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Last Post |
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Character animation set up?Call of Duty 2 : CoD2 ScriptingI was wondering how do you get a AI to stand there and talk to you and do
all the animations of waving there arms and there lips are moving and all
that good stuff??
But when I look through the scripts I can't figure out how to implement
them into the ... [ more] |
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286 |
Dec 19, 2006 09:02 pm by auzt1n06 |
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SniperCall of Duty 2 : CoD2 ScriptingHow do you script a sniper kill?? Like in the city hall mission in the
russian campaign? ... [ more] |
3 |
315 |
Dec 18, 2006 11:31 pm by auzt1n06 |
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Stretcher Animations From CoD:UOCall of Duty 2 : CoD2 ScriptingIs there a way to do the stretcher wounded animations for CoD2??... [ more] |
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234 |
Dec 18, 2006 09:45 pm by auzt1n06 |
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Sitting AI?Call of Duty 2 : CoD2 ScriptingBesides the script, do I have to do anything in radiant like add a node of
scripted thing and connect it to the actor or something???... [ more] |
10 |
636 |
Nov 4, 2006 06:54 pm by auzt1n06 |
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Sitting AI?Call of Duty 2 : CoD2 ScriptingI checked the console for the error that it gives me and here it is:
******* script runtime error *******
type object is not an anim: (file 'maps/_anim.gsc', line 362)
guy animscripted( "single anim", org, angles,
level.scr_anim[guy.animname][ani... [ more] |
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636 |
Nov 4, 2006 10:24 am by auzt1n06 |
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Sitting AI?Call of Duty 2 : CoD2 ScriptingI tried this but cant seem to get it to work. there seems to be a script
error when i load the map. but all the line parameteres are correct.
Can anyone help me.
#include maps\_utility;
#include maps\_anim;
#using_animtree("generic_human");
main... [ more] |
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636 |
Nov 3, 2006 07:45 pm by auzt1n06 |
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Getting Ai to SitCall of Duty 2 : CoD2 ScriptingI have tried to follow one of the topics posted by someone but couldn't get
it to work and I even looked at and played with the wounded AI tutorial.
But I can't seem to get the ai to sit down on the ground.
Can anyone help me out??... [ more] |
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268 |
Nov 2, 2006 07:50 pm by auzt1n06 |
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Mortar Crew ProblemCall of Duty 2 : CoD 2 Single PlayerI have the crew, it fires and the round goes in the air but doesn't land
where my script origins are. I placed 2 and the connections are right but
after about 20 times not once does it randomly hit the script mark.
What could be the problem ???
Any hel... [ more] |
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369 |
Jul 31, 2006 07:16 pm by auzt1n06 |
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Problem selecting actors and lights in radiantCall of Duty 2 : CoD 2 Level DesignHow would I do that?
where would i change that?
... [ more] |
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297 |
Jul 30, 2006 03:53 pm by auzt1n06 |
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Problem selecting actors and lights in radiantCall of Duty 2 : CoD 2 Level DesignI can select the walls and brushs but I cant select lights actors pathnodes
and all that.
Does anyone know what the problem might be??
Any help would be appreciated... [ more] |
5 |
297 |
Jul 30, 2006 03:45 pm by auzt1n06 |
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Compiler won't startCall of Duty 2 : CoD 2 Level DesignEverytime I start the compiler it gives me a messege:
The application has failed to initialiaze properly (0xc0000135). Click
on OK to terminated the application.
I have installed those dx9 97 files and there are no mod files that would
mess up t... [ more] |
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293 |
Jul 28, 2006 12:49 pm by auzt1n06 |
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CoMpIlEr driving me crazy!Call of Duty 2 : CoD 2 Level DesignAt least you can open the compiler. I have uninstalled and re-installed and
then installed those dx 97 direct x files and it always gives me the same
error message:
The application failed to initialize properly(0xc0000135).
Click on OK to termin... [ more] |
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409 |
Jul 28, 2006 12:39 pm by auzt1n06 |