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Last Post |
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play sound on every mapCall of Duty : CoD General Gamingok, figured it out..
inside each gametype (at least there is in tdm.gsc) there is a function
"checkTimeLimit()" I make the check in there and I call a function to just
play the sound... [ more] |
7 |
149 |
May 20, 2008 08:35 am by Riris |
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play sound on every mapCall of Duty : CoD General Gamingok, figured it out..
inside each gametype (at least there is in tdm.gsc) there is a function
"checkTimeLimit()" I make the check in there and I call a function to just
play the sound... [ more] |
7 |
149 |
May 20, 2008 08:35 am by Riris |
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play sound on every mapCall of Duty : CoD General Gamingin the csv I have it like that:
rrs_ending,,rrsounds/ending.mp3,1,1.1,,,500000,500000,music,streamed
I have some other sounds with similar settings, the only difference is the
min and max volume.
but I they are not triggered by time check, they che... [ more] |
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May 19, 2008 05:50 pm by Riris |
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play sound on every mapCall of Duty : CoD General Gamingthanks for the quick reply..
I had it like that before
Code:players = getentarray("player","classname");
for(i = 0; i < players.size; i++)
players[i] playsound("rrs_ending");
but I though to change it as its a music file...
anyway I switche... [ more] |
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May 19, 2008 03:15 pm by Riris |
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play sound on every mapCall of Duty : CoD General Gaminghey guys
I am trying to add a sound at the end of the map (last minute of the map)
Code:timecheck()
{
for(;;)
{
if( ( ( getcvarint( "scr_tdm_timelimit" ) * 60 ) - ( GetTime() / 1000 ) )
== 65)
MusicPlay("rrs_ending");
wait 1;
}
}
... [ more] |
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149 |
May 19, 2008 01:55 pm by Riris |
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invisible spawn protectionCall of Duty : CoD General Gamingtested it with others(multiplayer)
I know that AWE mod uses it on self, but no idea if its working on that
either... [ more] |
3 |
109 |
May 16, 2008 03:48 pm by Riris |
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invisible spawn protectionCall of Duty : CoD General GamingI am trying to make the player invisible on spawn protection and here is
what I add on my already working spawn-protection (in order to make the
player invisible):
self hide();
and when the spawn protection is ended I added that:
self show();
I do... [ more] |
3 |
109 |
May 15, 2008 07:09 pm by Riris |
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linux problemCall of Duty : CoD General Gamingthey have tried with the awe mod, and everything runs fine on their linux
server..
I have to start breaking the mod into parts I think, in order to check
which part is "faulty" ... [ more] |
4 |
149 |
May 15, 2008 06:52 pm by Riris |
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linux problemCall of Duty : CoD General Gamingsame results here. when I did a search I found some problem about ports and
firewall and routers... So I thought that it was a different kind of
problem.
I will ask if they get any similar errors with different mods installed.
I will post again to s... [ more] |
4 |
149 |
May 13, 2008 11:06 am by Riris |
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linux problemCall of Duty : CoD General Gaminghello,
I have modified AWE 2.12 for CoD1, and uses the stats of Drum (left hand
side with ranks etc).
but it seems to have a problem and would like to ask you guys if you happen
to know anything about it.
The mod works just fine on a windows server... [ more] |
4 |
149 |
May 13, 2008 09:34 am by Riris |
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linux problemCall of Duty : CoD General Gaminghello,
I have modified AWE 2.12 for CoD1, and uses the stats of Drum (left hand
side with ranks etc).
but it seems to have a problem and would like to ask you guys if you happen
to know anything about it.
The mod works just fine on a windows server... [ more] |
1 |
59 |
May 13, 2008 09:32 am by Riris |
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MoveTo functionCall of Duty 4 : CoD 4 Scriptingassuming that "self.lastspawnpoint" is defined somewhere (correctly), try
this:
self MoveTo( self.lastspawnpoint, .1, .05, .05 );
maybe this helps... [ more] |
6 |
109 |
Apr 8, 2008 07:35 pm by Riris |
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mod.csvCall of Duty 4 : CoD 4 ScriptingI am looking over and over again but I cant find the info that I want..
I want to add a shock folder (with 5 shockfiles in it)
but I dont seem to be able to do it..
a how to make a csv guide would be realy great to have if possible,
otherwise just ... [ more] |
1 |
85 |
Apr 7, 2008 04:25 am by Riris |
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serverstatsCall of Duty : CoD General Gamingtry ultrastats. cant remember the website but search in google and you will
find it.... [ more] |
5 |
112 |
Mar 21, 2008 08:11 am by Riris |
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Score Hud [Kills and deaths] Element in Screen-errorCall of Duty 4 : CoD 4 Scriptingif the only problem is if value1 and value2 then you can delete this:
(!isdefined(value1))
{
value1 =&"Kills:";
value2 =&"Deaths:";
}
and then replace value1 and value2 with &"Kills:" and &"Deaths:"
respectively. like:
self.player_h... [ more] |
22 |
361 |
Mar 19, 2008 09:58 pm by Riris |
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Score Hud [Kills and deaths] Element in Screen-errorCall of Duty 4 : CoD 4 Scriptingthe info above was for CoD1 the scripts should work fine.
but the functions should be called from different file (I dont kow if
callbacksetup.gsc exists in CoD4)... [ more] |
22 |
361 |
Mar 19, 2008 10:40 am by Riris |
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Score Hud [Kills and deaths] Element in Screen-errorCall of Duty 4 : CoD 4 ScriptingI dont know if this will work..but well, here it is
Code:doPrecaching()
{
precacheString(&"Kills:");
precacheString(&"Deaths:");
}
messagek(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir,
poo-pooLoc)
{
if(isPlayer(self))
sel... [ more] |
22 |
361 |
Mar 19, 2008 06:12 am by Riris |
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clan tag string searchCall of Duty : CoD General Gamingthe script helped a lot...it worked like a charm!!!
thanks a lot general!... [ more] |
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Mar 18, 2008 10:34 am by Riris |
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clan tag string searchCall of Duty : CoD General Gamingfast reply..thanks for that
found the file you pointed out and noticed that it was too easy to think of
it. but I am not keen on programming
thanks a lot... [ more] |
4 |
115 |
Mar 18, 2008 08:45 am by Riris |
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Score Hud [Kills and deaths] Element in Screen-errorCall of Duty 4 : CoD 4 Scriptingtry to change that:
while (isAlive(self) && self.sessionstate == "playing")
{
to that:
while (self.sessionstate == "playing")
{
if the above doesnt work you can find some help on the drumenhanced for
codam which is for CoD1
edited on Mar. 1... [ more] |
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Mar 18, 2008 07:52 am by Riris |
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clan tag string searchCall of Duty : CoD General Gaminghello,
When a player connects to the server then I want to check if his name
includes the clan tags of my clan.
How is it possible to check for just some part of the alias (name) and not
all of it?
lets say that when I connect on the server I hav... [ more] |
4 |
115 |
Mar 18, 2008 07:48 am by Riris |
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Spectator problemCall of Duty : CoD General Gamingif you want a spectator command (that will put a black spectators screen
instead of teh game itself) I can give you a code that I made and
use...which works fine
all you have to do is:
set blackspec 1 (black screen on spectate)
set blackspec 0 (norma... [ more] |
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366 |
Aug 5, 2006 08:48 pm by Riris |
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Server only with Mosin and Kar98kCall of Duty : CoD General Gamingback, about 3 months, I saw many people asking for a so simple mod, just to
limit the pistol and the nades...so I made one. but I was not good enough
at that time, so it worked for the first map. but then on the next map it
didnt....
so I dropped it..
... [ more] |
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429 |
Aug 4, 2006 09:55 pm by Riris |
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cod 1.4 opr 1.5?Call of Duty : CoD General Gamingsweet! holmes awesome name!! hehe (I have seend his house in london ~ lol)
well back to topic.. I know cheat police site! I am not a member yet
though.. I will join up though
I have put a link to the cheat police as well (on my clan's website) even
if... [ more] |
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Aug 4, 2006 09:52 pm by Riris |
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cod 1.4 opr 1.5?Call of Duty : CoD General Gamingthanks for the reply mate...
thats what I think as well...upgrades come out to fix stuff, not to make it
worse!!! hehe
well, let me rephrase about PB. I mean if it is better on 1.5
does it "catch" more cheats?
recenlty I found out that there was a... [ more] |
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Aug 4, 2006 07:28 am by Riris |