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pam4 guns select? how do I get it like that? help pleaseCall of Duty 4 : CoD 4 Level DesignI don't think that he mean to rank up to level 55 instantly (afaik. PAM
don't have this function like AWE.).
I think he mean the way you can choose weapons and perks like in
modwarfare.
@ARKaMAN: Do you have added maps/mp/gametypes/_modwarfare.gsc to ... [ more] |
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Oct 13, 2008 12:44 pm by OLD_MAN_WITH_GUN |
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Plz Help (Update Zone Files)Call of Duty 4 : CoD 4 Level DesignCheck the box beside 'Enable Developer' and start your map out of the
compiletools. This will create the missingasset.csv automatically.... [ more] |
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Oct 12, 2008 11:11 am by OLD_MAN_WITH_GUN |
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Maya....Call of Duty 4 : CoD 4 Level Designtimb0 writes...Quote:Any help with importing it into cod4 so I can use it
as a terrain will be greatly appreciated & result in several new maps
available.I hope you know that there isn't any player to xmodel collision
in the game. You need to rebuild the ... [ more] |
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Oct 8, 2008 01:37 pm by OLD_MAN_WITH_GUN |
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how to you make brushmodels rotate Call of Duty 2 : CoD2 ScriptingHave a look into the vCoD 'moving things' tut
http://www.modsonline.com/Tutorials-read-121.html
There you'll find all commands for moving/rotating things.
edited on Oct. 5, 2008 05:58 pm by OLD_MAN_WITH_GUN... [ more] |
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Oct 5, 2008 05:57 pm by OLD_MAN_WITH_GUN |
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PrefabsCall of Duty 4 : CoD 4 Level Design1ninjaman1 writes...Quote:Its not the same as the cod1/uo/cod2 tools. you
cant select what you want and click edit/save as prefab.Btw. CoD2 don't
have a button 'save as prefab' in the edit menu. It's the same like here
(File -> Save selected...).... [ more] |
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Oct 5, 2008 08:23 am by OLD_MAN_WITH_GUN |
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QUESTION: How do I...Call of Duty 4 : CoD 4 Level DesignIn Radiant go to Edit -> Preferences
In the middle section (New functionality) you'll find at the lower left two
settings, 'model origin size' and 'prefab origin size'. The values infront
of them defines how big this boxes are. Set their values to '0' an... [ more] |
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Oct 5, 2008 08:10 am by OLD_MAN_WITH_GUN |
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Paintball TexturesCall of Duty 4 : CoD 4 Level Designhttp://www.modsonline.com/Tutorials-read-452.html... [ more] |
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Sep 27, 2008 03:26 pm by OLD_MAN_WITH_GUN |
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Loadscreen not workingCall of Duty 4 : CoD 4 Level DesignOG_Luciano writes...Quote:But for some reason know I can't even convert the
loadscreen TGA. It is telling me that the gdt file is read only and can't
be converted.That problem have a lot at the beginning.
Before you hit the PC-Convert button in AssetM... [ more] |
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Sep 26, 2008 06:15 am by OLD_MAN_WITH_GUN |
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[Help] ScriptingCall of Duty 4 : CoD 4 Level DesignNo one can compile the map for you, coz. there are self made prefabs in
this map which have only you (e.g
prefabs/vechicles/vehicle_80s_hatch1_green.map).
But your problem is an other (prefab with no model).
You can see this error in the compile log.
... [ more] |
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Sep 25, 2008 05:59 pm by OLD_MAN_WITH_GUN |
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[Help] ScriptingCall of Duty 4 : CoD 4 Level Designhttp://www.infinityward.com/wiki/index.php/MP_Mapping#Setting_up_factions
... [ more] |
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Sep 23, 2008 05:32 pm by OLD_MAN_WITH_GUN |
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FEEDER_ALLMAPSCall of Duty 4 : CoD 4 ScriptingTo change the list, you only need to modify the cod2maps.arena file (you'll
find it in the folder raw/mp). Make your changes and add it to your
mod.ff.
Nothing more.... [ more] |
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Sep 23, 2008 11:38 am by OLD_MAN_WITH_GUN |
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put new weapons in the gameCall of Duty 4 : CoD 4 Level Designhttp://www.modsonline.com/Tutorials-read-471.html... [ more] |
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Sep 23, 2008 11:29 am by OLD_MAN_WITH_GUN |
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Tool use as MayaCall of Duty 4 : CoD 4 ScriptingDo you use Maya Complete 8.5 or the PLE-Version (Personal Learning Edition)
?
With the PLE-Version you can't use the plugins.... [ more] |
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Sep 23, 2008 11:03 am by OLD_MAN_WITH_GUN |
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Undefind is not an field objectCall of Duty 4 : CoD 4 Single Playerobjective_add(2, "active", &"SPMAP_OBJ2", mgobjectivetrig.origin);
Should do it.... [ more] |
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Sep 23, 2008 09:55 am by OLD_MAN_WITH_GUN |
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Ranked + custom classesCall of Duty 4 : CoD 4 Scriptingacaymo writes...Quote:My server is actually runing mod ACE 1.9, with
"fullmetal" ennabledHow do you do this?
"fullmetal" was implemented in ACE 2.0, not 1.9.... [ more] |
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Sep 23, 2008 09:49 am by OLD_MAN_WITH_GUN |
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Tool use as MayaCall of Duty 4 : CoD 4 Scriptingandfont writes...Quote:the files are where they need to be tools of
management version
Maya8_Plugins.zip
downloaded to the directory:
D:\Jocs\Call of Duty 4 - Modern Warfare\bin\Maya\toolsDo you have extracted
Maya8_Plugins.zip to the folder D:\Jo... [ more] |
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Sep 23, 2008 03:51 am by OLD_MAN_WITH_GUN |
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Couldn't load imageCall of Duty 4 : CoD 4 Level Designrdxradar writes...Quote:Anyone else having a problem running their maps
through the editor after creating a loadscreen?The game don't read files
from the raw folder. So the images you've created (like your loadscreen)
must be in an .iwd file.
Create a ne... [ more] |
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Sep 22, 2008 06:59 am by OLD_MAN_WITH_GUN |
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Tool use as MayaCall of Duty 4 : CoD 4 Scriptingandfont writes...Quote:I have the correct version for plugins cod4, the
Maya version 8.5 I've changed and I have introduced the variables PATH:
MAYA_SCRIPT_PATH = D: \ Jocs \ Call of Duty 4 - Modern Warfare \ bin \ Maya
\ tools
MAYA_PLUG_IN_PATH = D: ... [ more] |
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Sep 22, 2008 06:43 am by OLD_MAN_WITH_GUN |
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Make detail?Call of Duty 4 : CoD 4 Level DesignHave a look at http://www.modsonline.com/Tutorials-read-135.html
It's for vCoD but here it's the same.... [ more] |
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Sep 22, 2008 06:31 am by OLD_MAN_WITH_GUN |
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Is this possible for a mp map?Call of Duty 4 : CoD 4 Level DesignYou can't use the map file directly in CoD4 radiant and you can't use the
scripts directly. First you have to caulk all brushes of the map in
CoD-Radiant, remove all xmodels , lights, triggers aso. Then open this
modified map in CoD4-Radiant , retexture i... [ more] |
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Sep 19, 2008 01:13 pm by OLD_MAN_WITH_GUN |
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Is this possible for a mp map?Call of Duty 4 : CoD 4 Level DesignDamn, time for editting has been expired.
You'll need a little mapping and scripting experience to figure out how all
works together.... [ more] |
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Sep 19, 2008 03:49 am by OLD_MAN_WITH_GUN |
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Is this possible for a mp map?Call of Duty 4 : CoD 4 Level DesignThe base map is called mp_rifle_range and was made by Bodger2 and
Bdbodger.
The CoD-Map (SP and MP) can be found here (open the pk3 with winzip to get
the gsc-files).
http://callofduty.filefront.com/file/Rifle_Range;40691
And the source mapfiles you ... [ more] |
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Sep 19, 2008 03:28 am by OLD_MAN_WITH_GUN |
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Maps pirated... againCall of Duty 4 : CoD4 General Gaming lol, look at the homepage of usl
http://www.unitedsniperleague.nl/
Quote:Honor, Integrity, Teamwork & Trust. These are the ideals we live by.
They use words which they never understood.
edited on Sep. 18, 2008 05:34 am by OLD_MAN_WITH_GUN... [ more] |
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Sep 18, 2008 05:33 am by OLD_MAN_WITH_GUN |
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.gsc file problemsCall of Duty 4 : CoD 4 Level DesignStev0 writes...Quote:so what part deals with the loadscreen then?If you
don't have created a loadscreen you'll get a warning that
maps/mp_mapname.csv is missing.... [ more] |
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Sep 17, 2008 02:30 pm by OLD_MAN_WITH_GUN |
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.gsc file problemsCall of Duty 4 : CoD 4 Level DesignStev0 writes...Quote:I would not worry too much about the missing
mp_house.vision file as it is just for the loadscreen.The vision.file has
absolutely nothing to do with the loadscreen. The vision.file is to adjust
brightness, contrast, blur, shiny etc. o... [ more] |
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Sep 17, 2008 10:11 am by OLD_MAN_WITH_GUN |