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Last Post |
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How Do you make a cloud?Call of Duty 2 : CoD 2 Level Design???a friend of mine wants to know but is to scared to ask because it sounds
like a dumb question....?/
but it does sound interesting
... [ more] |
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Aug 29, 2006 04:39 pm by DJJ |
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G_Spwan - no free entitys - error?Call of Duty : CoD Level Designi have press 'm' but it gives me my map info...tells me how many brushes
and entities and the breakdone of the map
um....i have no prefab s in my map...usually all my maps i make myself...or
i try to make my own re-make of something...!@!
=)
i di... [ more] |
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275 |
Aug 20, 2006 09:41 pm by DJJ |
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G_Spwan - no free entitys - error?Call of Duty : CoD Level Designum..
the_caretaker
can you give me an example of an node ...from SP that i put into my MP
map.?
... [ more] |
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Aug 19, 2006 08:42 pm by DJJ |
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G_Spwan - no free entitys - error?Call of Duty : CoD Level Designhey any of you guys know what this means because this is the most confusing
of all i have come across of ...please help me????
... [ more] |
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Aug 19, 2006 12:29 am by DJJ |
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G_Spwan - no free entities --ERRORCall of Duty : CoD Level Designnope i do not have those...
one reason is because i have no idea how to even get a node into my map... [ more] |
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Aug 11, 2006 07:07 pm by DJJ |
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G_Spwan - no free entities --ERRORCall of Duty : CoD Level Designnot that i am aware of but ..i do have
TDM spwan, srcipt models..and a TDM intermission...
what is a NODE? ... [ more] |
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Aug 11, 2006 05:58 pm by DJJ |
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G_Spwan - no free entities --ERRORCall of Duty : CoD Level Designanybody know what this means....
this happened after i made the map in radiant ...after i compiled ..
after i made the .pk3 file for testing it..
it happened when i was loading the game in CODMP
and it gave me the error for the map..
edited o... [ more] |
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Aug 11, 2006 02:34 pm by DJJ |
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Sricpt for .gsc file (minefield)Call of Duty : CoD Level Designi seen that before but isnt ther more than taht...????
like im sure it just aint
maps\mp\_load::main();
i know it aint just that but theres got to be mroe do you knw what it is... [ more] |
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Jul 30, 2006 12:35 am by DJJ |
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Sricpt for .gsc file (minefield)Call of Duty : CoD Level Designwhat is the script in the .gsc file for a minefield???... [ more] |
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Jul 30, 2006 12:24 am by DJJ |
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Spwan Problem in Mapping TOolsCall of Duty : CoD Level DesignThank you so much marcp22
im actually used to CODUO Graydiant but i never played CODUO so i figured
finally it was a waaaste of space...
Thnaks a lot bud... [ more] |
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Jul 29, 2006 11:55 pm by DJJ |
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Spwan Problem in Mapping TOolsCall of Duty : CoD Level Designhey anyone who knows about this please re-pond.....
when i right click in my 2d window an scrool down to mp
alll i get it Target_location.....
why dont i get deathmath(TDM)(SD)(and any other) spwan points to click on
and put them in a map or in ... [ more] |
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339 |
Jul 29, 2006 11:50 pm by DJJ |
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Making Weapons Usable?!Call of Duty : CoDUO Level Designhey Grassy
is that all i have to do...get the script/model of it
and type in the model = key
xmodel=..........
or do i have to make a trigger as well or something so i actually pick up
the weapon and use it in M.P. so i can shot them with a p... [ more] |
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Jul 26, 2006 01:41 pm by DJJ |
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Lighting Problem.......with CompilerCall of Duty : CoDUO Level Designhere is the first compile part taht tells me if it made the .bsp
--------------------------------------------------------------------
C:\Program Files\Call of Duty\uo\mp>"c:\program files\call of
duty\uotools\bin\Q
3map.exe" -game uo "c:\program fi... [ more] |
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Jul 24, 2006 11:30 pm by DJJ |
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Making Weapons Usable?!Call of Duty : CoDUO Level DesignThanks for your help Grassy ...its been really useful and helpful
i really happy about the teleporters.....with your .gsc file you gave
me....
iwill firgure out theweapons thingy as well thanks you very much bud... [ more] |
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Jul 22, 2006 12:28 am by DJJ |
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Making Weapons Usable?!Call of Duty : CoDUO Level Designhey how do you make weapons usable so when you play them in the game ( i
mainly looking for Multiplayer help) or in a mp sever i want the weapons to
be usable...
in particular the Panzerfuast!!!
or in that matter any weapon and every weapon....
edi... [ more] |
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467 |
Jul 21, 2006 12:23 pm by DJJ |
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Teleporters......?????Call of Duty : CoDUO Level DesignBut Grassy bud
when i do this in the Graydiant.....
it has the red arrows pointing from one trigger going to both script
orgins...and same for the other trigger as well...wont this make you spwan
in that spot instead of the other sometimes????... [ more] |
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Jul 20, 2006 08:50 pm by DJJ |
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Teleporters......?????Call of Duty : CoDUO Level DesignGrassy bud,
will this work for all my portals in a map or will it work for just one of
them
ex.- "A" to "B"????????... [ more] |
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Jul 20, 2006 11:23 am by DJJ |
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Teleporters......?????Call of Duty : CoDUO Level Design--------------------------------------------------
main()
{
entTransporter = getentarray("2","targetname");
if(isdefined(entTransporter))
{
for(lp=0;lp... [ more] |
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Jul 19, 2006 11:12 pm by DJJ |
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Teleporters......?????Call of Duty : CoDUO Level Designi got a problem!!!!!!!
i got a .gsc file taht works for one teleporter but,
lemme put it this way.......i got
point "A" to go to point "B"
but,
i cant get point "B" to nack to point "A"
i know i have to make another trigger texture with t... [ more] |
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476 |
Jul 19, 2006 09:49 pm by DJJ |
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Night Time Sky In Map !Call of Duty : CoDUO Level DesignThank you so much ... [ more] |
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289 |
Jun 27, 2006 09:42 pm by DJJ |
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Night Time Sky In Map !Call of Duty : CoDUO Level Designwhere i dont see it... [ more] |
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289 |
Jun 27, 2006 09:25 pm by DJJ |
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Night Time Sky In Map !Call of Duty : CoDUO Level DesignHow do you do that.????
edited on Jun. 27, 2006 09:09 pm by DJJ... [ more] |
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289 |
Jun 27, 2006 09:07 pm by DJJ |
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Night Time Sky In Map !Call of Duty : CoDUO Level DesignHI
i want to know how to make the map really dark like night time...
i've made several maps i know the whole "sky/mp_depot"
thing, but i want the map to be like night time....but i dont want to the
whole - right click in 2d window ( in CODUO Graydia... [ more] |
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Jun 27, 2006 09:02 pm by DJJ |