| |
Topic |
Replies |
Views |
Last Post |
 |
Grass ModelsCall of Duty 4 : CoD 4 Level Design Yeah Thank you Mate!... [ more] |
3 |
151 |
May 26, 2008 09:33 am by esc-sickboy |
 |
Grass ModelsCall of Duty 4 : CoD 4 Level DesignHi,
I am searching for Grass-Models (Prefabs) but I am to blind to find them.
Are they in the Prefabs Folder or elsewhere?... [ more] |
3 |
151 |
May 26, 2008 06:27 am by esc-sickboy |
 |
My Models are "Invisible"Call of Duty 4 : CoD 4 Level DesignDaveR writes...Quote:test
Test, what??... [ more] |
8 |
175 |
Mar 9, 2008 04:43 am by esc-sickboy |
 |
My Models are "Invisible"Call of Duty 4 : CoD 4 Level Designbatistablr writes...Quote:How did you fix it?
Yeah of course sorry: I had the wrong Folder for the Models, the right
Folder is: Call of Duty 4\map_source\prefabs\misc_models
You have to take the option misc and Prefab, not misc and Models.
Thatīs... [ more] |
8 |
175 |
Mar 8, 2008 05:02 am by esc-sickboy |
 |
My Models are "Invisible"Call of Duty 4 : CoD 4 Level DesignSolved....... [ more] |
8 |
175 |
Mar 7, 2008 03:24 pm by esc-sickboy |
 |
My Models are "Invisible"Call of Duty 4 : CoD 4 Level DesignAll enabled.
Am I right, the Models are in the Prefab folder and should stay there?... [ more] |
8 |
175 |
Feb 29, 2008 02:23 pm by esc-sickboy |
 |
My Models are "Invisible"Call of Duty 4 : CoD 4 Level DesignOk,
after searching the Forum over and over, here is my Question:
My Models are disapeared. How can I make them Shown?
There is only the Box with Script Model inside but no Model.
I made them shown Skinned.... [ more] |
8 |
175 |
Feb 29, 2008 12:08 pm by esc-sickboy |
 |
Compiler : Building Light Transport.Call of Duty 2 : CoD 2 Level DesignOk, I will reanimate this Topic now...
My Problem:
after Vis-Data calculating (4 Days) the Lightcompiling stopped after some
hours and I got the Error: Out of memory
Can anyone Help me Please and tell me whatīs wrong?
My Settings are:
Comp... [ more] |
7 |
628 |
Jan 24, 2008 03:32 am by esc-sickboy |
 |
grid problemCall of Duty 2 : CoD 2 Level DesignOk, foud out whatīs wrong, itīs the Dualcore, I had to let it run on only
one Core.
... [ more] |
15 |
253 |
Jan 24, 2008 03:12 am by esc-sickboy |
 |
HELP complle errorCall of Duty 2 : CoD 2 Level DesignWell I have the Same Error now:
Code:ASSERTBEGIN
-------------------------------------------------------------------
Expression:
classname
Module: C:\Programme\Activision\Call of Duty 2\Bin\cod2rad.exe
File: .\mapio.cpp
Line: 423
... [ more] |
4 |
173 |
Jan 17, 2008 04:04 pm by esc-sickboy |
 |
grid problemCall of Duty 2 : CoD 2 Level DesignI have a Gridfile Problem too:
I try to do a Gridfile but the Dots are Disapear and come back..Flickering
so I cannot see where they are.
I do not use SLI, disabled it in the BIOS what is wrong here??... [ more] |
15 |
253 |
Jan 16, 2008 03:52 am by esc-sickboy |
 |
Portals?Call of Duty 2 : CoD 2 Level DesignOk, The_Caretaker told me what went wrong... Iīve forgot the Gridfile but
for Testing only that one should be ok so far..Portals work great, in a few
Days I will do the
Tutorial for you Guys here.... [ more] |
30 |
367 |
Jan 15, 2008 12:03 pm by esc-sickboy |
 |
Portals?Call of Duty 2 : CoD 2 Level DesignOk, Compiled my Map but now I have another Problem:
All Models have strange Colors, what happend?
Anyone an answer?... [ more] |
30 |
367 |
Jan 15, 2008 11:40 am by esc-sickboy |
 |
Portals?Call of Duty 2 : CoD 2 Level DesignWell I finally found out how to do Outdoor Portals now and here is what
they are for.
Outdoor Portals will help your Computer to hold down all the Calculating
stuff that it would do if there are no Portals.
That will help you to have good FPS ingame.... [ more] |
30 |
367 |
Jan 11, 2008 06:55 am by esc-sickboy |
 |
Portals?Call of Duty 2 : CoD 2 Level DesignYeah, I thought so, already read it.
I think the Problem with the FPS in my Map is something different anyway.
The Map is not that Big and by now I took the Fast Compiled .d3dbsp
File and put that into the .iwd and thatīs defenetly wrong.
I thin... [ more] |
30 |
367 |
Jan 10, 2008 01:05 pm by esc-sickboy |
 |
Portals?Call of Duty 2 : CoD 2 Level DesignWill it work if I do only one big Portal in the Midle of the map,
from one side of the Skybox to the other?
... [ more] |
30 |
367 |
Jan 10, 2008 08:50 am by esc-sickboy |
 |
Portals?Call of Duty 2 : CoD 2 Level DesignOk, I will try that.
Thank you very much, I alreaddy thought that I am a complete Dummy.... ... [ more] |
30 |
367 |
Jan 10, 2008 07:44 am by esc-sickboy |
 |
Portals?Call of Duty 2 : CoD 2 Level DesignSo it is nearly impossible to Portal a huge opened Map because the Portals
will "see" each other?... [ more] |
30 |
367 |
Jan 10, 2008 06:13 am by esc-sickboy |
 |
Portals?Call of Duty 2 : CoD 2 Level DesignOk,
I did some "outside Portals" the whole Map because it is a very Big one and
otherwise none could ever do it in DX9.
Now it looks to me that the Portals do not have anny effect.
Did I do it wrong or wonīt it have anny effect in outside Areals... [ more] |
30 |
367 |
Jan 10, 2008 03:32 am by esc-sickboy |
 |
overlapping portalsCall of Duty : CoD Level DesignYep, that was no Question, I sended you the .map-File.... [ more] |
8 |
238 |
Jan 2, 2008 10:54 am by esc-sickboy |
 |
overlapping portalsCall of Duty : CoD Level DesignYou got Mail....... [ more] |
8 |
238 |
Jan 2, 2008 10:33 am by esc-sickboy |
 |
overlapping portalsCall of Duty : CoD Level DesignWhat is wrong here?
Code:WARNING: portal at (4084 2558 176 map C:\Programme\Activision\Call of
Duty 2\m
ain\maps\mp\mp_nightmare1.map entity 0 brush 3125 has the same cell on both
side
s, portal ignored
WARNING: portal at (4088 2556 1044) map [smi... [ more] |
8 |
238 |
Jan 2, 2008 08:07 am by esc-sickboy |
 |
no mp_mapname.d3dprtCall of Duty 2 : CoD 2 Level DesignOk, closed the Portal and very Important, closed the Skybox on Top!
Sickboy,Sickboy,Sickboy....remind nexttime that you shold cover the Skybox
on top!
Sorry for nervin around on X-Mass and thank you very much.
I wish you very nice Holdays The_Care... [ more] |
30 |
249 |
Dec 24, 2007 06:59 am by esc-sickboy |
 |
no mp_mapname.d3dprtCall of Duty 2 : CoD 2 Level Designk, now I was not Precise enough, I did that alreaddy and it stayed there.... [ more] |
30 |
249 |
Dec 24, 2007 06:29 am by esc-sickboy |
 |
no mp_mapname.d3dprtCall of Duty 2 : CoD 2 Level DesignIt started inside the Map, then I wanted to know what it could be and
marked everything with "I" then moved the whole Map some levels up but the
Leak spot stays where it was.
Maybe a "Ghost-Texture" or something?... [ more] |
30 |
249 |
Dec 24, 2007 06:22 am by esc-sickboy |