MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
SKuNKY [Tutor]
Full-Demon [Forum]
Duke_of_fish [Downl]
welshdom [Tutor]
Babycop2 [Forum]
batistablr [Today]
huncrazy [Tutor]

7 Members and 14 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, Nov. 21st
MODSonair Episode 154
Thursday, Nov. 20th
Call Of Duty World At War - Mod Tools
Wednesday, Nov. 19th
Half-Life 1 $0.98
Sunday, Nov. 16th
MODSonair 154 Live
Friday, Nov. 14th
MODSonair Episode 153
Latest Poll
Would you pay for mod tools?
I would pay a one time fee for mod tools for my favorite title 8.5%
I would pay a monthly/yearly subsrciption fee for mod tools for my favorite title 0.5%
I already paid for the game - Tools should come bundled because I am just fixing what the developers broke 68.5%
100% definitely NOT! 18.5%
I haven't seen a game yet that wasn't 100% perfect when the developers released it 2.5%
Games are the devil! 1.5%
Read More...
16 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Game Freezes after loading custom level
CoD:WW Level Des.. Posts: (3) Views: (23) by techno2sl
compiling errors
CoD:WW Level Des.. Posts: (16) Views: (191) by foyleman
Raygun ?
CoD:WW Level Des.. Posts: (6) Views: (60) by sgtkickass1994
script compile error
CoD 4 Scripting.. Posts: (11) Views: (73) by ThisGuy
Google 468 Banner Half-Life 2 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Mortipede
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
[preview]Salerno Beachhead
Call of Duty 2 : CoD2 Custom Map Releases
Looking good hardly can wait to play the map... [more]
55 1767 Sep 27, 2006 07:56 am
by Mortipede
silly sond question
Call of Duty 2 : CoD2 Scripting
Thanks I rip the script of one of the tutorials so i don't know of I need them. I will try what i can leave out and see what happens... [more]
8 328 Sep 22, 2006 01:15 pm
by Mortipede
[Preview]
Call of Duty 2 : CoD2 Custom Map Releases
Nice map. What kind of gameplay DM TDM SD HQ ????... [more]
27 1158 Sep 22, 2006 09:28 am
by Mortipede
silly sond question
Call of Duty 2 : CoD2 Scripting
OK Here is the code Filename mp_abondance_tanks_sound.gsc in ...\Main\maps\mp Code:main() { thread tank_engine(); } tank_engine() { engine = getentarray ("tankengine01","targetname"); while (1) { { for (i=1;i... [more]
8 328 Sep 22, 2006 09:20 am
by Mortipede
silly sond question
Call of Duty 2 : CoD2 Scripting
I will have a sound of a tankengine continues running arond the tank where the place of the engine is. I placed a script_fx and have difined a sound. No problem so far. But how do I get the sound to play from the moment the map opens until it closed... [more]
8 328 Sep 22, 2006 07:25 am
by Mortipede
Soundfile warning
Call of Duty 2 : CoD2 Scripting
I get the warning: WARNING sound file 'vehicles/mrk_tank_03_move.wav' used as steamed in alias 'drive_by' and loaded in alias 'halftrack_engine_high' The csv file Code:name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_mi n,dist_... [more]
2 187 Sep 18, 2006 03:25 am
by Mortipede
driving car
Call of Duty 2 : CoD 2 Level Design
I thinkl you can use this Stuka and change it. Just look around for the right sounds in the iwd files (6 or 7) and for de model there is somewhere a link for a site with examples on it from the models... [more]
2 220 Sep 18, 2006 03:09 am
by Mortipede
Can some one check this script
Call of Duty 2 : CoD 2 Level Design
Try it in steps. // everthing out in your mp_underground.gsc Than start the map and every time it start take one set of // away and try it again. By the first errror Shift~ for looking at the error. Then you must find the probleem... [more]
18 409 Sep 12, 2006 06:18 am
by Mortipede
Can some one check this script
Call of Duty 2 : CoD 2 Level Design
maps\mp\UNDERGROUND_fx::main(); must be maps\mp\mp_undergound_fx::main();... [more]
18 409 Sep 12, 2006 05:08 am
by Mortipede
Can some one check this script
Call of Duty 2 : CoD 2 Level Design
Make the filenames mp_underground.gcs and mp_underground.gcs and make shore the are in the dit ..\Activision\Call of Duty 2\main\maps\mp And make shore your map name is mp_underground.map in your mapsource dir... [more]
18 409 Sep 12, 2006 03:13 am
by Mortipede
Can some one check this script
Call of Duty 2 : CoD 2 Level Design
I think you must edit your file this way UNDERGROUND_fx.gcs main() { precacheFX(); spawnWorldFX(); } precacheFX() { level._effect["fireheavysmoke"] = loadfx ("fx/fire/fireheavysmoke.efx"); level._effect["giant_smoke_plumeBG"] = loadfx ("... [more]
18 409 Sep 12, 2006 02:40 am
by Mortipede
[preview]Salerno Beachhead
Call of Duty 2 : CoD2 Custom Map Releases
Looking very good HyBr!d When can we play the map???... [more]
55 1767 Sep 11, 2006 07:22 am
by Mortipede
Ideas for map?
Call of Duty 2 : CoD 2 Level Design
Looks nice. And some special idee behind the map???... [more]
9 402 Sep 5, 2006 07:41 am
by Mortipede
degenerate plane
Call of Duty 2 : CoD 2 Level Design
When I make from a brush, using the E option, a triangle the I get this error. What does it means and how can I make triangles without getting the error The error is : FloatPlane: bad normal Map prefabs/house_1.map, Entity 0, Brush 36: degenerate pla... [more]
2 200 Sep 4, 2006 02:12 pm
by Mortipede
No deadly minefield
Call of Duty 2 : CoD 2 Level Design
did not think about that. That wil bee the problem thanks... [more]
5 237 Sep 2, 2006 01:50 pm
by Mortipede
No deadly minefield
Call of Duty 2 : CoD 2 Level Design
It is a trigger _multiple Settings are classname....................trigger_multiple targetname..................minefield... [more]
5 237 Sep 1, 2006 05:39 am
by Mortipede
No deadly minefield
Call of Duty 2 : CoD 2 Level Design
I made a minefield the way its told in the tutorials. The problem is that the trigger works fine and there is an explosion, but the player does not die. What am I doing wrong... [more]
5 237 Sep 1, 2006 05:04 am
by Mortipede
fog in riverbedding
Call of Duty 2 : CoD 2 Level Design
I have made a map with a riverbedding in it. There's no water in it but i want to have a low hanging fog in it. Is this posssible to make and how must I do that. ... [more]
2 186 Aug 23, 2006 06:29 am
by Mortipede
Water / river
Call of Duty 2 : CoD 2 Level Design
OK I was using the wrong textures. And how do I make sounds like water.... [more]
4 330 Aug 18, 2006 04:08 pm
by Mortipede
Water / river
Call of Duty 2 : CoD 2 Level Design
Hi I have made a nice bending river but how do ik make some water in it. I already placed a brush gave it the water clip but nothing happens. I looked around on the forum but did not find something that explanded good enough for me ... [more]
4 330 Aug 18, 2006 02:28 pm
by Mortipede
Look My Map In Cod2 !
Call of Duty 2 : CoD 2 Level Design
Thijs I think you are dutch ??? Lees dit eens door lees dit If your not sorry then read this... [more]
3 254 Jul 28, 2006 07:23 am
by Mortipede
Spiral Staircase, take a look!
Call of Duty : CoD Level Design
looks great... [more]
4 258 Jul 13, 2006 06:55 am
by Mortipede
testing gametype
Call of Duty 2 : CoD 2 Level Design
Tell us more. And about the testing you can make a small, very basic, testmap and send this in as a mod so a lot of players can test it.... [more]
13 375 Jul 13, 2006 05:48 am
by Mortipede
Release Sidi Bou Said
Call of Duty 2 : CoD2 Custom Map Releases
Download just klik on the name Sidi Bou Said in the first post. the one with the line under it is the download link I already dumpt my screenshots because the where here to see in the projects forum. Here you can see 4 screenshots in one picture.... [more]
5 567 Jul 11, 2006 02:38 am
by Mortipede
Release Sidi Bou Said
Call of Duty 2 : CoD2 Custom Map Releases
Sidi Bou Said is een close combat map voor DM, TDM and HQ. It is tested on a server (mostly DM and TDM) and worked well with about 18 up to 24 players. I hope you will enyou this map. You can download the map Sidi Bou Said here Greatings Ruud "Mor... [more]
5 567 Jul 10, 2006 08:52 am
by Mortipede
MODSonline.com Forums
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Art of War Central
Partners
XoXide
Call of Duty Headquarters
The Firing Box
Frag Universe
modbase.be
CODAddicts - Call of Duty News & Downloads
Battle for Europe COD2
Ask About
Advertising
Friends
Volcano
CoD 4 Base
MODS Reloaded
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Video server move
Next Show
The next MODSonair show will air LIVE on:
11/23/2008 12:00 EST

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware