created!". So, I searched for the problem, and I found that you can find individual errors more easily if you pause it after each section, so I did. I found ... [more]
8 390 Oct 1, 2006 04:38 pm
by Trigonous
lighting problem
Call of Duty : CoDUO Level Design
Hmmm... How are you doing your external lighting? Placing a light or editing the worldspawn values? I'm actualy kinda stumped on this one... [more]
9 350 Sep 30, 2006 10:11 pm
by Trigonous
lighting problem
Call of Duty : CoDUO Level Design
There isn't any problem with your shaders or compile process. When you place a light, just press n to pull up the entities box, and in the key spot, type "light" (without the quotes) and in the value box, type in any number you want for the brightness of... [more]
9 350 Sep 30, 2006 09:35 pm
by Trigonous
.bsp missing when compiling
Call of Duty : CoD Level Design
Yeah, even if there is a leak, you should still have a bsp, it just wont look right in game.... [more]
12 477 Sep 29, 2006 07:36 pm
by Trigonous
rain
Call of Duty 2 : CoD2 Scripting
Sorry for not specifying, its in the Call of Duty tutorials, but getting into developer mode is the same (its at the bottom of the tutorial)... [more]
23 517 Sep 29, 2006 07:33 pm
by Trigonous
.bsp missing when compiling
Call of Duty : CoD Level Design
Try downloading CoDbuilder and use that instead, makes compiling a breeze, especially when you want to test it without waiting a day or two for the full compile process.... [more]
12 477 Sep 29, 2006 07:01 pm
by Trigonous
rain
Call of Duty 2 : CoD2 Scripting
Look in the advanced portalling, outdoor portalling tutorial. And even if you THINK you copied it straight from the tutorial, there is a slim chance you messed something up or the computer did, so post the rain .gsc anyway edited on Sep. 29, 2006 07:0... [more]
23 517 Sep 29, 2006 06:59 pm
by Trigonous
mp_SCRIM
Call of Duty : CoD Level Design
Awsome idea, but without a significant amount of modding it won't ever work. In COD you can't use anything but the mg42 and the ptrsh, no vehicles, nothing. And you can't change how the gametypes work through the map file.... [more]
3 300 Sep 29, 2006 06:58 pm
by Trigonous
cod radiant's intermissions
Call of Duty : CoD Level Design
You only NEED one intermission, but, for the sake of athetics, it's a good idea to put more than one in.... [more]
13 565 Sep 29, 2006 06:49 pm
by Trigonous
Water in my map
Call of Duty : CoD Level Design
Okay, I looked at the fire tutorial and changed the code for water, and it worked, so now I just need to know how to do the thing with the two triggers.... [more]
6 363 Sep 28, 2006 08:44 pm
by Trigonous
Water in my map
Call of Duty : CoD Level Design
Okay, I get what you're saying for number one, I just don't know how to implement it. Same for three; I think I found the efx I need in a pk3, what knowing where to look was only intution, I'm a total nub to doing anygthing more complex than models, and ... [more]
6 363 Sep 27, 2006 07:32 pm
by Trigonous
Water in my map
Call of Duty : CoD Level Design
Thought up another water question, still need the first two answered 3) Is there some sort of mist effect I can place at the bottom of a waterfall so you can't see the horrible looking join between the pool and the waterfall?... [more]
6 363 Sep 26, 2006 10:40 pm
by Trigonous
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