MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
SparkyMcSp... [Today]
isaacjh [Downl]
kawash5647 [Tutor]
0Gravity [Downl]
Ciddde90 [Tutor]
Sascha1988 [Proje]

6 Members and 8 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Jan. 4th
MODSonair 161 Live
Friday, Jan. 2nd
MODSonair Episode 160
Thursday, Jan. 1st
HAPPY NEW YEAR MODSONLINE AND ALL
Sunday, Dec. 28th
MODSonair 160 Live
Saturday, Dec. 27th
MODSonline Holiday Pwnage
Latest Poll
Modsonair audio or video?
Video from here on. 50%
Sticking with audio. 3.13%
Either is good. 15.63%
What is modsonair? 31.25%
Read More...
4 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Extreme newbie to mapping question
CoD:WW Zombie/Co.. Posts: (2) Views: (14) by SparkyMcSparks
Slight Problem
CoD 4 Level Desi.. Posts: (3) Views: (25) by welshdom
Mission objectives
CoD 2 Single Pla.. Posts: (26) Views: (547) by Sevenz
nazi_zombie_mymap not load
CoD:WW Zombie/Co.. Posts: (9) Views: (85) by BloodyWarrior
Art of War Central Half-Life 2 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Wolly
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Func glass on more then one brush..
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi.. I know how to make a func glass (breakable glass) on a single brush, but is it possible to make a single func glass out of more then one brushes? because i made a glass dome in my roof that's made up of 4 brushes, and i want them all to shatter if... [more]
3 225 Jul 19, 2008 08:28 am
by Wolly
Infiltration levelshots...
Soldier of Fortune : SoFII Editing, Gaming, and Design
Yes, that came to my mind aswell.. only the problem is not even standard sof2 levelshots seem to work, so it seems the problem isn't the images or their format... [more]
4 455 May 10, 2007 07:55 am
by Wolly
Infiltration levelshots...
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, I just made my map to support infiltration and it works perfectly in game except just 1 thing: I've made 2 levenshots for the infiltration message before a round starts showing where the briefcase and extraction point are, only they do not show up... [more]
4 455 May 7, 2007 02:24 pm
by Wolly
Weapon spawn time...
Soldier of Fortune : SoFII Editing, Gaming, and Design
It doesn't work... I tried it in worldspawn and for every weapon individually but they still spawn in the same way.... [more]
4 252 Apr 2, 2007 11:15 am
by Wolly
Weapon spawn time...
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, Just a quick question here... When i'm playing in my custom maps the weapons in the map respawn very quick.. it's not as much fun when they spawn so fast, so is there a way to make them spawn a few minutes later..? Thanks... [more]
4 252 Apr 1, 2007 03:12 pm
by Wolly
Glass texture
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, I just compiled a map and i think the normal clear glass texture is too clean, you really need to look up close to see if it's still there... So if a wanted a darker, more reflective glass texture, how do i do that? Thanks in advance.... [more]
2 345 Nov 26, 2006 06:52 am
by Wolly
Scale map..
Soldier of Fortune : SoFII Editing, Gaming, and Design
Or maybe there's a way to increase the size of player..?... [more]
6 481 Sep 24, 2006 12:37 pm
by Wolly
Scale map..
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, I've made a nice map but i made everything a little to big compared to the player, so my question is; Is there a way to scale my whole map down in size without the textures being screwed up? Thanks in advance.... [more]
6 481 Sep 22, 2006 08:58 am
by Wolly
Music out of radio...
Soldier of Fortune : SoFII Editing, Gaming, and Design
Anyone..?... [more]
3 338 Aug 23, 2006 12:34 pm
by Wolly
Music out of radio...
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi all, I've made a nice map and in it i made a model of a radio... Now, i want to have music to come out of the speakers but how do i do that? I allready have a mp3 under 2MB that i want to play in a loop... Any one knows how? Thanks in ad... [more]
3 338 Aug 22, 2006 08:17 am
by Wolly
PLEASE HELP! ERROR!
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, I just compiled my map and put in an pk3 like always... I try to load it in the game, but then i got an error saying: "MAX SUBMODELS exceeded" I get this error everytime i try to load it, i even recompiled it but that didn't help... So why do... [more]
2 366 Aug 20, 2006 10:04 am
by Wolly
Another problem
Soldier of Fortune : SoFII Editing, Gaming, and Design
Ok, i found out the following: All the corners on the chair are just 1 unit thick...when i make em 2 units or thicker they look perfect! so why just 1 unit they look like crap?? How can i fix this?? thanks.... [more]
5 307 May 30, 2006 06:33 am
by Wolly
Another problem
Soldier of Fortune : SoFII Editing, Gaming, and Design
The shader is the good because it's the same texture as the rest of the chair, also.. i don't think its a lighting problem because nomatter how bright or dark or wherever i place lightsorces those corners are allways ALOT darker then the rest, and... whe... [more]
5 307 May 30, 2006 06:13 am
by Wolly
Another problem
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, I just compiled my map and am not pleased... I made a very nice chair, but ingame all the corners (bevels) are a lot darker then the rest (not the caps though) and no bulletholes will appear on them... See for yourself: http://pic18.picturetra... [more]
5 307 May 28, 2006 03:37 pm
by Wolly
Pile of brushes
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, Is it possible to make a large selection of brushes to connect to each other? So they'll act like a single brush or model.. For example: i made a chair from 10 brushes, so is it possible to click just one brush and have the whole chair selected??... [more]
2 357 May 28, 2006 11:55 am
by Wolly
Animated texture shader
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, I want to make a digital information board, So the letters will have flash after eachother and glow... I allready made a animated shader but with this one they wont glow... can anyone make a shader for me where they also glow? I made my textu... [more]
2 287 May 16, 2006 08:48 am
by Wolly
View remaining questions...
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, Here are just a view remaining questions i have wich i couldn't find the answer for; 1. How can i make an animated texture? 2. How can i make a single sided brush, so i mean, a brush with no thickness,, just a paper thin object... 3. How can i... [more]
3 285 Apr 22, 2006 01:07 pm
by Wolly
Glow and shine
Soldier of Fortune : SoFII Editing, Gaming, and Design
Great, works perfectly.. Now you say the shine part is very simple, so tell me... [more]
4 394 Mar 17, 2006 02:57 am
by Wolly
Glow and shine
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi all, I thank you all for your answers in my last topics, it really helped alot.. now i need to know just one more thing... Is it possible to make some textures glow? U see i made a popmachine and now i want some textures on it to glow.. Also, how ... [more]
4 394 Mar 15, 2006 04:32 am
by Wolly
Demolition
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, I've made a nice deathmatch map for sof2, but i want to add a demolition option for the map.. I know i need to add a "demolition" option in the .arena file, but then what? What do i have to do to make it demolition ready? and how do i make a dem... [more]
2 343 Mar 14, 2006 04:19 am
by Wolly
Adding weapons
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, I'm sorry, this question must have been asked a million times before but i looked everywhere for the answer and had no luck.. I don't know how to add weapons! I've made a nice map but there are still no weapons lieing around, but i thought mayb... [more]
2 372 Mar 12, 2006 03:51 pm
by Wolly
Sparks...
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi, I've made a nice map with custom textures.. now, when i play it and shoot at my textures there will only be a standard bullethole and no spark or anything.. How can i make my textures behave just like the ones in the game? like when my texture res... [more]
2 408 Mar 12, 2006 05:35 am
by Wolly
Texture is gone.
Soldier of Fortune : SoFII Editing, Gaming, and Design
They are, there're all in a map called BHL wich i put in: soldier of fortune - double helix/base/textures0.pk3... and this is where GTK loads them from too...... [more]
4 356 Mar 9, 2006 11:59 am
by Wolly
Texture is gone.
Soldier of Fortune : SoFII Editing, Gaming, and Design
Hi all, I couldn't find any solution to my problem in the FAO's so.. here we go: I've made some textures from my own for a map, got them working in GTK by adding a folder to textures0.pk3 and put all my textures in there, now they're working perfect... [more]
4 356 Mar 9, 2006 11:49 am
by Wolly
MODSonline.com Forums
All logos and trademarks and information in this site are property of MODSonline LLC © 2009.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Art of War Central
Partners
Call of Duty Headquarters
The Firing Box
CODAddicts - Call of Duty News & Downloads
Battle for Europe COD2
XoXide
modbase.be
Frag Universe
Ask About
Advertising
Friends
Volcano
After Life Gaming
The Clan Database
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 160
MODSonair Episode 159
MODSonair Episode 158
MODSonair Episode 157
MODSonair Episode 156
Next Show
The next MODSonair show will air LIVE on:
01/11/2009 12:00 EST

Time remaining:
Copyright © 2009 MODSonline
Tresware Content Management System Copyright © 2009 Tresware
Website Designed and Hosted   Tresware