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Rope SystemCall of Duty 4 : CoD 4 Scriptinghmm... in the intro mission (previous to the cargo-boat one), there is a
rope system like u said. Search it.... [ more] |
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Jul 24, 2008 07:56 pm by Reavensito |
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Basic killingspree, firstblood... messages code?Call of Duty 4 : CoD 4 ScriptingI made this (even I tried with the waittill("killed_player");), but when I
kill myself, nothing happens...
Code:firstblood()
{
level.firstblood = true;
if(level.firstblood && !isDefined(self.switching_teams))
{
players = level.players;
att... [ more] |
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Jul 22, 2008 07:18 pm by Reavensito |
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Basic killingspree, firstblood... messages code?Call of Duty 4 : CoD 4 ScriptingNow I'm trying with the firstblood messages, and always there is the error
-> uninitialised variable 'if(isplayer(attacker))'... [ more] |
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Jul 22, 2008 06:56 pm by Reavensito |
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Basic killingspree, firstblood... messages code?Call of Duty 4 : CoD 4 ScriptingWell, I mean that at the end, I get back to the start. All are
'mini-scripts' I try.
Quote: level.allowedPerks[0][ 0] = 190; // 190 through 193 are attachments
and "none"
level.allowedPerks[0][ 1] = 191;
level.allowedPerks[0][ 2] = 192;
/* Perk ... [ more] |
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Jul 22, 2008 06:00 pm by Reavensito |
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Basic killingspree, firstblood... messages code?Call of Duty 4 : CoD 4 ScriptingHey all. Well, I'm trying to make a code which shows the killingspree,
firstblood... messages, but I don't get it work. I would like if you can
help me with this, or post a basic code.
Also, I'm trying, since a month, make dvars to remove GL, martyrdom... [ more] |
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Jul 22, 2008 12:01 pm by Reavensito |
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[WIP] SP_ParadiseCall of Duty 4 : CoD 4 Single PlayerAny updates on it?... [ more] |
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Jul 2, 2008 07:53 am by Reavensito |
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[WIP] SP_ParadiseCall of Duty 4 : CoD 4 Single PlayerHey Sparks. This looks amazing. When you finish this mission, will you be
able to make this for MP (with humvee's, helis...)?
It you make it for MP, I will make a lot of big maps to play with vehicles
edited on May. 26, 2008 08:01 am by Reavensi... [ more] |
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May 26, 2008 08:01 am by Reavensito |
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Can defuse from far away. ~!Very Important!~Call of Duty 4 : CoD 4 Level DesignTry using a trigger_use_touch instead a trigger_use... [ more] |
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Apr 20, 2008 07:36 am by Reavensito |
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Cant find missingasset.csvCall of Duty 4 : CoD 4 Level DesignGo to main folder, create a new .txt file, ande rename it to
missingasset.csv... [ more] |
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Apr 13, 2008 08:31 am by Reavensito |
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Another time [SAS vs SPETSNAZ]Call of Duty 4 : CoD 4 Level DesignI did it, but nothing appears in Missing Assets CSV. Another thing, the
sounds and voices are still from Marines and OpFor :(... [ more] |
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Apr 13, 2008 08:06 am by Reavensito |
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Another time [SAS vs SPETSNAZ]Call of Duty 4 : CoD 4 Level DesignTerian writes...Quote:Run the map with developer and developer_script on
(set to 1). Update the zone file and it should fix the problem.
Ok, I will try it.... [ more] |
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Apr 13, 2008 08:00 am by Reavensito |
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Another time [SAS vs SPETSNAZ]Call of Duty 4 : CoD 4 Level DesignThe .csv is all I posted... [ more] |
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Apr 13, 2008 07:59 am by Reavensito |
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Another time [SAS vs SPETSNAZ]Call of Duty 4 : CoD 4 Level DesignI follow some topics there are in this forum, but don't work completely for
me.
I get Spetsnaz and SAS, but I can't get the skins
In the .GSC I have this:
Quote:main()
{
maps\mp\_load::main();
ambientPlay("ambient_backlot_ext");
... [ more] |
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Apr 13, 2008 06:33 am by Reavensito |
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How to define a sound for a moving model?Call of Duty 4 : CoD 4 Level DesignThen I have a problem, because the .arena file and the .csv (soundaliases
folder) don't work anyone =S... [ more] |
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Jan 24, 2008 04:06 pm by Reavensito |
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How to define a sound for a moving model?Call of Duty 4 : CoD 4 Level DesignPlease help me.... [ more] |
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Jan 24, 2008 07:25 am by Reavensito |
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How to define a sound for a moving model?Call of Duty 4 : CoD 4 Level DesignHi.
I have 4 mig29 flying over my map. They have the "default" sounds from CoD4
(i.e. airstrikes) but I don't know how to define them.
In CoD2, I needed to define them in the .csv in the soundaliases folder,
but in CoD4 doesn't work that method.
... [ more] |
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Jan 23, 2008 03:34 pm by Reavensito |
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soundaliases -> mp_mymap.csvCall of Duty 4 : CoD 4 Level DesignI made a script for a flying mig29 over my map, but I need the sound's .csv
file to load the sounds when the planes are flying.
I made a .iwd with the folder soundaliases, the .csv in it, but it doesn't
work. Please help! =S... [ more] |
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Jan 21, 2008 05:17 pm by Reavensito |
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CoD4 Mod SDK Beta TestingCall of Duty 4 : CoD 4 Level DesignWhen do more info??... [ more] |
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Dec 19, 2007 02:23 pm by Reavensito |
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Worldspawn settings........List of...Call of Duty 4 : CoD 4 Level Designhttp://www.infinityward.com/wiki/index.php?title=CoD4_Map_light_settings... [ more] |
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Dec 17, 2007 04:16 pm by Reavensito |
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MP_Torturehouse, MP_Raccooncity, MP_Researchfacility, MP_Mall, MP_Zombieprison_v2Call of Duty 4 : CoD 4 Level DesignAt least the mine (raccon city) will be released publically, but it is get
making specially for Zombie Mod.
I hope it can have all gametypes ande default maps features.... [ more] |
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Dec 8, 2007 08:12 pm by Reavensito |
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CoD4 Mod SDK Beta TestingCall of Duty 4 : CoD 4 Level Designlazygit writes...Quote:the cars that you shoot at and blow up each one is
scripted????? or are they plug and play lol
I was thinking on it too. I hope someone can answer us =/
edited on Dec. 2, 2007 07:09 am by Reavensito... [ more] |
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Dec 2, 2007 07:08 am by Reavensito |
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1 elevator of 2 doesn't workCall of Duty 2 : CoD2 Scriptingpffff, TC, it doesn't work either. The mapping is good. I remade all
structure (elevator and triggers) and nothing :(... [ more] |
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Jul 31, 2007 04:57 pm by Reavensito |
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1 elevator of 2 doesn't workCall of Duty 2 : CoD2 ScriptingBut, "playername", I can't use "trig" because there are 2 triggers (1 at
top and 1 at bottom) and the map doesn't load.
The_Caretaker, no, I don't see them because the other code has only 1
trigger, and the mine has 2 (top and bottom) :S... [ more] |
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Jul 31, 2007 03:52 pm by Reavensito |
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1 elevator of 2 doesn't workCall of Duty 2 : CoD2 ScriptingOne from those 4 elevators.... [ more] |
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Jul 31, 2007 03:09 pm by Reavensito |
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1 elevator of 2 doesn't workCall of Duty 2 : CoD2 ScriptingThe map doesn't load (is on loadscreen part)... [ more] |
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Jul 31, 2007 01:44 pm by Reavensito |