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Models cod2 to cod4Call of Duty 4 : CoD 4 Level DesignHey,
Is it possible to import models from cod2 to cod4? I want some sandbags in
my map but I only find the grey/yellow one, but I want the nice yellow one
from toujane.
But when I place the xmodel from cod2 in cod4 I get this error:
Code:Loading... [ more] |
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Mar 8, 2008 04:56 pm by haggis |
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Red water, but wavingCall of Duty 4 : CoD 4 Level DesignI have got it with all textures with 1,2,3,4 on it.. And I have done
compile with reflections and new fastfile. And I don't get any errors
Does someone have something
greetz,
Haggis
edited on Feb. 7, 2008 05:16 am by haggis... [ more] |
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Feb 7, 2008 05:15 am by haggis |
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Custom Map ProblemsCall of Duty 4 : CoD4 General Gaming Hey,
Put your .ff files in usermaps\nameofmap
Put the .iwd file in Mods\ModWarfare
Run modwarfare
If it is not showing up in the list, open your console with ~ (left of the
1) and put this in it /map mp_nameofmap
greetz,
Haggis
edited on Fe... [ more] |
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Feb 7, 2008 04:30 am by haggis |
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Script error by picking up a weaponCall of Duty 4 : CoD 4 ScriptingThanks for helping. It's working great
maybe you can look at my other thread as well: Other thread
greetz
Haggis... [ more] |
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Feb 6, 2008 05:52 pm by haggis |
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Red water, but wavingCall of Duty 4 : CoD 4 Level DesignHey,
I know it's ask many times but I have still got red water.
I have got a reflection probe above it and I compiled the reflection. I
have a brush with water_clip and the top surface is water_mp_canal.
And still I get red water.
What I have ... [ more] |
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Feb 6, 2008 04:49 pm by haggis |
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Script error by picking up a weaponCall of Duty 4 : CoD 4 ScriptingOk,
I have now got this script:
Code:main()
{
thread dragunov();
}
dragunov()
{
dragunov = getent("weapon_dragunov", "targetname");
trig_dragunov = getent ("trigger_dragunov", "targetname");
while(1)
{
trig_dragunov waittill("trigger... [ more] |
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Feb 6, 2008 03:36 pm by haggis |
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Script error by picking up a weaponCall of Duty 4 : CoD 4 ScriptingHey,
I'm making a map and I want that you can pick-up a weapon without seeing
that pick-up sign. So I thought I can use the script from cod2, because
that was working.
Now I get this error:
Code:Error:
******* script compile error *******
Error... [ more] |
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Feb 6, 2008 09:07 am by haggis |
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How Do You Climb Small Walls?Call of Duty 4 : CoD 4 Level DesignJust put another brush on top of the wall (4 units height or something) and
give it the mantle on/mantle over texture (textures --> usage --> tools)
greetz,
Haggis... [ more] |
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Feb 4, 2008 03:47 pm by haggis |
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Can't see flags in radiant.Call of Duty 4 : CoD 4 Level DesignDoes someone know this??
greetz,
Haggis... [ more] |
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Feb 4, 2008 03:45 pm by haggis |
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Can't see flags in radiant.Call of Duty 4 : CoD 4 Level DesignDoes someone know this... [ more] |
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Feb 3, 2008 01:26 pm by haggis |
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Can't see flags in radiant.Call of Duty 4 : CoD 4 Level DesignHey,
When I want to place domination in my map, I can't see the flags in
radiant. The only thing I see is the red box and when I select it I see the
flag only in gray lines.
Before selecting:
After selecting:
Must I turn something on or is... [ more] |
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Feb 3, 2008 08:51 am by haggis |
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setting up the mini mapCall of Duty 4 : CoD 4 Level DesignHey,
I've had got a problem with it.
I get this error when I make my fast file:
ERROR: Couldn't find material 'compass_map_mp_storage'.
I have got:
512*512 tga in raw\materials
.gdt in raw\materials
.csv in raw\maps
.gsc in raw\maps\mp
... [ more] |
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Jan 27, 2008 06:21 pm by haggis |
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full sceen start after mod tools...?Call of Duty 4 : CoD 4 Level DesignJust replied to fast. I thought It was working but it isn't sparks.
When I start it in fullscreen I get the red line error. In just a window I
don't get it.... [ more] |
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Jan 24, 2008 05:29 pm by haggis |
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full sceen start after mod tools...?Call of Duty 4 : CoD 4 Level Design@sparks,
It works, but 1 thing. Just compile it to with that line otherwise you get
the red line in the middle of your screen.
greetz,
Haggis... [ more] |
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Jan 24, 2008 05:15 pm by haggis |
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Trigger disappear and appearCall of Duty 2 : CoD2 ScriptingHey,
Thanks it's working great Old man.
Thank you
greetz,
Haggis... [ more] |
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Jul 31, 2007 12:13 pm by haggis |
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Trigger disappear and appearCall of Duty 2 : CoD2 ScriptingHey,
I tested it out with a couple of changes and I had no luck.
I have this in my map:
What it is: Targetname
trigger_use = triggervaas
scriptmodel = vaas
scriptbrushmodel = clipvaas
This is the script now:
Code:main()
{
level... [ more] |
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Jul 31, 2007 07:26 am by haggis |
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Trigger disappear and appearCall of Duty 2 : CoD2 ScriptingHey all
First:
Thanks for the tip Old_man
Second:
I've got it working for 4 ways, and I will it get working for 8 ways. Now
I've got this.
Code:main()
{
level thread vaas1();
}
vaas1()
{
vaas1 = getent("vaas","targetnam... [ more] |
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Jul 29, 2007 06:15 pm by haggis |
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Trigger disappear and appearCall of Duty 2 : CoD2 ScriptingOk, this is my script now.
Code:main()
{
level thread vaas1();
}
vaas1()
{
vaas1 = getent("vaas","targetname");
vaasclip = getent("vaasclip","targetname");
triggervaas1 = getent("triggervaas1","targetname");
triggerluik = gete... [ more] |
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Jul 28, 2007 04:44 pm by haggis |
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Trigger disappear and appearCall of Duty 2 : CoD2 ScriptingOk,
Just a couple of days do everything to get it working, but didn't find
everything that worked. Can someone help me out
greetz,
Haggis
... [ more] |
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Jul 27, 2007 04:14 pm by haggis |
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Trigger disappear and appearCall of Duty 2 : CoD2 ScriptingDoes someone know this?
greetz,
Haggis... [ more] |
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325 |
Jul 26, 2007 04:47 pm by haggis |
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choosing teamsCall of Duty 2 : CoD2 ScriptingOk,
If you want to choos the axis/allies in your map who are fighting each
other take this:
Code:main()
{
maps\mp\_load::main();
game["allies"] = "british"; // russian, american, british
game["axis"] = "german"; // only german
game["attackers"... [ more] |
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Jul 26, 2007 02:08 am by haggis |
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I followed the skybox tutCall of Duty 2 : CoD 2 Level DesignI don't know why, but that is the only texture you can't use for your
skybox. There are other textures under usage --> sky, where you only can
see the name and try them.
greetz,
Haggis... [ more] |
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Jul 25, 2007 05:38 pm by haggis |
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Trigger disappear and appearCall of Duty 2 : CoD2 ScriptingOk,
The script is working, and I know what it is doing. But one thing I don't
understand: When am I on 0 degrees of the trigger, or how can I figured it
out?
Greetz,
Haggis... [ more] |
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Jul 25, 2007 05:36 pm by haggis |
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Trigger disappear and appearCall of Duty 2 : CoD2 ScriptingOK, But I know the basics of making a script wich moves a
script_(brush)model, but I don't know how to specify the trigger.origin in
the script so I don't know how to make a good script
greetz,
Haggis... [ more] |
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Jul 25, 2007 07:05 am by haggis |
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Trigger disappear and appearCall of Duty 2 : CoD2 ScriptingOk, I know what you mean but don't know how to get that in script.
In words you mean something like this:
if (other.origin == 0,0,0)
{
Trigger is right and vase moveto right
}
Else
{
Trigger is left and vase moveto left
}
But how do ... [ more] |
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Jul 24, 2007 06:08 pm by haggis |