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Merging Patches?
Call of Duty 4 : CoD 4 Level Design
I think I may have solved my own problem here: By selecting the two patches and not going into vertex editing mode (i.e. dont press V) and then hitting the Weld/Connect Entities button (W) the two patches become one. I did need to reset the textures... [more]
3 138 Jul 23, 2008 05:45 pm
by CopsCIA
Merging Patches?
Call of Duty 4 : CoD 4 Level Design
Hi, I have two patches that I am using for a kerb edge that curves. I would like to merge the two patches together so that they become just one patch. Is this possible and if so, how? Thanks guys! edited on Jul. 23, 2008 05:42 pm by Cla... [more]
3 138 Jul 23, 2008 05:41 pm
by CopsCIA
Cant "Run Selected Map"
Call of Duty 4 : CoD 4 Level Design
Hi... I've been using Radiant for the last couple of weeks and then today, I get the following problem: It seems that the CoD tools have no longer access to the folder. The folder is still there as before! Any ideas?... [more]
2 106 Jul 20, 2008 11:25 am
by CopsCIA
Lighting after full compile VERY different to test!
Call of Duty 2 : CoD 2 Level Design
Here's what I'm talking about. The two images show the difference between the test compile and the full compile. In the second photo (full compile) you can see that the lights are there as the drop off is visible on the wall. However, it is much much s... [more]
5 159 Jul 17, 2007 03:40 pm
by CopsCIA
Lighting after full compile VERY different to test!
Call of Duty 2 : CoD 2 Level Design
Yep. Worldspawn is fine and I get the ambient light / moonlight without problems. The problem is with my point lights which, when I tested the map were fine, but in the final compile it seems that the falloff is much more severe. I'll post a couple o... [more]
5 159 Jul 17, 2007 06:11 am
by CopsCIA
Lighting after full compile VERY different to test!
Call of Duty 2 : CoD 2 Level Design
Hi, So, my first mp map is nearing completion and I decided last night to run a full compile. When I woke this morning, I loaded the map into CoD but all the lighting was significantly changed. Instead of the nice big pools of light coming from my ... [more]
5 159 Jul 17, 2007 05:52 am
by CopsCIA
problem re-selecting ctf flag after saving
Call of Duty 2 : CoD 2 Level Design
or..... Open your map file in a text editor and search for the CTF_ALLIES_FLAG or CTF_AXIS_FLAG. Note the entity numbers on a post-it. In Radiant, load your map, in the menus select MISC > FIND BRUSH... Then enter the entity number in the Entit... [more]
5 148 Jul 17, 2007 05:41 am
by CopsCIA
Clipping a model ... need "wood" sound
Call of Duty 2 : CoD 2 Level Design
Yep... Clip_nosight did the trick! Thanks.... [more]
4 178 Jul 15, 2007 01:02 pm
by CopsCIA
Clipping a model ... need "wood" sound
Call of Duty 2 : CoD 2 Level Design
I have created a collision map for a model. Currently, I have used the "Clip Full" texture, which works fine except that when the player walks over the floor part of the model there is no footstep sound. Is there some way to specify a "wood" sound?... [more]
4 178 Jul 14, 2007 06:44 pm
by CopsCIA
Footstep sounds on user-clipped models?
Call of Duty 2 : CoD 2 Level Design
Hi, In my map I have used a couple of the standard railcar xmodels. These models have not been clipped, so for each model I have created a prefab containing the model and some clip brushes. This works fine in-game and lets me reuse each prefab mult... [more]
2 340 Oct 30, 2006 10:37 am
by CopsCIA
How to make Destoyed Walls / Steets
Call of Duty 2 : CoD 2 Level Design
I have used the clipper tool to 'destroy' a house, but I am having a difficult time with texturing the destroyed sections. For example, I have wooden beams that have fallen to the ground etc, but I cant figure out a satisfactory way of making parts of th... [more]
12 406 Aug 24, 2006 08:49 am
by CopsCIA
Lake
Call of Duty 2 : CoD 2 Level Design
Ricsta writes...Quote: Once u worked out how to use the terrain u can create a hole in it and then simply put a brush across the bottom of the hole and texture it with water. I'm not convinced that making a hole and then putting a water brush is the b... [more]
17 438 Aug 24, 2006 08:46 am
by CopsCIA
ODD colors after Compile
Call of Duty 2 : CoD 2 Level Design
Colours in CoD2 are expressed as a triplet r g b where: r = the red component g = the green component b= the blue component. The values 0 to 1 represent the strength of that particular colour. So, for example the triplet "1 1 1" would give you wh... [more]
7 355 Aug 23, 2006 07:33 am
by CopsCIA
ODD colors after Compile
Call of Duty 2 : CoD 2 Level Design
Your colour values should be between 0 and 1. For example: suncolor .995 .995 1 sundiffusecolor 1 1 1 _color .995 .995 1 Your values are way over the limits and are probably causing the overbright colours you are seeing in your map. edited on Au... [more]
7 355 Aug 23, 2006 06:29 am
by CopsCIA
Problem with custom sounds: Error during initialzation
Call of Duty 2 : CoD 2 Level Design
StrYdeR writes...Quote:that would be why have a look at the adding sounds / custom sounds tutorial in the cod2 tut section also have a look at the stock iwd files to see the proper folder structure OK, I opened up another IWD file that contai... [more]
8 465 Aug 22, 2006 08:45 am
by CopsCIA
Problem with custom sounds: Error during initialzation
Call of Duty 2 : CoD 2 Level Design
StrYdeR writes...Quote:is your sound file in a good format? is it in the proper location? it"s a wav file but I am not sure if it's in the right location. I have it in the maps/mp folder with the csv and the gsc files I'm also getting this i... [more]
8 465 Aug 22, 2006 02:50 am
by CopsCIA
Problem with custom sounds: Error during initialzation
Call of Duty 2 : CoD 2 Level Design
The error that I am getting is: key 'elevatorsound' missing value in 'maps/mp/mp_copsarena.csv'... [more]
8 465 Aug 21, 2006 05:24 pm
by CopsCIA
Problem with custom sounds: Error during initialzation
Call of Duty 2 : CoD 2 Level Design
Arrgh! This is driving me nuts! I have been trying to get a custom sound to work for an elevator that I have put in a map and cannot for the life of me figure out why the CSV file is coming up with an error. The CSV file is in the maps/mp folder an... [more]
8 465 Aug 21, 2006 05:14 pm
by CopsCIA
Multiple Loading Screens?
Call of Duty 2 : CoD 2 Level Design
Is it possible to have multiple loading screens based on gametype? I would like to design a loading screen that looks kinda like the diary entries that we see in the single player game. However, the diary entries would be different for each gametype... [more]
4 380 Aug 17, 2006 05:33 am
by CopsCIA
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