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What is the correct number of mipmaps required for CODUO?Call of Duty : CoD General GamingYou have the image dimensions wrong by the sounds of it.. Copy the existing
file thats in cod and edit it, remember to save in the same format it was
in to start with.... [ more] |
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May 4, 2008 08:09 am by moviestar |
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M1903-A3Call of Duty : CoD General GamingVery easy to do... let me know if you still need this and ill put it
together for you. I'd need to know what awe your using and if its edited or
not if you want it as an extra weapon, dont need to know if you want it to
replace an exsisting weapon.... [ more] |
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May 4, 2008 08:04 am by moviestar |
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How to add an extra weapon slot in United OffensiveCall of Duty : CoD General GamingYou can add as many weapons as you like within reason but you are limited
somewhat to the boundaries of the workings of exsisting game/weapons.. i.e
bullet, projectile etc
So if you were to add something that isnt aready in cod in some form or
other (e... [ more] |
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May 4, 2008 07:59 am by moviestar |
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poss missing sound?Call of Duty : CoD General GamingIn cod 1 and coduo the sound file itself is in
pak2.pk3/sound/misc/MP_defuse.wav
How the sound is defined is in pak1.pk3/soundaliases/iw_sound.gsc/MP Plant
and defuse sound (or line 2082 for easy finding)
... [ more] |
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May 4, 2008 07:43 am by moviestar |
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Half-life2 guns?Call of Duty : CoD General GamingRead my post i have not belittled anyones work, i know the q3a engine and
its not possible to do what he is asking but good luck to him if he wants
to try...
... [ more] |
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Sep 15, 2007 03:01 pm by moviestar |
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Half-life2 guns?Call of Duty : CoD General GamingJust checked cod 1.5 and it has just over 1000 servers and 879 were empty.
Coduo 1.41 has 252 servers and 193 were empty. Not checked 1.51 but
guessing its around 2000 servers from when i last checked inwhich 80-90%
WILL be empty.
When cod2 came out a... [ more] |
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Sep 15, 2007 04:39 am by moviestar |
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Half-life2 guns?Call of Duty : CoD General GamingNot to put you down but to make a decent gun model and skin it would take a
couple of weeks, then a good animator would take a few weeks to make all
the anims. Then you still dont have any scripts or fx and that could take
months and still never work, if ... [ more] |
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Sep 15, 2007 03:53 am by moviestar |
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Coduo speeder bikes added to downloadsCall of Duty : CoDUO Level DesignIve just uploaded speeder bikes onto the downloads section (mini mods) They
are from the Star wars mod i was working on and as the project is on
hold/stop for a while i thought i'd release the bikes for you all to
enjoy.
Have fun ... [ more] |
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Jul 14, 2007 06:48 pm by moviestar |
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Need help with server downloadsCall of Duty : CoD General GamingThen the only thing left it can be is the server isnt seeing or using the 2
extra files and isnt calling for them to be downloaded to the clients...
Add all the files into 1 mod instead of 3 seperate files.... [ more] |
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Jul 13, 2007 05:28 am by moviestar |
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Need help with server downloadsCall of Duty : CoD General Gamingcheck to make sure the files on the redirect site are the exact same as on
the server... also check for bad naming of the files e/g having svr in the
name will stay server side only.... [ more] |
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Jul 13, 2007 05:24 am by moviestar |
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switchin modelsCall of Duty : CoDUO Level Design@Darkdilbert
I'll convert all the flora/folage i can find in cod2 into coduo models
ready for map placement.
@.Killer
I'll convert the trenchgun and the BAR from cod2 into coduo but they wont
have animations.... The BAR will be easy enough to mes... [ more] |
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Jul 3, 2007 03:03 pm by moviestar |
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switchin modelsCall of Duty : CoDUO Level DesignThe problem with animation for cod is that you need to make lots of them :(
and there very time consuming.
E.g Raise_anim, Drop_anim, Alt_raise_anim , Fire_anim , Reload_anim ,
Reload_empty_anim, ADS_raise_anim , ADS_lower_anim etc etc etc...
Its an... [ more] |
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Jul 2, 2007 06:50 pm by moviestar |
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flamethrower damageCall of Duty : CoDUO Level DesignAwe mods have a damage setting for the flamethrower to cvar set it to
whatever you like.... might be worth checking out the scripting to see
where they are doing it. (im too lazy :P)... [ more] |
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Jul 2, 2007 04:21 pm by moviestar |
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switchin modelsCall of Duty : CoDUO Level DesignIt would be possible to convert Mohaa models etc and put them into cod but
not directly.... you would have to decompile the model then add the bones
so that cod can read them, possibly you would have to remap the skins also.
So the answer to your ques... [ more] |
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Jul 2, 2007 04:08 pm by moviestar |
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Last chance to join :DCall of Duty : CoDUO Level DesignThe mod is/was in a beta stage of testing but after some research the
copyrights on Star wars is unbelievable so the project has stopped.... [ more] |
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Jul 1, 2007 10:57 am by moviestar |
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modeling programsGeneral Gaming Topics : General ModelingAs foxhound said Milkshape 3d is prob your best option to start with and
the cheapest at around £25 i think it is .. then the next higher up would
be lightray 3d at around £60.
... [ more] |
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Jun 30, 2007 06:35 pm by moviestar |
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xodel out of dateCall of Duty : CoDUO Level DesignSo all you have done is reskin basicaly and messed with hex values that
there was no need to change...cooooool... pointless but cooooool as we were
talking about the model itself and not skin hex values.
edited on Jun. 17, 2007 12:52 pm by moviestar... [ more] |
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Jun 17, 2007 12:51 pm by moviestar |
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xodel out of dateCall of Duty : CoDUO Level Designgeneral99 writes...Quote:moviestar writes...Quote:
The last time i seen this error is when someone tried to edit the xmodel
values (which BTW cant be done once compiled)
Oh yes it can - with a hex editor.
Yeah then you get the error, i never said y... [ more] |
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Jun 17, 2007 06:29 am by moviestar |
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xodel out of dateCall of Duty : CoDUO Level DesignHow are you trying to add the model? whats you process for adding it?
The last time i seen this error is when someone tried to edit the xmodel
values (which BTW cant be done once compiled)... [ more] |
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Jun 16, 2007 02:48 pm by moviestar |
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making a sniper scopeCall of Duty : CoD Level DesignIf you do not add the new alt weapon modes to atleast the rank.gsc then
when playing any gametype that runs rounds you will spawn with no ammo when
in the alt weapon mode at the start of the second round.. I did not say you
needed to add it for fun it is ... [ more] |
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Jun 8, 2007 03:54 pm by moviestar |
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making a sniper scopeCall of Duty : CoD Level DesignThe only way of doing sniper scope zoom is with the 'Alt' weapon mode
(Pressing M by default) Most of the guns already have an alt weapon mode
where it switches to semi auto but sniper rifles dont use or have one as
stock.
If you like i could make one ... [ more] |
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Jun 7, 2007 04:22 pm by moviestar |
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uotoolsCall of Duty : CoDUO Level Design"uotools" gets installed with gradient mapping program and isnt part of a
normal game install. Once gradient is installed (which you can find a
download for on this site) you will find "uotools" in C:/program files/call
of duty (based on a standard instal... [ more] |
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Jun 4, 2007 12:00 pm by moviestar |
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shotguns!Call of Duty : CoDUO Level Designhttp://www.diegologic.net/CoD/XmodelExporter.htm
This program will export any model from cod-coduo or cod2 and convert it
into a .obj file. Animations would have to be made thats why i said its
alot of work and IMO its too late to do this type of proje... [ more] |
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Jun 1, 2007 11:00 am by moviestar |
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shotguns!Call of Duty : CoDUO Level DesignIt would be possible to use the cod2 model of the shotgun and convert it to
coduo fairly easily, the problems start with getting it to perform like a
shotgun in coduo.
The projectile idea seems pretty good and could be worked to perform like
shotgun by... [ more] |
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May 31, 2007 04:51 pm by moviestar |
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ModelsCall of Duty : CoDUO Level DesignIts made for cod1 and coduo... i used uotools to make the xmodel but it
will/does work on cod1 as ive tested it on both as a map placement object.
I'll send it to my mate who does maps and see if he has any probs with it..... [ more] |
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May 7, 2007 08:51 am by moviestar |