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[Release] mp_lumberyard2 & mp_lumberyard2n
CoD4 Custom Map .. Posts: (3) Views: (13) by Welshy
Moving a light entity?
CoD 4 Level Desi.. Posts: (13) Views: (71) by zeroy
max polys exceeded
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Latest Posts by Reavensito
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Rope System
Call of Duty 4 : CoD 4 Scripting
hmm... in the intro mission (previous to the cargo-boat one), there is a rope system like u said. Search it.... [more]
6 187 Jul 24, 2008 07:56 pm
by Reavensito
Basic killingspree, firstblood... messages code?
Call of Duty 4 : CoD 4 Scripting
I made this (even I tried with the waittill("killed_player");), but when I kill myself, nothing happens... Code:firstblood() { level.firstblood = true; if(level.firstblood && !isDefined(self.switching_teams)) { players = level.players; att... [more]
6 181 Jul 22, 2008 07:18 pm
by Reavensito
Basic killingspree, firstblood... messages code?
Call of Duty 4 : CoD 4 Scripting
Now I'm trying with the firstblood messages, and always there is the error -> uninitialised variable 'if(isplayer(attacker))'... [more]
6 181 Jul 22, 2008 06:56 pm
by Reavensito
Basic killingspree, firstblood... messages code?
Call of Duty 4 : CoD 4 Scripting
Well, I mean that at the end, I get back to the start. All are 'mini-scripts' I try. Quote: level.allowedPerks[0][ 0] = 190; // 190 through 193 are attachments and "none" level.allowedPerks[0][ 1] = 191; level.allowedPerks[0][ 2] = 192; /* Perk ... [more]
6 181 Jul 22, 2008 06:00 pm
by Reavensito
Basic killingspree, firstblood... messages code?
Call of Duty 4 : CoD 4 Scripting
Hey all. Well, I'm trying to make a code which shows the killingspree, firstblood... messages, but I don't get it work. I would like if you can help me with this, or post a basic code. Also, I'm trying, since a month, make dvars to remove GL, martyrdom... [more]
6 181 Jul 22, 2008 12:01 pm
by Reavensito
[WIP] SP_Paradise
Call of Duty 4 : CoD 4 Single Player
Any updates on it?... [more]
12 398 Jul 2, 2008 07:53 am
by Reavensito
[WIP] SP_Paradise
Call of Duty 4 : CoD 4 Single Player
Hey Sparks. This looks amazing. When you finish this mission, will you be able to make this for MP (with humvee's, helis...)? It you make it for MP, I will make a lot of big maps to play with vehicles edited on May. 26, 2008 08:01 am by Reavensi... [more]
12 398 May 26, 2008 08:01 am
by Reavensito
Can defuse from far away. ~!Very Important!~
Call of Duty 4 : CoD 4 Level Design
Try using a trigger_use_touch instead a trigger_use... [more]
19 239 Apr 20, 2008 07:36 am
by Reavensito
Cant find missingasset.csv
Call of Duty 4 : CoD 4 Level Design
Go to main folder, create a new .txt file, ande rename it to missingasset.csv... [more]
4 121 Apr 13, 2008 08:31 am
by Reavensito
Another time [SAS vs SPETSNAZ]
Call of Duty 4 : CoD 4 Level Design
I did it, but nothing appears in Missing Assets CSV. Another thing, the sounds and voices are still from Marines and OpFor :(... [more]
6 164 Apr 13, 2008 08:06 am
by Reavensito
Another time [SAS vs SPETSNAZ]
Call of Duty 4 : CoD 4 Level Design
Terian writes...Quote:Run the map with developer and developer_script on (set to 1). Update the zone file and it should fix the problem. Ok, I will try it.... [more]
6 164 Apr 13, 2008 08:00 am
by Reavensito
Another time [SAS vs SPETSNAZ]
Call of Duty 4 : CoD 4 Level Design
The .csv is all I posted... [more]
6 164 Apr 13, 2008 07:59 am
by Reavensito
Another time [SAS vs SPETSNAZ]
Call of Duty 4 : CoD 4 Level Design
I follow some topics there are in this forum, but don't work completely for me. I get Spetsnaz and SAS, but I can't get the skins In the .GSC I have this: Quote:main() { maps\mp\_load::main(); ambientPlay("ambient_backlot_ext"); ... [more]
6 164 Apr 13, 2008 06:33 am
by Reavensito
How to define a sound for a moving model?
Call of Duty 4 : CoD 4 Level Design
Then I have a problem, because the .arena file and the .csv (soundaliases folder) don't work anyone =S... [more]
4 122 Jan 24, 2008 04:06 pm
by Reavensito
How to define a sound for a moving model?
Call of Duty 4 : CoD 4 Level Design
Please help me.... [more]
4 122 Jan 24, 2008 07:25 am
by Reavensito
How to define a sound for a moving model?
Call of Duty 4 : CoD 4 Level Design
Hi. I have 4 mig29 flying over my map. They have the "default" sounds from CoD4 (i.e. airstrikes) but I don't know how to define them. In CoD2, I needed to define them in the .csv in the soundaliases folder, but in CoD4 doesn't work that method. ... [more]
4 122 Jan 23, 2008 03:34 pm
by Reavensito
soundaliases -> mp_mymap.csv
Call of Duty 4 : CoD 4 Level Design
I made a script for a flying mig29 over my map, but I need the sound's .csv file to load the sounds when the planes are flying. I made a .iwd with the folder soundaliases, the .csv in it, but it doesn't work. Please help! =S... [more]
1 54 Jan 21, 2008 05:17 pm
by Reavensito
CoD4 Mod SDK Beta Testing
Call of Duty 4 : CoD 4 Level Design
When do more info??... [more]
141 3178 Dec 19, 2007 02:23 pm
by Reavensito
Worldspawn settings........List of...
Call of Duty 4 : CoD 4 Level Design
http://www.infinityward.com/wiki/index.php?title=CoD4_Map_light_settings... [more]
16 787 Dec 17, 2007 04:16 pm
by Reavensito
MP_Torturehouse, MP_Raccooncity, MP_Researchfacility, MP_Mall, MP_Zombieprison_v2
Call of Duty 4 : CoD 4 Level Design
At least the mine (raccon city) will be released publically, but it is get making specially for Zombie Mod. I hope it can have all gametypes ande default maps features.... [more]
5 394 Dec 8, 2007 08:12 pm
by Reavensito
CoD4 Mod SDK Beta Testing
Call of Duty 4 : CoD 4 Level Design
lazygit writes...Quote:the cars that you shoot at and blow up each one is scripted????? or are they plug and play lol I was thinking on it too. I hope someone can answer us =/ edited on Dec. 2, 2007 07:09 am by Reavensito... [more]
141 3178 Dec 2, 2007 07:08 am
by Reavensito
1 elevator of 2 doesn't work
Call of Duty 2 : CoD2 Scripting
pffff, TC, it doesn't work either. The mapping is good. I remade all structure (elevator and triggers) and nothing :(... [more]
15 205 Jul 31, 2007 04:57 pm
by Reavensito
1 elevator of 2 doesn't work
Call of Duty 2 : CoD2 Scripting
But, "playername", I can't use "trig" because there are 2 triggers (1 at top and 1 at bottom) and the map doesn't load. The_Caretaker, no, I don't see them because the other code has only 1 trigger, and the mine has 2 (top and bottom) :S... [more]
15 205 Jul 31, 2007 03:52 pm
by Reavensito
1 elevator of 2 doesn't work
Call of Duty 2 : CoD2 Scripting
One from those 4 elevators.... [more]
15 205 Jul 31, 2007 03:09 pm
by Reavensito
1 elevator of 2 doesn't work
Call of Duty 2 : CoD2 Scripting
The map doesn't load (is on loadscreen part)... [more]
15 205 Jul 31, 2007 01:44 pm
by Reavensito
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