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[Release] Toybox4Call of Duty 4 : CoD4 Custom Map ReleasesTHANKS! I agree that the song is fun.... the first five times...
My last request is that the no-song version have a slightly different name
to avoid conflicts and such... Maybe toybox4nm or something like that.. You
know that old impure client issue w... [ more] |
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Mar 6, 2008 10:30 am by Marlow |
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[Release] Toybox4Call of Duty 4 : CoD4 Custom Map ReleasesFantastic map! A lot of fun... Is there ANY way we could get a version that
leaves the Weird Al song out? We play extended rounds and most people
complain about the music and then leave... ... [ more] |
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Mar 5, 2008 02:24 pm by Marlow |
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HelpCall of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:Try adjusting the dist_max value... (2500 in
your .gsc file)
I gave this a shot all the way down to 50, but as long as the file is Local
it plays on the whole map and when it is auto, it doesn't play at all...
Can I send yo... [ more] |
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Apr 14, 2007 12:35 pm by Marlow |
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HelpCall of Duty 2 : CoD 2 Level Designwhen I change the csv setting "auto" to "local" as suggested in another
thread, the sound works, BUT it can be heard all over the map... Why
wouldn't auto work?... [ more] |
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Apr 13, 2007 06:21 pm by Marlow |
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soundloadspecs file for mpCall of Duty 2 : CoD 2 Level DesignI'm having the same issue, but I tried other names for elevator1... Once we
get it figured out, I will update the map making bible which is kinda like
a big tut.... [ more] |
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Apr 13, 2007 11:53 am by Marlow |
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Problem with custom sounds: Error during initialzationCall of Duty 2 : CoD 2 Level DesignMadMan-1 writes...Quote:Quick thought....
In the Modsonline Bible, the folder in the sounds folder is named
"ambient", not "misc". May or may not matter!
There are 2 or three types of folders to go into the sound/misc folder...
If you have a custom... [ more] |
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Apr 13, 2007 11:03 am by Marlow |
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HelpCall of Duty 2 : CoD 2 Level DesignI've tried a million variations... I just can't get away from this map...
It's like an obsession... This is the last detail to work out... Let me
repost what I have now for clarity
My map is called mp_msp4.iwd
in the .iwd I have 6 standard folders wit... [ more] |
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Apr 12, 2007 09:53 pm by Marlow |
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HelpCall of Duty 2 : CoD 2 Level Designthe csv located in the "sounds" folder of my IWD
Code:
name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis
t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi
on,secondaryaliasname,volumefalloffcurve,startde... [ more] |
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Apr 12, 2007 05:15 pm by Marlow |
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HelpCall of Duty 2 : CoD 2 Level DesignStill can't get the sound to work using the elevator tut... ... [ more] |
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Apr 12, 2007 03:42 pm by Marlow |
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Decals - flickering?Call of Duty 2 : CoD 2 Level Designjackc1990 writes...Quote:Matt,
It is under Textures/Tools/ and is called nodraw_decal
edited on Apr. 11, 2007 07:51 pm by jackc1990
Thanks old friend... Saw it referenced as decal_nodraw several times so I
figured I must be wrong. Good to know I'... [ more] |
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Apr 11, 2007 08:15 pm by Marlow |
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Decals - flickering?Call of Duty 2 : CoD 2 Level Designis decal_no_draw the name of the texture? I've looked everywhere and I
can't find it... ... [ more] |
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Apr 11, 2007 07:09 pm by Marlow |
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Elevator sound not playCall of Duty 2 : CoD2 Scriptingprivategrob writes...Quote:Type this in your csv:
name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis
t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi
on,secondaryaliasname,volumefalloffcurve,startdelay,... [ more] |
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Apr 11, 2007 05:01 pm by Marlow |
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Sound???Call of Duty 2 : CoD2 ScriptingRead these
http://www.modsonline.com/Tutorials-read-313.html
http://www.modsonline.com/Tutorials-read-366.html
http://www.modsonline.com/Forums-top-61819-.html#569306
http://www.modsonline.com/Forums-top-21656-.html#119981
http://www.modsonline.com... [ more] |
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Apr 11, 2007 02:59 pm by Marlow |
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Different type of Rainbow problemCall of Duty 2 : CoD 2 Level DesignI can certainly try. It's so fast and infrequent though... I may have to
re-bind my screenshot key to my alt-fire or melee button to react to it
quickly. ... [ more] |
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Apr 11, 2007 02:11 pm by Marlow |
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Different type of Rainbow problemCall of Duty 2 : CoD 2 Level DesignMpz writes...Quote:It sounds like mt former problem but I could see it in
radient too.
What I did to fix it was to delete the script brushmodel that the light was
coming from and deleted the small box it was linked to (don't know how else
to explain it... [ more] |
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Apr 11, 2007 01:12 pm by Marlow |
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MG 42 and the 30Call of Duty 2 : CoD 2 Level DesignSrgSonders writes...Quote:sorry another NUB ?.
I want to put in teh 30 now what is teh 30's specs or is it the same specs
I cant figer it out haha sorry people.
Your best bet is opening test.mp through radiant first... Highlight the gun
you want an... [ more] |
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Apr 11, 2007 11:03 am by Marlow |
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Different type of Rainbow problemCall of Duty 2 : CoD 2 Level DesignDoes it shoot out rays of color in diffrenjt directions when you change
where you are looking? YES
I had that happen before and it turned out to be an un-finished teleport.
I don't have any teleports
What kind of scripting do you have in the map? r... [ more] |
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Apr 11, 2007 10:25 am by Marlow |
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HelpCall of Duty 2 : CoD 2 Level DesignAfter several hours of tinkering, I've got this scripting working... What I
lack in intelligence and experience, I certainly have in persistence... At
any rate, here is the code that worked... I was neglecting to see that part
of the code had to be groupe... [ more] |
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Apr 10, 2007 11:36 pm by Marlow |
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HelpCall of Duty 2 : CoD 2 Level DesignSorry about the redundant posts, but I'm not allowed to edit.. At any rate,
I've cleaned up what I have that works and I've also simplified what I
think needs to go in.. I still can't figure out how to splice it in. Can
you help?
What I have that works... [ more] |
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Apr 10, 2007 09:39 pm by Marlow |
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HelpCall of Duty 2 : CoD 2 Level DesignOK, I've tracked the problem down to the scripting in my gsc file... I
don't know how to fit in the code suggested in the tut. Can someone help?
This is what I have that works (where and what do I put in if I followed
the old COD tut for elevators?):... [ more] |
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Apr 10, 2007 09:04 pm by Marlow |
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HelpCall of Duty 2 : CoD 2 Level DesignMarlow writes...Quote:That tut is ok, but where do you put the gsc, and
what about the sound scripting? What sound should it call on? Where does
the sound scripting go?
i followed the directions to the letter.. When I go into the map, the use
icon appear... [ more] |
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Apr 10, 2007 08:50 pm by Marlow |
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HelpCall of Duty 2 : CoD 2 Level DesignThat tut is ok, but where do you put the gsc, and what about the sound
scripting? What sound should it call on? Where does the sound scripting go?... [ more] |
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Apr 10, 2007 08:37 pm by Marlow |
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compiling takes too long?Call of Duty 2 : CoD 2 Level DesignIt might be the textures you have chosen. One of my maps wouldn't even
finished when I used a detailed tile texture, but when I changed it to
dirt, it was fine.. Most of my maps take several hours to compile. I think
it's normal. ... [ more] |
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Apr 10, 2007 03:20 pm by Marlow |
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compiling takes too long?Call of Duty 2 : CoD 2 Level Designjimbojetuk2k7 writes...Quote:Hmm change the lighting settings. Turn
lighting to 'fast'. that might sort it.
for testing yes, but what about his final version... Seems like putting a
bandaide on a bullet wound... ... [ more] |
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Apr 10, 2007 02:48 pm by Marlow |
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Adding sounds in mp??Call of Duty 2 : CoD2 ScriptingI wish this tut was more of a how to than an example/sample...
http://www.modsonline.com/Tutorials-read-366.html... [ more] |
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Apr 10, 2007 02:12 pm by Marlow |