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Last Post |
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[preview]Salerno BeachheadCall of Duty 2 : CoD2 Custom Map ReleasesLooking good
hardly can wait to play the map... [ more] |
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1767 |
Sep 27, 2006 07:56 am by Mortipede |
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silly sond questionCall of Duty 2 : CoD2 ScriptingThanks
I rip the script of one of the tutorials so i don't know of I need them.
I will try what i can leave out and see what happens... [ more] |
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328 |
Sep 22, 2006 01:15 pm by Mortipede |
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[Preview]Call of Duty 2 : CoD2 Custom Map ReleasesNice map.
What kind of gameplay DM TDM SD HQ ????... [ more] |
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Sep 22, 2006 09:28 am by Mortipede |
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silly sond questionCall of Duty 2 : CoD2 ScriptingOK
Here is the code
Filename mp_abondance_tanks_sound.gsc in ...\Main\maps\mp
Code:main()
{
thread tank_engine();
}
tank_engine()
{
engine = getentarray ("tankengine01","targetname");
while (1)
{
{
for (i=1;i... [ more] |
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328 |
Sep 22, 2006 09:20 am by Mortipede |
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silly sond questionCall of Duty 2 : CoD2 ScriptingI will have a sound of a tankengine continues running arond the tank where
the place of the engine is.
I placed a script_fx and have difined a sound. No problem so far.
But how do I get the sound to play from the moment the map opens until it
closed... [ more] |
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Sep 22, 2006 07:25 am by Mortipede |
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Soundfile warningCall of Duty 2 : CoD2 ScriptingI get the warning:
WARNING sound file 'vehicles/mrk_tank_03_move.wav' used as steamed in alias
'drive_by' and loaded in alias 'halftrack_engine_high'
The csv file
Code:name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_mi
n,dist_... [ more] |
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Sep 18, 2006 03:25 am by Mortipede |
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driving carCall of Duty 2 : CoD 2 Level DesignI thinkl you can use this
Stuka
and change it.
Just look around for the right sounds in the iwd files (6 or 7)
and for de model there is somewhere a link for a site with examples on it
from the models... [ more] |
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Sep 18, 2006 03:09 am by Mortipede |
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Can some one check this script Call of Duty 2 : CoD 2 Level DesignTry it in steps.
// everthing out in your mp_underground.gsc
Than start the map and every time it start take one set of // away and try
it again.
By the first errror Shift~ for looking at the error.
Then you must find the probleem... [ more] |
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Sep 12, 2006 06:18 am by Mortipede |
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Can some one check this script Call of Duty 2 : CoD 2 Level Designmaps\mp\UNDERGROUND_fx::main();
must be
maps\mp\mp_undergound_fx::main();... [ more] |
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Sep 12, 2006 05:08 am by Mortipede |
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Can some one check this script Call of Duty 2 : CoD 2 Level DesignMake the filenames mp_underground.gcs and mp_underground.gcs and make shore
the are in the dit
..\Activision\Call of Duty 2\main\maps\mp
And make shore your map name is mp_underground.map in your mapsource dir... [ more] |
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Sep 12, 2006 03:13 am by Mortipede |
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Can some one check this script Call of Duty 2 : CoD 2 Level DesignI think you must edit your file this way
UNDERGROUND_fx.gcs
main()
{
precacheFX();
spawnWorldFX();
}
precacheFX()
{
level._effect["fireheavysmoke"] = loadfx ("fx/fire/fireheavysmoke.efx");
level._effect["giant_smoke_plumeBG"] = loadfx ("... [ more] |
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Sep 12, 2006 02:40 am by Mortipede |
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[preview]Salerno BeachheadCall of Duty 2 : CoD2 Custom Map ReleasesLooking very good HyBr!d
When can we play the map???... [ more] |
55 |
1767 |
Sep 11, 2006 07:22 am by Mortipede |
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Ideas for map?Call of Duty 2 : CoD 2 Level DesignLooks nice.
And some special idee behind the map???... [ more] |
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Sep 5, 2006 07:41 am by Mortipede |
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degenerate planeCall of Duty 2 : CoD 2 Level DesignWhen I make from a brush, using the E option, a triangle the I get this
error. What does it means and how can I make triangles without getting the
error
The error is :
FloatPlane: bad normal
Map prefabs/house_1.map, Entity 0, Brush 36: degenerate pla... [ more] |
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Sep 4, 2006 02:12 pm by Mortipede |
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No deadly minefieldCall of Duty 2 : CoD 2 Level Designdid not think about that.
That wil bee the problem
thanks... [ more] |
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Sep 2, 2006 01:50 pm by Mortipede |
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No deadly minefieldCall of Duty 2 : CoD 2 Level DesignIt is a trigger _multiple
Settings are
classname....................trigger_multiple
targetname..................minefield... [ more] |
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237 |
Sep 1, 2006 05:39 am by Mortipede |
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No deadly minefieldCall of Duty 2 : CoD 2 Level DesignI made a minefield the way its told in the tutorials.
The problem is that the trigger works fine and there is an explosion, but
the player does not die.
What am I doing wrong... [ more] |
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237 |
Sep 1, 2006 05:04 am by Mortipede |
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fog in riverbeddingCall of Duty 2 : CoD 2 Level DesignI have made a map with a riverbedding in it.
There's no water in it but i want to have a low hanging fog in it.
Is this posssible to make and how must I do that.
... [ more] |
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Aug 23, 2006 06:29 am by Mortipede |
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Water / riverCall of Duty 2 : CoD 2 Level DesignOK
I was using the wrong textures.
And how do I make sounds like water.... [ more] |
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330 |
Aug 18, 2006 04:08 pm by Mortipede |
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Water / riverCall of Duty 2 : CoD 2 Level DesignHi
I have made a nice bending river but how do ik make some water in it.
I already placed a brush gave it the water clip but nothing happens. I
looked around on the forum but did not find something that explanded good
enough for me
... [ more] |
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330 |
Aug 18, 2006 02:28 pm by Mortipede |
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Look My Map In Cod2 !Call of Duty 2 : CoD 2 Level DesignThijs I think you are dutch ???
Lees dit eens door lees dit
If your not sorry then read this... [ more] |
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254 |
Jul 28, 2006 07:23 am by Mortipede |
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Spiral Staircase, take a look!Call of Duty : CoD Level Designlooks great... [ more] |
4 |
258 |
Jul 13, 2006 06:55 am by Mortipede |
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testing gametypeCall of Duty 2 : CoD 2 Level DesignTell us more.
And about the testing you can make a small, very basic, testmap and send
this in as a mod so a lot of players can test it.... [ more] |
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Jul 13, 2006 05:48 am by Mortipede |
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Release Sidi Bou SaidCall of Duty 2 : CoD2 Custom Map ReleasesDownload just klik on the name Sidi Bou Said in the first post. the one
with the line under it is the download link
I already dumpt my screenshots because the where here to see in the
projects forum.
Here you can see 4 screenshots in one picture.... [ more] |
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Jul 11, 2006 02:38 am by Mortipede |
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Release Sidi Bou SaidCall of Duty 2 : CoD2 Custom Map ReleasesSidi Bou Said is een close combat map voor DM, TDM and HQ. It is tested on
a server (mostly DM and TDM) and worked well with about 18 up to 24
players. I hope you will enyou this map.
You can download the map Sidi Bou Said here
Greatings
Ruud "Mor... [ more] |
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Jul 10, 2006 08:52 am by Mortipede |