| |
Topic |
Replies |
Views |
Last Post |
 |
No soundCall of Duty: World at War : CoD:WW Multiplayer MappingSame problem here. Also, i looked for some other things, like voiceovers,
but also, those .csv files are empty... Think a patch for the tools needs
to fix this.... [ more] |
11 |
266 |
Nov 23, 2008 12:10 pm by All-Killer |
 |
WaW SP/Co-op TutsCall of Duty: World at War : CoD:WW Single Player Some tutorials i would appreciate are:
-Advance AI control. Let them look at certain points, shoot on command. The
stuff that's mostly used in those highly controlled missions (like sniper
mission's etc.)
-More about animations. What are the possibi... [ more] |
5 |
468 |
Nov 22, 2008 10:07 am by All-Killer |
 |
Undefind is not an field objectCall of Duty 4 : CoD 4 Single PlayerGoing to try that then.... [ more] |
14 |
253 |
Sep 29, 2008 11:03 am by All-Killer |
 |
Undefind is not an field objectCall of Duty 4 : CoD 4 Single PlayerNo, the trigger is for a work around. The first problem was that the
objective didnt work when i called it right on the actor itself and used
the waittill("death"); command to complete it. So i tried it with a
trigger, to have the same result. So its for ... [ more] |
14 |
253 |
Sep 28, 2008 07:36 am by All-Killer |
 |
Undefind is not an field objectCall of Duty 4 : CoD 4 Single PlayerReinstalled CoD and tried it again. Good thing is, is that objective star
shows up. But still it wont work the way it needs to work.
I first tried my own way again:
Code:
mgobjective()
{
iprintln ("1");
mgsoldier = getent ("mgsoldier","targ... [ more] |
14 |
253 |
Sep 27, 2008 08:37 am by All-Killer |
 |
Undefind is not an field objectCall of Duty 4 : CoD 4 Single PlayerGoing to try that also Sparks. I also had a little chat with babycop and he
tested my map on his machine and it just worked. He ran a clean install so
i deleted all the custom content, but no succes. Next thing im going to try
is a clean install and stay ... [ more] |
14 |
253 |
Sep 26, 2008 03:45 am by All-Killer |
 |
Undefind is not an field objectCall of Duty 4 : CoD 4 Single PlayerBabycop, doenst work for me. Also old man with gun pointed that out, but
didnt work. Also calling it up like "my way" works because i already have
it that way for another object and that works.... [ more] |
14 |
253 |
Sep 24, 2008 11:32 am by All-Killer |
 |
Undefind is not an field objectCall of Duty 4 : CoD 4 Single PlayerOke sparks, tested it with the lines. Thats a good tip, need to use that in
my own workflow.
Then about that []AI_AXIS, it doenst need to be triggered by an Axis, but
by a grenade.
Oke this is the code i used:
Code:
mgobjective()
{
iprintln (... [ more] |
14 |
253 |
Sep 24, 2008 09:46 am by All-Killer |
 |
Undefind is not an field objectCall of Duty 4 : CoD 4 Single PlayerNope not working. Also i saw i made a typo in my first post, needs to be:
objective_add(2, "active",
&"SPMAP_OBJ2",getent("mgobjectivetrig","targetname").origin);
Script runs but no golden star so no objective, also nothing when i finish
the objective ... [ more] |
14 |
253 |
Sep 23, 2008 10:15 am by All-Killer |
 |
Undefind is not an field objectCall of Duty 4 : CoD 4 Single PlayerBecause of my other problem couldnt get fixed im trying to get a workaround
working.
What i want to do is the following: Add an objective that points to a
trigger damage to complete the objective. I used the following code:
Code:
mggardentrigger ... [ more] |
14 |
253 |
Sep 23, 2008 07:27 am by All-Killer |
 |
Scripting error helpCall of Duty 2 : CoD2 ScriptingAdd this line to your script at some places:
iprintln(1);
iprintln(2);
etc.
and then see where the problem is
Also, im not sure but maby you need to turn the triggers off first, and
then activate them. add up triggeroff(); maby thats a probl... [ more] |
45 |
173 |
Sep 16, 2008 12:42 pm by All-Killer |
 |
Problem with waitill("death"); commandCall of Duty 4 : CoD 4 Single PlayerNew post because of the edit time. The one with the MG soldier doenst work.
This is how it needs to work:
mg soldier spawns
some other events
then the waittill death part
But i get a script error that says: illegal continue statement:
continu... [ more] |
10 |
213 |
Sep 16, 2008 12:36 pm by All-Killer |
 |
Problem with waitill("death"); commandCall of Duty 4 : CoD 4 Single PlayerThanks Sparks, works for the array, still need to test this on the
MGsoldier but think that will work also. ... [ more] |
10 |
213 |
Sep 16, 2008 11:53 am by All-Killer |
 |
Problem with waitill("death"); commandCall of Duty 4 : CoD 4 Single PlayerThanks Sparks, going to try this soon. Only thing im not sure about is the
// Now do whatever you want when they're all dead. Can i just put the code
under it in the same function? Ore do i need to add it in the
house1ai_death_even() ?
And again, thank... [ more] |
10 |
213 |
Sep 14, 2008 06:30 am by All-Killer |
 |
Problem with waitill("death"); commandCall of Duty 4 : CoD 4 Single PlayerWell, tanks for your time Will wait till babycop ore someone takes a look
at it.... [ more] |
10 |
213 |
Sep 12, 2008 02:44 pm by All-Killer |
 |
Problem with waitill("death"); commandCall of Duty 4 : CoD 4 Single PlayerThanks for your reply, going to try the wait time with the array spawners.
But about the mgsoldier, the funny thing is, is that it is already spawned
in another thread, and works 100% (shoots back etc.) so in that particular
problem it cant be the wait. S... [ more] |
10 |
213 |
Sep 12, 2008 02:19 pm by All-Killer |
 |
[PREVIEW] Homefront: DowntownCall of Duty 4 : CoD 4 Single PlayerLooks promicing as always. Discovered your work since cod2 and its really
amazing. The first map of the serie (dont know the name for a sec.) was
short but enjoyable, but this one looks killing.
Also your cod2 maps were a good reference for scripting ... [ more] |
11 |
318 |
Sep 11, 2008 05:02 pm by All-Killer |
 |
Problem with waitill("death"); commandCall of Duty 4 : CoD 4 Single PlayerHi Guys,
I have a problem that i cant figure out. Everytime i use the
waittill("death"); command in my script, it just wont work for some reason.
The script just continues without taking noticed of the command. It can be
that it has to do something wit... [ more] |
10 |
213 |
Sep 11, 2008 04:53 pm by All-Killer |
 |
AI movement problemCall of Duty 2 : CoD 2 Single PlayerHi,
I have a little problem and i cant figure it out what im doing wrong. The
problem is that after the first movement trough script has finished (and
works perfect), and the actors move to the second position, also by script,
they only turn to their d... [ more] |
1 |
140 |
Aug 25, 2008 01:16 pm by All-Killer |
 |
Inclined ladder helpCall of Duty 2 : CoD 2 Level DesignSimple fix for the ladder, make the steps out of clip brushes.... [ more] |
10 |
269 |
Nov 9, 2007 11:26 am by All-Killer |
 |
help with arraysCall of Duty 2 : CoD2 ScriptingAn array is nothing more than giving more entity's the same targetname and
change the code. If you would use getent it will give a script error
because there are more enitiy's with the same targetname. But instead use
getentarray and you will not have any... [ more] |
11 |
258 |
Nov 9, 2007 04:16 am by All-Killer |
 |
Crysis Mapping Video TutorialsMODSonline : In The NewsIts practicaly the same editor as farcry only with some new tools. Only i
got one problem, when i paint any texytures they will turn out to be bright
white. Maby going to watch the tut to see if you need to turn something
on/off ore change a path ore anyt... [ more] |
18 |
452 |
Oct 31, 2007 05:26 pm by All-Killer |
 |
AI troubleCall of Duty 2 : CoD 2 Single PlayerVery important is that you always need 2 action nodes (cover_prone etc.) in
your friendly chain per trigger. So if you want 1 actor only place 2 the
same action nodes and collect like this: trigger -> node1 -> node2
Also make sure you have ticket the c... [ more] |
19 |
330 |
Oct 20, 2007 03:55 pm by All-Killer |
 |
Unknown Function?Call of Duty 2 : CoD 2 Single PlayerIf you had used the search function you had find a topic about drones where
sparks explains everything. The topic is just a few spaces under youre one.
... [ more] |
3 |
270 |
Aug 16, 2007 10:51 am by All-Killer |
 |
Plane rollCall of Duty 2 : CoD 2 Single PlayerDoes vehicle_rotate really works I tried it a million times but it never
works for me, instead i just use normal vehicle_path and rotate them. Thats
also how they did it in the newvillers map.... [ more] |
7 |
284 |
Jul 30, 2007 03:29 pm by All-Killer |