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New Video mp_schoolsiege_beta I need help to fix something too..Call of Duty 4 : CoD 4 Level DesignCLICK FOR VIDEO
Right thats my video, map is coming along really sweetly
please comment on the video.
and anyone who can help me fix my red tint.
i have plenty of reflection probes in my map, and the red tint did go away,
however i just... [ more] |
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Jun 24, 2008 06:41 pm by valkia |
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Compile, Lots of errors? partially floating and moreCall of Duty 4 : CoD 4 Level Design
Im wondering if these cause my Red patches, even though i have plenty of
reflection probes
... [ more] |
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Jun 18, 2008 07:41 am by valkia |
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Red tint on map, But plenty of reflection probes? and hasn't been like this beforeCall of Duty 4 : CoD 4 Level Designdid both :(... [ more] |
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Jun 16, 2008 06:17 pm by valkia |
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Red tint on map, But plenty of reflection probes? and hasn't been like this beforeCall of Duty 4 : CoD 4 Level DesignLook at the screenshot. its wierd, i have plenty of reflection probes. i
have recently just added buidlings as scenery around the map, was the last
thing i did before it went like this.
... [ more] |
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Jun 16, 2008 05:54 pm by valkia |
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Map not compiling.. easy way to find Misc_models?Call of Duty 4 : CoD 4 Level Designhmm i think its fixed, apparently had a reflection probe inside a solid.
i didn't need it, so its compiling now.
i will reply see if it worked.
Thanks alot btw... [ more] |
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Jun 14, 2008 05:41 pm by valkia |
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Map not compiling.. easy way to find Misc_models?Call of Duty 4 : CoD 4 Level Designi've had the problem before by having an unassigned misc_model or
misc_prefab
but this time i really cannot find it.
i have looked everywhere
i have recently just extended my skybox and floor, added a few models but i
have checked where they ar... [ more] |
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Jun 14, 2008 05:15 pm by valkia |
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Frustrating Fx questionCall of Duty 4 : CoD 4 Level Designfixed, i just kept updating my zone file, and seemed to do the trick... [ more] |
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Jun 12, 2008 08:25 pm by valkia |
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Frustrating Fx questionCall of Duty 4 : CoD 4 Level Designim trying to put Fx into my map, i have been following a tutorial
i have created a folder :
C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare\raw\maps\createfx
with the file mp_Fx_fx.gsc (mp_fx) is my map name for testing.
insid... [ more] |
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Jun 12, 2008 07:05 pm by valkia |
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School Siege Beta 2 ScreenshotsCall of Duty 4 : CoD 4 Level DesignSure was ;)... [ more] |
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Jun 11, 2008 08:18 am by valkia |
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School Siege Beta 2 ScreenshotsCall of Duty 4 : CoD 4 Level Designstill work in progress
... [ more] |
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Jun 10, 2008 04:23 pm by valkia |
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Anyone want to help beta my map? i have it ready on a serverCall of Duty 4 : CoD 4 Level Designpm me if your interested. ... [ more] |
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Mar 18, 2008 12:51 pm by valkia |
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How do i add a map to a Pam 4 modCall of Duty 4 : CoD 4 Level Designi am borrowing a server which has the mod pam 4, i just have the 2 .ff
files i place in the zone > english
which has always worked for me at lans.
how ever a pam 4 script ever comes up
anyone know how to fix this?... [ more] |
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Mar 17, 2008 09:11 pm by valkia |
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mp_schoolsiege tour videoCall of Duty 4 : CoD 4 Level Designnot the best of quality but you can still make it out.
Please feedback
Click for Video... [ more] |
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Mar 16, 2008 04:01 pm by valkia |
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" mp_schoolsiege " Beta 2Call of Duty 4 : CoD 4 Level DesignJust had a lan and tested the map out, its a really awesome with the game
types, everything seems to be set.
Check the screenshots
and the best shot...
... [ more] |
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Mar 16, 2008 01:13 pm by valkia |
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Search and Destroy - RespawningCall of Duty 4 : CoD 4 Level Designyeah but i'd expect the game to end, not spectate, seems to be ok now.... [ more] |
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Mar 15, 2008 12:31 pm by valkia |
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Search and Destroy - RespawningCall of Duty 4 : CoD 4 Level DesignIm not sure if its because im playing on my own in my map, but when i test
Search And Destroy, and blow myself up, i respawn.
Anyone got any ideas?... [ more] |
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Mar 14, 2008 03:39 pm by valkia |
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[Map Preview] - CS_OFFICECall of Duty 4 : CoD 4 Level Designi love the way you use your textures, good job... [ more] |
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Mar 6, 2008 07:33 pm by valkia |
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Mp_school-siege (Alpha 1 )Call of Duty 4 : CoD 4 Level DesignI have been working on a map called mp_school-siege, my first Cod 4 map.
have been working on it for about 2 weeks now off and on, here are some
screenies. I need someone to add my xfire: mastervalkia or msn
valkia@hotmail.co.uk someone preferably who kn... [ more] |
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Mar 6, 2008 07:23 pm by valkia |
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Help, BSP compile's older version of the map ?Call of Duty 4 : CoD 4 Level Designyeah i must have accidently clicked my global intermission and changed it
to an empty prefab.
****************** FIXED *******************
Thankyou
- Mark... [ more] |
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Mar 6, 2008 01:34 pm by valkia |
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Help, BSP compile's older version of the map ?Call of Duty 4 : CoD 4 Level DesignWhen i compile the new version now, normally the Light rendering takes for
ever good 20 mins, however now it is compiling the lights very quickly and
its compiling the old map? however i have saved and update new versions on
radient.
anyone help?... [ more] |
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Mar 6, 2008 01:05 pm by valkia |
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update zone file > missingassest.csvCall of Duty 4 : CoD 4 Level Designfixed it, was easy just run with script developer. nothing more to it than
that, it creates the file i needed. thanks anyway... [ more] |
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Mar 5, 2008 12:41 pm by valkia |
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update zone file > missingassest.csvCall of Duty 4 : CoD 4 Level Designi've researched and i cant find how to fix this? anyone got any ideas.
... [ more] |
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Mar 4, 2008 07:52 pm by valkia |
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two quick questions - Gun ghosting? wtf and No character models on deathCall of Duty 4 : CoD 4 Level Design
Look carefully, can you see the gun ghost on the right? or gun model. its
wierd also how do i fix the no character models?... [ more] |
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Mar 4, 2008 06:25 pm by valkia |
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First look, Mp_school-seigeCall of Duty 4 : CoD 4 Level Design
... [ more] |
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Mar 3, 2008 03:18 pm by valkia |
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First look, Mp_school-seigeCall of Duty 4 : CoD 4 Level Designcan go inside, rooms downstairs + upstairs second spawn is in a basket ball
hall at the back... [ more] |
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Mar 3, 2008 01:31 pm by valkia |