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In The Forums
compiling errors
CoD:WW Level Des.. Posts: (18) Views: (194) by COLMAC
Game Freezes after loading custom level
CoD:WW Level Des.. Posts: (3) Views: (31) by techno2sl
Raygun ?
CoD:WW Level Des.. Posts: (6) Views: (65) by sgtkickass1994
script compile error
CoD 4 Scripting.. Posts: (11) Views: (73) by ThisGuy
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Latest Posts by haggis
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Models cod2 to cod4
Call of Duty 4 : CoD 4 Level Design
Hey, Is it possible to import models from cod2 to cod4? I want some sandbags in my map but I only find the grey/yellow one, but I want the nice yellow one from toujane. But when I place the xmodel from cod2 in cod4 I get this error: Code:Loading... [more]
4 312 Mar 8, 2008 04:56 pm
by haggis
Red water, but waving
Call of Duty 4 : CoD 4 Level Design
I have got it with all textures with 1,2,3,4 on it.. And I have done compile with reflections and new fastfile. And I don't get any errors Does someone have something greetz, Haggis edited on Feb. 7, 2008 05:16 am by haggis... [more]
6 241 Feb 7, 2008 05:15 am
by haggis
Custom Map Problems
Call of Duty 4 : CoD4 General Gaming
Hey, Put your .ff files in usermaps\nameofmap Put the .iwd file in Mods\ModWarfare Run modwarfare If it is not showing up in the list, open your console with ~ (left of the 1) and put this in it /map mp_nameofmap greetz, Haggis edited on Fe... [more]
6 303 Feb 7, 2008 04:30 am
by haggis
Script error by picking up a weapon
Call of Duty 4 : CoD 4 Scripting
Thanks for helping. It's working great maybe you can look at my other thread as well: Other thread greetz Haggis... [more]
4 165 Feb 6, 2008 05:52 pm
by haggis
Red water, but waving
Call of Duty 4 : CoD 4 Level Design
Hey, I know it's ask many times but I have still got red water. I have got a reflection probe above it and I compiled the reflection. I have a brush with water_clip and the top surface is water_mp_canal. And still I get red water. What I have ... [more]
6 241 Feb 6, 2008 04:49 pm
by haggis
Script error by picking up a weapon
Call of Duty 4 : CoD 4 Scripting
Ok, I have now got this script: Code:main() { thread dragunov(); } dragunov() { dragunov = getent("weapon_dragunov", "targetname"); trig_dragunov = getent ("trigger_dragunov", "targetname"); while(1) { trig_dragunov waittill("trigger... [more]
4 165 Feb 6, 2008 03:36 pm
by haggis
Script error by picking up a weapon
Call of Duty 4 : CoD 4 Scripting
Hey, I'm making a map and I want that you can pick-up a weapon without seeing that pick-up sign. So I thought I can use the script from cod2, because that was working. Now I get this error: Code:Error: ******* script compile error ******* Error... [more]
4 165 Feb 6, 2008 09:07 am
by haggis
How Do You Climb Small Walls?
Call of Duty 4 : CoD 4 Level Design
Just put another brush on top of the wall (4 units height or something) and give it the mantle on/mantle over texture (textures --> usage --> tools) greetz, Haggis... [more]
3 132 Feb 4, 2008 03:47 pm
by haggis
Can't see flags in radiant.
Call of Duty 4 : CoD 4 Level Design
Does someone know this?? greetz, Haggis... [more]
5 219 Feb 4, 2008 03:45 pm
by haggis
Can't see flags in radiant.
Call of Duty 4 : CoD 4 Level Design
Does someone know this... [more]
5 219 Feb 3, 2008 01:26 pm
by haggis
Can't see flags in radiant.
Call of Duty 4 : CoD 4 Level Design
Hey, When I want to place domination in my map, I can't see the flags in radiant. The only thing I see is the red box and when I select it I see the flag only in gray lines. Before selecting: After selecting: Must I turn something on or is... [more]
5 219 Feb 3, 2008 08:51 am
by haggis
setting up the mini map
Call of Duty 4 : CoD 4 Level Design
Hey, I've had got a problem with it. I get this error when I make my fast file: ERROR: Couldn't find material 'compass_map_mp_storage'. I have got: 512*512 tga in raw\materials .gdt in raw\materials .csv in raw\maps .gsc in raw\maps\mp ... [more]
15 646 Jan 27, 2008 06:21 pm
by haggis
full sceen start after mod tools...?
Call of Duty 4 : CoD 4 Level Design
Just replied to fast. I thought It was working but it isn't sparks. When I start it in fullscreen I get the red line error. In just a window I don't get it.... [more]
11 311 Jan 24, 2008 05:29 pm
by haggis
full sceen start after mod tools...?
Call of Duty 4 : CoD 4 Level Design
@sparks, It works, but 1 thing. Just compile it to with that line otherwise you get the red line in the middle of your screen. greetz, Haggis... [more]
11 311 Jan 24, 2008 05:15 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Hey, Thanks it's working great Old man. Thank you greetz, Haggis... [more]
37 325 Jul 31, 2007 12:13 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Hey, I tested it out with a couple of changes and I had no luck. I have this in my map: What it is: Targetname trigger_use = triggervaas scriptmodel = vaas scriptbrushmodel = clipvaas This is the script now: Code:main() { level... [more]
37 325 Jul 31, 2007 07:26 am
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Hey all First: Thanks for the tip Old_man Second: I've got it working for 4 ways, and I will it get working for 8 ways. Now I've got this. Code:main() { level thread vaas1(); } vaas1() { vaas1 = getent("vaas","targetnam... [more]
37 325 Jul 29, 2007 06:15 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Ok, this is my script now. Code:main() { level thread vaas1(); } vaas1() { vaas1 = getent("vaas","targetname"); vaasclip = getent("vaasclip","targetname"); triggervaas1 = getent("triggervaas1","targetname"); triggerluik = gete... [more]
37 325 Jul 28, 2007 04:44 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Ok, Just a couple of days do everything to get it working, but didn't find everything that worked. Can someone help me out greetz, Haggis ... [more]
37 325 Jul 27, 2007 04:14 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Does someone know this? greetz, Haggis... [more]
37 325 Jul 26, 2007 04:47 pm
by haggis
choosing teams
Call of Duty 2 : CoD2 Scripting
Ok, If you want to choos the axis/allies in your map who are fighting each other take this: Code:main() { maps\mp\_load::main(); game["allies"] = "british"; // russian, american, british game["axis"] = "german"; // only german game["attackers"... [more]
6 209 Jul 26, 2007 02:08 am
by haggis
I followed the skybox tut
Call of Duty 2 : CoD 2 Level Design
I don't know why, but that is the only texture you can't use for your skybox. There are other textures under usage --> sky, where you only can see the name and try them. greetz, Haggis... [more]
5 204 Jul 25, 2007 05:38 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Ok, The script is working, and I know what it is doing. But one thing I don't understand: When am I on 0 degrees of the trigger, or how can I figured it out? Greetz, Haggis... [more]
37 325 Jul 25, 2007 05:36 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
OK, But I know the basics of making a script wich moves a script_(brush)model, but I don't know how to specify the trigger.origin in the script so I don't know how to make a good script greetz, Haggis... [more]
37 325 Jul 25, 2007 07:05 am
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Ok, I know what you mean but don't know how to get that in script. In words you mean something like this: if (other.origin == 0,0,0) { Trigger is right and vase moveto right } Else { Trigger is left and vase moveto left } But how do ... [more]
37 325 Jul 24, 2007 06:08 pm
by haggis
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