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load screen issueCall of Duty 4 : CoD 4 Level Designwow, been working on this, read the tuts ect ! ! !
I have got everythign done in the tuts with no luck
I can put my load screen in a different map and it works, (change the name
to the other map)
is there something i am missing, some command in m... [ more] |
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Jul 13, 2008 10:37 am by UB_Dragon |
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mod.ffCall of Duty 4 : CoD 4 Level DesignI will, I did not know he made it,
but hwo would I run both mods, it should be in a iwd so they can be made
where you can use more then 1 mod in a game.
I have a good cod2 awe server running where I added different mods together
to customize the se... [ more] |
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Apr 4, 2008 11:35 am by UB_Dragon |
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mod.ffCall of Duty 4 : CoD 4 Level Designwell
I run the AWE mod on our servers, and they have a mod.ff file for it
somone came out with a replacement "ion cannon" in replace of the air
strike. but thats in a mod.ff format as well
i tried to leave the awe mod.ff and rename the ion cannon... [ more] |
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Apr 4, 2008 09:55 am by UB_Dragon |
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mod.ffCall of Duty 4 : CoD 4 Level DesignOK, starting to hate the new format for CoD4
I used to be able to run different mods in my folder, now with the mod.ff,
i have several i am trying to run, i used to be able to open the iwd and
add the contents of the other mod to it and have 1 .iwd in ... [ more] |
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Mar 31, 2008 04:46 pm by UB_Dragon |
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Help With TriggersCall of Duty 4 : CoD 4 ScriptingDeekCiti writes...Quote:Would someone be kind enough to give me some simple
steps on how to set up a trigger in Radiant, and how to call that trigger
from script... I want to trigger sounds. It can be Any example, I just
need an outline to start with...... [ more] |
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Mar 31, 2008 08:15 am by UB_Dragon |
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Lighting questionCall of Duty 4 : CoD 4 Level Designif you can post your results,
i a still lost on this
i have seen other maps, nice outside, get in dark areas and it's, well,
DARK!
lol
thanks in advance... [ more] |
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Mar 17, 2008 02:04 pm by UB_Dragon |
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Destructable Cars troubleCall of Duty 4 : CoD 4 Level DesignBuild the FF again, then update Zone File again, you should see a bunch of
stuff like this
it should take about 2-3 times before you get all the stuff to work
xmodel,vehicle_80s_hatch1_brn_destroyed
xmodel,vehicle_80s_hatch1_brn_hood
xmodel,vehicl... [ more] |
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Mar 10, 2008 08:16 am by UB_Dragon |
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Lighting questionCall of Duty 4 : CoD 4 Level DesignSaureco writes...Quote:Also, shield off these areas with Caulk_Shadow if
you want to prevent light from leaking through.
no luck !
anything else i can try?... [ more] |
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Mar 7, 2008 08:27 am by UB_Dragon |
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Lighting questionCall of Duty 4 : CoD 4 Level Designi put caulk shawod box all around a house and some underground and it was
still light,
now if i change the settings will it change the exterior light settings ? i
like them just the way they are... [ more] |
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Mar 7, 2008 07:34 am by UB_Dragon |
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Lighting questionCall of Duty 4 : CoD 4 Level DesignI like the look of my world settings, but underground where it should be
pitchblack, well, it's not
I have played with the shadow brush by blocking the areas i wish to keep
dark, but no luck,
any input
thanks !... [ more] |
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Mar 6, 2008 10:12 pm by UB_Dragon |
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fast file to map file?Call of Duty 4 : CoD 4 Level Designi know there was a map de-compiler for wolf-et
old pk3 files,
wish they made one for cod/uo/2/4... [ more] |
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Mar 6, 2008 10:09 pm by UB_Dragon |
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Trigger brush activate sound questionCall of Duty 4 : CoD 4 Level DesignHey killer,
real quick, how would i get certain sounds louder than others.
thanks!... [ more] |
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Mar 6, 2008 10:01 pm by UB_Dragon |
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what is the open bus.map file?Call of Duty 4 : CoD 4 Level Designworks fine for me... [ more] |
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Mar 6, 2008 02:08 pm by UB_Dragon |
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aMBIENT sOUNDs =-> Call of Duty 4 : CoD 4 Level DesignYEAH !
and thanks for posting the fix, so many people post questions, they get it
working without posting how they fixed it.
1 problem down, more to come i am sure,
LOL... [ more] |
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Mar 3, 2008 08:13 pm by UB_Dragon |
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Trigger brush activate sound questionCall of Duty 4 : CoD 4 Level Designnice, i did get the other way working last night and did not have a chance
to update the forums here, here is what i used (changing the name of the
"self playsound("dogs");" "dogs" to the sound file in the
multiplayer/common soundaliasses file name, i wil... [ more] |
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Mar 3, 2008 08:04 am by UB_Dragon |
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"fog_river_200" & frog sound fx adviceCall of Duty 4 : CoD 4 Level Designfor my logs i would select it, then hit "r" to rotate
I use the extreme mod for bots, great to test the air strikes and helo
paths, i had to move my walls out about half an acre due to the bomb
fragments getting stuck in the walls, i will zip it up and... [ more] |
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Mar 3, 2008 07:57 am by UB_Dragon |
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Trigger brush activate sound questionCall of Duty 4 : CoD 4 Level Designnice, ok, got it to work pulling and checking the games gsc's
now if i want 2 different dog sounds, would i
targetname one brush "dog" and the other "dog2"
and my
main()
{
*map stuff here*
dogtrigs = getentarray("dog","targetname");
do... [ more] |
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Mar 2, 2008 09:43 pm by UB_Dragon |
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Trigger brush activate sound questionCall of Duty 4 : CoD 4 Level Designyep, i am finding out the 2 are allot more different than I first thought.
I think i will go crack some custom maps open a nd see what I find,
cant get much in the forums, been searching for weeks on this
thanks anyways... [ more] |
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Mar 2, 2008 09:10 pm by UB_Dragon |
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"fog_river_200" & frog sound fx adviceCall of Duty 4 : CoD 4 Level Designyeah, been doing that
want to do mine???? :)
you did a fine job
my map covers about 8-10 acres
lots of work
lol
edited on Mar. 2, 2008 08:55 pm by UB_Dragon... [ more] |
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Mar 2, 2008 08:55 pm by UB_Dragon |
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Trigger brush activate sound questionCall of Duty 4 : CoD 4 Level Designwell the sound I like is in the iw_09
"sound/amb_elements" folder
elm_dog10.wav
I can see without even trying the code will not work as it is posted, i
have to change something telling it where to find it or something.
I see some custom maps... [ more] |
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Mar 2, 2008 08:53 pm by UB_Dragon |
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Trigger brush activate sound questionCall of Duty 4 : CoD 4 Level Designthanks, i found my sound, do i need to extract it from the iwd or can it
stay in like the ambiant sounds,
and how would i direct the trigger name to play the certain file,
does it need to be wav/mp3 or a certain format ?... [ more] |
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Mar 2, 2008 06:24 pm by UB_Dragon |
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Trigger brush activate sound questionCall of Duty 4 : CoD 4 Level Designwhat would the right key value be ?
i have never messed with this kind of stuff before
piere rambo made a map, shoot the bell and it would "ding"
walk in an area a dog would bark,
... [ more] |
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Mar 2, 2008 03:32 pm by UB_Dragon |
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question about car models.Call of Duty 4 : CoD 4 Level DesignI always get that error
the car exploding thing is neat, but who really cares
i took all my cars out, just a waste of time IMO
i just focused on a good playable map
and if you use the same sedan model with different collors, it will count
agai... [ more] |
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Mar 2, 2008 11:21 am by UB_Dragon |
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Trigger brush activate sound questionCall of Duty 4 : CoD 4 Level DesignLOL, there is something even niftier, called "read"
i can see you need to read about the post you were directing me too, i was
very active in that posting with no results
not the same
I am familliar with the "full map" ambiant sounds,
I am as... [ more] |
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Mar 2, 2008 11:17 am by UB_Dragon |
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Trigger brush activate sound questionCall of Duty 4 : CoD 4 Level Designi use search all the time, did not see anything
also this is about my 3-4 post on this with no results, had this in the
scripting section for 1-2 weeks with no results
i agree, search before posting!... [ more] |
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Mar 2, 2008 11:12 am by UB_Dragon |